Mech Guardian (SunTownship) – $1.99
Number of Results: 32
The Unreal Engine has considerably opened up the world of iOS gaming since it’s introduction late last year. Games taking advantage of the engine generally have incredible graphics and fantastic gameplay. Dungeon Defenders, Infinity Blade, Dark Meadow, Gyro13, these are titles that truly take advantage of what Unreal can do on the iDevice. However, there are a few titles that really do not grab onto everything that Unreal has to offer. Sadly, Puya Dadgar’s title, Arrow of Time is one of these titles. 
First off, the graphics in Arrow of Time are done fairly well, however, the animations are really clunky, and not very impressive. Most of the time, it looks like characters are sliding along the ground while running or walking, and it looks like multiple frames have been left out of most of the animations. 
Summed up, Arrow of Time is a game that still needs a lot of work. It feels like a demo or beta version of what could eventually wind up being a decent game. Considering the game was made by two people over a period of 3 months, it’s not incredibly bad. However, the game shows that it was made by two people who worked on it only for 3 months. Priced at $1.99, it’s one of the cheapest Unreal powered games you can get in the AppStore, and the game is Universal. There is no GameCenter or OpenFeint integration, but the game doesn’t really call out for it. Basically, if you’re dying for a 3rd person action adventure game, Arrow of Time might be worth picking up. It does have 8 ratings in the US AppStore, 7 of them are 5 star ratings, however, if you read them, most of them sound like they are from friends or people that might know the developers. Hopefully, Puya Dadgar has plans of working on the game, and fixing as many issues as they can in future updates, but as it is now, it’s a very frustrating experience. 
Polarbit is no stranger to the AppStore, and their games are not lost on iOS gamers either. Fuzzies, Raging Thunder, Armageddon Squadron, and more, have all invaded iDevices, and marked their territory. The next obsession for Polarbit fans is now here; Tank Riders. This 3D tank battle game with both single and multiplayer modes offer up some pretty exciting gameplay.
You’ll guide a tank through 25 campaign levels using one of two control schemes; a virtual joystick for movement, and tapping where you want to shoot, and two virtual joysticks, one for movement, and one for firing projectiles. However, the second control scheme requires that you tap on the joystick every time you want to shoot, which can kind of get frustrating in the heat of battle. There are 3 star rankings for each level, based on score, which does help add to the replay value a bit.
Priced at $1.99, and being Universal, it’s a great buy. However, with multiplayer suffering, the lack of GameCenter, and only 25 single player levels, there’s not a whole lot of gameplay available at the moment. If sales pick up, I can see multiplayer becoming a big deal, especially if it’s got smooth gameplay. There are a couple of issues, like occasional short time freezing of the game, not triggered by anything specific as far as I can tell, and the sound cutting out for a short time if you get a call and come back to the game in-progress, all of which can be fixed with updates. Tank Riders is still a top notch tank battling game. One that looks and plays great, and is from a very responsive and supportive development group, so you know it’s only going to get better and better with future updates, which does make it fairly easy to recommend. If you’re a fan of the genre, or just action/arcade games in general, you should definitely pick it up, and help spread the word so we can get some multiplayer gaming on.
Anti-gravity platformer games are really un-explored territory when it comes to iOS games.  Actually, I can’t really think of one title that has taken complete advantage of gravity mechanics. Until now. Inertia: Escape Velocity, developed by Red Fly Studio, could very well be the first iOS platformer game to seriously manipulate gravity, using the mechanics as the core of the game, and they pull it off perfectly. I guess it should be brought up that Red Fly Studio has built Inertia: Escape Velocity expanding on award-winning gameplay that won Best Non-Professional Game, Achievement in Gameplay, Technical Achievement, and Gamers’ Choice Awards at DICE’s Indie Game Challenge this year (2011). 
You’ll guide a robot who has crash landed on a distant planet through 35 levels, collecting items that you can use to put your ship back together. The fun part? You can manipulate gravity, and use a ton of interesting objects to get you through hazards and around difficult corners of the levels. 
Inertia: Escape Velocity is, to say the least, a huge game. The 35 levels all have 3 badges for you to earn, one for completion, one for picking up all of the bolts in the level, and another for finishing the level in a certain amount of time. Getting each one of these will require multiple playthroughs. Once you beat all 35 of the original stages, if you want more, you can purchase another 24 levels, each called the Inferno levels, which are the original levels, but set up like challenge levels, with increased difficulty, and different objects to use, more hazards, and a certain amount of big red bolts to collect so that you can open up the Mastery Levels, which are 5 of the hardest levels in the game, each also having the 3 badges to try and snag, all for $0.99. The original game is $1.99, so for all of the levels it’ll be $2.99. But if you decide not to buy the extra levels, the original 35+ levels will give you quite a bit of gameplay, taking about 4 hours to complete, not counting all the hours you can sink into them going back trying to grab all of the items and beating the level times. For the price, Inertia: Escape Velocity is an amazing game, and a definite must buy. It’s very quickly moved up to the #4 spot on my top 5 games of the year, making it incredibly easy to recommend to any and all platform and puzzle lovers. 
Shoot-em-ups have expanded quite a bit since Cave hit the iOS scene in April of 2010. However, very few games have done what Cave’s releases have done for the scene, so it’s nice to see a developer realize this, and take the genre in completely different direction. DarkWave Game’s new title, Act of Fury: Kraine’s Revenge, is a different kind of shmup for fans of the genre. A game in which, instead of shooting your enemies down, you get as close to them as you can, disabling their systems, and taking them down with a tornado like force that surrounds you.
To start things off, the graphics in Act of Fury are great. I have run into some slight jumping around of the screen when the levels start to scroll left or right, or zoom in and out, like when an air-strike comes in, however it’s nothing game-breaking, but is noticeable, and should be brought up.  Aside from this, the variety with enemies is nice, the 4 different environments look great, and the animations are fantastic. The music and sounds go along nicely in passing on the feel of the world in Act of Fury as well.
Act of Fury is a very interesting addition to the shmup genre. It does a fantastic job of mixing the Spirit/Bit Pilot/Silverfish type mechanics with shmup influenced gameplay, and presenting it all in an extremely polished and well rounded package. There are GameCenter and OpenFeint leader boards for each of the 9 stages in both Normal and Hell Modes, as well as a total score leader board for both Modes, along with 32 achievements, all adding immensely to the replay value, which, once you get into the Hell Mode levels, is already fairly high. With the price being $2, it’s definitely a game that’s worth every penny, and then some, especially if you’re a fan of the shoot-em-up genre. Act of Fury also runs on 2nd GEN devices, which, with this genre, is fantastic news.
As stated in our review of Chicken Rescue, Ayopa Games recently released two published games last week. The Scrabble meets Tetris type of word game, W.E.L.D.E.R., developed by Highline Games, would be their other title. This world-game has already reached #1 for iPad, is the iTunes game of the week, and is pretty high in the iPod charts, along with sporting a pretty nice trailer, so we figured we’d see what all the fuss was about, and give it a try. 
The basis of the game is pretty simple. Swap around tiled letters to make words consisting of 4 or more letters, removing them from the screen, gaining points, while using the fewest amount of moves. The letters are scored depending on their color, with 1 point for lightly colored tiles, 2 for medium, 4 for dark, 8 for red, and then bonus tiles which multiply your score, or give you 10 or 20 points. There’s also wooden tiles which you can double tap and make any letter you like, but they give 0 points, and remove a swap from your available swap amount (which starts off at 25). Your final word score is totaled as the total of all the tiles, multiplied by the word’s length, and then additions or multipliers of the bonuses. There is no time limit, so you’re able to take your time and really come up with the best words you can. After you come up with a certain amount of words, you’ll move on to the next level. For instance, to beat level 1, you need to make 20 words. At the end of the level, the amount of swaps you have is multiplied by 25, and that’s given to you as an end of level bonus score. Sound confusing? It’s not really. Pretty much just make as many words as you can with the fewest amount of letter swaps, and you’ll score big. But as you level up, you’re given additional kinds of swaps. Level 2 gives you 2 reverse swaps, which lets you make words in reverse, draw a line through them, and double tap the word to flip it around so that the word will be counted. More nifty little swap tricks are added as you go up in level.
Some players might want to be able to make words diagonally, or in reverse/upside-down, instead of left to right and up to down, but the way swaps are added later in the game, and the different mechanics that you’re given to do as you level up adds so much more to it than making words in any direction ever could. $1.99 (sale price, W.E.L.D.E.R. will go up to $3.99 soon) is a fantastic price for the amount of gameplay you’ll get out of W.E.L.D.E.R.. Highline Games has made an amazing word game, even for people who really don’t like word games have a chance of getting hooked fairly quickly, and Ayopa Games has done a great job seeing the potential in the title, and publishing it. Hopefully we’ll see more great games from both from developer and publisher in the future, because W.E.L.D.E.R. carries with it a lot of future potential. Just giving it a try might end up changing your perception of word games. 
MTV Networks is not really known for releasing quality gaming titles. Potty Racers, Ski Runner, Bigby: L.A.P.D., these games are not exactly going to end up on any “Top” lists. But with their latest release of Oscura, a platformer developed by Viacom+Chocolate Liberation Front, they might just be thinking of jumping into the high quality iOS gaming ring. And hopefully, they make a big enough roar that they’re pushed to keep going. 
The game takes place on an island where dark creatures are tucked away by a magical light held in a lighthouse outpost. Inevitably, the power crystal that harnessed this magical light exploded, scattering shards of the crystal all over the island, and covering the land in darkness. Oscura, as the light keeper, now has to embark on the dangerous task of collecting all of these shards, and restoring the light. 
For $1.99, Oscura being Universal, and the amazing look and gameplay in this title, it’s definitely a game that platformer fans should check out. Chocolate Liberation Front has created an incredibly beautiful and well rounded game that is sure to grab quite a few extremely loyal fans. But, if you are not a gamer that goes after star ratings for levels, and is done with a game after they beat the last level, then you will probably feel like your $1.99 was not spent very well. Hopefully there are enough gamers out there that do play certain games to completion, and will try and step up to the challenge of getting every star filled in every level, because it would be a shame if Oscura faded into the pile of thousands of monotonous games floating around the AppStore. 
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We at the App Shack have always been huge fans of the developers over at Rocketcat Games company because of their previous hook-slingin’ games like Hook Champ, Super Quick Hook, and Hook Worlds.  Deciding to branch out from that genre of games they created Mage Gauntlet, an ARPG (Action Role Playing Game) that is built in the image of Secret of Mana.  Read our interview with them here to see what new direction this studio will turn next.
              The backstory of Mage Gauntlet is very deep and intriguing and had me rewatching the cut scenes to make sure I understood it. Basically a great evil known as Hurgoth descends over the land causing pain and suffering.  A wizard named Whitebeard conquers and sends the monster to the bleak Dark Realm.  He and some appointed wizard guardians have been keeping watch on the seal to make sure that it does not get broken open.  It appears that the seal is leaking out energy causing monsters to rise again in the land.  I’ll let you find out the rest of the story on your own as it is best experienced without already knowing what’s going to happen!
            Each section of the game world is split into levels which are seamlessly integrated together much like different areas in Zelda.  After you exit the level you immediately start walking through the next level without having to select it.  You can earn up to 3 stars in a level. If you defeat all the enemies and dont lose any lives you get the perfect three stars for that level.  You can earn a pet by doing so which is an awesome motivating factor.  Also able to be obtained by beating levels are hats. Hats have always been a recurring theme in Rocketcat Games and in Mage Gauntlet there are 110 hats to collect. These hats don’t actually boost your stats in any way but are certainly fun to wear and let you customize your character. Pets, Swords, and Robes though, do influence your stats and the possibility of spell drops.
     You control Lexi by using one of three control methods which are all very adaptable and easy to use for both iPod and iPad users.  To attack enemies you can quickly tap the attack button for a weak attack and by holding it you can initiate her power attack which stuns all enemies it touches.  Also available are spells which you can get by cracking open magic vases.  The battle system feels much like Secret of Mana’s and is quite fast paced as the enemies can get very cunning. Also there are no fetch quests at all so this really does hearken back to the 90’s era RPG’s.  For added replayability they included a separate mode called Master Mode that puts new secrets and overwhelming monster numbers in the same levels you played before.
        Overall this is refreshing take on the RPG genre and really adds something new to the App Store. With 84 levels, 110 hats, 19 pets, and 86 achievements you’ll be playing this gem for a long time.  A update has already been announced which includes a new mode and a new pet.  You really cant go wrong with this purchase and is in my opinion my absolute favorite RPG up to this point. Legit, get it now on launch day before it goes up in price permanently to 2.99. 10/10
Shoot-em-up games have been making a huge comeback over the last couple years. Mainly because you can now play old favorites like R-Type, Earth Defense Force, Galaga and Battle Squadron as well as newer games, like Fast Striker, Deathsmiles, ESPGaluda and DoDonPachi all on a mobile device with touch screen controls that make previously hard to pull off with a joystick moves as easy as swiping your finger across a screen. Mixed in with these classics and new favorites, we’ve been given quite a few new and amazing bullet hell and shmup titles. Enborn-X, by Lantansia, is yet another example of this. 
This endless boss battle structured game is a blast to play. There’s two different control methods, both being tight and easy to use. One option is a joystick, while the other is relative touch control, and both have 3 different buttons for attack options. Each attack has it’s own percs as well as weaknesses. Your spread shot can cancel out certain types of shots from the bosses, while some projectile shots go right through your bullets, a laser that you need to charge while avoiding the onslaught of bullets coming your way, and an incredibly strong up close and personal punch attack that, well, you need to be up close and personal to use.
Now, with the game being done in true anime style, it’s amazing that it’s only $1.99, as most anime entertainment is usually premium priced, and with the amount of replay value, and the sheer exaggerated amount of action that’s in the game, $1.99 is a great price. EnbornX is also Universal, and compatible with iCade, giving gamers even more reason to lay down a couple bucks for it. Of course, a high-scoring game like this wouldn’t be complete without OpenFeint and GameCenter leader boards, now would it? Highest score and highest stage boards are included, as well as having 15 different hard to snag achievements. Lantansia has proven that they can make an over the top game that fits within the growing genre as well as expands it. Hopefully we can see another mode or maybe more weapons and characters in future updates, but right now, if you’re a fan of the genre, Enborn-X is a great buy.