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‘Niko’ Review – $1.99 (by Sulake)

‘Niko’ is a unique platformer published by the Sulake Corporation, also known as the makers of Habbo Hotel, which is integrated into the game with badges and medals. ‘Niko’ is released with six free levels, with a 1.99 purchase for the full game, which contains over 30 levels in total. In it, you take control of Niko, a lovable little character, in his quest to rescue his friends from the Otherworld. Along the way he can also release the mysterious Sun Sprites, who have been trapped in the Otherworld along with his friends.

iPhone Screenshot 1

Controls: 5/5

What makes or breaks a platformer is how good its controls are. Often times when a developer experiments with new control types it ends up reflecting poorly on the game. Luckily for the player, the controls work great. There are two options in the controls. One utilizes tilt to move left and right with two buttons to drag to jump. The other one, my personal favorite, is left and right arrow buttons on the left side of the screen with a draggable button on the right. To jump in the game, you simply drag the button down for power and sideways to jump directionally. A dotted line indicator allows for precision jumping as well. Another nice touch is the ability to drag off the character to jump as well. The drag-to-jump mechanic works surprisingly well, and combines perfectly with the game’s ingenious level design.


Graphics and Animations: 4.5/5

The graphics of ‘Niko’ look very good, with a pseudo-3D effect on the otherwise 2D graphics. The animations are also great, particularly the jumping animation, which has you spinning like a ball through the air. At times I almost wish it allowed you to do this when running as well, but I think that would make it look too much like Sonic. Some of the art may take a little time to grow on you, but it does look nice, particularly the Niko character on the menu screens.



Content: 4/5
Though the game does have decently large levels, it does feel a tad bit low on content. With 30 levels, you might go past them a little quick. However, with a 3 star rating to attain each level and 3 switches to find, it does make up for itself. Game Center achievements and leaderboards are also available, along with Open Feint, allowing you to compete against people around the world. Overall there’s a decent amount of content here, but I think a little bit more would make it better.

Overall: 4.5/5

‘Niko’ combines several game elements to make an enjoyable game experience for even someone who isn’t a fan of platformers. There’s no risk in just trying it out either: Niko comes in a free to play model, with six levels completely free before a $1.99 purchase for the full game. Sulake and Fabrication Games team up to bring us an inventive and enjoyable platformer.
**Review reposted due to site glitch**


Legendary Heroes (Maya Games)

The moment we have all been waiting for has arrived. The thrilling aspects of an Action RPG and the genius behind real-time strategies have been combined into one awesome game. Surely, you have heard of the massively popular free-to-play computer game, League of Legends.  With LoL, Riot Games not only championed the free-to-play structure but also built on the “battle arena” gameplay of DoTA.  In Legendary Heroes, Maya Games has brought this same gameplay and a somewhat similar monetary structure onto the iDevices. This game does not disappoint.
If you are not familiar with games like DoTA or League of Legends, here is what you need to know about the style of gameplay.  In Legendary Heroes you have 3 heroes on your team. You can control each of them (1 at a time) and the other 2 will be AI when not in your control.  The goal of the game is to protect your “source” or base, and destroy the other team’s source. Before you do this, you have to destroy all of the other team’s towers. To help you do this, these little guys called “minions” are automatically spawned and pretty much charge the other team and fight to the death. There is quite a bit of strategy involved if you actually want to do well. For example, you don’t want to sprint ahead of your minions and go tank one of the towers. More often than not you will be left with a minuscule amount of health and will be easy prey for the enemy.

If you have ever played a game like DoTA or LoL, you are probably thinking to yourself, ‘How the hell did they take into consideration the fact that you are constantly clicking your mouse to move your hero?’ Sure, you could just translate the mouse clicks into screen taps and tap-away at the screen to move your hero, but the controls let you drag your finger around to move your hero. This works very well and it gives you pretty solid maneuvering skills.  One thing to not is that screen space is very limited on the iDevices. In Legendary Heroes the on-screen UI is minimal so you won’t need to worry about having a cluttered screen. While playing a round, you have access to a mini-map that shows where you and your teammates are (fellow heroes and minions) along with where your enemies are, as well as a few skill boxes and your hero info.  The way this is all set up makes it very accessible and above all comfortable to play.

In terms of the Free-to-play structure, Maya Games has done an excellent job of keeping it balanced and reasonable. It’s always good to have options, especially when it comes to IAP’s on iOS.  It has become apparent from previous games that if there isn’t some alternative to the IAP’s many people will be infuriated beyond reason.  It’s safe to say that in Legendary Heroes the IAP’s are in no way necessary. Basically, there are two types of currency, gold and crystals. Gold is gained by completing a mission, and crystals are gained by accomplishing all of the tasks/goals withing a mission. The currency is used to unlock power-ups and heroes. In total, there are 32 power-ups and 8 heroes to unlock. Of course, time is the only thing standing between you and the unlocks, and if you want to speed things up you can choose to stock up on the currency through IAP’s.

An important thing to note is that power-ups and skills are not the same.  While you play the game, your heroes will level up. Killing enemies and enemy structures will give you experience. When you level up, you get points that can be used to upgrade your hero’s skills. Each hero has 4 unique skills ranging from leap-attacks to teleportation. These skills are one of the keys to success in a mission. On the other hand, power-ups have temporary effects like extra health, bonus attack power, or more speed. These must be purchased each time before a round and are one-time uses. If you are confused about the power-ups just think about them like health potions. When you use them once, they are gone.
Maya Studios has taken the successful gameplay and free-to-play structure of League of Legends and essentially “ported” it over to iOS. The fact that they were able to make it flow so well on the small touch screen is nothing short of amazing. Of course the game is not perfect, and the lack of a multi-player mode could make or break its success. Future updates are on the way with new heroes and hopefully new game modes. At the price of free, there is no reason not to pick Legendary Heroes up today and try it for yourself.

Get it on iTunes: Legendary Heroes