Captain Antarctica [FDG/Ideal Bureaucracy] – $0.99/$1.99[HD]
Number of Results: 32

There is no shortage of endless games on the App Store, and there is only one reason for this. THEY ARE FUN. These days there are so many games appearing on the App Store that it is easy for hidden gems to drift by without a sound. A new gem that should not be passed up is Ice Wings: Skies of Steel by MassiveFun3D. This newest addition to the App Store brings great visuals, an epic soundtrack, and frantic flying action together in an awesome endless arcade shooter.
The visual appeal of Ice Wings is definitely what caught my eye first. Cool and clean is one way to describe it. The color-scheme and building style really creates the feeling of being in a war-torn environment. Now, this is not to say that the graphics are perfect though. The textures are a bit rough at the edges, and when you get up to speed some of the enemies look almost 2D. To go along with the visuals, the soundtrack of the game is nothing short of epic. You know the sort of music that you hear in the Call of Duty series that always puts you in the mood for shooting stuff? The best way to describe the music in the game is a mix between CoD and Top-Gun style. This really goes to create an awesome experience while you are playing, and for that I think the composer (Dave Dexter) deserves a big applause.
Moving on to the controls, Ice Wings utilizes a simplistic control scheme. A fixed shoot button (you can place this on the right or left side), finger dragging to move the plane left or right, and an upward swipe to dodge vertically. My first few minutes playing the game were very frustrating as it took maybe 7 or 8 tries just to get past the first obstacle! Over at the TouchArcade forums, others have had the same trouble, but this is just a matter of getting used to the timing. Your plane is constantly speeding up, so in the beginning you have to wait until you are right up against the obstacle before dodging, whereas later on you have to dodge much earlier. In terms of obstacles, there is a variety ranging from train overpasses, to helicopters and cranes, and some more crazy ones like giant spinning blades and gates that slam shut with a tiny hole to pass through. When you get going really fast, it becomes really difficult to see the obstacles coming, so you pretty much have to depend on luck. But hey, that’s the name of endless games isn’t it.
There are incentives to keep flying and crashing as well. When you shoot down enemies you gain stars. These stars act as in-game credits to unlock new planes. Currently there are 4 planes total. The planes each have different stats in areas like acceleration, weight, and damage. This is what will keep you playing the game, and the developers will be bringing more planes in the future.
Speaking of future updates, the first update to the game is currently in the works. This will bring updated controls and hopefully some more customization. Some features that we hope to see in later updates are more obstacles (ie. some that you need to fly underneath), more maps, of course more planes.
This game is everything you could ask for from an endless game. It is nearly non-stop action, it has great visual appeal, it has an epic soundtrack, and it is from an indie developer. All of these are perfect reasons for you to get this game. It is highly recommended from me, and let’s hope that we will see updates galore in the future. Check out the launch trailer after the score:
Magic Cube’s Infect Them All holds a special spot in my heart. It was released around the time I started loosing faith in casual iOS gaming. More and more developers were diving into the IAP scene, making games that pretty much showed gamers how they were truly viewed as consumers instead of gamers or fans. Then along came Infect Them All from a company I previously hadn’t heard anything about, and I was hooked.
Now, after hours upon hours of gameplay with Infect Them All, Magic Cube’s sequel, Infect Them All: Vampires has just been released. There’s not too much of a difference between the two titles, they both include a Campaign, Infinite Campaign, Survival, and Blitz Modes, they both control the same with either tilt or virtual joystick options, can both have a whole lot of enemies on the screen at once, both have 50 Campaign levels, awesome boss battles, and more. The biggest difference you’ll notice at first is that ITA: Vampires gives your character a special ability. With your first character, you’re able to attack humans by hitting an attack button, causing your vampire to jump and slash twice in the direction you’re tilting or pressing on the joystick. After you attack humans, a reaper will appear above all of them that were in your way, and you can either let them die, or jump on them quickly to infect them, making large groups of humans easy targets.
Infect Them All: Vampries is supported by GameCenter and OpenFeint, having leaderboards for each of the game’s modes, and 23 achievements. Considering you can re-play levels, the main boards most gamers will be competing on will be the Survival and Blitz boards. But if you want to play and re-play levels, trying to get into the top 10 or so scores for the Campaign Mode, get ready to sink a good 40 hours into the game. At $0.99, it’s a great buy, especially if you enjoyed the original Infect Them All.
Shoot-em-ups have become a fairly popular genre within the iOS gaming crowd. Thankfully, the 3rd person rail-shooter genre hasn’t been left out of this revolution. Games like Dark Break, Denizen, ExZeus, TheMars and the more open ended Battle 3D: Robots Sky have given iOS gamers endless hours of Space Harrier type 3rd person rail-shooting excitement, though sadly, it’s far from the amount of shmups that can be found within the AppStore. Hopefully with the growing hardware, more and more 3rd person rail shooters will be developed. Until then, we can add Wizard Ops to this small list of games, developed by Phyken, you’ll guide a Wizard through 6 levels of hectic action, as well as have an endless survival level to try and play through.
Granted, 6 levels does seem short, but the replay value is fairly high, and there’s apparently more levels coming in the future, and at the current price-point, it’s hard to get upset when the 6 levels can be played over and over again to earn more coins which let you unlock any of the 18 total weapons that you can mix and match, equipping 2 at a time, along with the endless survival level offering up hours upon hours of gameplay.
There are pick-ups in the game, with each enemy dropping a bronze, silver, or gold coin, health drops, and even some guns are dropped in-game. If you already have the gun, however, it will automatically be sold, usually for about 300 coins. A major difference with the survival mode is that there are no health drops. So along with even more hectic bullet play, and an increasing difficulty, you won’t be able to regain health, adding even more of a challenge to the endless play.
Tunnel racers are fairly popular on the iDevice. The utilization of tilt controls, along with pretty simple gameplay appeals to casual and hardcore gamers alike. The most recent addition to this genre is Gripati Digital Entertainment’s Corridor Fly.
The game does take a little bit of getting use to. You’re able to fly all around the tunnel you’ll be racing through by using the iDevice’s accelerometer controls, along with a button on the bottom left to tilt your aircraft sideways, and a button on the bottom right to use whatever power-up you might have stored. This wouldn’t normally be too hard to get acclimated to, but Corridor Fly’s collision detection seems to be more than just a tad off, and with the doors closing in on you as you try and make it through them. But usually, you’ll end up crashing without touching anything. It’s the worst when you’re basically right in the center of the tunnel, and the doors are just starting to move towards you from the sides, and your ship blows up with just the edges of the doors showing. This is even more upsetting because the trailer doesn’t really show the collision detection as being this bad.
All of this seems really bad, and it kind of is. With the amount of really good tunnel racers out there, it’s hard to recommend Corridor Fly. All of these issues could be fixed in an update, and hopefully they all will, but it’s not looking promising, with no iTunes reviews, and only 34 GameCenter scores, it doesn’t look like sales will be pushing a quick update to be submitted, if at all, but if one does come, you know that we’ll keep you informed of it.
We’ve all experienced the thrill of endless games on the App Store. Looking way back at games like Cube Runner, it’s easy to see that we have come a long way. Xperimentalz Games’ newest creation, Don’t Run With A Plasma Sword, boasts some unique features for an endless runner.
The first thing you will notice when you load up DRWPS is its awesome, retro style. Artwork is very crisp, and the story of the game is told in a “comic-book” fashion. There is a good sense of humor as well with some funny lines on loading screens. In terms of music, the soundtrack and the sound effects are a perfect mix of a spooky superhero theme and retro. The upbeat tunes match perfectly with the genre and create an addicting experience.
One of the most important aspects of platformer style games is the controls. After playing for a while, it’s apparent that Xperimentalz put some good thought into it because they nailed the controls. The left side of the screen is reserved for jumping (top half of screen) and sliding (bottom half), while the right side is reserved for attacks. This layout is perfectly comfortable for me and hasn’t cost me any deaths. (that’s a GOOD thing)
Moving deeper into the game, there are a total of 28 story levels spread across 4 chapters. Levels are randomly generated, meaning enemies, platforms, obstacles and power-ups are different each time. Your goal in each level is to run a certain distance while jumping, stabbing, and sliding your way through anything that gets in your way. Each chapter features its own boss battle which proved to be pretty challenging. Bosses ranged from giant UFOs to evil robot-stilt-wearing mastermind. Basically, to beat a boss you have to dodge all of his attacks and wait until you have an opening to attack. It sounds simple but timing and reactions are crucial to these levels especially. There is also an endless level to go along with each of the 4 chapters. These are randomly generated like the story levels, but your goal is to run as far as you can.
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| Character Upgrades Rock! |
DRWPS sports a slick RPG-upgrade system as well. Character upgrades like additional attacks, extra health, and double jumping are available, as well as cosmetic stuff like different colored swords or clothes. There are some IAPs included, but I can’t stress enough that they are completely optional. Don’t shy away when you hear “IAP”. They are simple point packages that speed up the upgrade process. Honestly, if you play the game enough to enjoy it, then there won’t be any need to buy extra points.
To add to the replay value, Xperimentalz has integrated GameCenter and Openfeint Leaderboards and Achievements. There are leaderboards for every level along with a total of 36 achievements.
Xperimentalz Games has created what I believe is a unique breed of endless running game. How often do you get to play a game that isn’t called “Star Wars” where you run around with a light saber? I can assure you that Don’t Run With a Plasma Sword will be worth every penny that it costs. Grab your sword and save the world! Don’t Run With A Plasma Sword will be launching on November 30th for $0.99.
Endless jumping games, like MegaJump, Doodle Jump, and the whole slew of them you can find in the AppStore, have gained a pretty large following over the years, hell, even my kids cell-phones came with Doodle Jump pre-installed on them. But finding these types of games offering something new to the mix is pretty rare. However, Krivorukoff LLP has noticed this, and done something about it with their first iOS release, Mad Rush.
You’ll embark on a journey to become the greatest racer in the universe, while defending your home from the evil Mr. Storm. Guiding your rabbit in races against 10 different characters, with 3 different races each, evolving your character through leveling up and distributing points, and learning more about the rabbits destiny as you progress through the game. To beat your opponents, you’ll need to collect egg looking objects in order to speed up. You can bump against your opponent, pushing them into hazards, or out of the way of a power-up, and the first one to cross the finish line wins.
Mad Rush is supported by GameCenter, having a top collective score leader board, but no achievements, and no time boards, which would be nice. However, something that will make the game exceptional once it’s added is multiplayer gameplay. According to the developers, you will soon be able to compete head to head against your friends in multiplayer races. This would shoot the replay and gameplay entertainment values through the roof. Sadly though, it’s not part of the game yet, so we can’t seriously consider it as part of the review. But if it is added in the future, you can be sure that we’ll let you know, and push you guys to seriously consider buying this title. Right now, the gameplay is great, and the replay value is there with the collective score leader board, though a lot of players don’t like leader boards that collectively add up how many points you’ve gotten while playing the game, because the #1 spot could, hypothetically, just replay the first race over and over again, eventually achieving the #1 spot, instead of the person who has the highest score on each of the levels. Having IAPs which give players an advantage is also generally frowned upon, but considering how much extra stuff you get for a dollar, it’s not really worth fussing over. I know when I put Mad Rush on my kid’s devices, I’ll probably end up buying the IAP just so that they can play the game without too much difficulty, and it’s kind of hard not to keep that in mind when talking about IAP additions for a game like this. But with the leveling up system, and abilities to enhance, along with the difficulty of the later races, the replay value is there. $0.99 is a great price for a title that’s a great addition to the MegaJump type genre.