Monthly Archive: December 2011

Ninja Hoodie – 0.99 (Ink Vial)

At first, rail-shooters did not seem very appealing to me. Not being able to explore or move around at will in a seemingly open environment really took away from the gameplay. I couldn’t understand why developers would take away the ability to walk around. But over the last couple years, that view has changed quite a bit. Titles like Doom Resurrection, Red Gun, Silent Scope, and the ever popular Time Crisis, as well as the small amount of space type shooters like ExZeus, Dark Break and Wizard Ops have completely turned me, and made me a fan of the genre, which I’m very thankful for, because without a lot of these great titles, I wouldn’t have thought twice about checking out Infinity Blade, Dark Meadow, Rage or any other fantastic on-rails titles. What does this have to do with anything, you ask? Well, without all of these titles, Ninja Hoodie, by Ink Vial Ltd, would have completely gone under my radar, not getting even a second glance. And boy would I have been missing out.

The controls in Ninja Hoodie are spot on, and work very well for this type of game. You’re able to drag across anywhere on the screen to aim, and are given block and attack buttons in the lower right corner. The dragging works very well, and to keep your finger out of the action, you’re able to roll your finger around while it’s sitting on the ninja’s back, giving you nice and accurate control over where you’ll be flinging your Shrunken. There are also sensitivity options in the pause menu.
AS for the graphics, they’re done very well, and fit with the game’s comic style set up during the cut-scenes. The game runs extremely smooth, and didn’t have any jitters or drops in framerate, even when the action got pretty intense, which was fairly often. Actually, there weren’t too many breaks in the action right from the start of the game. You will get breathers when another ninja contacts you telling you what you can expect coming up in future areas of the game, and with the cut scenes.
The health and power of your attacks is tied together with a bar at the bottom of the screen. While you’re flinging your shrunken around at all of the enemies on screen, the bar fills up with each successful hit on an enemy. When an enemy ends up hitting you, or you don’t block a shrunken from the enemy, the bar will go down. Each time the bar fills up, it’ll change colors, meaning that your attack is now stronger. The only bad thing about this is that the bar doesn’t really let you know when you’re close to death, which can be pretty frustrating, especially with bosses in the later parts of the game.
Aside from that, everything about this game screams awesome arcade set-up. The game is not supported by OpenFeint or GameCenter, but it does have it’s own in-game leaderboard, which, as you know, helps keep hackers from submitting their scores, but also does not allow for competing against friends. But for $0.99, it’ll be hard to find another rail-shooter with as much action jam packed into every single second of gaming that you’ll get with your purchase, on top of that, it has some extremely nice artwork within the comic-book cut scenes, and priced at $0.99, being Universal, and tons of fun, it’s a great buy for anyone who’s into arcade titles. Hopefully Ninja Hoodie is just the beginning of what Ink Vial Ltd. has to offer for iOS gamers in the future.


More December Freebies!

Continuing the month with more freebies, Battle 3D Robot’s Sky, a mech-like 3D arena shooter, Defense of Fortune: The Savior, a RTS base defense title, Flight Control, the original line drawing game, and Minigore, a dual-stick shooter from Chillingo, have all had their prices slashed down to FREE. If you don’t have any of these, now would be a great time to pick them up!
[Naomicsoft]
3D Arena Mech-Shooter
-=iPhone
[Dotomchi]
Real Time Strategy/Base Defense
-=iPhone
[Dotomchi]
Real Time Strategy/Base Defense
-=iPad
[Firement]
Line Drawing
-=iPhone
[Firement]
Line Drawing
-=iPad

[Chillingo]
Dual-Stick Shooter
-=iPhone


Mad Chef – 0.99 (Foursaken Media)

Casual games have grown significantly in popularity over the last couple of years. Angry Birds is almost always #1 in the AppStore’s charts, followed by loads of other casual games. Weather you attribute this to heaps of people having iPhones and access to the AppStore when they previously were never really into video games, or that loads of people just want to relax when playing games instead of really getting sucked into something that can take over parts of their lives, you can’t deny that casual games are a huge driving force for the AppStore. Thankfully though, there are loads of developers out there that know that iOS gaming has drawn in tons of hardcore gamers as well, and are doing their best to produce games that appeal to both the casual and hardcore crowds. Foursaken Media happens to be one of these development teams, and their latest release, Mad Chef, is a prime example of a perfect mix between hardcore and casual gaming.

The controls are simple; tap. Yup, tap on pieces of food flying through the air to throw your utensil at them. But it doesn’t stay that simple. You’ll take control of a street-side fast food vender in a big city, trying to feed the masses. As customers walk up to your cart and give you their orders, your sous chef will be tossing up every different kind of ingredient you’ve got in your fridge, and you’ll need to tap on the correct pieces of food that will combine to make your customers orders.
As you progress from day to day, you’ll earn money which can be used to upgrade various different things. Your utensils, you can buy more recipes, send your sous chef to school, buy a bigger fridge, and get power-ups. With each day that goes by, you are rated by reviewers who will add to your reputation, and give you stars. The higher your reputation, the quicker you’ll earn stars, and the more money you’ll make because you’ll be able to help more customers at a time.
Graphics-wise, there is a feeling of the same type of look from Bug Heroes, but the environment and objects are much more vibrant, with tons of color. The gameplay is very smooth, with no slow-down, even during the rush hour stages, where there’s food on pretty much every single little part of the screen (you’re also able to just tap away, as the customers eat whatever you can give them).
With Mad Chef being Universal, and only $0.99, having GameCenter integration with 8 different leaderboards and 18 achievements, and basically endless replayability. Mad Chef is a game that every gamer should check out. Seeing more game-modes in the future would be a very nice addition, and maybe even some multiplayer, being able to compete against players around the world to see who can make the most money in a set amount of time would really set Mad Chef apart from the pile of casual arcade games in the AppStore, but with Foursaken Media’s extremely great support of their previous games, it’s pretty safe to say that they aren’t finished with Mad Chef. Here’s hoping it grows and truly becomes something special in the future.


Bulkypix new retro-inspired platformer, Terra Noctis hits the AppStore December 20th!

We recently got a press release from Bulkypix letting us know about their new retro-inspired platformer title, Terra Noctis, and boy does it look FAN-FREAK’N-TASTIC! In the press release, Super Mario and Donkey Kong are sited as influences for the new game, and after getting our hands on a pre-release build, we can definitely see the retro influence. The level design is amazing, even in the beginning of the game, there are some areas that will take a little bit of deviation from the main path in order to get 100% of the items in the levels. Each level has letters that spell out “Scary” and fairies (blue and pink, pink having 15 in each level) scattered throughout the levels, hidden behind breakable walls, and in areas you’ll need to explore to find.
We don’t want to give away too much, because we know that discovering all of these things is a huge part of the gameplay. But to get your excitement up – take a look at some of these screens and a video of the Beta Build up on YouTube!


War on Geometry – 0.99 ($0.99 HD) (Lei Cao)

Dual-stick space shooters are fairly popular within the AppStore. It seems like every time I turn around, there’s another DSSS available. It’s not necessarily a bad thing, because since Meteor Blitz, one of the very first games I ever bought in the AppStore, I’ve been hooked on them. Lei Cao’s War on Geometry is the most recent title at the moment, but it’s not exactly what you would expect from a game that’s set-up like a dual-stick shooter. There are no joysticks.

The controls are set up so you’ll need to place your finger over your ship, and drag it all around the screen while using another finger to tap and hold where you want to shoot. It plays as frustrating as it sounds, leaving you to try and keep your hands and fingers out of your field of vision as much as possible while moving your ship all around the screen, and firing, usually banging your fingers together and wrapping them around one another quite a bit. That’s not to say that this is a bad game, because it’s not, and I’m sure that the controls are a lot easier to use on an iPad, with the HD build, but on a small screen, the controls do pose a very big issue. Especially once you find out how the game starts.
You’ll find yourself in the middle of the screen, needing to shoot a white orb to start the game. Once you shoot the orb, circles and triangles start coming directly at you from all sides of the screen, making it extremely hard to get out of the way, because you’re always going to be blocking a section of the screen with your fingers. Good luck trying to shoot your way out, because it’ll require you to block even more of the screen with another finger.
But if you can make it out of this first wave of enemies, the game starts to open up, but it’ll take a while to get use to the controls, because each following wave follows the same pattern. Enemies moving to the center of the screen from all sides of your device. But you’ll generally be able to face them with more firepower, as while you’re maneuvering out of the way of the first wave, or usually almost right after that, two optional power-ups appear on the screen, one a laser, and another a slightly powered up version of your original weapon.
There are no GameCenter leaderboards or achievements, but there is an in-game world leaderboard, which you are able to submit your highest score to, which means no hacked scores, but also no competing with GC friends, or replaying for achievements. For $0.99 (also $0.99 for the HD build), it’s not bad by any means, especially if you’re looking for a game with a real challenge, but hopefully in a future update, some joysticks will be added, making the game less frustrating for the majority of players out there. It would also be nice to see some added modes, as there are tons of dual-stick shooters available in the AppStore that almost all have loads of gameplay modes, and provide a more entertaining gaming experience for the same price, or even less (yes, that’s right, free – think PewPew).


Space Tripper gets a HUGE update, Mirrors Edge goes free, EPOCH. price drop, Agimat supporters are pretty upset… and more

–=UPDATES=–
True Axis and PomPom Games amazing game, Space Tripper, just got it’s first update last night, and it’s what a lot of customers and potential customers have been asking for. RELATIVE TOUCH controls have been added, as well as an Easy Mode and auto tilt-calibration. Fans of the tilt controls need not worry though, because the time and practice that you’ve put into the game is required for the touch controls as well. It will take some time to get use to them. But they’re there, and perfectly done. So everyone who has been waiting for touch controls can now dive in, and enjoy one of the greatest games of the year. To make it even better, those of you who have been having a hard time getting through the game on Normal Mode, can now play on Easy Difficulty, and hopefully see what all the fuss is about. If you don’t have Space Tripper yet, you NEED to get this game. It’s got to be the best arcade title I’ve played on my iDevice in a long, long time.
Agimat’s side scrolling kart racer, Flip Riders, was pulled from the AppStore not too long ago. After one of Agimat’s developers was saying over and over again in the Touch Arcade thread for the game that “More great stuff is coming real soon!“, “It’ll only get better from here on out” and “Flip Riders is going through some interesting changes” it has now been re-released in the AppStore under a different publisher, Bad Juju Games. Instead of adding it to the AppStore under the same application, it’s now a separate game, meaning that those of us who purchased Flip Riders will not be getting support for the app from now on. The new version of Flip Riders is a freemium title. Yup, that’s right. Now instead of the original 10 riders you could unlock in-game, you’re given 2 riders, and 3 that you can buy through an in app purchase. Looks like when Agimat said “It’ll only get better from here on out” they meant only get better for them, not their supporters, who are, you guessed it, extremely upset. Needless to say, they’ve lost a lot of their supporters, and will probably have a fairly hard time selling their next title, that is, if they decide to release another title in the AppStore.
To lighten the mood, thankfully there are still developers giving us AWESOME updates. Mountain Sheep, developers of the Flip Riders counterpart, Bike Baron, have just released their 1.3 update. What’s new this time around? A new game mode with Domovoi Biker that has more checkpoints, has an easier difficulty, and an all new leaderboard! Along with the new mode, 22 “best of the best” USER CREATED levels have been added to each of the difficulty levels – 12 new easy levels, 5 new medium levels, 3 new hard levels and 2 new extreme levels! A retry from beginning button has been added, more sound effects, more controls for sounds, all levels now feature additional Domovoi checkpoints only visible and usable by him, and various fixes in level flow and structure. To sum it up? Bike Baron feels almost like a completely new game. If you haven’t checked it out yet, you definitely should.
–=FREEBIES=–
[Ponos]
Casual Arcade
-=iPhone
[Triniti Interactive Limited]
2D Side-Scrolling Beat-em-up/Shooter
-=Universal
[Hotdog Studio INC]
Arcade Platformer
-=iPhone


[Spiffcode, INC]
Real Time Strategy
-=iPhone


[Electronic Arts]
Level-Based Side-Scrolling Arcade Runner
-=iPhone


[Electronic Arts]
Level-Based Side-Scrolling Arcade Runner
-=iPad



–=PRICE DROPS=–


[Kemco]
Turn-Based RPG
$8.99 -> $2.99


[Uppercut Games]
Cover Based Arcade Shooter
$5.99 -> $2.99


Robo5, jAggy Race and more go free!

About a month and a half ago, a game that completely took over my life was released. That game? Robo5. This amazing action puzzler grabbed me in a way not too many games have, and did not let go until I completed the game 100%, achievements and all, even hitting the #1 spot on every GameCenter leaderboard for the game (though over time, my score has been beaten… horrendously). I did all I could to get everyone I know to buy it, and they did. When they didn’t. I ended up gifting it to them. Well, now you can snag this amazing title for free, along with a couple more awesome games, like jAggy Race, probably one of the best, if not the best side-scrolling racer in the AppStore, Navigation Trade, and To-Fu 2 (which hasn’t been effected by HotGen’s infectious iAd additions yet). So go ahead. Clear up some space on your device, and get ready to sink hours upon hours of your life into these titles.
[Yuguosoft]
Action Puzzler
-=iPhone=-
[Yuguosoft]
Action Puzzler
-=iPad=-
[Natural Motion]
Sports/Football
-=iPhone=-
[Poulet Maison Ptd Ltd]
Casual Side-Scroller
-=iPhone=-
[SevenOnly di Bizzini e Marghitola]
Side-Scrolling Platform Racer
-=Universal=-
[HotGen Ltd]
Puzzle Platformer
-=Universal=-
[Soonyo Technology (Chongqing) Co., LTD]
Sea Trade/Simulation
-=iPhone=-


Mini Motor Racing (The Binary Mill)

The racing genre on the App Store has been dominated by games like Real Racing, Asphalt, and Need For Speed.  It’s time to welcome a new top dog, Mini Motor Racing. This masterpiece by the Binary Mill combines crazy arcade racing with visual glory and customization to create a truly amazing gaming experience.
If there is one thing that I would boast about Mini Motor Racing, it would have to be the aesthetics.  This game is a real treat for the eyes as well as the ears. Extremely detailed cars and tracks, along with beautifully fluid menus make MMR a joy to play. The upbeat music fits perfectly with the wacky vibe and the tune has been stuck in my head for the past few days.

Controls are a huge plus as well.  The gods over at the Binary Mill went all out with 4 different control methods ranging from a simple steering wheel, to a slider bar. The steering wheel has been perfect for me so far, but the other methods work just as well.  Also, you can turn auto-accelerate on or off to make the experience a little more realistic. With 4 control options, there is bound to be one that will work for just about everybody.
Moving on to the heart of Mini Motor Racing, there are multiple game modes including Championship, Quick Race, and Multiplayer. Championship mode consists of a whopping 120 race career which goes from normal events to feature cups like the “Fruit Ninja Cup” and the “Holiday Cup”.  Quick race works as it normally would.  You can “quickly” jump right into a race and practice your skills.  Multiplayer is limited to local WiFi and Bluetooth right now, but an online mode should be up and running soon.

To those who love customization, you will love Mini Motor Racing.  The game has over 20 tracks to choose from, all of which are absolutely gorgeous, and 13 cars to unlock.  The tracks are rather short, but they are designed to encourage rough play.  You will inevitably find yourself ramming your opponents out of the way and nitro-boosting your way to first place as you zip around corners.  The cars range in design, but they are all very detailed.  Some upgrades that are available are nitro boosts, top speed, handling, and acceleration. Upgrades are purchased with in-game cash that is earned by winning races. The wide variety of cars and tracks adds to MMR’s long list of awesome features.
Check out the launch trailer for Mini Motor Racing. If our review didn’t get you pumped up for the game, then the trailer definitely will.

I definitely recommend picking up Mini Motor Racing. The standard and HD versions are separate, weighing in at $1.99 and $3.99 respectively.


Mighty Fin, AirHead Adam, SpyCorp and more get updates – Plus a Cubes Vs. Spheres Holiday Gift!

Holidays usually bring about quite a few updates, generally with holiday themed levels and costumes. Thankfully, not every title gets a holiday update. Don’t want to get sick of the Christmas Spirit while trying to escape from it all by diving into an iOS game, now do we? But it’s always nice having a few titles on your device with Holiday themes, making it feel a little more like a holiday season. So here’s a few updates for you guys to enjoy!
What’s New in Version 2.1.1
Mighty Fin leaps headfirst into the festive season with a HUGE holiday update!

***Brand new ‘Seasonal Spectacular’ map to play***
*Three all-new holiday-themed levels
*Jump and dive all the way to the North Pole in ‘Winter Wonderland’ (and slide through Santa’s Workshop while you’re there!)
*Head ‘Down Under’ for a sun-soaked season beside the beach
*Conquer the surreal and beautiful Tim Burton-inspired ‘Haunted Holiday’

***And of course, the costumes!***
*Find and collect 12 new ensembles for Fin
*Spread cheer in a jaunty Santa hat!
*Scowl fiendishly as Fin the Grinch!
*Play as a leg of ham!
*And so many more — there are now OVER 80 costumes, disguises and vehicles!

What’s New in Version 1.2

*Christmas Sasquatch Boss
*Christmas Event
*5 new costumes
*Christmas gift from OrionArts in the shop
*More Maps
*Optimized graphics
*Bug fix
*Reduced file size
What’s New in Version 5.0
*Introduced 4 new guns (Retro blaster, Freezer, FourSided, Rocket Launcher)
*Now you can preview Weapons before purchasing them.
*New Enemy Character Introduced – Bomber, Beware of this enemy. He will take 20% of your health.
*New bonus introduced:: Time Bonus -=- User PowerShock (Special Attack) wave to kill all enemies on screen.
*New bonus introduced:: Kill Streak Bonus -=- Increasing no. of kills will gain higher timer shield.
*New barrel blast & shield sounds introduced.
*Health boost still gone cheaper.
*For a better gameplay, Enemies will now be equipped with shields.
*Smoother controls for movement & aim on iPad.
*Other bug fixes.
What’s New in Version 1.2
*Removed all in-app purchases, added a credit bonus for mission performance and for replaying missions.
*MiniMaps! Keep the surveillance gadget equipped to get a zoomable minimap added to your HUD. Position it anywhere on screen through Options.
*Improved control responsiveness and button hit zones!
*Improved combat, added health bars and additional melee animations!
*Improved level design, improved some UI graphics, updated some story dialog, and fixed miscellaneous bugs, including a potential crash.
*Now fully iOS 5 compatible!
*Hotfix: Crash scenario fixed, but the game will still NOT RUN on older devices, which lack the memory needed to load the art, this crash fix is only for devices post-3GS
What’s New in Version 1.0.2
*Major Mayhem is now under 20MB so you can download via cell network
*Jumpy framerate at the start of the game reduced somewhat but not totally gone
*Level select menu performance increased
*The Major can no longer get stuck when jumping at specific places like the water tower on the first city level and the presidents office door


The Cubes are coming… for the holidays.
Play three free holiday-themed levels of Cubes Vs. Spheres, the critically acclaimed 3D physics action game where you defend against waves of advancing Cubes by flicking powerful Spheres at them. Use 6 unique Spheres to explode, freeze, squash and confuse the Cubes. Can you survive the Cube apocalypse?


Space Frontier – 3.99 (DigitalFrog)

Sci-Fi Sim Adventure. The genre’s completely new to me, but I don’t think I could have picked a better game to introduce me to the genre than DigitalFrog’s Space Frontier. Starting off, it has a great interactive tutorial that’s very easy to understand and shows you exactly what you need to know in order to make it through the game. During the tutorial, you’ll notice how much work has obviously gone into creating a great looking universe to play in, with loads of details, great object and item designs, and a fantastic atmosphere.

So, the whole object of the game is to build houses and make money, out in space. There will be some competition, especially from a character named Felipe, and his android, Doomsday, both with egos larger than the solar system you’ll be competing in. There are a bunch of little things you’ll need to keep your eyes on while you’re in the process of trying to build and make money. The sector that you’re building on will have a safety meter, which slowly decreases as you progress through each level, you’ll need to spend money to constantly keep this meter as high as you can so that your sector is not hit my an asteroid, which could destroy or damage buildings. Also, building your different types of houses requires you to spend minerals, which you will need to buy to replenish, as well as requires you to have enough robots to build them. This means that if you have 4 robots, you can only build a couple houses at a time, sometimes only one building at a time, depending on how many robots it takes to build that specific object.
After you build a house, it will start to earn you income. The total income you have is shown in your ‘income bar’ which is constantly being filled up. Once it becomes full, the income in the bar is transferred over to your bank, and once it’s there, you can spend it, buying more minerals, increasing your sector’s safety, buying more robots, or even buying the A.I.’s buildings. Each building can be upgraded, which will increase it’s amount of income, but can only be leveled up 3 times. It is worth leveling up all of your buildings, as it can more than double it’s original income amount. You’re also able to terraform your houses, giving the sector more O2, and increasing your income slightly as well.
Now, I know this technical stuff sounds kind of boring, but if you’re into simulation games, I think you know where all of this is going. There are 40 missions, or stages, that you’ll need to complete in order to beat Felipe. Each mission gives you certain tasks which you must complete in a given amount of time. You aren’t necessarily required to beat this time, but Felipe’s time is marked on the timer, and if you want to beat him, you will need to beat his mission times. As you progress though the game, you will unlock more and more buildings which will help you gather income, raise money, and fund the sectors. You are able to build, buy, sell, and destruct buildings, each of which has different attributes, different amounts of income, and effects your sector differently. Each time you start a mission, you are given a certain amount of cash in the bank, a certain amount of robots, and a certain amount of minerals, once the minerals and original bank money is depleted, you will be required to refill these on your own.
It might take multiple tries to beat each of Felipe’s times, but once you get the hang of everything, and multitasking, constantly keeping your eyes on the sectors safety, income, bank, minerals, and task progression. One thing I would absolutely love to see added in the future would be GameCenter. DigitalFrog has provided an in-game leaderboard that connects to their servers, which does help with the cheaters on GameCenter, but it takes away from competing against your GameCenter friends. Thankfully, there are in-game achievements. 54 to be exact. Some gamers love it when developers have their own leaderboards and achievement systems. I happen to be someone who happens to like when developers do this, but do understand why people want GameCenter integration. Still, it’s hard to say that no GameCenter is an issue when the developers do such a great job with their own in-game leaderboard and achievements like DigitalFrog has done here. You are awarded scores based on how quickly you complete the missions, and you can replay each mission, so making your way up the leader board, as well as competing against Felipe’s times does add quite a bit of replay value to the game. There’s also a Casual Mode that’s unlocked once you complete all of the regular campaign missions. For my first Sci-fi Simulation Adventure game, you can color me extremely impressed, and be sure that I’ll be searching the AppStore (and Steam) for more games in this genre. $3.99 is really a great price for the amount and quality of the content provided here with Space Frontier, and better yet, it‘s Universal! If you’re a fan of the genre, it’s one title you definitely need to check out, and if you’ve never heard of the genre, Space Frontier is probably one of the best, if not the best, game that you could first get, as you’ll end up being hooked from the moment you complete the tutorial levels.