Number of Results: 10
Mr. Dreamer is a score-chasing, endless runner of sorts. On the main menu, you’re shown a strange little guy who’s stuck in an office cubicle with a stuffed animal by his side, pictures of his family on the walls, and the sounds of a keyboard clicking and phones ringing in the background. Looking bored and staring off into space, one you hit the ‘Play’ button, you’re off into a dream world, running up a two sided pathway in a dream world ripe with candy and sweets.
But priced at $0.99 and being Universal, Mr. Dreamer is something the endless runner genre has yet to see, and for that fact alone it’s definitely worth picking up for the dollar, as coming across a unique runner these days is something that hardly ever happens. GameCenter is supported, but unfortunately, at this time, there is no leaderboard, and no achievements to collect, though I’m sure this will be fixed in a future update. Strapped to a Meteor has definitely kept with creating something out of the ordinary with Mr. Dreamer, and after the little issues get ironed out, will be a game that (hopefully) winds up pushing the genre forward with new and interesting ideas sprouting out because of it.
Unreal that takes upon a fantasy setting. I honestly thought it was going to be
an RPG based upon my first impressions, until I began the tutorial. Nonetheless,
Darkness Rush is a decent game that delivers a unique approach by adding more
to the endless running genre.
unlockable by IAP) in running across a 2-D map. There are three buttons: jump,
attack, and transform. What makes the game interesting is a result of these
three buttons. With the jump button, not only can you jump once, but you also
have the ability to double jump as well as float in mid-air to cross gaps and spikes.
The attack button allows you to break purple runes that may block your path,
which will harm you should you touch them. Both floating and attacking deplete
your mana, which can be regenerated over time or by breaking the purple runes.
However, the mana regenerates at such an abysmal rate, if you deplete all of it
and leave none to attack with, it’s pretty much gone. Finally, by collecting 3
red crystals, you are given the ability to transform. What you transform into
and his or her abilities following the transformation will depend on your
character; the advantage of transforming allows your character to take a hit
without losing a heart or dieing. The runner is also filled with powerups,
including speedups, extra heart, extra mana, etc. These add to the flavor of
enjoyable experience. In addition, with the added speed when one transforms
makes the game quick and puts the player on focus to react to incoming
obstacles. However, the game does have a couple of nuisances, such as the
instance following de-transformation in the air and floating into the edge or
getting caught under a platform. They are small, but notable flaws.
follow tutorial. Unfortunately, the game suffers from an absurd amount of
loading screens for every section of the game, even to restart a run. In
addition, there are coins in the game that allow spending options, such as
powerups at the beginning of a run and equipment to increase stats. However, as
the game has IAPs, the equipment is expensive while runs do not yield many
coins, even with a double coin powerup. The slow progress is a slight turn off.
The game also contains achievements to obtain, which is a nice bonus.
However, as a result, the game lags in several places. The introduction scene,
the start of the run, and de-transformation all suffer from lag as a result,
and it sadly takes away from the game.
and fitting song during the gameplay run, the music played is well composed and
fitting. In contrast, the voice acting (such as grunts from jumping) is a little
on the weaker side; it’s decent, but unable to compare with other games.
keep you playing (and to buy the IAPs). DR:SP is strong enough to keep somebody
playing several times. With the addition of the extremely fun and engaging
multiplayer matches, DR:SP will be able to keep you coming for a while. If you’re
able to enjoy the gameplay mechanics, then this game will last.
replay value with both the fun of the game and the addition of multiplayer
matches. Some gameplay and technical flaws hold the game back however, hampering
the full possible enjoyment of the game. But, if you can overlook those flaws,
DR:SP is worth your time.
We’ve all experienced the thrill of endless games on the App Store. Looking way back at games like Cube Runner, it’s easy to see that we have come a long way. Xperimentalz Games’ newest creation, Don’t Run With A Plasma Sword, boasts some unique features for an endless runner.
The first thing you will notice when you load up DRWPS is its awesome, retro style. Artwork is very crisp, and the story of the game is told in a “comic-book” fashion. There is a good sense of humor as well with some funny lines on loading screens. In terms of music, the soundtrack and the sound effects are a perfect mix of a spooky superhero theme and retro. The upbeat tunes match perfectly with the genre and create an addicting experience.
One of the most important aspects of platformer style games is the controls. After playing for a while, it’s apparent that Xperimentalz put some good thought into it because they nailed the controls. The left side of the screen is reserved for jumping (top half of screen) and sliding (bottom half), while the right side is reserved for attacks. This layout is perfectly comfortable for me and hasn’t cost me any deaths. (that’s a GOOD thing)
Moving deeper into the game, there are a total of 28 story levels spread across 4 chapters. Levels are randomly generated, meaning enemies, platforms, obstacles and power-ups are different each time. Your goal in each level is to run a certain distance while jumping, stabbing, and sliding your way through anything that gets in your way. Each chapter features its own boss battle which proved to be pretty challenging. Bosses ranged from giant UFOs to evil robot-stilt-wearing mastermind. Basically, to beat a boss you have to dodge all of his attacks and wait until you have an opening to attack. It sounds simple but timing and reactions are crucial to these levels especially. There is also an endless level to go along with each of the 4 chapters. These are randomly generated like the story levels, but your goal is to run as far as you can.
|Character Upgrades Rock!|
DRWPS sports a slick RPG-upgrade system as well. Character upgrades like additional attacks, extra health, and double jumping are available, as well as cosmetic stuff like different colored swords or clothes. There are some IAPs included, but I can’t stress enough that they are completely optional. Don’t shy away when you hear “IAP”. They are simple point packages that speed up the upgrade process. Honestly, if you play the game enough to enjoy it, then there won’t be any need to buy extra points.
To add to the replay value, Xperimentalz has integrated GameCenter and Openfeint Leaderboards and Achievements. There are leaderboards for every level along with a total of 36 achievements.
Xperimentalz Games has created what I believe is a unique breed of endless running game. How often do you get to play a game that isn’t called “Star Wars” where you run around with a light saber? I can assure you that Don’t Run With a Plasma Sword will be worth every penny that it costs. Grab your sword and save the world! Don’t Run With A Plasma Sword will be launching on November 30th for $0.99.
Floria is a new endless floater, and first iOS game, from m42 Studios. In the game, you maneuver a flower through different enemies and objects trying to collect as many items as you can before the summer is over and winter arrives. Collecting the orbs throughout the game will give you points that you can use to unlock different types of flowers that have different abilities and power-ups.
Spooky Hoofs is a new endless runner from Gamesmold. In it, you guide a stagecoach through woods and marshes collecting orbs for power-ups and avoiding holes, monsters and bosses. The game is semi-level based, in that you will always start in one of 3 randomly generated “first-levels”, but then after the first 3 levels, and after you defeat 3 bosses in a row, you move onto the harder section of the game, seeing enemies and bosses that you will never see within the first 3 levels. The end of each level is sectioned off by a boss battle and then a quick ride past another tavern. Each of the levels is generated based on what power-ups you have, and what kind of enemies there are. For instance, if you’re in a section that doesn’t have a lot of holes, you’ll face more ground enemies. In a section with lots of holes, you’ll face more flying enemies, and in a section where you have the double jump power-up, you’ll face lots of long holes and a pretty decent mixture of both types of enemies. Each of the boss battle sections are scripted, so that the difficulty stays fair and the choreography of the bosses works with the jumps and shots. This intelligent random design makes the game extremely well balanced as you’re progressing through the endless run.
Waves: Survivor is an endless type game with platformer controls from Renown Entertainment. In it, it’s your job to help Johnny Calm make it as far as he can while in his little boat, collecting coins, and avoiding, jumping on, or smacking enemies, all the while being chased by a huge shark. You’ll also battle huge waves and crazy water movement, sometimes taking on enough water to sink, and be thrown deep under water where you tilt to control your direction, and quickly tap the swim button in the bottom corner to make it back to the surface, and into your boat to travel further.
Fatcat Rush is a new side-scrolling runner game from Tomodomo Oy. It’s his first game in the AppStore, and like many of the previous first publishers I’ve reviewed lately, he shows hardly any signs of being a newcomer to the scene. In the game, you play as Tombo, a cat who lives on the peak of a huge tower. Every week his favorite food is shipped to him by a hot-air balloon. But this week, the balloon carrying his delivery was struck by lightning, flinging his food all throughout the pathways of the tower. With his stomach grumbling, he decides to go after it all, making sure to hurry before the food spoils.
Fatcat Rush gets 4 out of 5 stars from me.
Zombie Crasher is the new endless running game from KTH, whos previous releases include Wild Frontier, Chroisen, and Crazy Cow. Now, with all the endless runners available in the AppStore, it’s hard to find reasons to buy yet another one. But KTH has done a very good job of creating an awesome endless runner. You have the typical tap to jump, double tap to double jump controls, but throughout the levels you’re also faced with killing zombies, and collecting coins and power-ups. In order to kill the enemies, you need to tap on the screen asyour character runs through the green dot in front of the zombies, and timing is everything.You’re also able to enter fever mode by hitting zombies and filling up the fever bar that’s underneath your health bar. Once you enter fever mode, you get double the points for killing zombies.