Search Results for: label/Aerial/index.html

Number of Results: 4

Review Rewind: Fractal Combat

Alrighty, I’d like to welcome everyone to The App Shack’s first ever Review Rewind, a new section of TAS that will spotlight reviews that were posted exactly one year ago, but only for games that are still on our devices today. Our very first Review Rewind is Newtype K.K.’s fantastic Aerial Combat title, Fractal Combat. One year ago today, I was first exposed to this amazing game. Since then, it’s gone through 6 updates, and quite a few changes and tweaks, making the game better each time. It’s made its way onto our Writer’s Favorites list as my very own #10 favorite iOS game ever, and we also gave out 5 promo codes for it over the last week during our Big Ass Promo Code Giveaway, but if you don’t have it yet, it’s definitely one iOS title you need to own. Here it is; Fractal Combat. 
**Note: This review was written after playing Version 1.0.
Fractal Combat is a new aerial combat game from NewType K.K. It’s also their first offering to the AppStore, but it sure doesn’t show in their presentation. Fractal Combat is a very polished, top notch aerial combat game. The fractal graphics are wonderful, the music is great, and the controls are user interface are phenomenal. I really was not expecting what I got out of this game. The animations of the exploding enemies, along with the flaming bits of wreckage you see after the explosion is great. You rarely find this much attention to detail within games like this on the iOS, and seeing that it can be done, and done very well, might make you start to think less of all the other aerial combat games in the AppStore. 
You’re given 10 missions throughout each of the 7 different landscapes, that‘s a whopping 70 missions. Each of the missions it’s your job to take out the targets, highlighted in red on the map. While you’re going after the targets, you’ll be bombarded by enemies that show up on the radar as yellow triangles. Each time you blow an enemy up, they leave behind some energy which if collected, gives you some shield. If you have no shield power, your armor, which is pretty much health, gets knocked down with each hit. Once you have no armor, you’re dead, and need to start at the beginning of the mission. If you happen to succeed in the mission, you’re awarded with a rating of 1 to 3 stars, along with credits which you can use to buy better weapons, generators, radars and even new ships in the garage. There’s 5 ships total that you can unlock by progressing through the game, and then buy. Each has stronger armor, more shield capacity, and a different flight mode, or way of flying. For instance, you start off with a ship that has thrusters for flight, and the next ship up that you can buy uses magnetic rotors. There’s 7 different weapons, each with different speed, range, damage, and other attributes. 3 different radars, and 5 different generators. There’s slots in the game to have 6 profiles, so you can play the game on a device that’s shared between friends or family, and not end up playing each others games, or you can just start from scratch, and re-organize how you set up your weapons and which ships you buy.
You are given two choices of control options, a joystick which you can have on the left or right hand side of the screen, or you can use your devices accelerometer, and tilt while you play. You can also set the sensitivity, angle of accelerometer, and put the throttle on the left or right side of the screen. Fire buttons are on both the left and right hand sides of the bottom of the screen if you decide to use tilt controls, and on the opposite side of the screen of the joystick, if you decide to use that control method. However, you are not able to change the Y direction, so pressing up on the control pad makes you go down, and pressing down makes you go up. Which is not the case for tilt controls, tilting the top of your iPod towards you makes the ship go up, and away from you to go down. This set up is a tad weird, but manageable if you’re use to default settings in most aerial combat games. You can also change the music and fx volume, which is always a nice option, and there is, of course, a reset to default option, just in case you end up screwing everything up and want to start from scratch. All-n-all, there’s quite a bit of customization going on in the options menu. But I think an option to turn the HUD display on or off would have been a good idea too, as it can seem kind of crowded on the screen, but not in a way that distracts from the gameplay.
The only real thing I think this game is missing is another mode, or a story. I know it’s not easy to create a story for a game, and it’s pretty much pointless to just cram a story into a game just for the hell of it, but if Fractal Combat had a story to go along with the missions, like why you’re fighting these ships, why they’re you’re enemies, something so that you know WHY, it would make this game a lot better. That, along with a survival mode, where you could take your fully equipped ship into a battle that only ended when you got shot down, would make this an even more amazing game. But with what it has now, Fractal Combat is still worthy of 4.5 out of 5 stars, and comes along with a strong recommendation from me. Anyone who’s into aerial combat, flight sims, or just action and arcade games in general should check this out one, it’s a game that you will never regret buying. It’s universal, and only $1.99.
**Note: Fractal Combat is now priced at $0.99


Acheron Prime [InsurgentX Entertainment] – $5.99

Sci-fi adventure/aerial combat titles are a bit of a rarity in the AppStore. Galaxy on Fire, Dangerous, No Gravity, Warpgate and Star Battalion are basically it when it comes to the genre. Luckily, fans of the genre can rejoice once more, as InsurgentX Entertainment has added a new game into the mix; Acheron Prime, a sci-fi aerial combat RPG adventure title set in a dystopian future of Earth. Now, with the overall polish and larger studio that Fishlabs has (55 employees), it’s pretty clear that a game matching or out-shining Galaxy On Fire won’t happen any time soon, and I accepted that fact quite some time ago. So the real question is; Does Acheron Prime stand up as an aerial combat/sci-fi adventure title worthy of sinking hours and hours into? Well, hopefully you’ll be able to decide after reading this review. 
Acheron Prime starts off in a rather beautiful and seemingly peaceful section of space in the year 2500. Of course, that silence ends very quickly, and you find yourself under attack. Here is where you’re introduced to Kirika, your main character, and LISA (Logistics Interface Strategic Analyzer), the AI construct within her brain, and a short gameplay tutorial. You’re given a joystick for movement, 3 buttons for ship control, and an accelerate/decelerate button. In the middle of the screen you’ll find your shield, hull health and speed + energy meters. You’re also able to rotate your ship by dragging your finger across the center of the screen. 
After destroying the smaller fighters, a Mothership arrives, and you hyperdrive your way outta there. After a cut-scene, you’re taken to a major docking ship. Here, you get a little plot information, and learn the basics for maneuvering around within these areas. Seems you’re an Imperial Officer, yet the Mothership that came after you had Imperial Insignia on it. Looks like you’ve got a lot to figure out. But that’ll come later. You’re taken to the hanger to purchase a ship, and outfit it with a gun and radar. After unsuccessfully trying to get further away from the area, you start the main gaming session. Doing seemingly random small tasks to help get you where you need to go, find who you need to find, and learn what you need to learn. 
 The game is set up a lot like Galaxy on Fire, following the same basic outline. However, as you progress throughout the game, you’ll find out that Acheron Prime is more focused on the RPG elements and combat sessions rather than mining and trading. Traveling does seem to take a little longer, but there is a Fast Forward button that appears on screen for these sections, which really does help it not drag on. Another anti-GoF aspect is the world of Acheron Prime. Instead of spanning across an entire galaxy, Acheron Prime is limited to the Solar-System. This does help in regard to remembering areas, and knowing whereabouts you’ll be going when heading on missions. 



Graphically, Acheron Prime doesn’t have all the flash and glamour that GoF contains, but it’s still very well designed. The space environments are beautiful, the ship designs are very well thought out, and every other object is wonderfully crafted. Animations are also very well done, with the explosions looking especially nice. Combined with some very energetic music, but not digging all the way into the techno genre, the effects and BGM do help add to the immersion of the game. The voice acting, like most iOS specific games, is a little cheesy, but I found it to be on the same level, if not better, than Galaxy on Fire’s voice acting, which is pretty impressive. 
Also fairly impressive is the amount of content in the game. Apparently, the campaign is a full 40-50 OR MORE hours long. Combined with the outstanding gameplay, and really nice equip system, Acheron Prime really feels like a full blown major console game that’s been ported over to the iOS. If the voice acting was a little better, it could easily pass as a PS2 or XBOX title. The difficulty level is also something that separates it from other titles within the genre, as it will definitely give gamers a challenge. 
Again, there won’t ever be another Galaxy on Fire, but it’s incredibly surprising that a 4 man team made a real contender for one of the best sci-fi adventure/aerial combat titles on the iOS. Being Universal and priced at $5.99, fans of the genre will not regret picking this up. Hopefully we’ll be able to see some add-ons like GoF, as I have the feeling I’m definitely going to want more after I complete the game. GameCenter is also supported, with 10 achievements that add some exploration aspects to the game. I did encounter one little issue; when I received a notification on my iPad 2 while playing, the sound cut out, and would not come back. Even after another loading screen. To get the sound and music back, I had to exit the game, and clear it from my multitasking bar, then restart it. Aside from that, I haven’t come across any issues. InsurgentX has definitely provided iOS gamers with a solid, console quality Space Adventure. It’s one that should not be missed, especially if you felt Galaxy on Fire lacked some RPG elements and needed more combat. 


Hypership out of Control, $0.99 (by Fun Infused Games) (Universal)

   Hello everyone, in back from a hiatus with a game that has been released not long ago called Hypership Out of Control, from developer Fun Infused Games.
   The game is presented in a retro old school pixel art style, both visuals and sound. Its fits the game pretty well, and I heard the icon is going to change to a Retina Display one, and they are investigating about the possibility of upgrading the whole game to be Retina Display. Its perfect and if you like pixel art, it cant get better than this… for now?

  The game is a hybrid of two genres perfectly blended together, it is half arcade and half avoidance game. Your ship has had a fatal error and cant stop so you are constantly moving and have to avoid several obstacles and enemies, and to make things worse (or more fun, depending on how you look at this) your ship is accelerating at a steady pace, and again, all this while collecting coins for a better high score. Luckily for you, your autofire is also broken and your ship is always firing, helping you to clear enemies and some obstacles along the way. And to help you out even more, there are power ups to collect. They slow down your speed (which is good), make you go faster, a better weapon and more. They are fun and useful.

   Controls are almost perfect and you control the game using a very easy method: your finger. That’s all. One touch gameplay is what works best. So your own ability and reflexes are what works here, as I said earlier this game has a big avoidance part in it, your ship will travel really fast and some barriers arent destructible, so the game will put you to the test. But it has one fault, and its no other than not being able to see part of the screen due to your finger… this isnt a big fault, since you can press anywhere in the screen to move your ship and many other games have this issue also, so its not a big deal after all.

   Replayability is good, you have four modes to explore. There is Normal, Hardcore, Coindown and Superspeed mode and you can play all of them in reverse mode. From all these modes, my favorite is Coindown. In it, there is a coin meter that depletes as the time goes on so you have to pick up as many as you can to stay alive.  All modes are actually great, except hardcore, but only because I didnt find it hardcore enough. There are 19 achievements to collect, and of course leaderboards, one for each mode, to compete with friends and the world. Features both GameCenter and OpenFeint.

   There are multiple sections you have to survive through, its a nice thing as it is constanly throwing new things for you to do, all being brilliant… but after a while, its endless soul appears and eventually you start to memorize paths as they are always the same, so a nice thing to do would be to randomize the levels so you have a fresh experience every time you play.

   This game has also been released for Xbox Live and WP7 if you happen to have one of those… and on Xbox Live features 4 players at the same time, which I think would be awesome to have that on the iPhone version as well.

   So i am having a lot of fun with this game, and so should you. Pick it up if you happen to like avoidance games, love pixel art or are just looking for a casual arcade snack.

Requirements: Compatible with iPhone 3GS, iPhone 4, iPod touch (3rd gen and 4th gen), and both iPads. iOS 4.2 o better
Version Reviewed: 1.0
App Size: 8.7 MB




A video to see it in action:

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Fractal Combat – 1.99 (NEWTYPE K.K.)

Fractal Combat is a new aerial combat game from NewType K.K. It’s also their first offering to the AppStore, but it sure doesn’t show in their presentation. Fractal Combat is a very polished, top notch aerial combat game. The fractal graphics are wonderful, the music is great, and the controls are user interface are phenomenal. I really was not expecting what I got out of this game. The animations of the exploding enemies, along with the flaming bits of wreckage you see after the explosion is great. You rarely find this much attention to detail within games like this on the iOS, and seeing that it can be done, and done very well, might make you start to think less of all the other aerial combat games in the AppStore.

You’re given 10 missions throughout each of the 7 different landscapes, that‘s a whopping 70 missions. Each of the missions it’s your job to take out the targets, highlighted in red on the map. While you’re going after the targets, you’ll be bombarded by enemies that show up on the radar as yellow triangles. Each time you blow an enemy up, they leave behind some energy which if collected, gives you some shield. If you have no shield power, your armor, which is pretty much health, gets knocked down with each hit. Once you have no armor, you’re dead, and need to start at the beginning of the mission. If you happen to succeed in the mission, you’re awarded with a rating of 1 to 3 stars, along with credits which you can use to buy better weapons, generators,radars and even new ships in the garage.There’s 5 ships total that you can unlock byprogressing through the game, and then buy. Each has stronger armor, more shield capacity, and a different flight mode, or way of flying. For instance, you start off with a ship that has thrusters for flight, and the next ship up that you can buy uses magnetic rotors, each having drastically different ways of controlling them. There’s 7 different weapons, each with different speed, range, damage, and other attributes. 3 different radars, and 5 different generators. There’s slots in the game to have 6 profiles, so you can play the game on a device that’s shared between friends or family, and not end up playing each others games, or you can just start from scratch, and re-organize how you set up your weapons and which ships you buy.
You are given two choices of control options, a joystick which you can have on the left or right hand side of the screen, or you can use your devices accelerometer, and tilt while you play. You can also set the sensitivity, angle of accelerometer, and put the throttle on the left or right side of the screen. Fire buttons are on both the left and right hand sides of the bottom of the screen if you decide to use tilt controls, and on the opposite side of the screen of the joystick, if you decide to use that control method, enemies are also locked on automatically, so you can pretty much just keep tapping the fire button to blow them up. However, you are not able to change the Y direction, so pressing up on the control pad makes you go down, and pressing down makes you go up. Which is not the case for tilt controls, tilting the top of your iPod towards you makes the ship go up, and away from you to go down.This set up is a tad weird, but manageable if you’re use to default settings in most aerial combat games. You can also change the music and fx volume, which is always a nice option, and there is, of course, a reset to default option, just in case you end up screwing everything up and want to start from scratch. All-n-all, there’s quite a bit of customization going on in the options menu. But I think an option to turn the HUD display on or off would have been a good idea too, as it can seem kind of crowded on the screen, but not in a way that distracts from the gameplay.
The only real thing I think this game is missing is another mode, or a story. I know it’s not easy to create a story for a game, and it’s pretty much pointless to just cram a story into a game just for the hell of it, but if Fractal Combat had a story to go along with the missions, like why you’re fighting these ships, why they’re you’re enemies, something so that you know WHY, it would make this game a lot better. That, along with a survival mode, where you could take your fully equipped ship into a battle that only ended when you got shot down, would make this an even more amazing game. But with what it has now, Fractal Combat is still worthy of 4.5 out of 5 stars, and comes along with a strong recommendation from me. Anyone who’s into aerial combat, flight sims, or just action and arcade games in general should check this out one, it’s a game that you will never regret buying. It’s universal, and only $1.99.