‘Evertales App Review’- Wizards, Beautiful Graphics and Epic Bosses

Evertales is the newest game from Crescent Moon Games, an influential gaming studio that emphasizes collaboration, innovation and unique ideas. They have had several previous forays into the RPG market such as Aralon: Sword and Shadow, Pocket RPG, Ravensword and many others. But in this new mix of the typical formula they have toned down the rpg aspect and turned Evertales into more of a sidescrolling platformer.

As mentioned before you are constantly moving right trying to get to the end of each chapter. Enemies are of course trying to kill you and have various ways of trying to do so. You can pick and choose from three different characters to handle each scenario while in the level.  This can be very useful because it allows you to approach each situation differently. Say you have a drunken dwarf throwing bottles of alchol at you.  You could choose to rush him with the Knight character and potentially risk losing some life or you could use the Archer or the Wizard, both long range specialists to pick em off from a distance.  These different characters allow many different puzzle elements to be worked into the game. For example the knight can barely jump because of his armor, the elf can double jump to reach high areas and the wizard can glide to hard to reach places with his cloak. Combined with the enemies different strengths and attack patterns you will have to be alert to pass through the level safely. Plus there is a gigantic boss fight at the end of each chapter which is always worth looking forward to.

  Once you finish a chapter, you can change your characters armor, buy new weapons or choose to upgrade them instead with “Evercoins”  These “Evercoins” are usually spread across the level in hard to reach places and can be a challenge to collect all of them. You can also choose to buy them through IAP. Though it doesnt feel necessary to buy the IAP the minimal amount of coins you get per level are hardly enough to upgrade a weapon or two. This can be solved by replaying the levels a few times to rack up enough Evercoins.  The graphics are as usual, superbly done and the sounds are just as good.  Controls can feel a bit spotty sometimes but they get the job done.


With only 9 chapters I managed to blow through the game in about two hours.  Even though the actual experience felt great I feel they should have spent more time working on the gameplay and adding new and intruiging puzzle aspects.  Its definitely not a bad game and I recommend you pick it up but to me it feels like something is missing that would make this a truly outstanding game.  I give it a 4/5. (Currently on a intro sale for 0.99)

(Currently out in NZ, will release in the U.S. by 11:00 clock tonight)


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