Search Results for: label/New Releases

Number of Results: 17

Orange Pixel’s Stardash Gets It’s Final 10 Flipped Levels

Orange Pixel’s retro GameBoy styled game, Stardash, has just received it’s last and final update (barring any unforeseen issues that may arise with future iOS versions), bringing the last 10 Flip Mode levels to World 5.
Orange Pixel has, over time, become an App Shack favorite when it comes to retro platforming titles, each of which receiving stellar scores in our reviews. If you’re a fan of the genre, their releases; Meganoid, INC, and of course, Stardash, are must have games (not to mention their arcade faller, Super Drill Panic, and the retro side-scrolling SHMUP, Neoteria – both also very highly recommended).
Along with the last 10 levels of Stardash, you can also check out the Original Soundtrack (OST), arranged by Ken “Coda” Snyder, on the Orange Pixel Bandcamp site, or play the tracks below using the Bandcamp player.
These final 10 levels are a great ending to the game, and as it’s finalized, most of you might feel a little upset knowing that no more content will be added to the game. But Orange Pixel has said on the Touch Arcade Forums that they are now starting work on Super Stardash! So hopefully we’ll be able to have the sequel on our devices by the end of the year.


Interview With Rodeo Games



It’s been quiet here at the App Shack, but that is the sign of a long and arduous week. Thankfully there has been a break in the onslaught, and we are back with an exciting interview with Rodeo Games (the brains behind the Hunters series). With Hunters 2 releasing this week, hopefully this article gets you excited for the game if you aren’t already. Watch for our review soon.
Initials stand for Ben Murch, Adam Clixby and Richard Brooks.


– Tell us a bit about the Rodeo Games team.  How did the four of you get together?

BM: We were all friends before Rodeo formed. Laurent was my next door neighbour when I first moved to Guildford. Adam, Rich and I all worked together at Codemasters. Then two things happened. Firstly, the App Store appeared, which empowered people like us to make and publish the games we wanted. Secondly, Laurent and I got stranded in Vegas for an extra week when the whole volcano ash cloud thing happened. In between all the gambling and drinking, we outlined what to do and hit the ground running with Adam and Rich when we got back!




– We all know that the migration into outer space is coming sooner or later. Is the story line of Hunters really what you guys envision of the distant future?


BM: I really hope not! The Hunters universe is pretty bleak. A sort of morally bankrupt place where killing people is seen as a means to get paid! Private corporations running things though, that seems more believable. You can already see the current world going that way a little now, and you can imagine someone like Branson landing on Mars and claiming it in the name of Virgin.




– In Hunters Episode 1, one of the hunters was named “Atticus”. Have you guys read “To Kill A Mockingbird”? Is that where the name came from?


BM: Haha, good spot! It was originally in there for a joke, because that Hunter had 100% accuracy when we were testing the game. Then we just got attached to the name. It seems to fit for some reason.




– The artwork in Hunters Episode 1 is absolutely gorgeous, but it seems limited by the top-down camera angle. What made you guys decide to avoid a more up close and personal view?


RB: From a technical point of view, using a top-down camera allows us to do a lot to make the game look as good as it does.  It means we can keep the fidelity of the graphics really high.
BM: Yes, our choice of viewing angle is mostly based on the nature of the game. Top down is the most effective for turn based strategy. The whole up close and personal view could be cool for kill-cams, but the amount of work we’d have to do to get it in the game wouldn’t be worth the payoff!




– How are you guys expanding on the original Hunters in Episode 2? Will we see a return of the contract system?


AC: Absolutely.  The daily contract system is something we really liked about the first game – and something we got a lot of positive feedback about.  By getting a new set of contracts each day, you really want to keep coming back – it keeps the game feeling fresh.
Something else we’ve included in Hunters 2 after a lot of requests is a ‘hardcore’ mode in which your hunters are permanently removed from the game if they are killed on a mission.  It makes for some very tense (and cowardly) play!
BM: We’ve also totally revamped the talents system. It’s now more dynamic and personalised than before. Each hunter has access to general talents and two specialist trees. Figuring out which combinations work for your style of play is really cool.




– What do you guys have planned for after Hunters 2? Will there be a third installment?

BM: We do have something really really awesome lined up, but we can’t talk about it just yet.


We give all of our thanks to Rodeo Games for taking the time to chat with us. Best of luck to them in all of their future pursuits.

I’m excited for Hunters 2, if for some reason you still aren’t excited go ahead and pick up the free to play Hunters Episode 1 and get up to speed. It’s going to be a big week for releases and Hunters 2 isn’t a title that you will want to miss. Oh, and check out the awesome teaser trailer below.


Call of Cthulu: The Wasted Land and Shogun coming tonight!


We have been looking forward to both of these releases and were caught off guard when they appeared in the NZ AppStore this morning.  Call of Cthulu: The Wasted Land is a turnbased strategy/ action roleplaying game set in World War I. Shogun is a classic bullet hell shoot em up inspired by Japanese arcade games. Both will come out at 11:00 p.m. U.S. time.  Here is the info from each respective iTunes page:

Call of Cthulu: The Wasted Land
$4.99
[Universal]

‘Call of Cthulhu: The Wasted Land is a turn-based strategy/role-playing game based on the award winning Call of Cthulhu RPG. Set in the midst of World War One, the game pits your team of investigators and soldiers against an ancient enemy, one older than humanity itself… Can your team of investigators keep their grip on sanity long enough to stop these diabolical plans? The fate of humanity is in your hands…

Developed in conjunction with Chaosium and based their multi-award winning Call of Cthulhu RPG.

All visuals are enhanced for retina and iPad displays.


Build your team up to match your gaming style; will you shred your foes with massed rifle fire or blast them with powerful spells gleaned from forbidden tomes? It’s your choice!


Integrates to Game Center and Open Feint with challenging achievements to unlock.”
Shogun
FREE (Missions can be bought via iAP)
[Universal]
“Shogun: Rise Of The Renegade is a shoot’em up inspired by japanese arcade games of the 90’s.

We created this game as a tribute to the old-school manic shooters (aka bullet hell) but enhanced with a modern, touch based game-interface and easy to read graphics.

The first mission is free, others are available via in-app purchases.”





Coming Tonight – Soul Calibur, JAZZ, Ash II: Shadows and tons more!

The App Store is finally starting to pick up speed and tonight the flood gates are opening as tons of quality titles are launching simultaneously. Check out the fine selection below.

Soul Calibur – $12.99 [Universal]


Soul Calibur is the port of the 1999 Dreamcast version of the game and is debuting to the tune of thirteen dollars.  Though the typical Apple gamer may balk at the price tag, fans of the fighting series are probably mashing the buy button as it releases around the world. 

JAZZ: Trump’s Journey – $2.99 [Universal]


Set in New Orleans during the era of jazz music, JAZZ certainly seems to embody how the city looked like back then. With a unique musical twist this platformer certainly looks like a great time. Check out our review of it here: http://www.the-app-shack.com/2012/01/jazz-trumps-journey-299-bulkypix-egg.html

Ash II: Shadows – Silver ($2.99) Gold ($4.99) [Universal]


The popular JRPG Ash, now has a sequel which is surprisingly published by Konami. There are two versions called Silver and Gold. Apparently Silver gets you half off all future content updates presumably available by iAP. Gold, while being a bit more expensive, promises free content updates forever.

Time of Heroes – $0.99 [Universal]


Looks like an interesting turn-based combat game with an interesting story.  Coming from Smuttlewerk studios, we are sure this is a top of the line game.

Niko – $1.99 [Universal]


Free to try platformer with full game unlock for $1.99. Looks like it differentiates itslef from the other platformers with an unique control system. 

Puzzlejuice – $2.99 [Universal]


Another of the many word game that have been taking the Appstore by storm over the past few weeks. From the description it seems like a combination of Bejewled, Tetris, and Spell Tower. Certainly looking forward to this one.

Also a number of other releases came out earlier today before the massive rush. Here are the ones that looked worthwhile to download:

Caverns of Minos – $1.99 [Universal] 


Coming from the master of retro games, Llamasoft, this will tide you over till the rest of the releases come out and probably for the rest of your weekend! Just got it and am really loving it so far.

OVERTURN – $3.99 [iPhone only]

(Footage of Wii version)
Adapted from the Wii to the touchscreen interface, Overturn certainly looks like an interesting game.  My only worry is that the controls may not be the best. Other than that looks great!


Now it’s your turn to have your voice heard! Let us know in the comments which of these games you would like to win and we will try to secure a code for you. First person to ask for a specific game gets it IF we receive the code. You are more likely to win if the game is not as well known or from indie developers. One entry per person. 






Loads of Updates, and Notable Sales and Freebies!

November+December. It’s probably the busiest couple of months for the gaming industry, especially the AppStore. An INSANE amount of sales, freebies, updates, and let’s not forget some of the best releases of the year. Here are a few updates that have been recently released, all of which are for games that are worth checking out if you don’t have them already. So… here we go!




What’s New in Version 1.1.0?

– New exciting survival mode!
– A new batch of achievements!



What’s New in Version 1.0.7?

*** Most Notable Changes and Improvements in v1.0.7 ***

– Ship and weapon balance changes! Many players have noted that building lots of missile frigates provided a much larger benefit than building larger ships. Ships have been adjusted to bring these more in-line, allowing greater variety in strategic thinking. Please see the forums for a full list of changes.

– Lots of user requested new features!
* Colonists in transit between planets of different star systems now appear as “transporting” icons on the destination planet
* Defending spies now have a change of reporting enemy spy activity in your empire.
* When an item built is reported in the sitrep, the next item in queue for that planet is also listed in the sitrep
* Weapon and system listing in the ship designer are now sorted such that newer technologies are at the top of the list
* Combat at a system now prevents the planets at that system from transporting colonists off of those world. If you want to engage in scorched earth tactics, you will need to do that before your opponent reaches your colony.
* Added “clear all” and “upgrade all” buttons to the race and ship designer
* Added a cancel button to the research dialog

– Lots of bug fixes!




What’s New in Version 1.4?

Special Christmas Update:

• 2 Brand New Levels: SantaVille and Beanstalk
• New character: Yeti
• New Game Mode: Emperor

Plus many other tweaks:

• The SantaVille level introduces a new Capture the Flag mode, while the Beanstalk adds a new endless jumper mode
• You can now unlock any level at anytime
• You can switch to any of the game modes at anytime, to fully complete each one of them
• You can compare your scores to your Game Center friends, right on the loading screen
• Chinese localization
• Bull and Panda character fixes
• Achievements fixes
• plus many more




What’s New in Version 1.1?

* Added unlockable score multipliers – the more you play, the higher your possible score!
* Score combos now continue into and out of power ups – earn more points than ever!
* A new powerup – fly a fighter jet!
* New & colorful characters
* Play your own music from your iPhone
* Twitter support
* Bug fixes & art cleanup



What’s New in Version 1.2?

√ Power Boosts are here! Become Invincible and bounce off of hazards, turn on your Magnetic Field and suck in all the nearby scrap, activate your Force Field Breaker and short-circuit barriers with the slightest touch, or turn on Bonus Scrap and gain twice as much scrap every time you collect.

√ Stuck? Want some inspiration? Help is here. We’ve linked every level to a video walk-through recorded by one of our best players. Watch and learn, then play like the best.

√ Other minor game improvements and fixes.




What’s New in Version 1.5?

Universal iPad/iPhone support.



What’s New in Version 2.0?

* ROAD WARS MULTIPLAYER: Experience the complete multiplayer campaign. Unlock cars and weapons by destroying your opponents. Advance your career. Claim the crown.
* FRIENDS PLAY: Round up your friends on your own Friends Game Channel. Use auto match and never get lost.
* BATTLE MODIFIERS: Turn the odds in your favor. Use Shotgun Blues to make your auto machine gun shoot shotgun shells, or start your race using nitros with Quick Start.
* WAR PAINT: Unique paint job for Shrieker and Vagabond that brings these cars’ performance to a whole new level!
* NEW RANK SYSTEM: From Roadkill to Battle-Hardened Captain, track your progress more accurately than ever before on your way to becoming the Adversary. Carry your shield with pride!

And much, much more in this ENORMOUS Death Rally update!




What’s New in Version 1.1.0?

– ‘The Wraithmaster’ mini-campaign. Includes an exciting new game mode, new enemies and additional content.
– An additional weapon for the Captain. The ‘Dual Pistols’.
– A new ‘Star Rating’ system for all missions. Can you achieve the elusive ‘Five Star Rating’ on hard mode?
– 4 new music tracks to listen to while you battle.
– Drastically improved performance on all supported devices.
– Faster games with quick enemy moves and no more battle report between turns.
– Many more features and fixes.



What’s New in Version 1.5?

– Fix of the stars unlock in level 4;
– Fix of the unlock of one Hell mode achievement;
– Fix of the name appearing below the icon;
– Fixed game icon;
– Speed improvements.



What’s New in Version 1.0.4?

* Hold to break option
* New cold dirt block
* New cobblestone texture
* New clay look and sound
* New mob: chicken
* New mob: birds
* New mob: boar
* New mob: medium spider
* New mob: huge spider
* New mob: huge skull
* New mob: mother slime
* New mob: white rabbit
* New mob: snail
* New mob: bear
* New drops for every mob
* New Meat loots, everything can be cooked now
* Healing Potions
* Mithril Sword
* Consumable items cannot be consumed at maximum health anymore
* Mobs can now spawn according to depth
* Mobs now should properly spawn according to their min/max light values allowed
* Christmas balls that can be placed on spruce trees
* Wrapped box with Christmas goodies around the world!
* New rare componible treasure
* Climbable spiderwebs
* Christmas tree statue
* Snow balls that can be crafted into snow blocks or used as half blocks to decorate
* Snow blocks and snow bricks
* Cold biome
* Spruce trees (can be replanted like normal trees)
* Planting and regrowing of trees/cacti
* Restored stars for damage (blood was unnecessary and quite cruel!)
* Back layer correctly checks the tool that is used to break blocks
* Bone ladders and bone bridges
* Bone torch and purple goo torch
* Durability bars on some items that were unnecessary are not present anymore
* Version number in the title screen
* It’s now possible to hold craft button to keep crafting items
* Automatic version check to warn if an update is available
* Trapdoors
* Tapping a reachable addon will open inventory
* Fixed a bug that allowed items to be placed in X of inventory
* Fixed minor glitches with climbable vines
* Fixed crashes around the edges of the map
* Fixed crash while destroying ladders at the top of the world
* Fixed crash while placing items at the top/bottom of the world
* Fixed crash while opening inventory at the top/bottom of the world
* Inverted position of map button and craftbook button
* Restored timer for throwing items to an higher value
* Added reinforced door
* Changed wood chest craft
* Changed wood door craft
* Apple grows also on blue leaves
* Wood doors now have a chance to break when used




What’s New in Version 1.4?

+ New material allows you to turn objects into breakable ice!
+ 5 brand new ice levels!
+ Bug fixes.

+ IAP: Christmas themed Santa characters added!




–=NOTABLE SALES=–


-=Dead Space/EA — $6.99 -> $0.99
-=Galaxy On Fire 2/Fishlabs — $9.99 -> $4.99


–=NOTABLE FREEBIES=–



Jelly Invaders goes FREE to celebrate the release of Jelly Defense!

Infinite Dreams is giving away Jelly Invaders to celebrate the release of their highly anticipated game, Jelly Defense, to be released this Thursday, September 29th. In the game, you press down on your little defender jelly on the bottom of the screen in order to make him shoot. There are two modes – Tactical; which is sort of a mixture of bubble shooter and arcade defense shooter. You have a bar at the top of the screen which lets you know what color shot you’ll have, and you’ll need to match the colored shot with the different colored enemies. Once they make it to the bottom of the screen, taking your crystals, it’s game over.
There’s also a Survival Mode, which lets you fire constantly at falling enemies, no matter their color. However, different colored enemies require different amounts of firepower to take them out. As in Tactical Mode, once the jellies hit the bottom of the screen, taking your crystals, the game is over.
Both modes include power-ups and multipliers to help you get the best score possible. Jelly Invaders was actually the very first Infinite Dreams game I ever got, and ever since, I’ve been hooked on their releases. So while it’s free, I highly recommend you check it out. There’s also other Jelly apps by Infinite Dreams that are available for free – including the Talking Jelly Clock (click to download) – and Jelly Chronicles (click to download) which is a “find the difference” game. Also, remember to keep an eye open for Jelly Defense, the new jelly Tower Defense game, coming out on the 29th!


Best of the Best- Our Pick for the Best Games in August

 I think we all can agree that this August has been an awesome month for game releases and many of my favorites have gotten sequels that drastically reinvented themselves.  There have also been alot of other unique releases that deserve mention as well.   Ladies and Gentlemen this is..The Best of the Best!

Pocket RPG-(Crescent Moon Games) 0.99

Though  released on the iPad before the iPod, this Wednesday it was made Universal. Pocket RPG is now fast becoming our favorite game with three different characters and tons of exploring and looting to do you’ll be spending all your free time with this amazing game. App Store Link

Mega Mall Story-(Kairosoft) 3.99

 If you’ve ever wondered what it would feel like to be the manager of a mall then this game is for you.  It puts all the elements of business and turns them into something extremely fun.  You can build shops, invest in the surrounding community and expand your very own mall.  Pick this one up today! App Store Link

Jetpack Joyride-(Halfbrick) 0.99

There’s no doubt about it that Halfbrick has done it again. This has got to be one of the best releases all summer. Do whatever you have to do to get this game. You won’t regret this purchase. This is truly a fun and addictive game. By addictive I mean you will literally be hooked on this game for hours and hours and hours… well you get it. Go download it now! App Store Link

Edge Extended- (Mobigame) 0.99
Based off of the success of the very first Edge Mobigame went and made a sequel to that game. This definitely feels like a true sequel and is true to the originals length and complexity.  To read up more on this game check out our Review of it.
 App Store Link

Contre Jour- (Mokus) 0.99
 
A blend of game and interactive art this breathtaking puzzler is one of the most innovative games we have ever seen.  With a blend of Cut the Rope, Angry Birds, and other games mechanics you’ll surely be entertained! App Store Link

Infinty Field-(ForzeField) 0.99
This is the first dual stick shooters that has actually stuck on my device for more than a week and is perfect for those few fleeting moments you have during your bathroom breaks and when your teacher is looking the other way.  All in all I highly suggest you try this game out for the low asking price of 0.99.  I promise you wont be disappointed. App Store Link

Temple Run- (Imangi) 0.99
Endless runners are a well done genre in the App Store but this game takes a turn where few other dare to go….3D.  You are frantically running away from the angry temple guardians who feel you violated the sanctity of their temple. By swiping you jump, turn and slide around all sorts of obstacles and passages. The replayabiltiy is off the hook and I have once spent 2 hours straight playing the game.  I highly recommend you try this for the low cost of 0.99. App Store Link