Full on destruction games are kind of a niche genre within the AppStore, there’s really only a couple of titles that I can think of using destruction as a core mechanic, Destructopus, Robot Rampage, and to a lesser extent, Blast Zone Mega, and Burn The City, which is really more in the line of an Angry Birds type physics puzzler, but you get the idea. It’s not a genre that’s been well expanded on. Andrew Wang, and Ayopa Games (W.E.L.D.E.R., Chicken Rescue) are giving us one more title to add to that very short list. Inspired by the classic arcade game, Rampage, and taking influences from The Simpsons and Futurama, as well as trying to incorporate the customization of Mechwarrior, BigBot Smash is now available for our iDevices, and fingertips that are hungry for destruction.
To start it off, the controls in BigBot Smash will take quite a bit of getting use to, but once you do, even more problems show their face. There are two different control schemes included in the game. The first control method uses the iDevice’s accelerometer, tilting to turn the world that you’ll be destroying. This can be extremely difficult to use, as you’ll need to turn your device completely around to turn your robot around, and tilt it in pretty uncomfortable ways to turn. Tapping on the screen controls your robots projectiles, and tapping on the robot will make it jump. If you tap on a building that is close to the robot, it will smash it with it’s fists. Here’s where it gets even more difficult. If the building is just a little bit too far away, you’ll shoot at it instead of smashing it, which takes up quite a bit of time, which can be pretty frustrating in the Speedrun Mode, but outside of the Speedrun Mode, it’s just bothersome. Tapping on your robot also does not always make it jump, sometimes it will jump, and other times it will destroy the building right in front of it. There are touch controls as well, which have the same sort of issues as the tilt controls, except you won’t be tilting your device in uncomfortable ways, instead, you’ll be dragging your finger on the screen to change the robot’s direction. However, this also has it’s own issues, as more than half of the time, dragging your finger across the screen is registered as a tap, and will result in the robot shooting it’s projectiles. It’s not so bad that you won’t be able to play the game, but once you hit stage 4 in the campaign mode, and the game gets a little more hectic, you’ll be constantly wanting to turn the game off out of frustration. The same goes for the speed demolition and survival challenge modes, once the game reaches that point where the action picks up, the controls become a real issue.
The graphics are decent enough, and the draw distance is great, especially considering how many objects are on the screen at one time. Even after you destroy a couple buildings, and the debris is laying all over the ground, the draw distance hardly suffers at all, which is very surprising.
If you can look past these, especially the control issues, which could be fixed in an update, BigBot Smash does have quite a bit of fun gameplay at it’s core. Using three different robots, each with their own strengths and weaknesses, you’ll smash buildings, blow up buses, police cars, squish people by walking on them or jumping onto them, and shoot them with your lasers, which will give you a nice little laugh when the sound effects for this go off, and you can hear the people scream when they die. In the campaign mode, you’ll need to destroy buildings, looking for pieces of your robot girlfriend. Within most of the buildings are parts that you can use to upgrade parts on your robot, along with some power-ups, and recharging items. In the speed demolition, you’ll need to destroy a set amount of buildings before the clock runs out, and in survival mode, you guessed it, you stay alive as long as you can. Both of these extra modes will have you collecting bits and pieces to upgrade your robots as well, but are not saved or transferred over to the campaign robot, so you’ll start from scratch every time you start to play in these modes.
For $0.99, it’s not a bad game by any means. The controls can be worked with, and might actually just have so many issues if you’re playing on a small screen. Gameplay videos on the iPad show the game in a completely different light, and since the game is Universal, you won’t need to buy an HD version to find out. There are GameCenter leader boards, though only for Survival and Speed modes, but do have 48 achievements to try and grab. There is quite a bit of replay value, and the core gameplay looks like it could be great fun. But until an update hits with some tighter controls, it’s hard to really give the game a fair play on my small screen, but I’m excited about having the opportunity to.
Reckless behavior will get you many undesirable places in life like the bottom of a toilet, top of a building, and being chased by twenty cop cars. In this game being reckless is your main goal and destroying tons of cars with a awesome maneuver will certainly put a smile on any ones face. With lots of content including 17 levels, 2 game modes, and 2 different cars the fun wont be coming to a halt anytime soon.
The main catching point that got me hooked on this game is the floaty physics. Sure some people like down-to-earth physics that make games play like a rock but the physics in this game let it have that extra element of unpredictability. The two modes I mentioned before are Getaway and Wreckless. Getaway is basically the main campaign of the game. There are 4 different sets of levels each consisting of 4 levels each. These sets of levels have their own backstory and their own environmental theme like the dessert for instance. You unlock new levels and modes by earning stars in the previous levels. A star meter fills up depending on how many coins you pick up along the route and how much destruction you caused while driving….recklessly. Hidden along the level are little sub routes that deviate from the main course of the level. Often you will find way more coins and quickly elevate your star total if you can find them.
The second game mode, Wreckless is designed for the more destructive type. You are outfitted with a big rig and in order to gain the stars mentioned previously you have to destroy as many cars as you can which as you can imagine is amazingly fun. In both modes there are various power ups located randomly around the track. It’s the star rating system that really gives the game good replay value but after you complete everything there is little else substantial to work your way up to besides the GameCenter achievements. Fortunately the overall fun of the game makes up for that discrepancy and works this game to the top of my favorite games list. I highly recommend you check out this awesome and action packed game.
Difficulty: Ranges per each level but is by no means a difficult game.
Overall Awesomeness Factor: 9/10
Percent Chance you will enjoy it: 90%
Ratio of Explosions to Overall crashes: 34/12
Chance we didn’t make up these statistics: 1000 to 1
Destructopus: Total Rampage is a side-scrolling destruction game from GlitchSoft. In it, you play as The Destructopus, a normally peaceful creature, able to sleep at the bottom of the ocean for centuries, you’ve been awakened by greedy oil drillers. Coming to the surface, you see a polluted and dying world. Overtaken by rage, you vow revenge; Now it’s time to make the world green again. It is worth mentioning that Destructopus just went through a pretty major update recently, adding GameCenter support, a new campaign, new map, new areas, new levels, a new boss, and much, much more.
So in the game, you’ll go through 20 campaign levels, causing as much destruction as possible by hitting your tail and mouth attack buttons, as well as shooting a laser out of your eye. There’s loads of upgrades in the shop, but I’ll come back to that. You can press down on the joystick to dodge higher attacks, and lower attacks just go right by you, there’s red attack points on buildings which you need to hit with either your tail or mouth attacks in order to destroy them, and at the end of the level, you release some captured animals, which is a big theme in the game, and you can actually share posts on FaceBook about endangered animals right through the game. The destruction aspect, graphics, and controls, remind me of when I use to sit in front of the TV playing old 8 and 16-bit games. The difficulty is great, and there’s always that ‘one more time’ feeling after beating a level, or dying. There’s also some great scoring mechanics going on in the game, including a hit multiplier. If you can manage to not be hit during a level, your multiplier will shoot up, increasing the amount of money you’ll have to use for upgrades.
The shop in Destructopus is pretty large, and in it you can buy more attacks, defense upgrades, and if you’re good enough to earn loads of coinage pretty fast, you can unlock the two extra characters in the shop as well. There’s also IAPs for more coins if you’d like to upgrade right at the beginning of the game, or if you’re finding the game too difficult. But you can also always go back and replay previously beaten levels to gain some extra in-game cash, and unlock some more upgrades if you’re finding a particular level too hard to get through. The prices in the shop are a tad on the high side, but if you don’t mind a little grinding, can all be bought with gameplay. The higher leveled upgrades unlock as you make your way through the campaign, adding quite a bit to the drive of the game.
The graphics that GlitchSoft has used in Destructopus are great; Very vibrant and colorful, and spread over 4 environments. There’s loads of enemies to take on, ranging from airplanes and helicopters to army men and missiles, and some very interesting boss battles are thrown into the mix as well. The animations in the game are very good, adding a whole lot the gameplay. Seeing the little innocent pedestrians running away is always good for a laugh, and the movement is very fluid. It would be nice seeing more added to the debris with the explosions, but as they are now, they’re still pretty nice. The physics also work pretty well, when you destroy something and it comes falling down or flying forward, killing more enemies and pedestrians in the process, it does feel like it has some weight to it. The music and effects are also very nice, and add to the whole atmosphere of the game.
There’s a whole lot going for Destructopus, especially after the major content update it recently received. Great controls, nice graphics, smooth gameplay, a great upgrade shop, unlockables, spreading awareness of endangered animals, and more; Along with 35 GameCenter achievements, there’s plenty of content. But there are no GC leaderboards, and the story could use a little more plot. You don’t know why the animals you’re freeing were captured, or why they’re being eatin by bosses, and there’s no push in the progress of the story while you’re moving through the environments. Having some sort of news broadcast or something would be a nice addition. But these points don’t really effect the overall gameplay, or replayability of the game, even though leaderboards would help quite a bit to nab the attention of you score mongers out there. It’s a great side-scrolling destruction based game, filled with hours upon hours of awesome, entertaining gameplay. For $0.99, it’s a great game, and the developers have stated on the Touch Arcade Forums that they’re going to include retina graphics and make the game Universal in a future update, so be on the look-out for that.
I’m giving Destructopus: Total Rampage a score of 4.5 out of 5 stars.