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Vertex Blaster Version 2.0 Hits the AppStore!

Warner Skoch’s dual stick space shooter, Vertex Blaster just got it’s 2.0 update late last night. And you guessed it, it’s HUGE. Here’s what’s new in Version 2.0;
• Full, ultra-sharp Retina support for the new iPad!
• iCade support for iPad!
• Menu navigation via iCade/iControlPad/Joypad App!
• Portait orientation support for ipad!
• Massively improved explosion particle/explosion effects!
• New game mode! Scavenge ammo from enemies in SCAVENGER MODE!
Use the new TIME WARP special power to help you collect ammo!
• Re-tuned Meteor Shower Mode! Use the new Vortex special power to help you clear asteroids!
• Share your scores to Twitter and Facebook!
• Lots of UI improvements
• Major performance enhancements, especially on older devices
• Numerous bug fixes
• New, properly-sorted Meteor Shower Mode leaderboard
If you have yet to check out Vertex Blaster, now would be a great time. The all new Scavenger Mode is a blast to play, needing to pick up dropped ammo from destroyed enemies in order to keep on blasting away gets your heart pumping very quickly. Making it even more interesting, the Time Warp Special Ability slows everything but your ship and projectiles down. This recharging power-up does a great job of interacting with the gameplay, adding a whole new level of action as well as strategy to the Scavenger Mode. The developer has also posted up a new gameplay trailer, so be sure and check it out. If it even looks remotely interesting, you should definitely pick this up. Priced at only $0.99, being Universal, and supporting iCade, Joypad, and iControlPad, as well as the new Retina Display on the iPad3, it’s a fantastic deal!


Kemco’s Fantasy Chronicle goes on sale for $0.99!

Kemco, one of our favorite RPG developers here at The App Shack, has just dropped the price on one of their best Turn-Based RPG titles, Fantasy Chronicle. If you’ve never heard of Kemco, definitely take this opportunity to become aquatinted with them. They happen to release some of the most engaging, well written, immersive RPG titles I’ve ever had the pleasure of playing. Personally, Kemco is my 2nd Square-Enix of old (back when they were just Square), and if you’re a fan of the genre, Kemco’s releases are must have games.

For more info, feel free to check out The App Shack’s Review of Fantasy Chronicle, which received a 5 out of 5 star rating. So make sure you pick this up, either as a new-comer or as a hardcore RPG fan. It’s one title that will have you glued to your iDevice until you complete the game.


FDG’s Clear Vision surpasses 1 million downloads! Plus Cover Orange and Mahjong Elements get iPad Retina Updates!

It’s not too often an AppStore game hits the 1 million downloads mark, especially for a paid app. But today, FDG, developer of Blueprint 3D, Tentacle Wars, Cover Orange, Blosics, Bobby Carrot, Beyond Ynth, Across Age and more has just announced that their paid app, Clear Vision (17+) has just surpassed that 1 million downloads mark. Along with the 1 million downloads, Clear Vision (17+) has received over 110,000 ratings, with over 60,000 of them being written iTunes reviews, and averaging out to 5 stars!

For those of you wondering, or thinking that you may have heard about Clear Vision elsewhere, it is a fairly popular flash game. I know I personally had the SWF file for a couple of Clear Vision games on my PC long before it hit the AppStore, and it got tons of gameplay out of me. If you’re interested in checking it out, you can always Google ‘Clear Vision Flash Game’, or, FDG also has a (12+) version of the game in the AppStore that’s free, but also censored quite a bit.

The controls are spot on, and the cut-scenes are pretty entertaining. Not to mention the kick-ass stick figure graphics! But with both a paid and full free version available, it’s worth checking out, especially if you’re a fan of sniper games.  

While we’re on the subject of FDG games, they have just recently released updates for both Cover Orange HD and Mahjong Elements HD giving them the special iPad 3 Retina Screen enhancement love that so many iPad owners are enjoying these days. So if you’re looking for some more iPad Retina enabled titles to pick up, or already have either of these, get the update and check out the fantastic new crisp & clear graphics!  


MacGuffin’s Curse $1.99 Launching Sale!

Brawsome’s unique Universal puzzle game, MacGuffin’s Curse, published by Ayopa, launched this Thursday. If you haven’t decided wether or not to pick it up, head on over to our review, and get a better idea of what the game is about and how it plays. You can also check out the Ayopa and Brawsome sites to get even more info. If you’re a puzzle fan, you really should check this one out. Especially while it’s on sale for $1.99, because soon, it’s going to go up to it’s regular $4.99 price-tag.

Ayopa has also put up a new trailer for MacGuffin’s Curse, which had me genuinely laughing. Check it out;


Madfinger Games is holding a Shadowgun T-Shirt contest

The Madfinger Games team is inviting fans of their game Shadowgun to influence future events of it’s storyline. In order to do this you have to enter in their Facebook contest which you can win by making up a new arch enemy of John Slade. The authors of the three best ideas will win the original Shadowgun T-Shirt.
Here are the steps required to enter the contest as described on their Facebook page here.


1.(a) Write the name of the arch enemy you invented.   (b) State three powers or abilities your enemy possesses.   (c) Write down a short history of your badass enemy in 100 words.2. Don’t forget to provide your full name, age, and email.3. Enter the contest by submitting the form. Good luck coming up with creative names and backstories! Check out some of the T-Shirt designs below.



New Ayopa release – MacGuffin’s Curse‏ – TBR April 19th

Ayopa Games has quickly become one of our favorite publishers here at The App Shack. Their first release, W.E.L.D.E.R. was a huge hit, getting named Apple’s Game Of The Week, along with loads of attention from iOS sites and gamers all over the world. Though this first release isn’t really what got our attention. Also released the same day as W.E.L.D.E.R. was Chicken Rescue, a game more directed at kids, but having quite a bit of issues relating to the controls, framerate, and some various other gameplay issues. Chicken Rescue quickly received multiple updates based on user feedback, becoming a very polished and entertaining title.
After that, Big Bot Smash was released, and it also had it’s share of issues, which again, were fixed very quickly based on user feedback. M.U.S.E., Mailmen, and Dungeon Crawlers pretty much all went through the same thing. Problems with controls, followed by quick updates after the developers of those titles got active within the gaming community, and listened to player feedback. This is why Ayopa has become one of our favorite publishers. Every single one of the games that they’ve published has had developers that have gotten their hands dirty, been able to admit that their game’s first version wasn’t perfect, listened to player feedback, and quickly fixed whatever issues were brought up. Ayopa also being very responsive in passing on user feedback to the developers also helps quite a bit. They’re a publishing company who’s very interested in user feedback, and also releases games from developers who feel the same. Not to mention, every single one of the releases that has gone through Ayopa has wound up being a top notch, highly entertaining gaming experience.
So when we got e-mails saying that their next title, MacGuffin’s Curse, was coming to the AppStore this Aril 19th, we got very excited. This time around, Australian developer Andrew Goulding’s company, Brawsome (who in 2010 won Freeplay’s “Best Australian Game” for the PC/Mac title Jolly Rover) is bringing unique puzzler, MacGuffin’s Curse to the iDevice, as well as Steam and the Mac Store.
MacGuffin’s Curse has you playing as a magician turned thief, MacGuffin, who winds up needing to steal a diamond to pay the rent. Things don’t go as planned, and MacGuffin winds up being forced to steal the diamond for an ex-detective. Putting the diamond around his neck, MacGuffin turns into a werewolf, capable of moving large objects, and smashing blockades along the citywide security system. You’re able to change between human and wolf forms whenever touching the moonlight, and will need to constantly switch between the two to make it through each of the puzzles, unravelling a witty and humorous plot.
This top-down adventure is full of fantastically hand-drawn art set up as a comic that you’ll be able to explore and find pieces of throughout the game, has simple swipe-drag-tap controls, hundreds of puzzles increasing in difficulty as you progress throughout the game, catchy music, a great cast of characters, and smooth, entertaining gameplay. Published by Ayopa, MacGuffin’s Curse will be available for purchase in the AppStore (for iPhone, iPod, and iPad), Mac Store, and Steam on Thursday, April 19th. Make sure to keep an eye open for it, and also check out some extra information, screens, and videos on both the Ayopa and Brawsome Websites.


SZC: Beyond Dead released for iPad!

Last month Monster Robot Studios released their Metroidvania title, SZC: Beyond Dead. Since it’s release, Monster Robot Studios has made quite a few major changes with the game based on player feedback, and the result is a Metroidvania title that’s immersive, engaging, and fun, though slightly hampered by the long loading times for the Map and Pause menu brought on by the game’s engine – GameSalad. Hopefully the loading issues will be fixed with the new version of GS, but even with the loading times, Beyond Dead is a nice action platformer worth checking out.
SZC: Beyond Dead got an HD iPad release yesterday, and now you can play the game in native resolution on the ‘big screen’. The changes brought on since Version 1.0 have been included, making it easy to control, but on the iPad, the game plays in Portrait Mode, which might sound weird for a platformer, but once you start it up, and see the HUD layout, you’ll see why making the game play in Portrait Mode was such a great idea.
The Map and pause menu items, like switching weapons, and viewing your mission objectives, take up the top half of the screen, while the lower half of the screen is set up like the game is on the iPhone. So the iPad version is not hampered by the long loading times to check out the map or pause menu, which is a HUGE plus. If you’ve got an iPad, the HD version of Beyond Dead is definitely a Metroidvania title you should check out.


Orange Pixel’s Stardash Gets It’s Final 10 Flipped Levels

Orange Pixel’s retro GameBoy styled game, Stardash, has just received it’s last and final update (barring any unforeseen issues that may arise with future iOS versions), bringing the last 10 Flip Mode levels to World 5.
Orange Pixel has, over time, become an App Shack favorite when it comes to retro platforming titles, each of which receiving stellar scores in our reviews. If you’re a fan of the genre, their releases; Meganoid, INC, and of course, Stardash, are must have games (not to mention their arcade faller, Super Drill Panic, and the retro side-scrolling SHMUP, Neoteria – both also very highly recommended).
Along with the last 10 levels of Stardash, you can also check out the Original Soundtrack (OST), arranged by Ken “Coda” Snyder, on the Orange Pixel Bandcamp site, or play the tracks below using the Bandcamp player.
These final 10 levels are a great ending to the game, and as it’s finalized, most of you might feel a little upset knowing that no more content will be added to the game. But Orange Pixel has said on the Touch Arcade Forums that they are now starting work on Super Stardash! So hopefully we’ll be able to have the sequel on our devices by the end of the year.


On The Wind Looks Beautiful

Have you ever wanted to be the wind? In a few weeks you’ll get your chance with Dont Step On The Cracks’ ‘On The Wind’. From what we know, On The Wind will be a sort of survival runner where your goal is to try to keep a group of leaves drifting in the air. The game will be sporting some awesome, crisp and stylish artwork with calm ‘windy’ music to go with it. Apart from the fantastic visual appeal, the gameplay in On The Wind will be driven by the struggle to “survive” through each season. Leaves will be plentiful in the spring, but in the winter it will be difficult to get by. In terms of controls, it will be a simple, one-touch and drag to direct the wind.
On The Wind is looking really good so far. Randomly generated worlds should keep the game fresh each time you play, and GameCenter integration means loads of achievements and competitive leaderboards. Be looking for On The Wind in the next few weeks. Until then, check out the complete feature list along with the trailer and a handful of screenshots on Don’t Step On The Cracks’ official website.

On The Wind Features:
– Full retina graphics for the new iPad
– Simple and intuitive ‘one touch’ controls
– Relaxing play with the soothing sound of the wind, or challenge yourself to beat your friends
– Beautiful world that’s generated as you play so it’s different every time
– Game Center enabled with lots of tricky achievements, and leader boards to challenge your friends
– Universal app, buy once and play on your iPhone, iPod and iPad.


Interview With Rodeo Games



It’s been quiet here at the App Shack, but that is the sign of a long and arduous week. Thankfully there has been a break in the onslaught, and we are back with an exciting interview with Rodeo Games (the brains behind the Hunters series). With Hunters 2 releasing this week, hopefully this article gets you excited for the game if you aren’t already. Watch for our review soon.
Initials stand for Ben Murch, Adam Clixby and Richard Brooks.


– Tell us a bit about the Rodeo Games team.  How did the four of you get together?

BM: We were all friends before Rodeo formed. Laurent was my next door neighbour when I first moved to Guildford. Adam, Rich and I all worked together at Codemasters. Then two things happened. Firstly, the App Store appeared, which empowered people like us to make and publish the games we wanted. Secondly, Laurent and I got stranded in Vegas for an extra week when the whole volcano ash cloud thing happened. In between all the gambling and drinking, we outlined what to do and hit the ground running with Adam and Rich when we got back!




– We all know that the migration into outer space is coming sooner or later. Is the story line of Hunters really what you guys envision of the distant future?


BM: I really hope not! The Hunters universe is pretty bleak. A sort of morally bankrupt place where killing people is seen as a means to get paid! Private corporations running things though, that seems more believable. You can already see the current world going that way a little now, and you can imagine someone like Branson landing on Mars and claiming it in the name of Virgin.




– In Hunters Episode 1, one of the hunters was named “Atticus”. Have you guys read “To Kill A Mockingbird”? Is that where the name came from?


BM: Haha, good spot! It was originally in there for a joke, because that Hunter had 100% accuracy when we were testing the game. Then we just got attached to the name. It seems to fit for some reason.




– The artwork in Hunters Episode 1 is absolutely gorgeous, but it seems limited by the top-down camera angle. What made you guys decide to avoid a more up close and personal view?


RB: From a technical point of view, using a top-down camera allows us to do a lot to make the game look as good as it does.  It means we can keep the fidelity of the graphics really high.
BM: Yes, our choice of viewing angle is mostly based on the nature of the game. Top down is the most effective for turn based strategy. The whole up close and personal view could be cool for kill-cams, but the amount of work we’d have to do to get it in the game wouldn’t be worth the payoff!




– How are you guys expanding on the original Hunters in Episode 2? Will we see a return of the contract system?


AC: Absolutely.  The daily contract system is something we really liked about the first game – and something we got a lot of positive feedback about.  By getting a new set of contracts each day, you really want to keep coming back – it keeps the game feeling fresh.
Something else we’ve included in Hunters 2 after a lot of requests is a ‘hardcore’ mode in which your hunters are permanently removed from the game if they are killed on a mission.  It makes for some very tense (and cowardly) play!
BM: We’ve also totally revamped the talents system. It’s now more dynamic and personalised than before. Each hunter has access to general talents and two specialist trees. Figuring out which combinations work for your style of play is really cool.




– What do you guys have planned for after Hunters 2? Will there be a third installment?

BM: We do have something really really awesome lined up, but we can’t talk about it just yet.


We give all of our thanks to Rodeo Games for taking the time to chat with us. Best of luck to them in all of their future pursuits.

I’m excited for Hunters 2, if for some reason you still aren’t excited go ahead and pick up the free to play Hunters Episode 1 and get up to speed. It’s going to be a big week for releases and Hunters 2 isn’t a title that you will want to miss. Oh, and check out the awesome teaser trailer below.