Search Results for: label/iPad Games

Number of Results: 38

Stunt Bunnies Circus [Jujubee] – $0.99

Score-chasing arcade games are a god-send for iOS gaming. They’re a perfect fit for the platform, with endless play, quick gaming sessions, and tons of drive that always keeps you coming back for more. In my opinion, the AppStore will never have too many score driven arcade titles. The most recent addition to my Score-Chasing folder on my iPad is Chillibite Entertainment’s Stunt Bunnies Circus. 
This tap based arcade game has you controlling an extremely quick and agile rabbit who’s trying to save all of the falling rabbits from smashing into the floor. It sounds pretty basic, and the main idea is, but once you add in the fireball tossing rabbit, fireballs around the falling rabbits, cannons shooting rabbits every which way, the different types of rabbits, the snarling lions, combos needed to gain coins, things can get pretty hectic pretty fast. 
There are two modes of gameplay, Story, and Arcade (which is unlocked after completing Chapter 2 of Story Mode); Story Mode has you going through 8 level chapters, adding different mechanics as you go along, and slowly progressing in difficulty. Here, you need to try and save as many bunnies as you can from hitting the ground. Only being able to catch 5 rabbits in a row, you’ll need to keep making sure you drop them off before the next wave starts or else you could wind up missing quite a few of them. You’re able to earn coins if you catch more than one rabbit per tap, but you’re also able to align yourself mid-air. This does require more taps, and quickly, but once you get the hang of it, pulling it off is incredibly fun. As you catch bunnies, you’ll fill up a bar on the right side of the screen. Once this is full, you’ve completed the level. Arcade Mode is basically an endless mode. You’re able to miss 5 bunnies, and then it’s game over, but here, you’re able to earn quite a few coins which you can spend on power-ups which can help you get through Story Mode. 
With the coins that you collect in both gameplay modes, you’re able to purchase one time use power-ups. There’s Rocket Fuel, which doubles your jet pack speed for one round, Crash Mats, which gives you 3 mats which will each save one bunny from hitting the ground, and a Fire Jacket, which protects you from up to 10 fireballs in one round. Prices for these are fairly high, with Rocket Fuel priced at 100 coins, Crash Mats at 200, and the Fire Jacket at 500, they’re pretty much only there for Story levels that you’re having a very hard time beating, or when you’re ready to try and get a high-score in Arcade Mode. But you can pretty much count on either playing through the vast majority of the levels with no power-ups, or purchasing coins through IAP (1,000 coins for $0.99, 2,500 coins for $1.99 and 10,000 coins for $2.99). Now, I have nothing against IAPs in games, but having consumable items (and ONLY consumable items) in your game, with consumable IAP, and games that push you towards IAP with INSANE difficulty, or having to wait for 10+ hours before getting a couple gold pieces, kind of leaves a bad taste in my mouth. Luckily, here, they aren’t required to play through the whole game, as you only need 1 star to move on from level to level, so you’re really pushed towards getting better at the game than purchasing coins, which I view as a positive addition to games. 
With Stunt Bunnies Circus priced at $0.99, being Universal, having pretty much endless replay value and GameCenter with a leaderboard and 26 achievements, it’s a nice score-chasing tap based arcade title. It’d be great to see even more bunnies added, some playable characters which could be unlocked, or more power-ups, but as it is now, it offers up some nice variety, a great challenge, especially if you’re going to go for 3 stars on every level, nice graphics and animations, and all-around entertaining gameplay. It’s very clear they know what it takes to make a fully rounded iOS title, and I’m hoping to see more from Jujubee Games in the future. 


Tiny Troopers [Chillingo] – $2.99

The AppStore is a great place to find casual variations of more hardcore genres. In this case, Kukouri Mobile Entertainment’s Tiny Troopers, published by Chillingo, takes Real Time Strategy and makes it more approachable to the casual gaming community. Easy to use controls, simple resource management, and automatic leveling up of your characters takes a lot of the depth out of the game, but still leaves in the action filled strategy guided core of the gameplay, and these days, there’s times when that’s exactly what gamers are looking for. 
Tiny Troopers gameplay can be compared to another Chillingo publication, Extraction: Project Outbreak. You’re given 30 separate missions spread across 3 chapters, each having their own objectives. To move your army men, you just need to tap where you want them to move to, and to start firing, you tap on the enemy you want to engage. Unfortunately, there’s no way to scroll out and the camera is pretty close in, making it hard to see what’s around your characters. You’re also not able to direct your characters individually, so what one does, so do the others. 
As you make your way through the levels, you’ll be able to pick up grenades and RPGs which have icons in the top right corner of the screen. To use them, you need to drag the icon to the area you want to fire them. You’re not able to carry these over from mission to mission, meaning only what’s givin to you in the level is what you have to use. This does add to the strategic value later on in the game, and on harder difficulties. 
You’re able to choose your difficulty Easy, Normal or Hard, before each Mission, which has a direct influence on your final score and star ranking. Like most games, Tiny Troopers levels each have 3 available stars which are dependent on your score. How many extra items you pick up within the level, intel, dog tags, and how many enemies, enemy buildings and enemy vehicles you destroy all adds to your score. There are also civilians scattered throughout the levels, and killing them subtracts from your score. 
With the score that you earn, you’ll be able to use those points to purchase one time use items from the store, which you’ll be taken to before each mission. Here, you can increase your stats, or purchase specialists to help you make it through the missions. These can get pretty pricy if you decide to use them often, with the specialists cost being between 15,000 and 40,000 points, and if you don’t make it through the mission with their help, you’ll have to purchase them again when re-trying the level. 
Fortunately, the stat upgrades that last one mission are not as expensive, with increases like increased range of fire, light and heavy armor, increased rate of fire and increased damage all priced between 3,000 and 6,000 points. In each mission, you can earn anywhere between 5,000 and 20,000 points or more, depending on the difficulty, and how much exploration and looking around for extra items you do. You’re also able to replay missions in the Missions Mode, keep the points that you earn there and carry them over to the Campaign Mode, which makes it a lot easier to use these upgrades.
Along with all of the one time upgrades you can pick up in the store, you’re given permanent upgrades which you can purchase with Medals. Medals can only be found one time, so you’re not able to go back into Mission Mode and collect them again. The Medals are used for training of your characters, which increases their Hit Points, Rate of Fire, Shooting Range, Item Drop Rate and Shooting Damage depending on the type of training you spend your Medals on. There are IAPs within the game, but with the Missions Mode, they’re really there if you don’t want to play through Missions more than once to gain points which you can spend, or don’t want to take the time to go through the levels looking for medals to train your characters, so the game is in no way pushing players to throw down more money after the original purchase of the game. 
The graphics and animations in Tiny Troopers are very well done, even though they’re kind of cartoony, the death animations for solders is great to watch, and the explosions look fantastic. There isn’t any in game music, but there is background ambience, with wind and bugs, and the effects sound nice. The music that’s for the menus fit’s the game fairly well, and adds to the military feeling of it all. 
With Tiny Troopers being Universal, and having a launching sale for $2.99, it’s a great buy. Considering it’s published by Chillingo, I have no doubts that any issues that arise will be taken care of, and hopefully, the camera will be made so that it can zoom out (which is really, the only issue I’m having with the game, and it’s not that big of an issue…).  With the 3 difficulties, Mission Mode, and GameCenter Support with a leader board for your total points, and 20 achievements, there’s loads of replay value, meaning Tiny Troopers has the potential to stay on your device for quite some time. It’s definitely a game you should pick up if you’re into the genre, or are looking for something along the lines of a casual RTS title. 


Zaga 33 [Michael Brough] – $0.99

Casual games are a kind of staple of AppStore gaming, especially games that have basically endless replay value and are easy to learn, hard to master. However, within this large group of casual titles lies games that are somewhat more ‘hardcore’, appealing more to veteran gamers than most of the casual games available. Michael Brough’s roguelike title, Zaga 33, happens to be one of these games. For those of you familiar with the latest PC or Mac versions of Zaga 33, you’ll be extremely happy to know that the iOS version is basically a direct port. Scoot the controls over to a touch screen, and viola. 
As for those of you who are not familiar with Zaga 33, the whole goal of the game is to get your character, the “@”, through 25 levels of alien filled dungeon rooms, finally winding up at the Alien Cortex, and then defeating it. Now, that might sound all well and good, but what makes the game appeal to more ‘hardcore’ gamers is that it’s the perfect example of a well thought-out, and perfectly executed roguelike title. Randomized room designs, turn-based movement, perma-death (no continues), and every power-up you grab is also randomized, meaning whenever you start a new game, you never really know what items do what until you try them out. 
Each time you move your character, all of the enemies within the room will take their move as well. You are able to attack the various enemies, but with each attack, you have the chance of being attacked yourself, and with only 9 hit points, if you find yourself surrounded by 3 enemies, you could wind up dead in 3 moves. You do regain 1 hit point each time you move on to the next room, and there are healing pick ups which give you full health, but since it’s all random, there’s no telling when you’ll be able to find one of these pick ups, or how the enemies in the next room are going to be set up, so most of the time, it’s just best to avoid the enemies at all cost.
There are two control methods for Zaga 33, one lets you touch a spot on the map to move, while the other lets you swipe in the direction you’d like to go. The game also auto-orientates to however you’re holding your device, so portrait and landscape modes are supported. The graphics are done in a fantastic green/purple/red sci-fi retro scheme, and the music is wonderful, adding a ton to the atmospheric feeling of the game. 
Each game takes about 5-10 minutes, or even less, which makes Zaga 33 a perfect mobile title. Unfortunately, there is no GameCenter support, which means no leader boards, and no achievements. It would be great to have boards for how quickly you can defeat the Cortex, and even just a handful of achievements would have been a nice addition. But this doesn’t really take anything away from the game. It still gives players the drive to make it to the end, over and over again, trying to better their score by even just one point. 
With Zaga 33 being a faithful port of the PC/Mac title, and only priced at $0.99 while being Universal, and quite possibly being the best roguelike title in the AppStore, it’s a must buy for fans of the genre, casual gamers looking for a challenge and even the most hardcore gamers just looking for a quick fix. Michael Brough’s Zaga 33 is a classic, and the iOS gaming community is lucky to have it available for their devices. Hopefully it becomes as much of an iOS classic as it is on the PC+Mac. I’d love to see more from Mr. Brough. It’s easy to tell that tons of energy, work, thought, care and love has gone into both Zaga 33, and his other iOS title, Glitch Tank, and developers with that much passion deserve loads of support. Here’s hoping both titles get the attention that they most definitely deserve.
**Be sure and check out more games from Michael Brough at www.smestorp.com**


Weird Worlds: Return To Infinite Space [Astraware Limited] – $4.99

I’m still fairly new to the 4X genre, having only been into it for the last couple years, but what I’ve played so far, I’ve absolutely fallen in love with. Starbase Orion is easily one of my favorite iOS games to date, and Ascendancy, Civilization Revolution and Imperium Galactica II have totally got me hooked. Luckily for me, there were a few 4X ‘lite’ games to be found on the AppStore, and without them, I don’t think I would have gotten into the 4X genre like I have. 9 Colonies, Blue Libra and Vincere Totus Astrum played huge roles in my decent into the 4X world, and since then, I still find it hard to pass up on lite 4X titles. Astraware Limited’s Weird Worlds: Return To Infinite Space falls into this category of ‘4X lite’, and just like the other titles mentioned, it’s a great game to get if you’re just starting to uncover the many, many layers of the 4X genre, or even if you’re already deep into the genre, and are looking for a game that you can complete in 10-30 minutes. 
There are 3 different types of campaign like scenarios in Weird Worlds which you’ll be able to play through, each depending on the type of ship you choose to command. There’s a Science Vessel, Pirate Corvette and Terran Frigate. 
With the Science Vessel, your goal is to catalog and capture unknown alien lifeforms. While you’re doing this, you’ll need to also catalogue new worlds and various deep space phenomena so that the information can be added to starmaps. Playing with the Pirate Corvette will have you exploring the galaxy and grabbing anything of value; technology, artifacts, lifeforms, weapons and hostages. The Terran Frigate’s goals are to make first contact with alien lifeforms determining if they are peaceful or ready for war, as well as obtaining all of the technology and artifacts you can that might be useful to the military. 
With each ship, you’re able to decide how large the map is, small, medium or large. As the galaxy gets bigger, you’ll have more time to explore the planets within it. The small map gives you 10 years, medium gives you 20 and the large map gives you 30. You must make it back to Glory, the planet you start your adventure from, before time runs out, or else the points you’ve collected while out in space will not be added to your score. You’re also able to choose the Nebula Mass, which slows down your ship dramatically, as well as the hostile alien’s combat strength. 
Exploring the galaxy is simple, tap on a planet, and two taps will pop up, ‘Engage’ and ‘View’. You’re also able to see how far away the planet is, and how long it will take you to travel to it. ‘View’ gives you a little bit of information about the planet, while ‘Engage’ will have you travel there. Once you’re on the planet, if there are any available materials, weapons, other equip items like shields, star drives, propulsion systems, and loads more, as well as alien beings, plant life, technology and artifacts, you can put all of these into your cargo hold, or equip your own ship with them. 
Unless you have an item which scans planets within your vicinity, you will not be able to tell if planets are occupied by alien beings or not until you land on the planet. If there are alien lifeforms, you can choose to engage them and find out if they’re hostile or friendly, or just leave them alone without finding out who or what they are. As you travel around the galaxy, you’ll also come across mercenaries which can be hired by trading them items from your cargo hold. Once you have hired them, they’ll fly alongside you in battle, helping you get out of tricky situations. You are also able to equip their ships with items found on the various planets, which does give the whole equip system some depth. 
Weird Worlds: Return To Infinite Space is only available for the iPad, and is $4.99. It does have GameCenter support, with 3 boards for the small, medium and large sized galaxies, but does not have any achievements. Right now, Weird Worlds would be much better if it had a lot more items and aliens to come across within the galaxy as right now, it seems like after you play through the game once with each of the ships, you’ve pretty much seen everything there is to see, and all that keeps you playing is the high-score chase. Hopefully the developers have something in mind to add to the replay value. The game is solid in all other aspects. It’s a great game for those of you who are looking to get more into the 4X genre, but are finding games like Ascendancy and Starbase Orion too complex at the moment, or for 4X fans looking for a game that they can play through in short spans. 


Gene Effect gets it’s first update, includes Universal support with Retina Display for the iPad 3 and TONS more!

Lightstorm3D’s first foray into iOS gaming hit the AppStore about 2 weeks ago. Since then, Gene Effect has received 4 reviews, all giving the game perfect scores. SlideToPlay also gave Gene Effect their ‘Must Have’ award. It also won 2nd place on Touch Arcade’s Game Of The Week vote, placing right under King Of Fighters 2012. Considering it was up against some other big name games from big name companies (Including Lego Harry Potter: Years 5-7, My Little Hero, Dreamworks Dragons, Brainsss, Luxor Evolved, Tractor Trails and more), it was a pretty big deal.

Lightstorm3D was fairly active on the TA Forums, as well as with gamers through e-mail, Facebook and Twitter, all the while, gathering information on what could be fixed, what players wanted, and just general suggestions. A couple hours ago the first update for Gene Effect went live, and believe me when I say – it’s one hell of an update!

Here’s what’s new in Version 1.1.0 —

New
-iPad HD resolution is now fully supported
-Added animated plasma effect to Jukebox that reacts to the music
-Added brightness graphics option
-Landscape left/right display switching is now supported
-Size of controls can now be adjusted in control options
-Added color grading post effect
-Added screen based light radius falloff
-Anomaly now uses color grading post effect
-Menu voice can now be turned off in sound options
-New ship warp-in sound added at level start
-Collisions now cause a short, global light failure
Improvements
-Increased texture and font resolution for iPad display
-Dynamic frame rate throttling added
-Collision detection performance improvements
-Sound performance optimized
-Game HUD performance improved
-False ancient door switch order effect enhanced
-Warp gate teleportation effect enhanced
Changes
-The game no longer exits on suspend
-Removed exit button from main menu (iOS build)
-Warp gate engine’s sound volume lowered, audibel distance increased
-Post bloom settings have been adjusted to reduce artifacts
-Mission 1: More animated spiderwebs
-Time trophy limits have been increased by 2 – 6 seconds
-Increased camera distance
Fixes
-Sound effect volume setting will now be applied properly
-Lens flare post effect settings will now be recalled properly
-Fixed audio click when leaving anomaly
-Tank HUDs will now properly show an empty tank after withdrawel
-Warp gate’s sound will now properly pitch up when engine starts running
-Fixed rock vertex colors that caused black gaps
-Fixed some text passages and typos
-Menu frame rate will now properly revert to 30 FPS after leaving a mission
-Text slider will now reset when changing chronicle page
-Mission 1: Fixed spiderweb causing z sorting problem
-Mission 2: Corrected floating background plants
-Mission 9: Fixed light flicker problem at scanner
-Mission 19: Fixed invisible spore plant
Now if that doesn’t get your blood pumping, I don’t know what will. Gene Effect has already found itself in the #1 spot on my Favorite Game of 2012 list, and judging by this update, will not be knocked down any time soon. It definitely brings console gaming to the iDevice, and offers up a large 8-12 hour campaign, depending on how many of the secret items, some used to upgrade your ship, you’re determined to find. After that, there’s still 4 medals and 2 awards for each of the 21 stages to try and grab, and a Hard Difficulty Mode which is unlocked after beating the game on Normal. The graphics, physics, music… everything about the game is reminiscent of a true console experience. So if you’re a hardcore gamer looking for games that push the iDevice forward in the best way, Gene Effect is definitely a title you need to check out. This first update for Gene Effect also proves that Lightstorm3D is dedicated to making Gene Effect one of the best gameplay experiences that they can. $5 for this now Universal version of the game is a steal. If you’re even remotely interested in exploration, adventure, action, arcade, or cave/mining games, GRAB GENE EFFECT NOW! If you were waiting to see if Retina Support for the new iPad was coming, you now have nothing to keep you from taking the plunge. My hats off to Lightstorm3D!
Also, the next update for Gene Effect will include grammatical fixes for all of the text in the game, so be on the look-out for that. Once that’s fixed, Gene Effect will be one of the very few perfect games available for the iOS.


Tentacle Wars HD (FDG Entertainment) – $2.99

Strategy titles have found a new home, it seems, on the touch screen of the iDevice. More and more real time, turn based, and 4X strategy titles, along with board games are finding their way into the AppStore, taking full advantage of the multitouch screen. FDG has brought Tentacle Wars, the Flash game available from Lumarama, to the iPad, and it feels like the game was specifically made to be played on the touch screen platform. 
Tentacle Wars looks a lot like a Galcon clone on the surface, but once you get into it, the depth starts to show. You’ll need to take control of cells inside an infected alien organism by branching out, and using tentacles to connect from cell to cell. Each cell that you have control of is only allowed a certain number of tentacles, so deciding which cells to attach to is very important. 
To connect to another cell, you need to make sure you have enough energy in your starting cell. Each link in your tentacle requires energy, so if you don’t have enough, you won’t be able to make a tentacle long enough to connect. Once you do connect, depending on your situation, you can either sit there and feed energy into the cell, or cut your tentacle and send all of the links, and their energy into the cell, which is much quicker. 
Connecting to an enemy cell will start feeding energy into it right away. If you have enough links and the enemy cell is low enough on energy, you can cut the tentacle, and send all of the links into the cell, taking it over. If the enemy cell has enough energy to make a tentacle, it will almost always battle it out by sending a tentacle back towards you. This sends half of your tentacle back to your cell, and you’ll send energy through the tentacle until either cell runs out of energy. The cell left wins, and gets both cells. To complete each mission, you will need to form a strategy and pull it off fairly quickly, or else you’ll be overrun by the invading cell in no time. You should be able to complete each mission with plenty of time left. If you’re cutting it close, chances are you should rethink your strategy. As you progress through the game, you’ll come across different enemies which are more intelligent, but the rise in difficulty is handled very well. There are no crazy difficulty spikes. 
Throughout the 40 campaign missions, there are some stages with empty cells that you’ll be fighting to take over, barriers blocking your way so that you can’t connect directly with another cell, and multiple infections fighting for control of the area. Each mission has a 3 star rating system based on how much energy you have at the end of the stage, and how quickly you complete the mission. The number of swipes you make is listed as well, but has no effect on how many stars you receive. 
There are two organisms to try and save, each having 20 missions. The mission selection screen shows a path of cells, with some branching off to other areas. This opens up two or three different missions, so if you’re having trouble with one mission, you almost always have the option to play others, and come back to missions you’re having a hard time with later on.  
There’s also a Multiplayer Mode, which matches you up through GameCenter, and has you battle over an arena. It’s just like completing a mission level, with the objective being to take over all of the enemy’s cells. I was really surprised at how many people were playing online. It only took between 5 and 10 seconds to be matched up every time I went looking for a match. 
The controls in Tentacle Wars are flawless. To connect two cells, you just draw a path from one to the other. Tentacles are cut by swiping a line through them, and will be cut right where you swipe. Since those are the only controls you have, keeping an eye on all of the cells, and quickly deciding what to do next is never hindered by imprecise or unresponsive controls. 
To further draw you in, the graphics, animations, and environments are fantastic. Graphics wise, it does look a lot like Galcon, but under the cells, there’s a black and white background with various moving cells and other objects, which definitely gives the feeling of being deep inside an organism. Completing the atmosphere is the music. Taken from www.strategicmusic.com, it’s some of the best background music I’ve heard in an iOS game, and fits perfectly with the game’s graphics and feeling. 
Tentacle Wars is only available for the iPad, but FDG is working on making an iPhone version as well. Priced at $2.99, having a great challenging campaign mode, with more organisms to save coming in future updates, and a multiplayer mode that gives the game endless replay value, it’s a great buy for fans of strategy games. There’s also GameCenter support with two leader boards, one for your total campaign score, and another for the total number of multiplayer wins, and 11 achievements most of which having to do with multiplayer battles. This also offers up quite a bit of replay value even if you’re not too keen on playing online. FDG has done a wonderful job porting this flash game to the iOS. I’m pretty excited to get into the future levels, and sink more time into the multiplayer battles. Tentacle Wars is definitely a game that will be staying on my iPad for a long, long time.


Spaceward Ho! (Ariton) – $4.99

There are some genres that have truly embraced the AppStore, using the iDevice’s unique touch screen capabilities, and basically feeling right at home on the platform. Puzzlers, Racers and Point n’ Click titles really make it feel like the iDevice was made to perfectly suit them. Strategy games are also definitely falling into this grouping of genres, and slowly, but surely, 4X (eXplore, eXpand, eXploit, eXterminate) titles are finding their way as well, and these are being sucked up by fans of this niche genre like an addicts choice substance. It also helps when these titles are ports of old-school titles, as a lot of iOS gamers are 30-40 year olds who found out they can fit gaming into their lives again by playing on their phones.
Spaceward Ho!, originally an Amiga and Mac title released in 1990 released by Delta Tao Software, has made its way into the AppStore, accompanying Ascendancy as two of the more notable old-school 4X games that have graced the iDevice, and the two man California based development team, Ariton (who also developed the Spaceward Ho! port for the Palm Pilot), has done a fantastic job transferring the game over to the touch screen.
Spaceward Ho! is not your typical depthy 4X Strategy game. Actually, on the surface, it’s very basic when compared to titles like Master of Orion or Starbase Orion, but underneath the surface, it does have quite a bit of depth. It’s probably better placed next to titles like 9 Colonies and Vincere Totus Astrum, offering up gameplay that can last an hour, or even play through as quick as 10 minutes.
When starting a game, you’re able to decide exactly what kind of game you’ll be playing. You’ll be able to choose what kind of system you’ll be thrown into; Thriving, Abundant, Advanced, Normal, Backward, Barren, or Outpost. How many other empires you want in the star system, choosing between 1 and 8, as well as their IQ, being able to pick between 50 and 200, in increments of 10. The enemies home system, like yours, Thriving, Abundant, ect… but you can also decide to have this be based on their IQ. How many years to advance with every turn, 10, 20, 30 or 50, whether or not to allow Best Buddies, and the Shape, size, and Density of the universe. All but the size influences the difficulty, which you’ll be able to see go up and down based on your choices.
Once you decide the settings, you’re taken to the Galaxy screen. Here, you can see your home planet, as well as all the other planets in the galaxy. To get started, you can double tap on your home planet, and be taken to the ship/satellite creation screen. Here, you can build various ships and satellites, adjusting their Range, Speed, Weapons, Shields, and Mini (amount of material used to build them). As you progress through the game, your researchers will automatically research different technologies, increasing what you can use as stats for your ships.
In the Info section, along the left side of the screen, you can adjust how much money you’ll spend on the different technologies by dragging the gauge’s. In this area, you can also view your entire list of planets that you’ve colonized, adjusting how much money you spend on the planet. You can adjust it so that you spend more on technologies, or put the money back into your savings. At the top of this bar you’ll find your total money and metal (the only resource that you’ll need to worry about in the game). The metal that you collect from around the galaxy is used to build your satellites and ships, so sometimes colonizing a planet just to take the metal from it, and then evacuating is a very good idea. At the bottom of the info section, you’re able to either hide the information or change to view your history, which is a list of every major event that has happened in the game. There is also a little box which tells you who the other players are, and if they’re an enemy or ally.
The game is complete when you either friend or defeat all of the other players. You can keep playing, colonizing the rest of the planets, or seeing how strong you can make your ships until you run out of metal, but it’ll be pretty boring since there won’t be any opponents. If you’re familiar with the original Spaceward Ho! this is basically an exact port. You can not view your technology level vs. the other players, there’s no ‘browse all fleets’ or ‘browse all planets’ and network play has not been implemented yet, but the developers have said that they are working hard on giving us GameCenter Support, Multiplayer features, and an iPhone build of the game. Being priced at $5, it’s a great title to pick up if you’re a fan of the 4X genre. It’s also one of the best 4X games you could pick up if you’re new to the genre. It’s very easy to learn, has a great ‘help’ section, which is also pretty short (unlike some other tutorial or help sections in other 4X games that are 50 pages long, and would take 2 hours to read through) because all of the unnecessary complexity that’s in other 4X games has either been weeded out, or is taken care of automatically. There is also an Auto-Play option, which lets you watch the game take over your decisions, which is a great way to learn how to play the game quickly. The developers are very active on the Touch Arcade Forums, and have an ‘Ask Us’ section on their website dedicated to answering questions. Having such active and supportive developers makes wanting to support them very easy.
[iPad Only]


JAZZ: Trumps Journey – An Upcoming Platformer with an unique musical twist


JAZZ: Trumps Journey is an unusual game that strays from the accepted norm in the AppStore. JAZZ is a platformer with a strong emphasis on music. Namely the jazz that New Orleans is so well known for.
You play as Trump, a famous jazzman in the early 1920’s who is trying to create his own jazz band.  There are platforms, bosses, warpzones and all sorts of other platforming ingredients that can be found on your journey, including a beautiful lady whose heart you have to win.
But what really differentiates this game from the crowd is the way music is incorporated into the game.  In the beginning the background music consists only of percussion. When you find your first band member the music changes to incorporate the instrument each band member plays. The music gets richer as you find new members to add to your band and was composed by real musicians in a recording studio. Music also plays another part in the game, specifically as a tool used by Trump to stop time.
The graphics are inspired by old pictures of New Orleans in the 1920’s.  In the screenshots it is increasingly apparent that a lot of time was spent perfecting them and keeping the graphics true to their orgins.  The story is also rich as it is based off of the biography of Louis Armstrong, a very influential musician back then.
The game also delves into controversial topics such as racism and injustice. I applaud the developers efforts to be as realistic as possible and show the way things were back then, rather than sweeping those issues under the carpet. I am certainly looking forward to this game and will be available on January 19th for download.  It will be released for iPhone, iPad, iPod Touch and the Mac AppStore. I imagine it will be universal and work on most devices but we will have to see.  We plan to have a full review up for the game around the time it launches so stay tuned!


Gua-Le-Ni- $4.99 (Double Jungle S.a.s.)

Get ready iPad owners for tons of puzzling fun in Gua-Le-Ni, or: The Horrendous Parade. This new iPad puzzle game comes from Stefano Gualeni and Double Jump. You’ll be able to get your hands on it very soon with it’s release date for November 28, 2011 (NOW AVAILABLE! CLICK HERE TO DOWNLOAD IT). The main objective in this game is to categorize beasts who are combinations of different types of animals. It’s actually a very intriguing game. The beast walks across the screen, one at a time. The only way to successfully categorize the beast is to use the cubes at the bottom of the screen before the beast walks to the other side of the screen out of view. Let’s say your beast is a mixture of a rhino and a condor (the rhino body part is first and the condor body part is second). This means that you’ll have to arrange the cubes to read rhi-dor. You can spin the cube around with one finger. If you have the cubes in the wrong order or if it’s upside down, then you can use two fingers to lift or rotate the cube. You can also add more cubes (which means more of the beast) for an even greater challenge. As you progress, food becomes a factor. If a beast is hungry then it’ll move faster. This is where you have to feed it a certain item for it to slow down. This is a really interesting game. It’ll certainly have your brain thinking (which is always a good thing). If you’re a little confused about the game then you can view the trailer directly below.

My overall rating for this game is 4.5 out of 5 stars. The interface in this game is very well-done, the visuals are nice, and rotating/spinning the cubes is extremely responsive. My only thing is that starting up the game is a little slow, since the game sort of acts like a book. Remember that this is an iPad only app and it’ll be available November 28th. You can pick it up for $4.99.

NOW AVAILABLE FOR $4.99


Homerun Battle 2 Beta Testing!


Most people may remember the very popular Com2uS game called Homerun Battle. Well if you’re a fan of that game and you’ve been waiting for a sequel, then you’re in luck! Com2uS will be conducting beta testing for the sequel from October 12th through the 20th. Recruiting started September 30th and will conclude on the 7th. If you’re lucky enough to get in then you should be receiving an email on the 10th stating that you’ve gotten in. You can check out how to apply and all that good stuff directly down below.

Recruiting periodSep.30th-Oct.7th

Result announcement
Oct.10th.

How to apply
Create a facebook account
Send an email to cbeta06@gmail.com with below details.