Even MORE platformer Updates, and – you guessed it – more freebies!
There are quite a few games revolving around aliens in the AppStore, but only a few of them offer up some really exciting gameplay that will keep you coming back again and again. Future Games Of London (Hungry Shark Series) has delivered just that. A mission based alien title that puts you in the drivers seat of a UFO, and keeps you coming back over and over, trying to better your previous score, and it has a pretty cool name to go with it; Grabatron.
You’ll be able to control a UFO by tilting your device, and tapping to unleash your claw, which can pick up anything from humans and pigs to tanks and huge boulders. I’m not generally someone who likes tilt controls, but there are a couple of games that just feel completely right with them, and Grabatron happens to be one of them. The world is spread into sections, with big mountains separating them. The thing is, if you fly too high, you’ll have to deal with swarming jets and other aircraft all trying to shoot you down, and they will, without a hitch. To get through the mountains, you’ll need to explore, and find the upgrades that are hidden in the first section. Armor upgrades, and a big claw upgrade, which lets you move the huge boulders blocking the entrance to the middle of the mountain.
Priced at $0.99, including GameCenter with a leaderboard and 41 achievements, with tons of missions, and crazy high replay value, Future Games Of London has delivered one of the best action games in the AppStore. Seeing a challenge mode, or maybe even multiplayer, trying to grab objects and toss them at the other player, taking down their UFO, or maybe even co-op play would make Grabatron amazing. Though, I might just be asking for too much there. If you’re looking for a great action/arcade title, and love the idea of exploration mixed with mission based game play, and don’t mind tilt controls, Grabatron is a game you should definitely pick up.
Polarbit is no stranger to the AppStore, and their games are not lost on iOS gamers either. Fuzzies, Raging Thunder, Armageddon Squadron, and more, have all invaded iDevices, and marked their territory. The next obsession for Polarbit fans is now here; Tank Riders. This 3D tank battle game with both single and multiplayer modes offer up some pretty exciting gameplay.
You’ll guide a tank through 25 campaign levels using one of two control schemes; a virtual joystick for movement, and tapping where you want to shoot, and two virtual joysticks, one for movement, and one for firing projectiles. However, the second control scheme requires that you tap on the joystick every time you want to shoot, which can kind of get frustrating in the heat of battle. There are 3 star rankings for each level, based on score, which does help add to the replay value a bit.
Priced at $1.99, and being Universal, it’s a great buy. However, with multiplayer suffering, the lack of GameCenter, and only 25 single player levels, there’s not a whole lot of gameplay available at the moment. If sales pick up, I can see multiplayer becoming a big deal, especially if it’s got smooth gameplay. There are a couple of issues, like occasional short time freezing of the game, not triggered by anything specific as far as I can tell, and the sound cutting out for a short time if you get a call and come back to the game in-progress, all of which can be fixed with updates. Tank Riders is still a top notch tank battling game. One that looks and plays great, and is from a very responsive and supportive development group, so you know it’s only going to get better and better with future updates, which does make it fairly easy to recommend. If you’re a fan of the genre, or just action/arcade games in general, you should definitely pick it up, and help spread the word so we can get some multiplayer gaming on.
10tons Ltd. is definitely not new to the AppStore. Their first iOS release, Rope Raider, showing up in the AppStore on November 4, 2009, was, even then, a prime example of what 10tons could do with the platform. Since then, 15 more releases have followed, each time, gaining more of a following, though it’s fairly safe to say that Sparkle the Game has been their most successful endeavor, it’s very clear that they know exactly what it takes to create a top notch game, appealing to both casual and hardcore gamers. Their latest release, Swingworm, is yet again, another prime example of that.
In the game, you’ll guide a worm named Swingy through an amazing 95 levels by grabbing either the front or back end of the worm, and swinging it from platform to platform, collecting the Rubbaberries that are scattered throughout the stages. Once you’ve collected all of the berries in a level, an elevator will activate, and take you to the next level. But it’s not as easy as it sounds. In order to reach most areas, you’ll need to figure out how to use the momentum of the worm while swinging so that either his head or end will attach to the leaves, which are pretty spread out, and it can sometimes pose a small challenge getting from one to the next. Each of the levels has a possible 3 star ranking, adding quite a bit of replay value to the game. To get a perfect 3 stars, you will need to complete the levels as fast as you can. There is a time limit bar shown in the top left corner, each time it fills up, a star is removed from your ranking. Once you complete the level, you’re shown the total time it took you to complete the level, and what time you’ll need to get the next best star ranking, which is very nice. I really wish all star ranking based on time games did this.
With GameCenter leaderboards for total Episode times on each of the 6 Episodes, and 14 achievements, the replayabilty is extremely high, and the drive to better your time is constantly looking you in the face. It’s arguable that Swingworm is 10tons best release since Sparkle the Game, bringing all of their knowledge of what it takes to make a top notch mix of casual and hardcore gameplay fit perfectly into an action puzzler. $2.99 is a great price for this Universal build, especially with the insane replay value, and incredible amount of content. Swingworm ends up being a game that’s extremely easy to recommend for gamers of all ages.
At first, rail-shooters did not seem very appealing to me. Not being able to explore or move around at will in a seemingly open environment really took away from the gameplay. I couldn’t understand why developers would take away the ability to walk around. But over the last couple years, that view has changed quite a bit. Titles like Doom Resurrection, Red Gun, Silent Scope, and the ever popular Time Crisis, as well as the small amount of space type shooters like ExZeus, Dark Break and Wizard Ops have completely turned me, and made me a fan of the genre, which I’m very thankful for, because without a lot of these great titles, I wouldn’t have thought twice about checking out Infinity Blade, Dark Meadow, Rage or any other fantastic on-rails titles. What does this have to do with anything, you ask? Well, without all of these titles, Ninja Hoodie, by Ink Vial Ltd, would have completely gone under my radar, not getting even a second glance. And boy would I have been missing out.
The controls in Ninja Hoodie are spot on, and work very well for this type of game. You’re able to drag across anywhere on the screen to aim, and are given block and attack buttons in the lower right corner. The dragging works very well, and to keep your finger out of the action, you’re able to roll your finger around while it’s sitting on the ninja’s back, giving you nice and accurate control over where you’ll be flinging your Shrunken. There are also sensitivity options in the pause menu.
Aside from that, everything about this game screams awesome arcade set-up. The game is not supported by OpenFeint or GameCenter, but it does have it’s own in-game leaderboard, which, as you know, helps keep hackers from submitting their scores, but also does not allow for competing against friends. But for $0.99, it’ll be hard to find another rail-shooter with as much action jam packed into every single second of gaming that you’ll get with your purchase, on top of that, it has some extremely nice artwork within the comic-book cut scenes, and priced at $0.99, being Universal, and tons of fun, it’s a great buy for anyone who’s into arcade titles. Hopefully Ninja Hoodie is just the beginning of what Ink Vial Ltd. has to offer for iOS gamers in the future.
Puzzle platformers for the iOS are getting more and more interesting as time goes on. Cordy, Max and the Magic Marker, Cavorite, The Last Rocket, and more are very fine examples of puzzle platformers that offer pretty original gameplay. Sim Chia Tek’s new release, Silvester Adventure is the newest addition to this list of great games, giving you control over your character and his shadow, while trying to figure out how to make it through the game’s 31 levels.
As with other platformers, the controls are a big part of the game, but also, with other puzzle platformers, the controls do not need to be as precise or tight as action platformers controls need to be. But here, even though you’ll only start out with your left and right buttons, along with an action button, they work very well within the game. You’re also able to move the shadow world around by swiping anywhere on the screen. Once you get further into the game, you’ll be able to shrink and grow your shadow with buttons along the bottom of the screen. Another big part of platformers is the physics, and again, with puzzle platformers, the requirements are not as strict, but in Silvester Adventure, the physics are great, and make the gameplay feel comfortable and fluid.
The level design is extremely well done, which is always a great thing for a puzzle platformer. A lot of the levels are fairly short, but the puzzle elements, and the addition of the shadow world really expand the levels quite a bit. The level design and placement of the puzzles is something I was impressed with time and time again while playing through Silvester Adventure.
Casual games have grown significantly in popularity over the last couple of years. Angry Birds is almost always #1 in the AppStore’s charts, followed by loads of other casual games. Weather you attribute this to heaps of people having iPhones and access to the AppStore when they previously were never really into video games, or that loads of people just want to relax when playing games instead of really getting sucked into something that can take over parts of their lives, you can’t deny that casual games are a huge driving force for the AppStore. Thankfully though, there are loads of developers out there that know that iOS gaming has drawn in tons of hardcore gamers as well, and are doing their best to produce games that appeal to both the casual and hardcore crowds. Foursaken Media happens to be one of these development teams, and their latest release, Mad Chef, is a prime example of a perfect mix between hardcore and casual gaming.
The controls are simple; tap. Yup, tap on pieces of food flying through the air to throw your utensil at them. But it doesn’t stay that simple. You’ll take control of a street-side fast food vender in a big city, trying to feed the masses. As customers walk up to your cart and give you their orders, your sous chef will be tossing up every different kind of ingredient you’ve got in your fridge, and you’ll need to tap on the correct pieces of food that will combine to make your customers orders.
With Mad Chef being Universal, and only $0.99, having GameCenter integration with 8 different leaderboards and 18 achievements, and basically endless replayability. Mad Chef is a game that every gamer should check out. Seeing more game-modes in the future would be a very nice addition, and maybe even some multiplayer, being able to compete against players around the world to see who can make the most money in a set amount of time would really set Mad Chef apart from the pile of casual arcade games in the AppStore, but with Foursaken Media’s extremely great support of their previous games, it’s pretty safe to say that they aren’t finished with Mad Chef. Here’s hoping it grows and truly becomes something special in the future.