Search Results for: label/0.99

Number of Results: 123

Zombie Crasher – 0.99 (KTH)

Zombie Crasher is the new endless running game from KTH, whos previous releases include Wild Frontier, Chroisen, and Crazy Cow. Now, with all the endless runners available in the AppStore, it’s hard to find reasons to buy yet another one. But KTH has done a very good job of creating an awesome endless runner. You have the typical tap to jump, double tap to double jump controls, but throughout the levels you’re also faced with killing zombies, and collecting coins and power-ups. In order to kill the enemies, you need to tap on the screen asyour character runs through the green dot in front of the zombies, and timing is everything.You’re also able to enter fever mode by hitting zombies and filling up the fever bar that’s underneath your health bar. Once you enter fever mode, you get double the points for killing zombies.

The coins that you collect go towards purchases you can make in the store. You’re able to buy health packs and various power-ups that last for about 10 seconds, and then place these power-ups into slots at the bottom of the screen. You can also save up your coins and buy extra slots at the bottom of the screen. If you don’t want to grind through the game in order to do this, you’re able to buy coins with an in app purchase, but it’s not required, and you can get the extra slots if you end up playing the game a lot, or over a long period of time, but the power-ups and health packs are pretty cheap. Some of the power-ups you’ll see while just running through the levels are a hamburger that boosts your fever bar a tad, some health, speed upgrades, and there’s also a couple power-downs that will make it so that you can’t jump as high, or slow down.
At the end of each level, there’s a boss that you’ll need to defeat in order to move on, each having different attacks that you need to dodge in order to win. For instance, with one boss, you need to tap on the burgers that he throws, but not tap on the grenades. Each of the grenades that he throws ends up going back to your character, who hits them back at the boss. Another boss is a dog that you need to grab onto and repeatedly tap the screen in order to attack it, then hold your finger on the screen when it goes nuts and tries to buck you off. The bosses that you face at the end of each level are randomized, so the chances of facing the same boss at the end of the first level twice in a row are pretty slim.
The graphics are top notch, and the gameplay is buttery smooth. Just like their release before Zombie Crasher, Chroisen, it’s a very polished and very professional game. It might not bring anything new to the endless runner genre, but what it does have in it is done very well, and is put together in a way that is very entertaining and professional. I’ll be replaying this over and over and over again trying to get better scores, and maybe saving up to unlock some extra power-up slots. Having OpenFeint leaderboards and achievements is a big plus too, and does help add a lot to the replayability. I’m giving Zombie Crasher 5 out of 5 stars, and recommend it to anyone who’s even the slightest bit into endless runners. It takes almost everything I love in an endless runner, and puts it in a very nice and neat package, wrapped with zombies. It’s got to be one of the best endless runners I’ve had the pleasure of playing. $0.99 is a bargain considering I’ll probably get about 20 hours or more of gameplay out of it.


4Towers-0.99 (LambdaMuGames) Preview

Tower Defense games have been  becoming increasingly common since the beginning of the App Store.  Anomaly: Warzone Earth radically changed the tried and true formula by putting you in the place of the attacking forces.  How will this new tower defense game hold up to the new standards of customers and how does it improve and change the genre? Find out after the break!
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Thank you for watching Channel 9 News now back to the story of the day. A local game company called Lambadu Games has released their game into the loving hands of Apple.  Unfortunately the expected release date is not in fact the 18th but the 25th which is a surprising and heartbreaking development to us all. The good news is that we will be able to give you a detailed look at what is actually in this game so it will be just like you have it on your device except you wont and we will….just saying… Anyways this seems to be a very good remix of the genre and I feel will be well received in the gaming community.
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The first amazing change they introduced is the fact that it is played in the vertical position(that means up and down) which is always good because it makes you look like your doing work or something else you should be doing.  On the playing field you have a few places where you can set your towers.  You cant just set them anywhere and I imagine that you will be forced to strategically choose where you want certain towers to best win the round.  Another interesting innovation is the fact that you can place a tower next to a  tower of a different type and influence it to have a different attack like a slow splash attack for instance.  New towers are introduced through the course of the game  and you combine different towers to form entirely new ones.  After you beat a level you get BioMatter which you can use to buy things in the inventory shop that will upgrade all your towers on the field.  In order to gain their benefits you have to equip them in the slots which also adds more strategic elements to the game.  Overall this is definitely a nice turn on the genre and reminds me a lot of GemCraft except more fun and better visuals.
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There are 3 different modes to play through Novice, Veteran, and Elite.  I assume there are different levels after you complete each mode but there is a possibility there are not as well.  Regardless that will give you a opportunity to stock up on the BioMatter and earn new powerups.  As far as replayability goes you can try to score a perfect on each level which can be very difficult as it is very likely a lucky enemy will slip past your carefully planned defenses.  One of my favorite things about the levels was that there is a huge boss  at the end of each of them so you always have to be thinking of the endgame and what defenses you should put up.
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Overall, this is a excellent take on the genre and quite a few new features make the game fun and enjoyable to come back to. Combined with excellent retro graphics and a lovely shop system this game will find itself on your device for a very long time. You can play it on all devices as it is a Universal Game.  Its coming soon to an AppStore near you on the 25th! I rate it a 9/10.


Climber Brothers – 0.99 (Esquilax Games)

Climber Brothers is a new adventure game from Esquilax Games. You play as brothersGreg and Jeff, who are searching for a hidden fortune in the castle of Screamville. Being retired, and out of shape, they need your help to find it. Climber Brothers has 63 levels spanning through 3 different mountains. Each mountian having its own hazards and challenges. The goal of each level is to collect 2 coins, 1 diamond, and get both brothers to the ledge with the tent without dying. Scoring is pretty basic; You get 1000 points for each coin that you collect, 2000 points for getting the diamond, a time bonus, 500 points for each brother you get onto the ledge with the tent, and 1000 points for having both brothers land on the final ledge at the same time. There are 4 GameCenter leaderboards; one for each mountain, and one for the combined score of all the levels. There’s also 12 achievements you can try and get if you’re up for the challenge. It’s also a Universal build!
The controls in Climber Brothers are simple enough, tap and hold on the right side to make Jeff hook and hold onto the side of the mountain, and tap and hold on the left side of the screen to make Greg hook and hold onto the side of the mountain. The brothers are connected with a rope, and swing back and forth until you hook them into the mountain. You can hold on both sides of the screen to hook both of them at the same time. There’s some pretty funky obstacles throughout the levels, like clouds that you can hook on to that carry you to other parts of the level, fog that eats you, ice blowers that turn you into an ice cube and snowballs that fall down at you from the top of the screen. Making your way through the obstacles is another addition to the challenge, and a very tough one at that. Having to try a level more than a couple times is not a rarity while playing Climber Brothers, and that kind of challenge sits pretty well with me.
The graphics are very polished, which was surprising coming a developing studio who’s previous games were card, and tic-tac-toe games. The gameplay is also very smooth, and entertaining. Esquilax Games has shown that they’re ready to give gamers high quality games, and better yet, at the AppStore selling price. $0.99 will get you a good amount of gameplay, and if you’re up for a challenge, look no further, because Climber Brothers will give it to you. It really is an awesome first real game by Esquilax, and I’m very excited to see what they’re going to bring us in the future. I’m giving Climber Brothers a 4.5 out of 5.


Thor Blitz, $0.99 (by Heitor Barcellos) Universal


   Hello all, I am Frost and going to start with the game Thor Blitz, by one man developer Heitor Barcellos.

   Basically, Thor Blitz is a match-3 game and its obviously inspired by the nordic god of thunder, Thor, who is at war with the Olympus.

   The game plays as a normal match-3 game, theres falling pieces and you have to match them on the bottom of the screen, having multiple pieces like triangles, squared blocks, diamonds and more, a lot more. The sword on top releases the pieces, always falling in groups of 2. You control the sword by tilting your iDevice. While the pieces are falling, and by the way to do it really fast, i heard 1.1 fixed this, but i wish it could be slower, being sometimes frustating at later levels… you have to drag them wherever you want to place them, if you can, and lets you flip the pieces on mid air on once placed on the gound, but you have limited moves, because theres a bar shaped like a sword that limits your moves, making your brain work faster. The point here, as many other match-3 games is to “form horizontal, vertial or L-shaped chains of three or more pieces”… also, you can make combos with 4+ chains to collect Diamonds, if you collect the required 3 diamonds, you will cast a super power called Thunderbolt, wiping out the screen. While this is the bigger combo possible, theres also lower one like earth or aqua combos (is all about making combos to survive), all being flashy and bringing some effects to enlighten it a bit although the game looks solid, in full Retina Display.

   The game has some depth, because you gain experience, gaining levels (and here is where the God of War influence kicks in), and some levels brings you new powers and adding runes, actually being like normal pieces, to the mix, ramping the difficulty up quite a little as you progress. I wish there could be some explanations for each of them, like Pigs on Trees, who does an outstanding job at that because they just show you the piece, leaving you wondering what it does. Some of them to help you, like Mjölnir, Thors hammer, that wipes an entire line or the multi-metal can, who can be combined with anything… also added are other regular pieces, called Runes to add more difficulty to mix them together. There are also bad powers, like the Hades Touch, inverting controls.

   There two game modes and a tutorial. The game modes is Story and Ragnarok, the fist one being the normal game, unlocking runes and progression through levels and the latter is a endless survival mode with everthing unlocked from the beginning and is quite challenging. The tutorial could be more explanatory with the power-ups , but i guess the dev wants to surprise you while playing… Replayability is good because you want to see whats ahead, and unlock new runes and powers, so this gives this game a “one more time” appeal. Theres also one leaderboard with your total points for both modes to compare youself with the rest of the world, and 6 achievements.

   I think you have already have an idea of this game in mind, but you dont know how it controls… well, an update just hit the AppStore, bringing bug fixes, a shiny new icon and calibration, and all they are welcomed and much needed. Now tilting works, it has been finely tweaked, but to our behalf, because before was so slow and now its perfect, fast and precise. Dragging works well, but sometimes in later levels, when you have all those runes and pieces and the pace is getting up, some pieces will swap by mistake. And by the way, dragging hasnt been completely fixed like tilting. It still needs some work, but if you are into this match 3 games, you will ignore it completely and have a good time with this Thor Blitz. So if you are a harcore fan of the genre and craving for your next game, this may be your new game, for $0.99 is already a bargain given the hours and hours you will dive into it.

iTunes link:

Here are some promo codes for the fastest to enjoy:

TTNELWE4YR9Y
EWWJR7E33YPJ
W7HFWRLXWFW7

   If you werent fast enough to get a promo code, we will give one more away in our Twitter giveaway, follow us at @TheAppShack

   Please remember to leave an iTunes review with whatever you really think about this game, Also you can check their website for any more games from this developer at hbstark.com


Pixel Ghost – 0.99 (Eggcode)

The AppStore is a hub for retro gaming goodness. Gamers in their 20’s and 30’s have been buying their childhood back a couple bucks at a time, and we couldn’t be happier about it. Eggcode’s latest game, Pixel Ghost, is their first addition to the retro platforming genre, and it brings with it some interesting mechanics. Pixel Ghost is not your traditional left and rightplusjump button platformer, instead, you drag the screen, moving the level left and right, while your character bounces off of the floors and ceilings of the stage. This may sound like heresy to NES era gamers, but Eggcode has taken some pretty big risks while putting Pixel Ghost together, and it works out surprisingly well.
The graphics are great, and very well done. Eggcode has decided to put the game inside of a TV screen, inside of your iPod screen, and since the iPod screen isn’t as big as the game’s TV screen, the game pans up and down depending on where your ghost is, to show more of the level. This risk with the graphics has paid off. It really adds to the retro feel of the game, and doesn’t hurt the gameplay at all. There’s also blocks that trail your ghost as it moves through the levels. They don’t do anything, but they look very cool, and I think were a nice addition to the graphics. The controls, swiping left and right to move the level, work surprisingly well, and are actually veryaccurate. They didn’t feel quite right at first, and I’m still hoping that they add some buttons to move the level in a future update, but after playing the game for a while, it does grow on you.

There’s plenty of hazards to keep you on your toes as you move throughout the worlds, trying to make it to the blue X at the end of each level. Spikes, guns, birds, blocks that disappear after you bounce on them once, and holes in the floor and ceiling. But there’s also some power-ups that will help you manage the tougher parts, like invincibility, and additions to your clock to help you grab a higher score. Coins litter the levels, and are also a major part of getting that huge score. Getting them all in each level will drain your clock, and prove to be quite a challenge, but it’s worth it if you’re trying to max out your score on a level. This would be more of a driving force ifGameCenter or OpenFeint were added to the game, but as it stands now, you’ll just be trying to beat your own scores on each of the levels. Hopefully an online leaderboard will be added in the future, but some might see this omission a pretty big oversight on the part of the developers.
Even with what some people might consider bad decisions on the developers side, this game is really surprisingly good. The graphics are, and work out, great, and the controls work out very well. It’s a pretty solid entry to the retro platforming genre, and a game that you won’t want to miss out on if you’re a fan. The soundtrack is also very nice, and adds to the retro feel of the whole game. For $0.99 it’s another buck you’ll be happy you spent trying to buy back your childhood memories. 25 challenging levels spread across 5 worlds will keep you busy for a while, especially if you’re interested in getting every coin in every level. I’m giving it 4 out of 5 stars, and recommend it to anyone who’s looking for a good challenging game.


Alien Space Retro-FREE(OwensGames)

Vector graphics are one of my favorite types of graphics you can see in a game.  Though I was not born anywhere near the 80’s when they were most popular I still appreciate the beautifully minimalistic design.  Alien Space combines that with a unique blend of dual stick shooters to make this a very intriguing game.
This game is actually the second iteration of another app released by the same developer except with a change of graphics. 
It is not clear what the main story of the game is but thats where you let your imagination think something up. Besides you cant just daydream about the cute girls at your high school 24/7!  The game comes packed with 30 levels and a nice survival mode.  You have the option of buying 4 new weapons and a extra game mode called Lost In Space.  The extra game mode is particuluarly interesting as there or no enemies or weapons and you have a extremely damaged ship that even the slightest collision will cause it to blow up.  You are located in the worst possible place to be with a damaged ship;a asteriod field.  Your energy is constantly depleting causing you to search through the field to find life giving crystals in order to stay alive.  
The gameplay is usually fast and frantic and perfectly fits into that 5 minutes of rest time before being bugged by a idiotic coworker. You are always on the move either blasting enemies into smithereens or dodging asteriods when escaping from your opponents.  Asteriods can be broken for credits and health so its always beneficial to try to hit them as well.  The controls are very tight and responsive and dont hinder the gameplay. A feature I especially liked was the fact that you can choose one light weapon(faster firing/light damage) and one heavy weapon(slow firing/heavy damage) before each level.  Currently there are 6 weapons with various levels of upgrades that affect the look of the weapons fire.  In the level you can then choose which one to use and switching between the two of them in mid-battle is a cinch.  Another nifty option is that you can change the games color scheme from the option menu.
Overall this is definitely a steal for only 0.99 and definitely eats up the time that you could be doing something productive with.  Next time you are looking for another quick 0.99 fix this should be on the top of your list.
Link :http://itunes.apple.com/us/app/alien-space/id447275812?mt=8&uo=4


Candy Boy – 0.99 (Colorbox)

It’s not too often we see a game come around and show us something new, but with Colorbox’s latest release, Candy Boy, they’ve shown that they have got some very creative minds in the studio. It seems that with each release, this small developing company gets more and more popular. After the releases of Arena Arcade, Dalton-The Awesome, Rooftop Escape, Rip Off, the ever so popular Wave-Against Every Beat, and Twins Candy, I wasn’t surewhat to expect. But this time they’re giving us a mixture of platformer and match-3 gameplay. Candy Boy hits that oh so sweet spot of genre mixing that makes us gamers wonder why something like it has not been made before.
You’ll play as Casper, a boy obsessed with candy who has woken up one day to find out there’s a group of candy hungry worms eating all your precious, mouth watering sweets, and it’s your job to stop them. You start off every screen sized stage with a certain number of candies, and end up using these candies to make groups of 3 or more, create candy towers to climb up on, and take out each of the worms hiding amongst the candies. You’ll also be dodging enemies and trying to get off of some platforms before they break.


There’s quite a bit of old-school platforming to do in Candy Boy, which means there’s virtual controls and the games physics to try and get use to as well. Colorbox has done a pretty decent job giving us responsive and tight controls, though not as tight as League of Evil, or Mos Speedrun, but more like the controls in Elemental Rage or Castle of Magic. The physics are really nice as well, and don’t make the game feel weighed down or floaty at all. Moving platforms are decently sized, and collision detection is great, so you won’t be standing on air or falling through platforms. You might have slight problems using the candies as a climbing tool, and some of the thinner platforms in the mid and later levels, but it’s nothing you won’t get use to after doing it a couple of times. There’s also 3 coins in each stage you can try and grab if you’reup for more of a challenge, and grabbing every one in each stage will unlock worlds faster, as they’re opened up when you collect a certain number of them. All of this makes for some pretty neat level design, and challenging moments in the game.

The graphics are very polished, very cute, and the animations are great. The music and fx also fit this cute world very well, and can be turned off in the main menu if you don’t care for game music. With over 100 levels spread across 4 different worlds, Candy Boy should offer plenty of gameplay to keep even hardcore gamers busy for a while, especially with the GameCenter leaderboards, one for each world, and the 13 achievements they’ve given us to try and unlock. And as with every other release from Colorbox that I own, I know Candy Boy will end up staying on my iPod for a very long time. It’s getting 5 out of 5 stars from me, and you can nab it in the AppStore for the very low price of $0.99.



SqueezeBastard – 0.99 (Zxh Games)

SqueezeBastard is a new action-puzzle game from the relatively young studio of Kxh Games (Zombie Revenge, Doodle Rush, Mini Rocket). You play as a girl who needs to save herkidnapped pet from monsters that have taken it hoping for a ransom. But what-do-ya-know, you’re broke! Now it’s your job to squish monsters by pushing blocks at them in order to save your cute little pet from the hungry monsters who are dying to eat it.

The controls in SqueezeBastard are relatively nice and minimal. You’re given an invisible floating joystick, and a push button. It is kind of hard to navigate through some of the puzzles, because they’re set-up diagonally, so you might find yourself fighting to get into the right spot at times, which can seem like a pretty big down-fall when you’re weaving your way through the block maze filled with monsters. But once you get the hang of it, it seems like less of a chore, and more of a pretty decent game design. Having the board set diagonally gives the game an extra bit of challenge, especially when lining up your monster killing shots.
The graphics are really good, though the game is not retina supported at the moment, so their true beauty doesn’t stick out like it should. There isn’t a lot of diversity throughout the world of SqueezeBastard, only moving from the forest to the castle, but while moving from stage to stage, you’ll be confronted with different game mechanics that will open up new moves and ways to play. The first additions you’ll see are tiles that move blocks in certain directions for you. Once you push a block onto them, they shoot the block in the direction of the arrows moving on it. This comes in handy for hitting monsters that are around corners that you’re sometimes not able to squish any other way. You should be careful with these though, because sometimes they can shoot a block right back at you. Boxes of explosives are also mixed in with the blocks, and can blow up a nice section of blocks and monsters around it just by pushing them into an edge.
There’s also portals that not only let you through, but also the blocks. Looking to see if a monster is in the right spot next to a portal, you can kill them from the other side of the level. Things like this really add to the game a lot, and make you plan out your attacks more tactfully. Enemies that can break through blocks are also thrown into the mix, and staying out of their way until you can line up a good shot really does add to the challenge.
The scoring could use some more work, as you’re not given any combo bonuses at all. It would be nice to see the developers add some sort of combo for hitting two or more monsters with one block, or killing a certain number of enemies back to back in a short period of time. You do, however, get a bigger score for collecting the jewels that pop up around the stages once you defeat all the monsters in that level. Racing to get them all before the level ends can be pretty challenging. There’s also a treasure chest in each level, figuring out how to open it also adds to the challenge, and quest for a great score. Though all of this kind of seems pointless withoutGameCenter or OpenFeint leaderboards. Achievements would also have been a great addition to this game, and would drive the need to play, and re-playability quite a bit as you are also able to replay previously beaten levels by selecting them at the map screen.
The music and FX fit the cute graphics and gameplay, and the game does play very smoothly. For a puzzle game, it doesn’t really bring any new mechanics to the genre, but what it does have is done very well. You can tell that a lot of time, effort and thought has gone into the making of SqueezeBastard. For $0.99 it’s not a bad or regrettable purchase at all. However, with retina display, and online ranking not put into the game, I’m going to give it 4 out of 5 stars. There’s not a lot of room for improvement within the game, but it’s missing that drive to play it, and re-playability. If they are added in the future, this could very well be a 4.5 or 5 star game. Still worth getting if you’re looking for a good new puzzle game with quite a bit of action to waste away the end of summer with.

Link: http://itunes.apple.com/us/app/squeezebastard/id454921319?mt=8


Art Penguin – 0.99 (Luck-u)

With technology where it is, touch screens, infra-red controllers, it’s not surprising that gesture based games are starting to make their mark on the gaming world. Art Penguin is the second game from Indie Developer, Luck-u. You play as a wizard penguin who was on a flight home with a bunch of other penguins and some cows that was intercepted by aliens. But it seems that the aliens only wanted the cows so that they could drink milk whenever they wanted to, and ended up dumping you on a remote island somewhere in the ocean. You now have to make it through some pretty dangerous areas using your trusty wand to get home safely.
There’s 16 different gestures that you’ll need to memorize in order to make it through Art Penguin’s 2 worlds, each having 12 levels. At first, it may feel like you need to memorize thelevels in order to make it through them all the way, but once you get the hang of the gestures, it becomes a game that you play instead of a game that you need to memorize. Each level is built very well, having the difficulty increase at a great speed, so you won’t feel overwhelmed at first. By stage 3 you might have some trouble remembering which gestures do what. But thankfully, there’s a spell book in the top right corner that holds all the gestures you’ll need to know in order to make it through. The graphics are nice and cute, and the music fits the game very well.
The challenge in Art Penguin comes from being able to remember and draw the shapes quickly enough. There’s some spots where you need to wait to see how big a hole is so that you’ll know if you need a spring, or a ramp, and some spots where you’ll need to draw different shapes one right after the other pretty quickly. You are given unlimited lives, but dying takes you back to the beginning of the stage. There is a pretty good sense of accomplishment once you do make it through each level. This structure kind of reminds me of older NES and SNES games of the late 80’s and 90’s, with the same great feeling after getting to the next stage.
Art Penguin is available in the AppStore for $0.99, and really is the best gesture game I’ve played on any platform. Everything about it is very polished, and feels like it could have been released through a big company, like Chillingo, Halfbrick or Gamevil. The gameplay is actually exciting, which is a word I never thought would be able to be tied to a gesture based game, but with Art Penguin, it’s very fitting. Once you get the gestures down, it becomes a blast to play. It’s also OpenFeint enabled, and has 22 achievements for you to try and nab. I give it 4.5 stars out of 5, and if the occasional wrong item for the gesture drawn is fixed in an update, it would get 5 out of 5 stars.

Link: http://itunes.apple.com/us/app/art-penguin/id449097181?mt=8


Vermes On Mars- 0.99 (Aztlan Games)

Before I begin the review I must say that there’s no way you could miss this game on the App Store if you were roaming based on the icon. Just look at that icon! It’s EPIC! Okay enough with my love of the icon, time to get into what Vermes On Mars [$0.99 (Universal)] by Aztlan Games is all about. Vermes On Mars is a sci-fi based shooter game with the setting being the “Red Planet” or Mars for short. In this game you guide 4 vehicles around in search of the assorted worms hiding in the soil. The worms pop up out of the soil whenever you get close to them. The mission is to try to defeat all the worms in a level. The controls in this game are very simple. You can tap on the left or right side of the screen to switch from moving and

shooting. Moving your vehicles is extremely simple. All you have to do is swipe on the area of the screen that you want your vehicles to move to. Then they will line up along the area that you swiped on. When it’s time to shoot, just tap on either the left side or the right side of the screen (your choice) to switch over to the shooting mode. Just swipe on the part of the screen where the worms are at just like you would do if you were trying to move. Your vehicles will turn their attention to shooting in that spot that you directed them to. In the shooting mode you can’t move your vehicles so just tap on either side of the screen again to switch into a different mode. Each level has a given time limit that requires you to find all of the worms before you run out of time making it GAME OVER! As I mentioned before, there’s an assortment of worms that have their own special attributes. Every worm has their own way of destroying your vehicles. Some happen to be deadlier than others. Sometimes a level gets hectic so you can use some of the power-ups that you’ve earned located at the bottom of the screen. There’s a power-up to heal your bots, to destroy all the worms in sight coming after you, and even more. At the end of each level you gain money that you can use in the workshop to upgrade your current bots weapons, health, and magnetic field. You can also purchase

new bots that are much stronger than your previous ones. There’s currently over 30 levels to play through so you’ll have enough to upgrade your bots. The only bad thing is that you can’t replay levels that you’ve already beaten. Other than that this game is a lot of fun to me. Overall Vermes On Mars is an entertaining sci-fi shooter with nicely done visuals and a great user interface. My final rating is 4.5 out of 5 stars. It would be 5 out of 5 stars if you could replay previously beaten levels. You can check out Vermes On Mars by Aztlan Games for only $0.99 here. It’s also universal so that’s a plus!

Gameplay: