DEO, by Strapped To A Meteor, is a new platformer available in the AppStore. Strapped To A Meteor’s last game, Go Go Giraffe, was an interesting addition to the iOS platformer genre as well, but this time it seems that they’ve taken Deo a couple steps further in terms of gameplay, graphics, and presentation. And we as gamers could not be more happy about it.
As soon as you start Deo up on your device, you’ll notice the awesome graphics. You’re thengreeted with a short tutorial, explaining how to navigate the level select menu, and how to play the game. Controls are simple, touch the screen to start charging your jump, let go to execute the jump. The goal of the game is to make it around the rotating level to the red piece of real-estate without touching any black part of the levels. While you’re making your way around the levels, charging your jumps and landing on the grassy parts, you need to kind of be quick and time your jumps just right because the gravity stays the same while the level is rotating, so you could potentially end up sliding off of the level, or jumping right into a part of the level that ends up blocking your path if you’re not quick enough. The level design here is a huge part of the game, and thankfully, STAM has definitely spent an extreme amount of time working on the levels, and getting the physics and rotation just right.
Between levels, or after you die, there’s a nifty little screen jump that sounds and looks kind of like static. This little addition helps set the mood of the game, along with the dark graphics and rain, really create a gloomy atmosphere. Coupled with some light music, it conveys sad and bittersweet feelings while playing the game. Playing Deo for long periods of time just gives you the same feeling you’d usually get staring out the window while it’s dark, cloudy, and muggy. I personally love this sort of atmosphere within games.
But even with all of these very nice graphics, and good tutorial, there are some issues that might hurt the gameplay. The amount of charge that you give your character isn’t always clear, making it pretty hard to know how far or high he’s going to jump. Also, closing the app, then re-opening it, it can be pretty confusing to find out where you left off, and you might just end up re-playing previously beaten levels. This complex level select screen might turn people off of playing as much as they normally would, along with the unknown charge amount, you’ll probably end up playing levels over and over again, even after you beat them. This is a pretty major downfall for the game, as everything else is just top notch, and looks awesome.
There’s also no online leader boards for fast times, and in fact, no scores for the game at all. You pretty much just play the game to experience it. I don’t really mind this, as Dirt is one of my favorite iOS games, and is also just a game that you play to experience. But for a lot of people, no scores, no times for the levels, no leader boards, and no achievements can be a very big turn off. It’s very hard for me to rate Deo 3.5 stars out of 5 because they got so much right, but neglected quite a bit as well. I do have very high hopes for this game’s future updates, and even higher hopes for Strapped To A Meteor’s next game, because the jump from Go Go Giraffe to Deo was a HUGE one.
Blast Zone Mega is the first iOS game from Maximilian Bode. The goal of the game is to destroy cities by maneuvering a bomb through circles, avoiding planes, and hitting the bullseye on theground. You start off as a grenade dropped out of a plane, and each circle you successfully make it through, makes you bigger. Hopefully, the end result is you being a big flashing mega-bomb that can take out the entire city. You move the bomb while falling through the air with a joystick in the lower left hand corner. Planes seem to come right at you, and get in your way quite a bit. Getting around them without touching them and still making it through the redcircles in the air is quite the challenge. The first world is pretty easy, but by the second world, you’ll be ready to throw your device at a wall if you keep trying to get perfect scores. You can, however, just avoid the planes, and not go through circles, hitting the ground as a grenade if you’d like to just rush through the story mode, and unlock arcade mode.
There’s 12 story mode levels, and 9 levels in arcade mode. Doesn’t sound like much, but after the first 4 levels, the difficulty will make it hard to unlock arcade mode, and even if you do manage to unlock it, you can go back and re-play the game trying to get a better high-score. GameCenter, or OpenFeint would be a very welcome addition to this game, as it is pretty much structured around getting a highscore. Right now, your only drive for score is to beat your own local scores, which does take away from the replayability quite a bit. No achievements is also a factor when it comes to replayabilty. But even without online scores or achievements, Blast Zone Mega has a certain spark that just keeps me going back for more.
It’s difficult, but it’s got the perfect amount of difficulty, where you want to keep going back to try and get further and further in the game. You’re given 5 lives for each of the 3 worlds that are split up into 4 levels, and the deaths are never caused by the game, bad controls, or lag, it’s always reflexes that aren’t quick enough. So there’s no battling the control system in this one, and you only have yourself to blame for each life you loose.
The retro graphics are also very well done, picturing Blast Zone Mega being released in the days of NES/SNES and SEGA games isn’t hard at all, and just like most of my favorite old-school games, it has that ‘just one more time’ feeling after each game over. You will be able to fly through power-ups that give you a shield you can use to blow up planes with, and help add to your score, and they’re placed in pretty good areas, giving them to you right before a little cluster of planes comes your way.
For Maximilian Bode’s first entry to the iOS gaming industry, this is a great game. Really, for any developing company, this would be a nice entry to the AppStore. More power-ups would be great to see in a future update, as right now, the only one in the game is a shield that lasts about 5 seconds. Maybe some more modes, like something that has you go after the planes or something would also be nice to see. But as it is right now, I’m giving Blast Zone Mega 4 out of 5 stars. There is room for improvement, but it’s still worth getting if you enjoy NES/SNES/SEGA era games that keep pushing you to play regardless of their difficulty. I will definitely be keeping my eyes on Maximilian Bode to see what he comes up with in the future. Blast Zone Mega is available in the AppStore for $0.99.
The App Store has dozens of tennis related games, but I’ve yet to find that one tennis game that gives me a console feel experience. Well look no further Flick Tennis: College Wars HD [$3.99(iPad Only)] by Rolocule is the best tennis game I believe for the iPad. I’m no tennis buff, but I’ve played many tennis games on multiple consoles and iOS devices and this has to be the closest you’ll get to a tennis console experience on an iOS device to date. This game utilizes the iPad’s big screen magnificently. The game combines tennis and a comic book adventure together. You get to play the role as a tennis prodigy who has to fight for his survival and become the best college tennis player. Throughout the 11 episodes, the story starts to evolve more. Once you begin an episode the comic book story appears. After reading it you’re led into a match against an opponent who you must beat to complete the episode. The opponents get more difficult as you progress throughout each episode. Your opponents level type varies between beginner, amateur, and
professional. They also have certain types that they’re better at. The different player types range from Defensive Baseliner, Aggressive Baseliner, Volleyer, and All Court Player. By now your probably wondering how the controls work in the game. Well the only control you need is your finger. All you have to do is swipe your finger to guide the ball. Different gestures can change how you hit the ball. For a basic ground stroke you use 1 finger to swipe up. To perform a slice you use 2 fingers and swipe up. Doing a drop hit all you have to do is swipe down with 1 finger. The last way to hit the ball is performing a lob by swiping down with two fingers. You can also move your player by tapping on the area of the screen that you want him to move to. If your not in the mood to play through the episodes then you can always create an exhibition match. You can customize the match type, how many sets, opponent difficulty, etc. At any time you can save any of your matches to come back to and play later. If you have a friend over you can start a head to head multiplayer match. This allows two
people to play the game at the same time (see image to the left). The bad part about it is no online multiplayer. So if you’re by yourself you’ll have to stick to creating an exhibition match. That’s the only downer to the game. Hopefully GameCenter support will come with online multiplayer to go with it. One last thing, there’s also a $1.99 in-app purchase to unlock all the episodes in the game at once. It’s not required, but if you’d like to unlock all the episodes without beating them one by one you can do so. With all that said this was definitely one of the best tennis experiences that I’ve ever had on an iDevice. Overall the game has stunning visuals and is definitely worth every penny. My final rating is 5 out of 5 stars. If you have an iPad then this game is worth a look at. You can download Flick Tennis: College Wars HD [$3.99] for iPad here.
Tower Defense games have been becoming increasingly common since the beginning of the App Store. Anomaly: Warzone Earth radically changed the tried and true formula by putting you in the place of the attacking forces. How will this new tower defense game hold up to the new standards of customers and how does it improve and change the genre? Find out after the break!
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Thank you for watching Channel 9 News now back to the story of the day. A local game company called Lambadu Games has released their game into the loving hands of Apple. Unfortunately the expected release date is not in fact the 18th but the 25th which is a surprising and heartbreaking development to us all. The good news is that we will be able to give you a detailed look at what is actually in this game so it will be just like you have it on your device except you wont and we will….just saying… Anyways this seems to be a very good remix of the genre and I feel will be well received in the gaming community.
——————————————– The first amazing change they introduced is the fact that it is played in the vertical position(that means up and down) which is always good because it makes you look like your doing work or something else you should be doing. On the playing field you have a few places where you can set your towers. You cant just set them anywhere and I imagine that you will be forced to strategically choose where you want certain towers to best win the round. Another interesting innovation is the fact that you can place a tower next to a tower of a different type and influence it to have a different attack like a slow splash attack for instance. New towers are introduced through the course of the game and you combine different towers to form entirely new ones. After you beat a level you get BioMatter which you can use to buy things in the inventory shop that will upgrade all your towers on the field. In order to gain their benefits you have to equip them in the slots which also adds more strategic elements to the game. Overall this is definitely a nice turn on the genre and reminds me a lot of GemCraft except more fun and better visuals.
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There are 3 different modes to play through Novice, Veteran, and Elite. I assume there are different levels after you complete each mode but there is a possibility there are not as well. Regardless that will give you a opportunity to stock up on the BioMatter and earn new powerups. As far as replayability goes you can try to score a perfect on each level which can be very difficult as it is very likely a lucky enemy will slip past your carefully planned defenses. One of my favorite things about the levels was that there is a huge boss at the end of each of them so you always have to be thinking of the endgame and what defenses you should put up.
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Overall, this is a excellent take on the genre and quite a few new features make the game fun and enjoyable to come back to. Combined with excellent retro graphics and a lovely shop system this game will find itself on your device for a very long time. You can play it on all devices as it is a Universal Game. Its coming soon to an AppStore near you on the 25th! I rate it a 9/10.
Climber Brothers is a new adventure game from Esquilax Games. You play as brothersGreg and Jeff, who are searching for a hidden fortune in the castle of Screamville. Being retired, and out of shape, they need your help to find it. Climber Brothers has 63 levels spanning through 3 different mountains. Each mountian having its own hazards and challenges. The goal of each level is to collect 2 coins, 1 diamond, and get both brothers to the ledge with the tent without dying. Scoring is pretty basic; You get 1000 points for each coin that you collect, 2000 points for getting the diamond, a time bonus, 500 points for each brother you get onto the ledge with the tent, and 1000 points for having both brothers land on the final ledge at the same time. There are 4 GameCenter leaderboards; one for each mountain, and one for the combined score of all the levels. There’s also 12 achievements you can try and get if you’re up for the challenge. It’s also a Universal build!
The controls in Climber Brothers are simple enough, tap and hold on the right side to make Jeff hook and hold onto the side of the mountain, and tap and hold on the left side of the screen to make Greg hook and hold onto the side of the mountain. The brothers are connected with a rope, and swing back and forth until you hook them into the mountain. You can hold on both sides of the screen to hook both of them at the same time. There’s some pretty funky obstacles throughout the levels, like clouds that you can hook on to that carry you to other parts of the level, fog that eats you, ice blowers that turn you into an ice cube and snowballs that fall down at you from the top of the screen. Making your way through the obstacles is another addition to the challenge, and a very tough one at that. Having to try a level more than a couple times is not a rarity while playing Climber Brothers, and that kind of challenge sits pretty well with me.
The graphics are very polished, which was surprising coming a developing studio who’s previous games were card, and tic-tac-toe games. The gameplay is also very smooth, and entertaining. Esquilax Games has shown that they’re ready to give gamers high quality games, and better yet, at the AppStore selling price. $0.99 will get you a good amount of gameplay, and if you’re up for a challenge, look no further, because Climber Brothers will give it to you. It really is an awesome first real game by Esquilax, and I’m very excited to see what they’re going to bring us in the future. I’m giving Climber Brothers a 4.5 out of 5.
Hello all, I am Frost and going to start with the game Thor Blitz, by one man developer Heitor Barcellos.
Basically, Thor Blitz is a match-3 game and its obviously inspired by the nordic god of thunder, Thor, who is at war with the Olympus.
The game plays as a normal match-3 game, theres falling pieces and you have to match them on the bottom of the screen, having multiple pieces like triangles, squared blocks, diamonds and more, a lot more. The sword on top releases the pieces, always falling in groups of 2. You control the sword by tilting your iDevice. While the pieces are falling, and by the way to do it really fast, i heard 1.1 fixed this, but i wish it could be slower, being sometimes frustating at later levels… you have to drag them wherever you want to place them, if you can, and lets you flip the pieces on mid air on once placed on the gound, but you have limited moves, because theres a bar shaped like a sword that limits your moves, making your brain work faster. The point here, as many other match-3 games is to “form horizontal, vertial or L-shaped chains of three or more pieces”… also, you can make combos with 4+ chains to collect Diamonds, if you collect the required 3 diamonds, you will cast a super power called Thunderbolt, wiping out the screen. While this is the bigger combo possible, theres also lower one like earth or aqua combos (is all about making combos to survive), all being flashy and bringing some effects to enlighten it a bit although the game looks solid, in full Retina Display.
The game has some depth, because you gain experience, gaining levels (and here is where the God of War influence kicks in), and some levels brings you new powers and adding runes, actually being like normal pieces, to the mix, ramping the difficulty up quite a little as you progress. I wish there could be some explanations for each of them, like Pigs on Trees, who does an outstanding job at that because they just show you the piece, leaving you wondering what it does. Some of them to help you, like Mjölnir, Thors hammer, that wipes an entire line or the multi-metal can, who can be combined with anything… also added are other regular pieces, called Runes to add more difficulty to mix them together. There are also bad powers, like the Hades Touch, inverting controls.
There two game modes and a tutorial. The game modes is Story and Ragnarok, the fist one being the normal game, unlocking runes and progression through levels and the latter is a endless survival mode with everthing unlocked from the beginning and is quite challenging. The tutorial could be more explanatory with the power-ups , but i guess the dev wants to surprise you while playing… Replayability is good because you want to see whats ahead, and unlock new runes and powers, so this gives this game a “one more time” appeal. Theres also one leaderboard with your total points for both modes to compare youself with the rest of the world, and 6 achievements.
I think you have already have an idea of this game in mind, but you dont know how it controls… well, an update just hit the AppStore, bringing bug fixes, a shiny new icon and calibration, and all they are welcomed and much needed. Now tilting works, it has been finely tweaked, but to our behalf, because before was so slow and now its perfect, fast and precise. Dragging works well, but sometimes in later levels, when you have all those runes and pieces and the pace is getting up, some pieces will swap by mistake. And by the way, dragging hasnt been completely fixed like tilting. It still needs some work, but if you are into this match 3 games, you will ignore it completely and have a good time with this Thor Blitz. So if you are a harcore fan of the genre and craving for your next game, this may be your new game, for $0.99 is already a bargain given the hours and hours you will dive into it.
Here are some promo codes for the fastest to enjoy:
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If you werent fast enough to get a promo code, we will give one more away in our Twitter giveaway, follow us at @TheAppShack
Please remember to leave an iTunes review with whatever you really think about this game, Also you can check their website for any more games from this developer at hbstark.com
Vector graphics are one of my favorite types of graphics you can see in a game. Though I was not born anywhere near the 80’s when they were most popular I still appreciate the beautifully minimalistic design. Alien Space combines that with a unique blend of dual stick shooters to make this a very intriguing game.
This game is actually the second iteration of another app released by the same developer except with a change of graphics.
It is not clear what the main story of the game is but thats where you let your imagination think something up. Besides you cant just daydream about the cute girls at your high school 24/7! The game comes packed with 30 levels and a nice survival mode. You have the option of buying 4 new weapons and a extra game mode called Lost In Space. The extra game mode is particuluarly interesting as there or no enemies or weapons and you have a extremely damaged ship that even the slightest collision will cause it to blow up. You are located in the worst possible place to be with a damaged ship;a asteriod field. Your energy is constantly depleting causing you to search through the field to find life giving crystals in order to stay alive.
The gameplay is usually fast and frantic and perfectly fits into that 5 minutes of rest time before being bugged by a idiotic coworker. You are always on the move either blasting enemies into smithereens or dodging asteriods when escaping from your opponents. Asteriods can be broken for credits and health so its always beneficial to try to hit them as well. The controls are very tight and responsive and dont hinder the gameplay. A feature I especially liked was the fact that you can choose one light weapon(faster firing/light damage) and one heavy weapon(slow firing/heavy damage) before each level. Currently there are 6 weapons with various levels of upgrades that affect the look of the weapons fire. In the level you can then choose which one to use and switching between the two of them in mid-battle is a cinch. Another nifty option is that you can change the games color scheme from the option menu.
Overall this is definitely a steal for only 0.99 and definitely eats up the time that you could be doing something productive with. Next time you are looking for another quick 0.99 fix this should be on the top of your list.
Link :http://itunes.apple.com/us/app/alien-space/id447275812?mt=8&uo=4
Cado HD [$2.99 (iPad Only)] by ClearCut Games is the latest physics-based game to hit the App Store. The first thing you’ll notice when playing the game is that the graphics in the game look pretty nifty. They look like they were hand drawn by a sharpie. That’s actually really cool if you think about! In this game you guide Cado, a ball shaped character with an eye to it’s destination which is the portal. Guiding Cado is actually very simple. All you have to do is use the 2 touch controls in the game to rotate left or right. There’s no option for tilt controls which is actually good. This game takes a lot of precise movements which you couldn’t do if you were tilting the device. As you progress through the 40 levels (20 more to come in a future update) you
start to notice sharper turns and spikes that make you restart if you run into them. That’s why precision is key in completing the levels. Throughout each level you can collect the star that’s hanging around. It’s not required to collect it to move on, but it does give you a reason to come back to the game and try to get it. In the later levels there’s a key that you must collect. The portal is usually inaccessible because it’s locked until you retrieve the key. Thankfully this game does not have a time limit because I would always lose. You really need to take your time and be patient especially later in the levels. I really like the part in the main menu where it gives you your Cado game playing stats. It will tell you things such as how many times you’ve died, rotated to the right, rotated to the left, total wins, and how to get rich quick. Well not the last part, I wish though! I actually got the privilege to test Cado while it was in beta. I sucked at it! I only collected about 20 of the 40 stars in the levels. That’s probably do to the fact that I tested it on an iPod Touch. Playing it on the iPad was a completely different story. I’m actually great at it on the iPad! I completed the entire game with the star for each level in just under
an hour. The game definitely needs that update with the 20 levels pronto! Also, Game Center support really needs to be included to make the game feel complete. Overall the levels were very well designed and the game provides a fun experience that I couldn’t put down until I completed everything there was to complete. My final rating is 4 out of 5 stars. You can check out Cado HD for iPad for only $2.99 by ClearCut Games here. Don’t have an iPad? Well don’t worry then! Cado for $0.99 is available for iPhone/iPod Touch here. Happy rotating!
SqueezeBastard is a new action-puzzle game from the relatively young studio of Kxh Games (Zombie Revenge, Doodle Rush, Mini Rocket). You play as a girl who needs to save herkidnapped pet from monsters that have taken it hoping for a ransom. But what-do-ya-know, you’re broke! Now it’s your job to squish monsters by pushing blocks at them in order to save your cute little pet from the hungry monsters who are dying to eat it.
The controls in SqueezeBastard are relatively nice and minimal. You’re given an invisible floating joystick, and a push button. It is kind of hard to navigate through some of the puzzles, because they’re set-up diagonally, so you might find yourself fighting to get into the right spot at times, which can seem like a pretty big down-fall when you’re weaving your way through the block maze filled with monsters. But once you get the hang of it, it seems like less of a chore, and more of a pretty decent game design. Having the board set diagonally gives the game an extra bit of challenge, especially when lining up your monster killing shots.
The graphics are really good, though the game is not retina supported at the moment, so their true beauty doesn’t stick out like it should. There isn’t a lot of diversity throughout the world of SqueezeBastard, only moving from the forest to the castle, but while moving from stage to stage, you’ll be confronted with different game mechanics that will open up new moves and ways to play. The first additions you’ll see are tiles that move blocks in certain directions for you. Once you push a block onto them, they shoot the block in the direction of the arrows moving on it. This comes in handy for hitting monsters that are around corners that you’re sometimes not able to squish any other way. You should be careful with these though, because sometimes they can shoot a block right back at you. Boxes of explosives are also mixed in with the blocks, and can blow up a nice section of blocks and monsters around it just by pushing them into an edge.
There’s also portals that not only let you through, but also the blocks. Looking to see if a monster is in the right spot next to a portal, you can kill them from the other side of the level. Things like this really add to the game a lot, and make you plan out your attacks more tactfully. Enemies that can break through blocks are also thrown into the mix, and staying out of their way until you can line up a good shot really does add to the challenge.
The scoring could use some more work, as you’re not given any combo bonuses at all. It would be nice to see the developers add some sort of combo for hitting two or more monsters with one block, or killing a certain number of enemies back to back in a short period of time. You do, however, get a bigger score for collecting the jewels that pop up around the stages once you defeat all the monsters in that level. Racing to get them all before the level ends can be pretty challenging. There’s also a treasure chest in each level, figuring out how to open it also adds to the challenge, and quest for a great score. Though all of this kind of seems pointless withoutGameCenter or OpenFeint leaderboards. Achievements would also have been a great addition to this game, and would drive the need to play, and re-playability quite a bit as you are also able to replay previously beaten levels by selecting them at the map screen.
The music and FX fit the cute graphics and gameplay, and the game does play very smoothly. For a puzzle game, it doesn’t really bring any new mechanics to the genre, but what it does have is done very well. You can tell that a lot of time, effort and thought has gone into the making of SqueezeBastard. For $0.99 it’s not a bad or regrettable purchase at all. However, with retina display, and online ranking not put into the game, I’m going to give it 4 out of 5 stars. There’s not a lot of room for improvement within the game, but it’s missing that drive to play it, and re-playability. If they are added in the future, this could very well be a 4.5 or 5 star game. Still worth getting if you’re looking for a good new puzzle game with quite a bit of action to waste away the end of summer with.
Before I begin the review I must say that there’s no way you could miss this game on the App Store if you were roaming based on the icon. Just look at that icon! It’s EPIC! Okay enough with my love of the icon, time to get into what Vermes On Mars [$0.99 (Universal)] by Aztlan Games is all about. Vermes On Mars is a sci-fi based shooter game with the setting being the “Red Planet” or Mars for short. In this game you guide 4 vehicles around in search of the assorted worms hiding in the soil. The worms pop up out of the soil whenever you get close to them. The mission is to try to defeat all the worms in a level. The controls in this game are very simple. You can tap on the left or right side of the screen to switch from moving and
shooting. Moving your vehicles is extremely simple. All you have to do is swipe on the area of the screen that you want your vehicles to move to. Then they will line up along the area that you swiped on. When it’s time to shoot, just tap on either the left side or the right side of the screen (your choice) to switch over to the shooting mode. Just swipe on the part of the screen where the worms are at just like you would do if you were trying to move. Your vehicles will turn their attention to shooting in that spot that you directed them to. In the shooting mode you can’t move your vehicles so just tap on either side of the screen again to switch into a different mode. Each level has a given time limit that requires you to find all of the worms before you run out of time making it GAME OVER! As I mentioned before, there’s an assortment of worms that have their own special attributes. Every worm has their own way of destroying your vehicles. Some happen to be deadlier than others. Sometimes a level gets hectic so you can use some of the power-ups that you’ve earned located at the bottom of the screen. There’s a power-up to heal your bots, to destroy all the worms in sight coming after you, and even more. At the end of each level you gain money that you can use in the workshop to upgrade your current bots weapons, health, and magnetic field. You can also purchase
new bots that are much stronger than your previous ones. There’s currently over 30 levels to play through so you’ll have enough to upgrade your bots. The only bad thing is that you can’t replay levels that you’ve already beaten. Other than that this game is a lot of fun to me. Overall Vermes On Mars is an entertaining sci-fi shooter with nicely done visuals and a great user interface. My final rating is 4.5 out of 5 stars. It would be 5 out of 5 stars if you could replay previously beaten levels. You can check out Vermes On Mars by Aztlan Games for only $0.99 here. It’s also universal so that’s a plus!