Myst. For a lot of gamers the name conjures up great memories, fantastic gameplay, and one of the most innovative games of the 90’s. The first time I played Myst was in 1999 during my 3 free periods in High School. It took me about two weeks to complete the game, but it’s stuck with me after all these years. I had heard about a ‘realMyst’ which was done in a type of first-person gameplay incorporating free-roam, but I never got the chance to play it. Now, almost 20 years after it’s original release, realMyst has been ported over to the iOS, and I’ve been extremely excited to dive back into the game after all these years, being able to experience it in a new way.
If you’re new to Myst, it was originally a point and click puzzle adventure title done in a first person view that had you thrown onto an island and left the rest up to you. There was no tutorial, no one telling you where to go or what to do, you had to figure it all out on your own. There were clues left in notes around the island, and little clips found in books and strange machines that guide you along and give you backstory. It took me about 10 tries before I actually got into the game because I never knew what to do, until a friend told me where the first note was, and then I was off, totally immersed in the world, exploring the island through the different ‘ages’ solving puzzles, backtracking, gathering clues, and loving every minute of the gameplay.
The controls fit perfectly with the touch screen, dragging to look around, tapping and holding to move forward, doing a double tap and hold to sprint, and touching two fingers to the screen to move backwards. Everything within the game can be dragged or tapped to be activated, and like most other point & click games, feels like a perfect fit for the iDevice.
The graphics in realMyst are fantastic. The atmospheres and environments are beautifully crafted, and full of seemingly esoteric structures that eventually come to life before your eyes. Unfortunately, there are some notes within the game that are pretty blurry, and hard to read. There’s also some very noticeable drops in frame-rate and jitteriness while exploring the world. This does wind up knocking you out of the immersion a bit, but it doesn’t really harm the gameplay. Myst is not an action oriented game, no one is chasing you, and you’re not under a time limit to find clues so you’ll never die because you couldn’t move fast enough or because a couple frames were skipped. But it would be nice if there was a way to optimize the game, even at a drop in frame-rate, so that you’re not constantly reminded that you’re playing a game. But it’s easily one of the most graphically impressive games I’ve ever had the pleasure of experiencing. The music, ambience and sound effects are also just as fantastic as the graphics, and fit in perfectly with the settings, adding immensely to the atmosphere and feeling of the environments throughout the entire game.
It might take a while to actually get into the game, and figure out what to do in some parts, but the main thing is to keep at it, keep exploring, keep looking at everything, switching levers, touching books, pictures, and knobs, and you’ll slowly progress through one of the most amazing games to date, and find out why some gamers call Myst an experience that borders on being referred to as art more than a game. realMyst is only available for the iPad 2 and 3rd Generation iPad, and priced at $6.99 for launch, with the price set to go up to $9.99 soon. There is no GameCenter integration, which is kind of disappointing, as achievements for Myst would have been a wonderful addition, and would have added to the drive to really explore every little inch and crevice throughout the entire game.
If you’ve experienced Myst in the past, realMyst’s gameplay and feeling is different enough that it’s worth checking out again. If you’re new to Myst, realMyst is quite possibly the best version you could check out, and even at the regular price of $9.99, is more than worth every single penny you’d spend on it, even with the couple of issues within the game. Being able to have Myst on my iDevice is still pretty surreal, and I’m going to fully enjoy every single minute I spend exploring and solving the puzzles all over again. It’s definitely one game that every person who calls themselves a gamer should experience, and with this iOS port, it’s yet another opportunity to do just that.
Tweet Land Air Sea Warfare or LASW for short is a RTS game that allows you to command hundreds of units in your quest to outwit your strategically thinking AI opponent. Real Time Strategy games like Starcraft and others have always left me in the dust as there were so many complex features and buildings availble to build. Luckily LASW simplifies the formula and makes moving and building units easy to understand and fast to execute. Within a good 5 minutes of experimenting I was slowly starting to understand the way the game worked. Instead of writing a good five paragraphs lamenting about what you have to do and can do in this game I have decided to make the review a First Person view on how the game works and what beginners can expect. Let me know in the comments if we should start writing reviews this way.
Round 1- Noob Difficulty: 1 Opposing Force
Total time: 35 minutes
You start off with one building, your HQ. From there you can build powerplants, defenses, and factories for land, sea and air vehicles.
Powerplants are necessary because they provide you with power which you need for your units and to build buildings.
It is generally a good idea to build up your defenses early lest the enemy catch you with your pants down. This literallly happened to me because I figured I would leave my iPad alone and let my vehicles be built while I went to use the bathroom. Lo and behold the enemy showed up and messed up a few of my buildings and powerplants. Primary lesson: Defense is the best offense
Resources accumulate automatically from your HQ which is a mining station.
You can set a specific units to a group so it is easier to select. Comes in handy during battle.
Great user interface, works perfectly on the iPad. I can imagine it would be way more difficult to play on the smaller screen of the iPhone.
Lots of power units makes for faster advancement in the game.
Died by foolishly attacking enemy base whithout any back up units.
Round 2- Easy Difficulty: 1 opposing force
Total Time: 18 minutes
Building up Air units early allows you to discover where the enemy is and what the land looks like. Should be the first factory you build.
Ground units are extremely inefective when the base you were planning on attacking with them is on the water…
Also if you build a water factory in a pond that doesnt lead to an ocean you basically just wasted your resources.
You can upgrade the Tech of your HQ to unlock new units from your factorys and to choose from.
The enemy can also upgrade their Tech level.
With a new Tech level everything gets more intense because in order to build the new units fast you have to produce lots of energy.
It is a good idea to seal off your base from the outside forces with your power units on the inside of the fence.
You can buy guns to defend your base with while your main forces are off fighting a long way away.
I’m starting to get a hang of the game by now and finish way quicker than my original round.
Round 3- Hard Difficulty- 3 opposing forces
50 minutes or so
While In the options menu you can select certain factors that limit the gameplay. For example, If you select Air Only you can only build and use air units in battle.
Took out the first team(China) rather quickly while they were busy building power plants.
Turns out they rebuilt their HQ in a different area but foolishly decided to place it near to my base of operations.
While I was busy with China, Russia decided to upgrade to Tech 2 and left me scrambling.
While it did take forever to upgrade I managed to hold them off with an Apache or two.
Started experimenting with the toggles for units. For example you can form patrols or tell your units to explore.
Russia keeps on beating up my air support. Luckily I manage to distract them with my remaining land units.
Built up some defensive turrets and had a easier time dealing with them.
Its not a good idea to waste your entire air force on trying to attack the HQ.
At this point its useless to try to defeat Russia. I had no air force and a severely depleted land crew. Defeat was the only option.
Overall if you are a fan of RTS or thinking critcally then this is the perfect game for you. LASW is hands-down the finest RTS experience on the iOS gaming platform. Though the price may be a bit steep at a whopping $7.99(while sale lasts) it’s truly worth every penny. 5/5 stars.