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Number of Results: 44

LostStar Tactics [James Pawliuk] – $1.99

Strategy Games are really hitting their stride in the AppStore, but one of my favorites has always been Tactical Warrior by James Pawliuk. Earlier this week, the two man team consisting of Mr. Pawliuk and Brandon Alter released their 3rd iOS title, LostStar Tactics, a turn-based strategy RPG with some great gameplay, nice graphics, and an interesting story to go along with it. But does it warrant purchasing when so much of the game is identical to Tactical Warrior?
When compared to Tactical Warrior, the whole set-up of the game and gameplay is almost identical. Moving costs stamina, unless you move to an orange tile and each attack or special ability you use costs stamina, while resting offers your character recovery of stamina. Each character, as well as enemy, has stats which you’ll need to learn so that you can know what attacks will work well, and what attacks will result in almost no damage at all. Even the party screen is an almost identical clone of Tactical Warrior’s. 
The character designs and environments, however, are fairly different. The characters have quite a bit of details, with some wielding some pretty badass looking weapons while the environments lean more towards lightly forested and murky areas, though the environmental objects still play a roll in where you’ll move your characters and how you attack with them. 
While exploring the outer reaches of space, you wind up finding something extraordinary. The planet Moridia, which legends say is home to mythical knowledge and treasures hidden in a mysterious ‘nebalua‘. An energy pulse takes your ship out while exploring, resulting in a crash landing on the unexplored planet. Now it’s up to you and your team to survive the attacking life forms, and find a way back home. 
Starting off, you’re able to choose between 3 different groups of fighters; Mechanic, who’s main focus is summoning – Warrior, who focuses on powerful attacks – and Councillor who focuses on flexibility. You’re also able to choose between Easy, Medium and Hard Difficulties. 
The game is set up kind of like a card based strategy game. Each character is able to equip various cards which allow them to perform different attacks as well as beef up their defensive skills. Once you earn enough experience through battles, you’re able to strengthen these cards up. Some battles will also give you cards as rewards, and sometimes you’ll be offered another character to add to your team. Each time you’re offered a reward, you’re given 3 choices to choose from. In the event of a new member being offered, you’re able to not add a member, and give some XP to your team. All of this makes the card equipping, leveling up, and even item equipping aspects of the game fairly deep. 
Aside from the cards, story and character design+environments, LostStar Tactics could easily be a sequel to Tactical Warrior. Is that a bad thing? Not necessarily. Especially when I think about all the hours upon hours I lost because of Tactical Warrior. There’s also the price. $1.99. Hard to beat that, considering Tactical Warrior is $2.99, and worth every penny. But even with the fantastic gameplay, there are a couple of down-sides to the game. The game is not Universal, so those of you out there who hate playing games in 2X mode on your iPad will be pretty disappointed. There’s also no GameCenter, meaning no achievements to shoot for. Also, if there’s a player or enemy at the bottom of the screen underneath the text that says “touch a warrior to view his stats.” you’ll need to move the playing field in order to select them. It’s not a big deal, but something that kept on bugging me while I was playing. Actually, none of these ‘issues’ are really a big deal. LostStar Tactics is one of those games that’s good enough it’s very easy to overlook having to play in 2X Mode, and the lack of achievements or any online features. 
In the end, LostStar Tactics is a fairly deep turn-based strategy game with great RPG elements, also with a price that really can’t be beat. Hopefully it gets the attention it deserves so that more work will go into it, and hopefully we can get an HD or Universal version of the game. An online multiplayer mode would be amazing to see as well. But for $1.99, it’s a great buy if you’re a fan of turn-based strategy games. Even if you’re new to the genre, LostStar Tactics would be a great place to start. It’s easy to understand tutorial and simple gameplay that gets deeper the more you explore it is great for newcomers to the genre. 


‘Star Marine: Infinite Ammo Review’ – $1.99 (Glitchsoft)


Star Marine: Infinite Ammo is an frantic shoot n’ run game in the vein of the classic arcade games Contra and Metal Slug.  Glitchsoft brings back the old vibe but with some baggage of the 21st Century.
Story: 4/5
The game starts off with a short intro that explains why you are on the ship and that you must escape. To do that you must fight through hordes of alien invaders. The story is obviously not the strong suit of the game, but do you really need a good reason to kick some alien ass?
Controls: 4/5
Controls are a tricky thing to master in all iOS games and as a result the games sucess really depends on how well these are implemented. You are given an eight direction D-Pad on the right side of the screen and a slider bar on the left side. The slider bar allows you to move right, left and to duck.  The jump button is located next to the D-Pad which could be a problem if not for the floaty phsyics. Since the game is set on a space ship, your jumps take an abnormally long time to pull off which allows you fire at enemies below or at high up explosives with relative ease. The controls in general are decent and allow you to control Arc(your character) fairly well.
Graphics: 5/5
The graphics are very retro and suit the game perfectly.  They definitely harken back to the old arcade cabinent days and are very well defined on the screen despite the lack of retina display integration.  On the iPad the game is very blurry in 2x mode so your best bet is to wait for Universal to be added in an update.  They plan on doing this if the game really takes off.
iAP: 2/5 
The iAP level is on a scale of how obtursive they are in relation to the game experience. Unfortuantely for this modern interperation of Contra it is crippled by its rather in-your-face iAP.  In Contra you could use the Konami code to get 30 extra lives while in this game you can pay for them.  Also availble for in app purchase are health packs for when your health gets low, and wings for when you fall into the abyss by accident. If you dont have these items you have to restart the whole level which makes this game quite the grind fest if you dont pony up the cash.  You can also pay for these items using gems, the currency you can get from playing the game. (You can also buy packs of gems) Also dependant on these gems are weapon purchases and upgrades. So if you suck at the game you are going to go through tons of gems buying extra revives and new weapons to tackle the fast enemies/strong bosses.
Overall: 4/5
Star Marine: Infinite Ammo is certainly a worthwhile investement if you loved all those classic arcade games or are just hankering for a good shooter. Though the iAP hamper the immersion factor of the game they are not ultimately necessary to complete the game. At the price of two Big Macs you dont want to miss this. 


JAZZ: Trumps Journey – An Upcoming Platformer with an unique musical twist


JAZZ: Trumps Journey is an unusual game that strays from the accepted norm in the AppStore. JAZZ is a platformer with a strong emphasis on music. Namely the jazz that New Orleans is so well known for.
You play as Trump, a famous jazzman in the early 1920’s who is trying to create his own jazz band.  There are platforms, bosses, warpzones and all sorts of other platforming ingredients that can be found on your journey, including a beautiful lady whose heart you have to win.
But what really differentiates this game from the crowd is the way music is incorporated into the game.  In the beginning the background music consists only of percussion. When you find your first band member the music changes to incorporate the instrument each band member plays. The music gets richer as you find new members to add to your band and was composed by real musicians in a recording studio. Music also plays another part in the game, specifically as a tool used by Trump to stop time.
The graphics are inspired by old pictures of New Orleans in the 1920’s.  In the screenshots it is increasingly apparent that a lot of time was spent perfecting them and keeping the graphics true to their orgins.  The story is also rich as it is based off of the biography of Louis Armstrong, a very influential musician back then.
The game also delves into controversial topics such as racism and injustice. I applaud the developers efforts to be as realistic as possible and show the way things were back then, rather than sweeping those issues under the carpet. I am certainly looking forward to this game and will be available on January 19th for download.  It will be released for iPhone, iPad, iPod Touch and the Mac AppStore. I imagine it will be universal and work on most devices but we will have to see.  We plan to have a full review up for the game around the time it launches so stay tuned!


Worms Party Review – 0.99


Worms. They are absolutely repulsive creatures used only to gross out people and to be placed in your parents spaghetti. But they seem to be used often as cute protagonists so I guess they have something going for them. 
In this new worm filled adventure you star as a worm with a rocket on its back. Unfortunately at the party you are sleeping at, three jokesters light the rocket on your back causing you to be brutally propelled out of the window and into the world. It is your job as the player to take control of the worms path and make sure he doesn’t hit any obstacles on his flight. This is accomplished by taping the upper or lower part of the screen. By tapping the bottom of the screen you dive into the ground and by tapping the upper part you jump to avoid obstacles.  Obstacles are placed in various different locations, requiring you to think fast to avoid making the wrong move. Some are embedded halfway in the ground allowing you to either jump or dive to avoid them while others take up all of the above ground area.  Unfortunately after you have played through a few games all of the obstacles become fairly easy to avoid and not even your ever-increasing high speed makes these any more deadly. Also no new obstacles are introduced later in your never ending run so you can get bored of them easily. Also scattered among the level are power-ups which can do one of three things. Either give your worm another life, a helmet, or let him destroy anything in his path. You lose life’s by running into obstacles so its always a good idea to pickup a health or a helmet  pick-up.
By completing certain pre-determined missions you can unlock new rocket types which don’t really do much other than look cool. If thats incentive enough for you to play hours and hours of this game then you really need to find something better to do with your time.  Another annoying feature of this game is its achievment system. They choose to use something called Kiip points. Apparently you can redeem these Kiip points for real world items from certain companies. This system miserably fails for this game as you can only use them for Kodak pictures and is a big nuisance when playing the game.

Overall this is a sub par endless runner which feels like a rip off of Tiny Wings and the original Worms franchise. I give it a 1/5.


‘Evertales App Review’- Wizards, Beautiful Graphics and Epic Bosses

Evertales is the newest game from Crescent Moon Games, an influential gaming studio that emphasizes collaboration, innovation and unique ideas. They have had several previous forays into the RPG market such as Aralon: Sword and Shadow, Pocket RPG, Ravensword and many others. But in this new mix of the typical formula they have toned down the rpg aspect and turned Evertales into more of a sidescrolling platformer.

As mentioned before you are constantly moving right trying to get to the end of each chapter. Enemies are of course trying to kill you and have various ways of trying to do so. You can pick and choose from three different characters to handle each scenario while in the level.  This can be very useful because it allows you to approach each situation differently. Say you have a drunken dwarf throwing bottles of alchol at you.  You could choose to rush him with the Knight character and potentially risk losing some life or you could use the Archer or the Wizard, both long range specialists to pick em off from a distance.  These different characters allow many different puzzle elements to be worked into the game. For example the knight can barely jump because of his armor, the elf can double jump to reach high areas and the wizard can glide to hard to reach places with his cloak. Combined with the enemies different strengths and attack patterns you will have to be alert to pass through the level safely. Plus there is a gigantic boss fight at the end of each chapter which is always worth looking forward to.

  Once you finish a chapter, you can change your characters armor, buy new weapons or choose to upgrade them instead with “Evercoins”  These “Evercoins” are usually spread across the level in hard to reach places and can be a challenge to collect all of them. You can also choose to buy them through IAP. Though it doesnt feel necessary to buy the IAP the minimal amount of coins you get per level are hardly enough to upgrade a weapon or two. This can be solved by replaying the levels a few times to rack up enough Evercoins.  The graphics are as usual, superbly done and the sounds are just as good.  Controls can feel a bit spotty sometimes but they get the job done.


With only 9 chapters I managed to blow through the game in about two hours.  Even though the actual experience felt great I feel they should have spent more time working on the gameplay and adding new and intruiging puzzle aspects.  Its definitely not a bad game and I recommend you pick it up but to me it feels like something is missing that would make this a truly outstanding game.  I give it a 4/5. (Currently on a intro sale for 0.99)

(Currently out in NZ, will release in the U.S. by 11:00 clock tonight)


Galaxy Pirate Adventure Review – An Adventure of Pirates in Space


Are you looking for a free roam space exploration game? Get Galaxy on Fire 2. If not, read on and find out about Galaxy Pirate Adventure [by Sunfish Studio], available on the iTunes Store for $4.99.

GPA is, exactly as the name implies, an adventure about pirates. In space. You are the son of the great Pirate King Alexander and it is time for you to make your mark on the world! The story unfolds in cut-scenes through text boxes – no voice acting here. For the most part it’s well-told, but suffers from occasional issues that have become the hallmark of mis-translations.
The game boasts a 40+ hour campaign and I can believe that – having already sunk more than 20 over the last few days. Without spoiling anything, the plot so far has been easy to follow and the story is interesting enough, albeit not very deep. I suspect this is intentional though, as progress is constantly broken up by side missions.

Looking at the screenshots, you may be forgiven for thinking that the game takes place in an open-world setting, like the aforementioned Galaxy on Fire – and a lot of users on iTunes have made that mistake already. Here’s how it works: there are spaceports (40, in fact) that you travel between. At each one, your ships hang outside and you are free to look around at the absolutely gorgeous scenery. To avoid confusion, while panning around you can find icons indicating nearby planets as well as one to “dock”. Inside each station you will find find options to modify your fleet, a market, missions and a factory where you can order ships or buy equipment for them.

Purchasing new ships has been a mixed experience for me – you need to raise the cash required, as well as find enough materials. You only get these from missions and more than once I’ve wondered why I can’t just buy the scarce ones with the comparatively limitless cash. It’s a small nuisance though.

There are 6 different tiers of ship – each of which has a distinct size, range, power and slots for weapons and equipment. These slots allow for some great customization. Do you want your ship to be faster, or have more armor? Missiles or lasers?

Missions come in four different flavors: Smuggling (where you ferry goods between spaceports), Robbery (taking ships down to acquire special goods), Mercenary (doing others’ dirty work for them) and Story missions which are a blend of the others.

The combat missions are the only time you get to control your ship and this is where things get interesting. On the left there are buttons for switching targets (the game automatically lock onto the ship of your choice), approaching or moving away from your target. Range is crucial, as different weapons can have different ranges.
Once you’ve equipped your ship, weapon icons will appear in a neat row on the bottom. But the enemies aren’t there for target practice, and will shoot back. Fortunately, you have a shield. Unfortunately, it draws a large chunk of your energy. Each shot draws some energy from the same pool, so the combat becomes an interesting game of cat-and-mouse where you approach the enemy, take a few potshots, and retreat out of firing range to recover.

The enemy AI is effective, but occasionally predictable. They will shield when you fire and will consistently try to chase you down. I found the higher tiers of ships much more aggressive though, so the combat doesn’t feel bland as you might think from a curt description.

In short, I played the heck out of this attractive-looking game and still haven’t reached the end. The customization depth is staggering and potentially significantly changes the battles. If you’re interested in a lengthy adventure (in space, no less) that’s a little out of the ordinary, for iOS at least, don’t hesitate to give it a shot. Well worth the price of admission.

P.S. Do you find yourself forgetting where everything is? Check out this handy guide.


Worms Crazy Golf by Team 17 releasing tonight!


Worms Crazy Golf is going to be released tonight at some time depending where you live.  In the US it will be out at 11:00 p.m. and at 12:00 a.m. in the United Kingdom.  It is already out in New Zealand and costs $2.99. The weird thing is that in the press release we received they said the game would be released on Wednesday not Monday/Monday night. Ever since iOS 5 and the iPhone 4S it seems that all the app release dates have been fluctating randomly. Regardless we are all thrilled that the game is coming out tonight and hope to  have a review of it ready soon.
Requirements: It is compatible with iPhone, iPod touch and iPad. Requires iOS 3.1.3 or later.

Here are some screenshots and a gameplay trailer to hold you over till its release.

iTunes Description:Worms™ Crazy Golf for iPhone and iPod is a hilarious mixture of the explosive action of Worms™ and the puzzle-based challenges of crazy golf! All of the trademark Worms™ humour, comic violence, and cartoon visuals are present, combined with addictive yet accessible golf gameplay. With extensive and re-playable single-player options, and hot-seat multi-player for up to 4 players, this is not just a load of balls!

KEY FEATURES:

• EXTENSIVE SINGLE-PLAYER CONTENT:

Single-player career mode – x3 18-hole courses – Britannia, Pirate Cavern and Graveyard – with Trophy achievements.

Single-player challenge mode – x15 challenges with leaderboards.

• LOCAL MULTI-PLAYER ACTION:

Hot-seat multi-player for up to 4 players.

• HIGHLY REPLAYABLE PUZZLE-BASED GAMEPLAY:
Crazy golf! Navigate the hilarious, and increasingly challenging, holes in unique ways with interactive objects, utilities and ball spin.

• WORMS™ HUMOUR AND CHARACTERS:

Worms™ humour! Exploding sheep, teleports, ball-whacking Old Women, ball-stealing moles, mines, magnets and even new bats!

• CRAZY CUSTOMISATION:

Customise the name, hat, club, speech and balls of your worm, and earn in game cash to unlock even more customisation options.

APP STORE SPECIFIC FEATURES:

• Game Center integration.
• Retina Display support.
• Fast App switching.
• Low graphic option for optimizing frame-rate on older devices.


Homerun Battle 2 Beta Testing!


Most people may remember the very popular Com2uS game called Homerun Battle. Well if you’re a fan of that game and you’ve been waiting for a sequel, then you’re in luck! Com2uS will be conducting beta testing for the sequel from October 12th through the 20th. Recruiting started September 30th and will conclude on the 7th. If you’re lucky enough to get in then you should be receiving an email on the 10th stating that you’ve gotten in. You can check out how to apply and all that good stuff directly down below.

Recruiting periodSep.30th-Oct.7th

Result announcement
Oct.10th.

How to apply
Create a facebook account
Send an email to cbeta06@gmail.com with below details.




Idyllic – 1.99 (FatCow Games)


In a world of crime, genocide, and developers that integrate in app purchases there is little room to relax.  Even our gaming experiences are stressful like Gears of War 3 or RAGE. Idyllic by Fatcow Games fills that hole with relaxing tilt-based gameplay that is easy on the eye and aesthetically pleasing to boot.
First things first, this is by no means a vertical jumper like DoodleJump and its millions of clones. You jump horizontal in Idyllic which can be a bit trickier as more precision is needed but is a welcome change.  Similar to its predecessors the gameplay is in fact infinite so you are getting your moneys worth by investing 1.99 in it.  But where it differs is in the character upgrades, upgradeable powers, mini bosses and coin collecting.

When you first start off the gameplay is a little slow and it takes awhile to get to where you feel comfortably challenged by the gameplay. In fact, most of my main deaths occurred early in the game because I tend to over tilt.  The reason why I say early in the game is because there are checkpoints in the shape of houses placed randomly along the course of the game. The game saves your progress there and whenever you die or accidentally lose battery power you always restart at that particular part.  That means no drudging through the same platforms over and over again to get back to the point you were before. I haven’t got far enough to really test the infinite gameplay aspect of the game but rather than spending all of my life playing Idyllic I’m going to take the developers word on this one.  After you bounce on a platform it changes from evil to good. Apparently you are on a quest after you find your world in pain to restore your planet to the way it used to be.  Later in the game it of course speeds up and gets harder to be sure you’ll land your jumps successfully.

At each checkpoint you can buy upgrades with the coins you find randomly strewn about the level.  These upgrades vary between increasing the value of your coins and allowing you to double jump in the game.  This adds a extra element of replayability to the game as you will have a extra objective rather than just jumping around aimlessly.  Your two basic abilities are power smash and flap.  With Power Smash you can come crashing down on a platform or enemy to procure coins reminiscent of Mario.  Flap allows you to grow wings and float over to a platform in case you misjump.  These abilities recharge over time and one of the upgrades is in fact to reduce the time it takes to recharge.

The music is fantastic and has a deep relaxing melodic feel to it that draws you into the game.  The graphics are good particularly the backgrounds which feel like they had a lot of work put into them. Overall this is a great casual endless jumping game that really drew me in and had me playing for quite some time.  If you have some spare change on your account there is no better place to spend it than on Idyllic. I give it 9/10
Link:http://itunes.apple.com/us/app/idyllic!/id445869482


Hungribles FREE Now Available & Giveaway

Great news for everyone who’s been wanting to play Hungribles by Futuremark Games Studio! There’s now a free (lite) version avaible. The free version has 15 levels from the paid version that you can try out first before you decide to buy the game. The free version is also universal just like the paid version. Even though there’s a free version, I say skip it. Just go download the full version today! You definitely won’t regret it for just $1.99.

Hungribles FREE
Hungribles $1.99
If you read the title then you may have noticed that we’re having a giveaway! We have a couple of codes to giveaway for the full version. The first two codes are directly below this post. So if you’re lucky enough to snag a code then kudos to you! The rest of the codes will be given out on our Twitter account. So follow us @TheAppShack for your chance to win more codes if you missed out here! If you do get a code make sure to leave the developer a review on iTunes!
First two codes coming….NOW!
LXJKFXYKTHHH
XNWMXEEF4JJ3