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Legendary Heroes (Maya Games)

The moment we have all been waiting for has arrived. The thrilling aspects of an Action RPG and the genius behind real-time strategies have been combined into one awesome game. Surely, you have heard of the massively popular free-to-play computer game, League of Legends.  With LoL, Riot Games not only championed the free-to-play structure but also built on the “battle arena” gameplay of DoTA.  In Legendary Heroes, Maya Games has brought this same gameplay and a somewhat similar monetary structure onto the iDevices. This game does not disappoint.
If you are not familiar with games like DoTA or League of Legends, here is what you need to know about the style of gameplay.  In Legendary Heroes you have 3 heroes on your team. You can control each of them (1 at a time) and the other 2 will be AI when not in your control.  The goal of the game is to protect your “source” or base, and destroy the other team’s source. Before you do this, you have to destroy all of the other team’s towers. To help you do this, these little guys called “minions” are automatically spawned and pretty much charge the other team and fight to the death. There is quite a bit of strategy involved if you actually want to do well. For example, you don’t want to sprint ahead of your minions and go tank one of the towers. More often than not you will be left with a minuscule amount of health and will be easy prey for the enemy.

If you have ever played a game like DoTA or LoL, you are probably thinking to yourself, ‘How the hell did they take into consideration the fact that you are constantly clicking your mouse to move your hero?’ Sure, you could just translate the mouse clicks into screen taps and tap-away at the screen to move your hero, but the controls let you drag your finger around to move your hero. This works very well and it gives you pretty solid maneuvering skills.  One thing to not is that screen space is very limited on the iDevices. In Legendary Heroes the on-screen UI is minimal so you won’t need to worry about having a cluttered screen. While playing a round, you have access to a mini-map that shows where you and your teammates are (fellow heroes and minions) along with where your enemies are, as well as a few skill boxes and your hero info.  The way this is all set up makes it very accessible and above all comfortable to play.

In terms of the Free-to-play structure, Maya Games has done an excellent job of keeping it balanced and reasonable. It’s always good to have options, especially when it comes to IAP’s on iOS.  It has become apparent from previous games that if there isn’t some alternative to the IAP’s many people will be infuriated beyond reason.  It’s safe to say that in Legendary Heroes the IAP’s are in no way necessary. Basically, there are two types of currency, gold and crystals. Gold is gained by completing a mission, and crystals are gained by accomplishing all of the tasks/goals withing a mission. The currency is used to unlock power-ups and heroes. In total, there are 32 power-ups and 8 heroes to unlock. Of course, time is the only thing standing between you and the unlocks, and if you want to speed things up you can choose to stock up on the currency through IAP’s.

An important thing to note is that power-ups and skills are not the same.  While you play the game, your heroes will level up. Killing enemies and enemy structures will give you experience. When you level up, you get points that can be used to upgrade your hero’s skills. Each hero has 4 unique skills ranging from leap-attacks to teleportation. These skills are one of the keys to success in a mission. On the other hand, power-ups have temporary effects like extra health, bonus attack power, or more speed. These must be purchased each time before a round and are one-time uses. If you are confused about the power-ups just think about them like health potions. When you use them once, they are gone.
Maya Studios has taken the successful gameplay and free-to-play structure of League of Legends and essentially “ported” it over to iOS. The fact that they were able to make it flow so well on the small touch screen is nothing short of amazing. Of course the game is not perfect, and the lack of a multi-player mode could make or break its success. Future updates are on the way with new heroes and hopefully new game modes. At the price of free, there is no reason not to pick Legendary Heroes up today and try it for yourself.

Get it on iTunes: Legendary Heroes


M.U.S.E. (Ayopa Games/Lab Rats Studio)

M.U.S.E., the long awaited arcade-style, third-person shooter by Lab Rats Studio and Ayopa Games, has finally launched in the App Store. In the wake of several other amazing shooters that have been released this year, like Shadowgun and Modern Combat 3, M.U.S.E. may seem inferior in terms of graphic quality. But in the end, there is so much that sets this game apart from its competitors that you really can’t deny how fun the game is.
You play as Sid Tripp, a freakishly ripped agent for the government agency M.U.S.E. Your goal is to stop Physcosis, a villain who is pushing for world domination. The story of M.U.S.E. is told during the game through comic style cut scenes. These provide a nice break in the action and are very well produced.
The first thing about the game that I need to note is that the visuals in M.U.S.E. are not quite top notch. Although they are highly detailed, some aspect of the graphics is out of place making the game seem a bit flat.  I don’t want to be too critical, and even though some of the textures are a little rough, if you put the flatness aside the visuals actually match well with the arcade nature of the game.  The color scheme creates a mood of destruction and conveys this feeling of a corrupted world. Now, that is just my opinion, but hopefully you will appreciate the artwork that way as well.
In terms of gameplay, M.U.S.E. effectively combines third-person cover-based shooting with intense non-stop arcade blasting.  Kill your enemies with bullets or grenades, and while you are at it unload on a car and watch it burst into flames. One of the coolest features in the game is the arcade-style scoring system. Rack up points and multipliers when you quick kill enemies or when you destroy parts of the environment.  Building on the arcade scoring, a neat feature called “adrenaline mode” boosts the points that you gain through kills and destruction. Basically, when you kill stuff your adrenaline gauge fills up. Fill it up all the way and Sid shoots himself in the leg, unleashing his rage on everything that you point the cross hairs at.  Adrenaline mode puts the game in a sort of slow-mo and enemies are outlined with a thick, flashy red line. This, along with the arcade-style aspect of M.U.S.E., makes the game experience deeper than your average shooter. Also, you can compete with your friends via GameCenter and OpenFeint leaderboards.
The level design is fairly linear, but this meshes perfectly with the non-stop gunning action. This is not a game where you want to lolligag around and sight-see. You want to go into the mission, set your cross hairs, and blast your way through. The linear level design prevents any confusion and makes the game even more of a blast to play.
There is also a deeper side to M.U.S.E. Character upgrades are not often found in iOS shooters, but the Lab Rats went all out.  As you play, you have access to over 80 unique upgrades to Sid and his weapons. Character upgrades range from max health and max speed, to adrenaline time and combo window. Weapon upgrades include damage, fire radius, clip size, and others.  The upgrades are a huge plus for M.U.S.E. and give it an edge over other shooters on the market.
In terms of device compatability, M.U.S.E. runs perfectly well on my iPhone 4, but I have heard that there is some lag on lower devices. For higher end devices like the iPad 2 and iPhone 4S, you get to enjoy Air Play mirroring on the big screen. One other neat feature is iCloud integration.
The production of M.U.S.E. has been a crazy adventure for Lab Rats Studio, and they deserve a round of applause for following through with the project and getting it out on the App Store. So you know, just over a year ago, the guys at Lab Rats Studio were students in the game development program at Wake Technical Community College. To Lab Rats, congratulations on the release and I hope you continue to bring innovative titles to iOS. To our readers, definitely give M.U.S.E. a try. This is only episode one, so lets hope future episodes arrive soon. http://itunes.apple.com/app/m.u.s.e./id477764716?mt=8


Mike V: Skateboard Party (Ratrod Studio)

The skateboarding genre is relatively untapped in the App Store. Games like Skater Nation and Skate It shined in their day, but they have since grown old and stale. A new open-world skateboard game from Ratrod Studio has just landed on iTunes and it plays like a blast from the past.

Controls are the selling point for this game. In most games, controls are what make or break the bank, and in Mike V: Skateboard party they nailed it. A joystick controls movement while 4 buttons are arranged in an orbital fashion to pull of jumps, grinds and almost any trick imaginable. Just about everything about the controls can be adjusted, from the size of the buttons to their placement. While the controls are smooth, the player movement is a bit clunky. When you start moving, there will be a bit of a lurch and then you will zoom off. But this doesn’t detract from the whole experience.

Another area that shines in this game is customization. From, looks, to shoes, to boards wheels and trucks, nearly everything about your player can be customized. Even better, almost everything that you change, from trucks to shoes, will affect how you play the game. This alone earns Ratrod Studio a big round of applause because no other mobile skateboarding game has really gone this deep.

In terms of variety of gameplay, Ratrod Studio has done a marvelous job as well.  Any open-world skateboarding game, no matter how great it looks or plays, will bore gamers to death if all you do is ride around in one area with absolutely no goal.  This game excels here in that you have 5 “massive” locations to choose from  along with three game modes, Career, Versus Multiplayer, and Free Ride. The locations are all fairly expansive and although devoid of life, there are plenty of obstacles and ramps to jump over, ride around, grind on, or ram into.  Different themes like the dark indoor skatepark or junkyard and the more pleasant, open community center shake up the mood of the game and add the overall console-like experience. In Career mode, you will play to gain experience and upgrade your character.  Upgrades range from speed and balance to spin, and leveling up these traits will help you dominate in multiplayer. In the Versus Multiplayer mode, you compete against one other player and see who can rack up the most points. Share your scores and domination via built-in Twitter and Facebook integration.  This is a pretty big addition to the other two game modes, and the social aspect gives the game a competitive edge. Free Ride speaks for itself. Just pick a location, and practice your tricks.

From the standpoint of someone who has played almost every console Tony Hawk game along with all of the iPhone skateboarding games like Skater Nation, Skate It, Mike V: Do or Die, TouchGrind etc., Skateboard Party is a near console-like experience. Although graphic quality needed to be compromised a bit to support lower-end devices, they still look better than the older skateboarding games. Also, with all of the features that are included in the game, it is amazing that this is an iOS game. Definitely join the party and see what all the buzz is about. Mike V: Skateboard Party is selling at a mere $1.99.