Super Bit Dash Goes FREE
Science Fiction Real Time Strategy. A genre pretty much left untapped within the AppStore, there’s only a few titles that cover the 4X gameplay, but the ones that do are premium priced for a reason; extremely deep, intuitive user interface, hours upon hours of gameplay, endless replayabilty with almost endless results, and very strategic gameplay just to mention some biggies. Luckily for fans of the genre, Orator Games has just released Blue Libra. Not exactly a 4X game, but a mix between 4X and Galcon type gameplay gives hardcore fans of the genre something for quick plays, with more strategy and depth than any Galcon game, and new-comers to the genre something to help them get acquainted with the style. And at $0.99 ($2.99 for the HD/iPad Version), there’s pretty much no reason not to check it out.
You’ll command the last of the Libra class of carriers to avenge the fall of your home world. Your main goal? Make your way across the galaxy back to your home world, destroying anyone who stands in your way. You’ll need to produce different types of ships, and take over planets and space stations, getting rid of the opposing force in each sector, upgrading your ships and main Libra carrier with multiple upgrades available in the shop, so that you can be sure to have the power and ability to take on anything that might be thrown your way. One wrong move, and you could wind up with a loss. 
Again, at $0.99, there’s very little reason not to grab it, whether you’re a hardcore 4X RTS fan, or even if you’ve never played a Sci-Fi RTS before, it stretches across a wide length of skill levels, and provides simple yet still depthy gameplay. It’s definitely a title worth checking out, and one that you can easily sink hours upon hours into.
Wouldn’t it be amazing to have a ruler in your pocket all the time? Well now you can! With the Acoustic Ruler Pro [0.99] from Florian Student you can measure anything, anywhere! To measure with this app you need an iOS device with a built in mic. Then you need headphones with a mic or without a mic (it doesn’t really matter there). This app is sort of hard to explain in writing. The best way to understand how this app works is to watch the 2 videos that the developer made about the 2 measuring modes. Below are the 2 videos and a quote from the App Store on how the application works.
Exploritory Metroidvania-type games are a pretty big rarity in the AppStore, but those that can be found are extremely well made. Glowfish, by MumboJumbo (Luxor, 7 Wonders), is no exception to this. You’ll guide Glowfish through 50+ levels, finding all the little glowing fish you can use as your shield, defeating interesting enemies, exploring the depths for hidden areas, collecting coins, and gaining friends that you can take along with you, lending their abilities. 
You’ll control your Glowfish with a virtual joystick, a shield button, which either brings the fish you’ve collected into a shield circle around you, or lets them trail behind you, letting you access areas joined by a small pathway, along with tapping on the screen to dash in the direction you are facing.
Glowfish is $2.99 for the iPhone, and $4.99 for the iPad, and worth every single penny, and then some. It is supported by GameCenter with a highscore leader board and 25 achievements, which, combined with the 4 star ratings available on each level, adds to the replay value a bit, though you probably won’t play through Glowfish more than one time in a row, it is a game that will call you back after a month or two. It certainly is a game that everyone who owns an iDevice should check out, and will easily end up on quite a few top games of 2011 lists. 

It’s always upsetting when an independent developer’s amazing game doesn’t sell well enough to even recoup the money that was put into the making of the game. Even worse when it’s a solo developer, and their first game, making them think it’s not worth-while to continue making iOS games. The first time I ever really cared about this happening was with an amazing platformer that goes by the name of Miss Claire Garden, developed in 14 months by the amazingly talented Chris Neveu. 
Released in January of this year, a lot of people were put off by the speed of movement for the character, Claire. This initially cause a lot of people to look the other way, figuring it wasn’t worth getting. Other gamers have said that the childish name didn’t help either. For me, I held off the first couple of days because the developer, Chris N., said that there were not going to be any updates for the game. But after watching the video up on YouTube, and sleeping on it, I couldn’t stop thinking about the game. Having a Mario 2 like platformer on my iDevice was something I just couldn’t pass up, future updates or not. 
And yet, the game is still a hidden gem, almost a full year after it’s release, the game still only has 9 ratings in the US AppStore, and Chris Neveu still has yet to make back the money that went into making the game. With it being $0.99, having 24 levels, 72 available flowers to collect, 3 in each level, collected by finishing the level, grabbing the (usually) hidden bird, and collecting 50 or more flowers in the level, adding an insanely addictive challenge to the game, and still, with all the platformers released since Miss Claire Garden’s release in mid-January, 2011, in my top 3 favorite iOS platform games, it’s an amazing deal that every fan of old-school, Mario, platform, adventure, or just amazingly great games should check out. A version 1.3 trailer was just uploaded to YouTube last month (and can be viewed below), and Chris Neveu is currently working on another game, though it’s not been said what platform it will be released for, and no info other than Mr. Neveu saying that he’s working on something in his freetime has been given out, but rest assured, after playing Miss Claire Garden, just knowing that Chris Neveu is working on another game will bring a big smile to your face. 
Developers have been trying to integrate music into their games since the birth of the AppStore. Not many have been able to successfully do this, but those that have found a way generally provide a very entertaining gameplay experience. Cravemob’s latest title, Blowup!!, a puzzle game based on match-3 type gameplay and integrating music, is a very good example of how to add music to gameplay smoothly and professionally.
You’ll start off with a screen full of mixed up different colored blocks. These blocks can be removed from the play area by double tapping on them. You’ll have a certain number of “Nibble” taps, which let you remove one single block, while removing groups of 13 or more adds to your number of Nibbles. If you remove a grouping of 8 or more, you’ll add energy to your energy bar, adding time to your gameplay. Once your energy bar runs out, it’ll be game over. Where does the music come in to this, you ask? Well, as you remove the groups of blocks from the gameplay area, you’ll be able to level up. Each time you level up, a section of music is added to the track playing, which also makes it so that you’ll earn more points with each group of blocks you remove, adds more energy to your energy bar when you do remove them, and causes your energy bar to drain quicker. The amount of music you have added to the song playing is shown at the top of the screen with a percentage. Once you hit 100%, you’ll be hearing the full music track. Sounds complicated? It kind of is. But all you really need to know is, pick a color to not remove from the blocks, try and remove every color but that one color, while groups of 8 or more blocks will be given robot faces so that you can tell them apart from the other blocks, and watch your energy bar, not letting it go too low unless you have a huge group of blocks you can remove from the gameplay area to fill it up again. 
Cravemob has done an extremely good job of meshing music with gameplay, and having it be more than just a gimmick to sell more copies. The matching gameplay is great for casual and hardcore players, and can be very addicting, with the difficulty going up as your skill level rises. At $0.99, it provides smooth, entertaining gameplay with a high replay value. Different Modes would have added quite a bit to the game, but as it is, it’s still very much worth checking out, and as Cravemob’s first iOS game, it’s definitely a title that will catch the attention of gamers, and hopefully provide a solid fan-base of players eagerly awaiting to see what these talented developers will come up with next.
Endless Runner based level games are starting to grab a group of fans. Fatcat Rush, Mirror’s Edge, Run Fox Run, Brain In Jar, Bouncing Penguin, DoDo Fly, 1-Bit Ninja, these titles will usually upset platformer fans because, well, they’re not platformers, and cause endless runner fans to scream “those are not endless runners!”, but whether you love or hate these types of games, you can’t deny that there are gamers that thoroughly enjoy games like these, and that there are more and more of them popping up as more and more gamers get hooked by their gameplay.  I, for one, and a big fan of these types of games. Maybe it’s because my favorite genre of games is platformers, and I enjoy endless runners quite a bit. Maybe it’s because they’re perfect for playing while sitting in the bathroom, who knows? Whatever the case may be, a new title has emerged, and is ready to be conquered by gamers everywhere. Zombie Parkour Runner, developed by Break Media, is the newest addition to the endless runner/platformer mesh genre. 
You’ll control Kara while she jumps, zips, climbs, swings, wall-runs, and kicks some zombie butt trying to get her stolen cat back. There’s 24 levels of smooth playing parkour running that you’ll control simply by tapping on the screen. A quick tap will give you a short jump, while holding your finger on the screen will give you a long jump, then timely taps on the screen when a white silhouette of your character appears will cause you to do specific parkour tricks and spiffy zombie attacks while running through each level. 
If you’re a fan of the genre, Zombie Parkour Runner is a game that’s definitely worth checking out. The addition of the Parkour moves, running on billboards, swinging off of poles, going down ziplines, and more adds quite a bit to the gameplay, as do the different zombies and zombie attacks. Priced at $0.99 for the iPhone version, and $2.99 for the iPad version, it’s a great buy, and a great game that will give you hours upon hours of entertainment.