Number of Results: 46
Soul Calibur for iOS has just been approved by Apple and will be released on the 19th of January. The publisher Namco Bandai, claims that the graphics will be on par with the 1999 Dreamcast version of Soul Calibur. While we’re sure that the graphics will be good, ports of classic games are easy to mess up. That’s because the virtual controls sometimes ruin the feel the game used to have on the console version. As soon as we have a pre-release copy we will be sure to inform you the state of the port and what you can expect. The game will work on any device with the 4.3 update currently installed.
Apparently there are 6 game modes which work hand in hand with the GameCenter leaderboard system.
Those modes are:
Coming off the success of Super Stickman Golf, everyone had high expectations of Lunar Racer. I think those expectations were met, but it didn’t go much farther than meet them, unforunately. Those who are not fans of racing will still enjoy this, much like the non-fans of golf (me) enjoyed Super Stickman Golf.
You, the racer, start off in a transport ship, along with three opponents. When the light turns green, you are all dropped out of the ship and onto a planet, to which you are pulled by gravity. The difficulty of the opponent racers is just right for what it should be, and even on your first race you don’t feel left behind. Each race lasts about 60-90 seconds and is hectic all the way through. There are powerups to be had throughout the track, which randomly give the player or opponent more nitro, a space car seeking rocket, a spike that can be dropped behind you, a bubble shield, or a space car seeking rocket that hits everyone in front of the shooter. Each time a victim is hit, it gets stopped, whether it be mid air or on ground, and resumes after 1-2 seconds.
The controls are extremely simple and easy to pick up. Nitro is used by tapping the right side of the screen, and to be pulled back to the planet faster, when in the air, tap the left side of the screen. Any game focused on tilt controls isn’t generally asked for, or wanted on an iPad because of the size; but the devs have made the default sensitivity just right. The tilting sensitivity is high, but perfectly done, I had no want to adjust them, whatsoever. Which is a good thing, because, unforunately, there are no customization options, spare the ability to mute the sound and/or music.
Lunar Racer has a total of twelve tracks to unlock, all spread out into different planets/environments. To unlock said tracks you must get a certain total amount of stars. Stars are earned by gettings first (three stars) second (two stars) or third (one star) on any given track. Sadly, two of the tracks can only be unlocked by gettting five or ten wins in multiplayer, which is only local at the moment. So if you don’t have a friend who would help you out, or another device, you’re out of luck. Each track varies greatly by terrain and environment, and gives the racer a whole new experience each race.
If you’re good enough to get three stars on a track in Amateur Tour, you unlock Pro Tour which has much smarter and seemingly faster opponents. The challenge presented in Pro Tour is highly welcomed since the opponents in Amateur Tour get easy to beat after playing for a couple of hours.
Multiplayer is included in the game, but unfortunately its only local multiplayer at the moment. The developers have said, on twitter, that they are working on global, online multiplayer; however. If done right, much like Super Stickman Golf, online multiplayer would make this game just so much more fun, not that it even needs it.
At the start of every race you are given a set amount of nitro, this nitro is a key element to winning a race so you, as the racer, must put it to good use to earn more nitro by doing flips, or by doing perfect landings.
One of the many things that make this game good, is the insanely extensive garage. From what I’ve seen so far, there are at least ten body types, five different colors, and ten different wheels. Comsetic upgrades are bought with coins and go up in price for each successive one you buy. Here is a list of things that you can change with your space car – all cosmetic.
– Body Type
– Body Color
– Canopy Color
– Wheel Type
– Nitro Animation
In order to buy things from this garage, you collect coins which float around in the track, in each race there are 50-200 coins, depending on the track. If you complete at least one of three unique challenges in each track, you get a multiplier which can potentially give you 4X the coins you collected. 2X for completing one challenge, 3X for completing two, and 4X for completing all three. The first time you manage to complete all three challenges, whether it be in seperate races or all in one race, you are rewarded with a bonus round. Bonus rounds put you on a planet with stars all round, and unlimited nitro. An average bonus round can get you around 600 stars. The game also features (although some may not call it a feature) an in-app purchase store with which you can buy more cosmetic stuff, although obviously not needed.
Achievements and leaderboards are done through both GameCenter and OpenFeint, a feature most devs today are putting in their games. Leaderboards show who have the fastest time for each level. Lunar Racer has a total of 22 achievements which can be obtained by doing a specific number of spins, firing a number of rockets, and other feats that can be accomplished by simply playing the game normally.
Varying tracks, a crazy amount of cosmetic stuff to do to your car, and gameplay that will have you wanting for more, are very good reasons to pick Lunar Racer up – now!
Land Air Sea Warfare or LASW for short is a RTS game that allows you to command hundreds of units in your quest to outwit your strategically thinking AI opponent. Real Time Strategy games like Starcraft and others have always left me in the dust as there were so many complex features and buildings availble to build. Luckily LASW simplifies the formula and makes moving and building units easy to understand and fast to execute. Within a good 5 minutes of experimenting I was slowly starting to understand the way the game worked. Instead of writing a good five paragraphs lamenting about what you have to do and can do in this game I have decided to make the review a First Person view on how the game works and what beginners can expect. Let me know in the comments if we should start writing reviews this way.
Round 1- Noob Difficulty: 1 Opposing Force
Total time: 35 minutes
Each day before Christmas we will give away a promo code of an iOS game (apps in giveaway listed below) to two of the contest entrants. We will contact you through the method of contact from which you entered and deliver the promo code into your hands.
If you have won a code you still have a chance to win more throughout the Countdown.
Sample Tweet- I just entered the Countdown to Christmas Promocode Giveaway from @TheAppShack!!! Enter here: http://bit.ly/thqZWe
Be sure to follow our Twitter account to stay up to date on what apps are included in the giveaway and who won the latest contest.
Promo Codes you could win:
Flight Unlimited (1 codes) Universal
Commander Pixman (4 codes) iPhone only
EPOCH. (3 codes) Universal
Mage Gauntlet (2 codes) iPhone only (Universal support is coming soon)
Fargoal (5 codes) iPhone only
Saucelifter (5 codes) Universal
Phoenix(10 codes) iPhone only
Cosmic Cab (1 code) Universal
Bridge the Gap (1 code) iPhone only
Holiday Havoc (1 code) iPhone only
More apps will be added to the contest shortly
We thank our sponsors that have generously donated their codes to this awesome contest.
Evertales is the newest game from Crescent Moon Games, an influential gaming studio that emphasizes collaboration, innovation and unique ideas. They have had several previous forays into the RPG market such as Aralon: Sword and Shadow, Pocket RPG, Ravensword and many others. But in this new mix of the typical formula they have toned down the rpg aspect and turned Evertales into more of a sidescrolling platformer.
As mentioned before you are constantly moving right trying to get to the end of each chapter. Enemies are of course trying to kill you and have various ways of trying to do so. You can pick and choose from three different characters to handle each scenario while in the level. This can be very useful because it allows you to approach each situation differently. Say you have a drunken dwarf throwing bottles of alchol at you. You could choose to rush him with the Knight character and potentially risk losing some life or you could use the Archer or the Wizard, both long range specialists to pick em off from a distance. These different characters allow many different puzzle elements to be worked into the game. For example the knight can barely jump because of his armor, the elf can double jump to reach high areas and the wizard can glide to hard to reach places with his cloak. Combined with the enemies different strengths and attack patterns you will have to be alert to pass through the level safely. Plus there is a gigantic boss fight at the end of each chapter which is always worth looking forward to.
Once you finish a chapter, you can change your characters armor, buy new weapons or choose to upgrade them instead with “Evercoins” These “Evercoins” are usually spread across the level in hard to reach places and can be a challenge to collect all of them. You can also choose to buy them through IAP. Though it doesnt feel necessary to buy the IAP the minimal amount of coins you get per level are hardly enough to upgrade a weapon or two. This can be solved by replaying the levels a few times to rack up enough Evercoins. The graphics are as usual, superbly done and the sounds are just as good. Controls can feel a bit spotty sometimes but they get the job done.
With only 9 chapters I managed to blow through the game in about two hours. Even though the actual experience felt great I feel they should have spent more time working on the gameplay and adding new and intruiging puzzle aspects. Its definitely not a bad game and I recommend you pick it up but to me it feels like something is missing that would make this a truly outstanding game. I give it a 4/5. (Currently on a intro sale for 0.99)
Wouldn’t it be amazing to have a ruler in your pocket all the time? Well now you can! With the Acoustic Ruler Pro [0.99] from Florian Student you can measure anything, anywhere! To measure with this app you need an iOS device with a built in mic. Then you need headphones with a mic or without a mic (it doesn’t really matter there). This app is sort of hard to explain in writing. The best way to understand how this app works is to watch the 2 videos that the developer made about the 2 measuring modes. Below are the 2 videos and a quote from the App Store on how the application works.
MetalCompass has announced that for a limited time, Funtom of the Opera 1.0.1 for iPhone and iPod touch is now free. Get ready to experience the craziest and most addictive voice activated game to ever hit the iPhone. FunTom of the Opera puts you in control of a fuzzy blue creature that loves nothing more than to see glassware burst. Watch Out! Playing Funtom of the Opera will keep you coming back for more. Control the musical note with the sound of your voice. Low pitch sounds will make the note drop. High pitch sounds will take it up. Keep the musical note in the dark area long enough for it to fill up and smash the glass. Hit the right tone and shatter your way through the levels, as you break, explode, smash and shatter dozens of objects to proceed through dozens of levels. But you'll have to act fast because if the curtain drops before the objects break the show's over. Download FunTom of the Opera today and enjoy the most original game that's pure laughs, all for the cost of spare change. FunTom of the Opera has been a top music game in dozens of countries, with 5 stars reviews from top review sites. Device Requirements: * iPhone, iPod touch, and iPad * Requires iOS 3.1.2 or later * 8.7 MB Pricing and Availability: Get it now. For a limited time, Funtom of the Opera 1.0.1 is free and available worldwide exclusively through the App Store in the Games category. MetalCompass: http://www.metalcompass.com Funtom of the Opera 1.0.1: http://www.funtomgame.com Download from iTunes: http://itunes.apple.com/app/id439654345 YouTube Video: http://www.youtube.com/watch?v=PHwj4tg9hQE Screenshot: http://a4.mzstatic.com/us/r1000/110/Purple/61/1c/82/mzl.czzkqqbk.320x480-75.jpg App Icon: http://a3.mzstatic.com/us/r1000/097/Purple/14/d9/70/mzl.htiekpzj.175x175-75.jpg MetalCompass is an Israeli based company focused on bringing the next generation of mobile gaming by developing real world games and gaming peripherals for smartphones. Copyright (C) 2011 MetalCompass Ltd. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.