Mad Rush – 0.99 (Krivorukoff LLP)

Endless jumping games, like MegaJump, Doodle Jump, and the whole slew of them you can find in the AppStore, have gained a pretty large following over the years, hell, even my kids cell-phones came with Doodle Jump pre-installed on them. But finding these types of games offering something new to the mix is pretty rare. However, Krivorukoff LLP has noticed this, and done something about it with their first iOS release, Mad Rush.

You’ll embark on a journey to become the greatest racer in the universe, while defending your home from the evil Mr. Storm. Guiding your rabbit in races against 10 different characters, with 3 different races each, evolving your character through leveling up and distributing points, and learning more about the rabbits destiny as you progress through the game. To beat your opponents, you’ll need to collect egg looking objects in order to speed up. You can bump against your opponent, pushing them into hazards, or out of the way of a power-up, and the first one to cross the finish line wins.
You’re able to upgrade your characters speed, magnetic powers, shield, and boost, all of which will help you get through the later challenges of the game. There are bonus suits which give you extra powers, like better speed, more break through ability, and more, but they are only available when you buy the bonus pack through an IAP, though this IAP is not needed to complete the game, because you are able to go back and replay previously beaten levels to gain more experience, powering up your little rabbit even more if you are having trouble beating a certain character, but they do offer a way to support the developer, and get some nifty stuff in return.
Now, generally, the controls, as well as the smoothness of the gameplay come into question quite a bit. With Mad Rush, both are top notch. Nice, tight controls make weaving left and right, and avoiding the hazards that await you comes naturally, while the gameplay is buttery smooth, with no lag or frameskips to disrupt you while you’re playing. Considering the game runs at a pretty quick pace, these aspects are pretty impressive.
Mad Rush is supported by GameCenter, having a top collective score leader board, but no achievements, and no time boards, which would be nice. However, something that will make the game exceptional once it’s added is multiplayer gameplay. According to the developers, you will soon be able to compete head to head against your friends in multiplayer races. This would shoot the replay and gameplay entertainment values through the roof. Sadly though, it’s not part of the game yet, so we can’t seriously consider it as part of the review. But if it is added in the future, you can be sure that we’ll let you know, and push you guys to seriously consider buying this title. Right now, the gameplay is great, and the replay value is there with the collective score leader board, though a lot of players don’t like leader boards that collectively add up how many points you’ve gotten while playing the game, because the #1 spot could, hypothetically, just replay the first race over and over again, eventually achieving the #1 spot, instead of the person who has the highest score on each of the levels. Having IAPs which give players an advantage is also generally frowned upon, but considering how much extra stuff you get for a dollar, it’s not really worth fussing over. I know when I put Mad Rush on my kid’s devices, I’ll probably end up buying the IAP just so that they can play the game without too much difficulty, and it’s kind of hard not to keep that in mind when talking about IAP additions for a game like this. But with the leveling up system, and abilities to enhance, along with the difficulty of the later races, the replay value is there. $0.99 is a great price for a title that’s a great addition to the MegaJump type genre.
Mad Rush gets a score of 4 out of 5.


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