Search Results for: label/FREE

Number of Results: 53

LostWinds, FireHawk and more go free for a limited time!

Seems like every week, more and more high-quality apps are getting price drops. It’s a shame the developers are basically forced into doing so, but it’s also something that makes the AppStore that much more special. If you’ve yet to pick these titles up, make sure you do!!


Project 83113, Blobster, Avenger and Monster Shooter: The Lost Levels go FREE for a limited time!

Seems like a lot of FANTASTIC games have been going free lately , and here are 4 more that you can add to your device at no charge to you. If you don’t have these already, they’re great games to check out, especially Project 83113, which is sitting comfortably at #2 on my favorite games of 2012 list right now. If you’re a platformer fan, Blobster is a nice one to check out, and Avenger is heavily influenced by Castlevania. Monster Shooter: The Lost Levels is a great dual stick shooter that feels like a cheat version if you’re familiar and use to playing the freemium version of Monster Shooter. So go ahead, spend some of your bandwidth, because these games are all worthy of snagging. =o)







Freebies Galore!

Recently, a whole bunch of fantastic games have gone free. If you don’t yet have any of these, now would be the best time to snag em up! So pull our your iDevice, and get ready to download. =oD















Hollow Grounds [Full Color Planet]

Dragon Wrath [Faraway Frontiers]

Grabatron [Future Games of London]


Mike & Milkbox [SangWoon Yi] – FREE

Platformers. Whenever a new one hit’s the AppStore, I get extremely excited. There’s always so much potential and possibility within the genre, even on mobile devices. The most recent one to find a spot on my iPod is Mike & Milkbox, developed by SangWoon Yi. You are a bird spy named Mike who’s been recruited to save the world. Evildoer ‘Melanie’ is trying to design her own world government, and you need to traverse through the 4 worlds/24 stages taking out her minions, collecting coins, and saving little baby chicks. 
First off, Mike & Milkbox currently only has an iPhone version, which means that playing on the iPad will be in 2X mode, and the controls really aren’t designed for the big screen at the moment. The developer has said that an HD version is coming, so there is hope that they will be customizable on the iPad, and maybe the iPhone version will get some control tweaks in a future update as well. As it is now, the controls work well enough, but the jump button could be a little more responsive. You are able to choose between big buttons and smaller arrows in the pause menu, which is a nice addition, especially since the bigger buttons sometimes block enemies or objects. The dead zone for both control schemes is perfect, but it’s always nice to have buttons which you can place wherever you like, and with so many iOS platformers including that option, it is kind of a bummer when you come across a title that only has fixed buttons. 
Other important aspects of a platformer? Inertia, physics, and movement speed. Mike does move a little bit slower than what I’d like, but it’s easy to get comfortable with, and isn’t distracting at all. As for inertia, there isn’t any. Once you let up off of a directional button, your character comes to a complete stop, even when in mid-air, which is a huge plus. No need to try and adjust when you let up off of buttons while trying to land on a box, or edge of a platform, and the physics in Mike & Milkbox feel great, making most of the gameplay very comfortable. 
The graphics are great, with beautifully detailed backdrops, retro inspired platforms and wonderfully designed character and enemy sprites. The animations are decent, with enemies falling down into the bottom of the screen when killed, and Mike’s death animation being pretty cute (a bandage, bruises, and ‘x’ed out eyes appear as Mike falls down into the bottom of the screen). 
The level designs in Mike & Milkbox are also a highlight of the game. At the beginning, in the Barnyard levels, the stages do seem pretty simple, but as you progress into the Jungle, Lab and Cave environments, the levels become pretty complex, with great warp mechanics, and areas hidden behind fake walls making exploration a part of the gameplay. 
Each of the 24 stages has a 3 star ranking, one for completing the level in under 100 seconds, another for collecting each of the 3 little chicks, and the last for taking no damage throughout the level. Since the game does not include any online support, no leaderboards or any achievements, this does help add to the replay value, but only so much. Along with some control options, GameCenter boards and achievements would add a ton to the game.
Mike & Milkbox is FREE right now, but is regularly priced at $1.99, so make sure you grab it, and tell all your platform addicted buddies about it. SangWoon Yi has definitely made a platformer that fits very nicely in an iPod folder full of Miss Claire Garden, Wawa Land, Supercow, Kale, and loads more… if you’re a fan of the genre you definitely need to check it out.


FREEBIE ALERT; iDaTank!

Last year, a new-comer to the iOS gaming world, Pavel Tsarev gave gamers one of the best Asteroid-Crawler-Dual-Stick-Action-Adventure games to ever grace the iDevice. I was lucky enough to help out with spreading the word early on, but sadly, the game did not get noticed by too many people. Even with a freebie give-away late last year, iDaTank is still pretty unknown in the iOS gaming world.
And now you are lucky enough to be able to snag this amazing hidden gem of a game for free. If you’re interested in knowing more about the game, you can check out The App Shack’s iDaTank Review (it also happens to be the very first game I ever reviewed for TAS, woohoo!), and watch the trailer below. Hopefully iDaTank will grab you like it grabbed me, and make you want to tell everyone you know about the game.


FREEBIE ALERT; EXPLODABLES!

EXPLODABLES
Last year, we were fortunate enough to be able to review a fantastic tap-arcade game, Explodables. It was the first release from iOS new-comer, Mark Peach. Even though it’s one of the best tap based arcade games available in the AppStore, it didn’t get much attention. Sadly, like so many great games, it was pushed down under a slew of sales and high-profile games. But since it’s release, Mr. Peach has given the game quite a bit of attention with updates, fixes and additions, sticking with it, even though sales were pretty much non-existent. It’s hard to not respect that kind of commitment these days with quite a few developers either abandoning, removing so that they can re-release as a freemium game, throwing ads into their paid game, or just pulling a game all together if sales aren’t where they want them to be.
Well, now, with Mark awaiting the birth of his son, who was due to see this miraculous world on the 29th of February, he has decided to make Explodables FREE, either until the most recent update goes live in the AppStore, or his son is born, whichever happens first.
So make sure you don’t miss this opportunity to snag one of the few games to get a perfect 5 out of 5 stars here on The App Shack. It’s definitely a game that’s worth checking out. Maybe let your friends know, and help out a developer with an amazing game, both deserving of loads of support from the iOS community.


‘Niko’ Review – $1.99 (by Sulake)

‘Niko’ is a unique platformer published by the Sulake Corporation, also known as the makers of Habbo Hotel, which is integrated into the game with badges and medals. ‘Niko’ is released with six free levels, with a 1.99 purchase for the full game, which contains over 30 levels in total. In it, you take control of Niko, a lovable little character, in his quest to rescue his friends from the Otherworld. Along the way he can also release the mysterious Sun Sprites, who have been trapped in the Otherworld along with his friends.

iPhone Screenshot 1

Controls: 5/5

What makes or breaks a platformer is how good its controls are. Often times when a developer experiments with new control types it ends up reflecting poorly on the game. Luckily for the player, the controls work great. There are two options in the controls. One utilizes tilt to move left and right with two buttons to drag to jump. The other one, my personal favorite, is left and right arrow buttons on the left side of the screen with a draggable button on the right. To jump in the game, you simply drag the button down for power and sideways to jump directionally. A dotted line indicator allows for precision jumping as well. Another nice touch is the ability to drag off the character to jump as well. The drag-to-jump mechanic works surprisingly well, and combines perfectly with the game’s ingenious level design.


Graphics and Animations: 4.5/5

The graphics of ‘Niko’ look very good, with a pseudo-3D effect on the otherwise 2D graphics. The animations are also great, particularly the jumping animation, which has you spinning like a ball through the air. At times I almost wish it allowed you to do this when running as well, but I think that would make it look too much like Sonic. Some of the art may take a little time to grow on you, but it does look nice, particularly the Niko character on the menu screens.



Content: 4/5
Though the game does have decently large levels, it does feel a tad bit low on content. With 30 levels, you might go past them a little quick. However, with a 3 star rating to attain each level and 3 switches to find, it does make up for itself. Game Center achievements and leaderboards are also available, along with Open Feint, allowing you to compete against people around the world. Overall there’s a decent amount of content here, but I think a little bit more would make it better.

Overall: 4.5/5

‘Niko’ combines several game elements to make an enjoyable game experience for even someone who isn’t a fan of platformers. There’s no risk in just trying it out either: Niko comes in a free to play model, with six levels completely free before a $1.99 purchase for the full game. Sulake and Fabrication Games team up to bring us an inventive and enjoyable platformer.
**Review reposted due to site glitch**


Legendary Heroes (Maya Games)

The moment we have all been waiting for has arrived. The thrilling aspects of an Action RPG and the genius behind real-time strategies have been combined into one awesome game. Surely, you have heard of the massively popular free-to-play computer game, League of Legends.  With LoL, Riot Games not only championed the free-to-play structure but also built on the “battle arena” gameplay of DoTA.  In Legendary Heroes, Maya Games has brought this same gameplay and a somewhat similar monetary structure onto the iDevices. This game does not disappoint.
If you are not familiar with games like DoTA or League of Legends, here is what you need to know about the style of gameplay.  In Legendary Heroes you have 3 heroes on your team. You can control each of them (1 at a time) and the other 2 will be AI when not in your control.  The goal of the game is to protect your “source” or base, and destroy the other team’s source. Before you do this, you have to destroy all of the other team’s towers. To help you do this, these little guys called “minions” are automatically spawned and pretty much charge the other team and fight to the death. There is quite a bit of strategy involved if you actually want to do well. For example, you don’t want to sprint ahead of your minions and go tank one of the towers. More often than not you will be left with a minuscule amount of health and will be easy prey for the enemy.

If you have ever played a game like DoTA or LoL, you are probably thinking to yourself, ‘How the hell did they take into consideration the fact that you are constantly clicking your mouse to move your hero?’ Sure, you could just translate the mouse clicks into screen taps and tap-away at the screen to move your hero, but the controls let you drag your finger around to move your hero. This works very well and it gives you pretty solid maneuvering skills.  One thing to not is that screen space is very limited on the iDevices. In Legendary Heroes the on-screen UI is minimal so you won’t need to worry about having a cluttered screen. While playing a round, you have access to a mini-map that shows where you and your teammates are (fellow heroes and minions) along with where your enemies are, as well as a few skill boxes and your hero info.  The way this is all set up makes it very accessible and above all comfortable to play.

In terms of the Free-to-play structure, Maya Games has done an excellent job of keeping it balanced and reasonable. It’s always good to have options, especially when it comes to IAP’s on iOS.  It has become apparent from previous games that if there isn’t some alternative to the IAP’s many people will be infuriated beyond reason.  It’s safe to say that in Legendary Heroes the IAP’s are in no way necessary. Basically, there are two types of currency, gold and crystals. Gold is gained by completing a mission, and crystals are gained by accomplishing all of the tasks/goals withing a mission. The currency is used to unlock power-ups and heroes. In total, there are 32 power-ups and 8 heroes to unlock. Of course, time is the only thing standing between you and the unlocks, and if you want to speed things up you can choose to stock up on the currency through IAP’s.

An important thing to note is that power-ups and skills are not the same.  While you play the game, your heroes will level up. Killing enemies and enemy structures will give you experience. When you level up, you get points that can be used to upgrade your hero’s skills. Each hero has 4 unique skills ranging from leap-attacks to teleportation. These skills are one of the keys to success in a mission. On the other hand, power-ups have temporary effects like extra health, bonus attack power, or more speed. These must be purchased each time before a round and are one-time uses. If you are confused about the power-ups just think about them like health potions. When you use them once, they are gone.
Maya Studios has taken the successful gameplay and free-to-play structure of League of Legends and essentially “ported” it over to iOS. The fact that they were able to make it flow so well on the small touch screen is nothing short of amazing. Of course the game is not perfect, and the lack of a multi-player mode could make or break its success. Future updates are on the way with new heroes and hopefully new game modes. At the price of free, there is no reason not to pick Legendary Heroes up today and try it for yourself.

Get it on iTunes: Legendary Heroes


Sega News and Sales!

Some fresh news has arrived from the folks over at Sega. In an interview with Gamespot, Ken Balough from Sega officially announced the second episode of Sonic the Hedgehog 4.  The first episode came out over a year ago, and number looks to have some huge changes.  First, there will be some huge behind the scenes work as Sega is using a brand new graphics and physics engine.  Along with that, Tails makes an appearance (as apparent by Ken’s awesome facial hair). Sonic the Hedgehog 4: Episode 2 should be out some time in 2012, but until then get excited with the teaser trailer above.
Sonic & SEGA All Stars Racing is FREE!
On a large side note, Sega is holding quite the sale. The must-have here is Sonic & Sega All Stars Racing, which has dropped to the unbelievable price of $0.00.  This is one of the best kart racers on iOS and I’m not really sure what’s going on in your head if you don’t download it at that price. Enjoy the sales, we’ll be back with more news soon.


New Christmas Freebies!

The sales will continue to roll in for a while, but here are a couple stand-outs hot off the press.

!!!Jetpack Joyride!!!





If you missed this from the Facebook promotion, definitely don’t pass this up a second time. Halfbrick has put nothing but genius into this game.

!!!Velocispider!!!





Buy ME


This is an awesome take on the Space Invaders alien defense shooter genre, and it doesn’t take much effort to go and download this now. Go get it.