Dragon Evolution [Nob Studio] – $1.99
Number of Results: 30
For those of you, like me, who aren’t familiar with the game, it’s a simple premise. You either play as Mr. X, who is running from Scotland Yard, or as Scotland Yard, who is chasing down Mr. X. The board is made up of different stations, each linked together by colored lines. These colored lines show the means of travel between each of the stations. Taxi’s are yellow, busses are red, and the subway is blue. You’re given a certain number of tickets for each of the different means of travel, and use them to move about the city.
With Scotland Yard being Universal, and with all of the multiplayer modes, the price-tag of $5 is very fair, especially when the original physical board game can costs anywhere between $25 and $40, and involves all of the setting up, clean up, and trying to find players who can sit around the board with you. Adding to the gameplay and replay value are 15 GameCenter achievements, some of which will require some very skillful gameplay. So you can add Scotland Yard to the list of board games that play fantastically on the iDevice, and cost a fraction of the price of the physical versions. The enhanced graphics, easy to learn gameplay, and high replayability make it a game that has the chance of staying on your device for as long as you own it. Also, being released by Ravensburger and FDG (Clear Vision, Cover Orange, Blueprint, Beyond Ynth, Tentacle Wars, and more) – you can be sure that it’s a high quality game, and that if any problems arise, they will be dealt with ASAP. Scotland Yard is highly recommended if you’re a fan of the genre, or if you’re looking for a game that the whole family can play.

For a Turn Based Strategy game to work, it has to have quality controls and a workable interface. In ‘Call of Cthulu’, the controls work solidly, though they feel somewhat unintuitive at times. To move your character, you tap on them and then tap the place you want to go. Attacking requires you to select your character then tap and hold on the enemy you want to shoot at. These mechanics work fairly well, though will occasionally not do exactly what you to (i.e. it will infrequently take several tries for a tap to be recognized). One minor annoyance with the mechanics is that you can’t move around or select anything else while your character is in motion; you have to wait for the character to get all the way there and stop to select another character. This is only really annoying when you have to move your characters over a longer distance. The only glaring problem with the controls, however, is that when you accidentally make a mistake or realize you went too far, there’s no undo button available. Any minor control pains and nuances could be heavily alleviated and eased with this addition. Especially with the importance of action points, even the smallest mistake can feel brutal. Other than that fact, the controls usually work very well and feel solid enough. There are also several options like rotating the field of play that can make the game feel more intuitive. The interface feels fairly good as well, albeit a little bit scary to inexperienced players. Especially on the character screen, the sheer number of skills and numbers can leave the player confused and uncertain of what to do. However, that’s not necessarily a bad thing, as most of the skills are easy to understand, albeit a bit difficult to interpret their usage in-game. Though they work decently for the game, the controls and interface still have some room for improvement.

The graphics in the game look fairly nice. However at times, the graphics do appear a little on the blurry side; even on retina-enabled devices they don’t look perfect. However, they do get the job accomplished and feel particularly fitting for the game. Some graphical effects like smoke and twitching makes the game feel more vivid and real, even at times when the game is stalled. The music and sound effects fit the game very nicely as well. The music feels very ghostly and somewhat sinister, with thunder and thumps in the background. Sound effects are as they’d be expected to be, with nothing really out of the ordinary. The music to the game leaves little to be desired, but the graphics do have a small margin for improvement.
Real time base defense games have generated quite a following in the iOS gaming world. Cartoon Wars was my, and probably a whole lot of other’s, first foray into this genre. Even though there’s not a whole lot of variety throughout the genre, they really seem to sell well, and are almost always fairly addicting. I recently was able to get my hands on Funny Hell, developed by Fazen and published by the ever popular Bulkypix.
Like others in the genre, Funny Hell has you sending out various characters to battle the enemy. However, in Funny Hell, you’re given a mission or two at the beginning of each stage, which does set it slightly apart from other titles. The first 10 of 50 levels, that are split up across 5 different worlds, each leading you closer to the center of ’hell’, and each having an available 3 ‘skull‘ ranking, are set up like tutorial levels, adding another character to the line-up, and getting you acquainted with the enemies, and gameplay in general. Most of these levels are completed when you send out a certain number of characters, or kill a certain amount of enemies. After this, the gameplay picks up fairly quickly, with the first real stage’s mission having you survive for 3 minutes and 30 seconds, which, believe it or not, can prove to be quite the challenge, not often, but sometimes to a frustrating extent. There are more of these mission type levels as you progress throughout the game, having you save up a certain amount of coinage, or kill a certain amount of one type of enemy. It does add some extra strategy behind the already fairly strategic gameplay. Each of your characters has a certain ability, generally either shooting a projectile, or having a strong attack. There are some which both fire projectiles and melee attack, but cost more as well. You will need to go through some trial and error figuring out which enemies require which units to be sent out to ensure the most possible damage is done, but once you figure it out, deciding when on the battle field they should come into contact with each other also becomes part of the strategy. You’re able to build an offensive attacking stone type character on the side of your base, which tosses projectiles out, but only within a certain range. If you’re having trouble with some enemies, sometimes waiting for them to make it down towards your base so that you can also attack with that stone character is the best course of action. It makes for some challenging, and entertaining gameplay.
Funny Hell is definitely a release that deserves it’s $2.99 price tag, and then some. Being universal, and coupled with incredible replay value, emphasized by the addition of GameCenter leaderboards for Coins, Killed Monsters, and Skulls, along with an incredible 60 achievements to try and unlock. There’s quite a bit of challenge here, especially if you go ahead and try and grab 3 skull rankings on each stage. Having missions for each of the stages does bring some originality to the game, which is great to see within the base defense genre. It looks like December is a great month for Bulkypix publications. Fazen has created an extremely polished, and well produced title, and I can’t wait to see what they bring iOS gamers in the future!
As I said in our review for the Bulkypix title, Funny Hell, base defense games have gained quite a bit of fans in the AppStore. The iDevice is a prefect platform for the genre, and almost all of them do well in the AppStore, because the genre has such a dedicated following. However, it’s hard to find one that brings something new and original to the table. Here’s where Soma Games (developers of Bok Choy Boy and a favorite of mine, G: Into The Rain) picks up at with their release of Wind Up Robots, a base defense game with a fantastic story, loads of polish, an awesome upgrade system, and great gameplay. You’ll control various robots that have been built by Jack, the grandfather of a young boy named Zach. These robots are used to vanquish the darkness that dwells within the world. You’ll use them to guard Zach of the evil that’s trying to get at him while he sleeps.
In order to do this, you’ll need to equip your robot box with the robots that you want to use for the stage. As you progress through the game, more robots are added to your arsenal. Once you have your set-up, and start the level, each of the robots are shown at the bottom of the screen. To select them, all you need to do is tap on them, and then tap on where you want them to go on the bed where Zach’s sleeping. While you do this, evil creatures will start spawning at the end of the bed, and will be making their way towards you. If you end up placing your robots on the edges of the bed, you might just miss the evil creatures walking in the middle, so it’s best to have them placed more towards the head of the bed, at least at first. With this lay-out, you risk not being able to defeat the creatures before they run into Zach’s head, taking away his “Z’s”. So in the beginning of the game, there is quite a bit of risk/reward, and strategy in where you place your robots. After a couple levels, you can start using the shop to upgrade your robots with the coins that are picked up as you defeat enemies in-game. Here, you can increase their attack, defense, speed, and more, making it easier to place them in various places around the bed, not needing to risk them passing you and running directly into Zach. The money you collect, as well as the upgrades you purchase also carry over to a new game, which is awesome. If the game becomes too difficult, starting over can drastically decrease the challenge depending on how upgraded your robots are. This comes in handy, especially when younger kids are playing.
For $0.99, and the game being Universal, it’s a fantastic buy. GameCenter is included, with 4 leaderboards for the Quick Play Survival Levels, adding even more replay value to the game. There are also 22 achievements to try and unlock, which also throws quite a bit of replay value at ya. The gameplay is suited for both adults, and kids, though it can get pretty challenging, which is where the carried over upgrades comes into play. If you’re a fan of base-defense games, and are looking for something new and original, Wind Up Robots is a perfect title to pick up. Soma Games has done an incredibly good job, and I can’t wait to see what they have in store for us in the future, both with updates for Wind Up Robots, and for future games they might end up releasing!