A lot of gamers have been wondering, when will Adult Swim put out games that aren’t mere flash games ported to the iOS? Well, wait no longer. With their release of Monsters Ate My Condo, developed by PikPok, Adult Swim Games has shown that they’re willing to support developers who have an insanely good idea packed on top of insanely weird gameplay, and with the recent release of Bring Me Sandwiches!!, developed by Grumpyface (who also made a favorite of mine, Wispin), they have started their trend of weird, but crazy good games that seem to hit every single one of our brain’s addiction centers.
The game Bring Me Sandwiches!! is a plat former that puts you in control of Jimmy Nugget, an ordinary fast food employee. It’s your job to create sandwiches that an invading alien race is craving, and in return, they’ve promised not to destroy Earth. You’ll need to carry around a piece of bread, and run over objects, in turn, making the sandwich. Once you have made the sandwich 100% full, you need to find one of the various aliens floating around the levels, and give it to him. Each level has an objective at the beginning, sometimes you’ll need to find a cat and put it on the sandwich, other times, 6 chickens, or 4 sandwiches. In the case of multiple sandwiches, each time you take a 100% or more complete sandwich to an alien, they will give you another piece of bread, and you can then pick up bigger items than the last one, generally ending up with you picking up small buildings and people and placing them on the bread, making it a sort of feel like a plat forming version of Katamari. There are also 3 different “golden bread”, like stars, to try and get in each level. One for score, one for time, and one for completing the level without getting hit a certain amount of times.
There are 4 different environments, each with 6 to 8 different levels. You’ll travel from the US to Mexico, Italy, and Japan, each time having different objects in the levels, different enemies, as well as, of course, different looking environments. The graphics and animations are done amazingly well, with almost everything in each level being animated, and the graphics almost fitting perfectly as an extension of the crazy Monsters Ate My Condo. The music also just tops it off, completing the crazy cartoon world experience.
Now, controls. Controls are always a huge part of plat formers, as are physics, and Bring Me Sandwiches!! is no exception. Amazingly enough, there are 3 different control options, and the virtual buttons that are one of those options is not the tightest, most fluid feeling control scheme. For once, an invisible slider on the left side, and jump tapping on the right is incredibly accurate and tight, and leaves the bottom parts of the screen open and un-cluttered. There are also tilt controls, but there’s not many who favor those in plat formers, though if you are one of the few, they are tighter and more accurate than most. Combined with the perfect physics of the Bring Me Sandwiches world, the game comes together to create an amazingly smooth, perfectly fun plat former, that doesn’t require you to think about the controls at all while playing.
Grumpyface has shown that they know exactly what it takes to reach gamers addictive habits, exploiting them in a way we here at The App Shack can’t help but love. Following the new $0.99 trend with Adult Swim games, the amount of content, and crazy gameplay makes it a must-buy for fans of any iOS genre. GameCenter is included, giving us 13 different leader boards, one for combined score, one for combined time in each of the environments, as well as overall, and a total sandwich ingredients board, along with 22 crazy achievements to try and snag, adding tons of replay value. This is one game you don’t want to miss, as it’s one of the best plat formers available for the iOS. It’s also looking like the beginning of a trend we don’t want Adult Swim to stop; Crazy games that are insanely fun to play for the low-low price of one dollar. How could we ask for more?
Are you looking for a free roam space exploration game? Get Galaxy on Fire 2. If not, read on and find out about Galaxy Pirate Adventure [by Sunfish Studio], available on the iTunes Store for $4.99.
GPA is, exactly as the name implies, an adventure about pirates. In space. You are the son of the great Pirate King Alexander and it is time for you to make your mark on the world! The story unfolds in cut-scenes through text boxes – no voice acting here. For the most part it’s well-told, but suffers from occasional issues that have become the hallmark of mis-translations.
The game boasts a 40+ hour campaign and I can believe that – having already sunk more than 20 over the last few days. Without spoiling anything, the plot so far has been easy to follow and the story is interesting enough, albeit not very deep. I suspect this is intentional though, as progress is constantly broken up by side missions.
Looking at the screenshots, you may be forgiven for thinking that the game takes place in an open-world setting, like the aforementioned Galaxy on Fire – and a lot of users on iTunes have made that mistake already. Here’s how it works: there are spaceports (40, in fact) that you travel between. At each one, your ships hang outside and you are free to look around at the absolutely gorgeous scenery. To avoid confusion, while panning around you can find icons indicating nearby planets as well as one to “dock”. Inside each station you will find find options to modify your fleet, a market, missions and a factory where you can order ships or buy equipment for them.
Purchasing new ships has been a mixed experience for me – you need to raise the cash required, as well as find enough materials. You only get these from missions and more than once I’ve wondered why I can’t just buy the scarce ones with the comparatively limitless cash. It’s a small nuisance though.
There are 6 different tiers of ship – each of which has a distinct size, range, power and slots for weapons and equipment. These slots allow for some great customization. Do you want your ship to be faster, or have more armor? Missiles or lasers?
Missions come in four different flavors: Smuggling (where you ferry goods between spaceports), Robbery (taking ships down to acquire special goods), Mercenary (doing others’ dirty work for them) and Story missions which are a blend of the others.
The combat missions are the only time you get to control your ship and this is where things get interesting. On the left there are buttons for switching targets (the game automatically lock onto the ship of your choice), approaching or moving away from your target. Range is crucial, as different weapons can have different ranges.
Once you’ve equipped your ship, weapon icons will appear in a neat row on the bottom. But the enemies aren’t there for target practice, and will shoot back. Fortunately, you have a shield. Unfortunately, it draws a large chunk of your energy. Each shot draws some energy from the same pool, so the combat becomes an interesting game of cat-and-mouse where you approach the enemy, take a few potshots, and retreat out of firing range to recover.
The enemy AI is effective, but occasionally predictable. They will shield when you fire and will consistently try to chase you down. I found the higher tiers of ships much more aggressive though, so the combat doesn’t feel bland as you might think from a curt description.
In short, I played the heck out of this attractive-looking game and still haven’t reached the end. The customization depth is staggering and potentially significantly changes the battles. If you’re interested in a lengthy adventure (in space, no less) that’s a little out of the ordinary, for iOS at least, don’t hesitate to give it a shot. Well worth the price of admission.
P.S. Do you find yourself forgetting where everything is? Check out this handy guide.
Tweet We at the App Shack have always been huge fans of the developers over at Rocketcat Games company because of their previous hook-slingin’ games like Hook Champ, Super Quick Hook, and Hook Worlds. Deciding to branch out from that genre of games they created Mage Gauntlet, an ARPG (Action Role Playing Game) that is built in the image of Secret of Mana. Read our interview with them here to see what new direction this studio will turn next.
The backstory of Mage Gauntlet is very deep and intriguing and had me rewatching the cut scenes to make sure I understood it. Basically a great evil known as Hurgoth descends over the land causing pain and suffering. A wizard named Whitebeard conquers and sends the monster to the bleak Dark Realm. He and some appointed wizard guardians have been keeping watch on the seal to make sure that it does not get broken open. It appears that the seal is leaking out energy causing monsters to rise again in the land. I’ll let you find out the rest of the story on your own as it is best experienced without already knowing what’s going to happen! Each section of the game world is split into levels which are seamlessly integrated together much like different areas in Zelda. After you exit the level you immediately start walking through the next level without having to select it. You can earn up to 3 stars in a level. If you defeat all the enemies and dont lose any lives you get the perfect three stars for that level. You can earn a pet by doing so which is an awesome motivating factor. Also able to be obtained by beating levels are hats. Hats have always been a recurring theme in Rocketcat Games and in Mage Gauntlet there are 110 hats to collect. These hats don’t actually boost your stats in any way but are certainly fun to wear and let you customize your character. Pets, Swords, and Robes though, do influence your stats and the possibility of spell drops. You control Lexi by using one of three control methods which are all very adaptable and easy to use for both iPod and iPad users. To attack enemies you can quickly tap the attack button for a weak attack and by holding it you can initiate her power attack which stuns all enemies it touches. Also available are spells which you can get by cracking open magic vases. The battle system feels much like Secret of Mana’s and is quite fast paced as the enemies can get very cunning. Also there are no fetch quests at all so this really does hearken back to the 90’s era RPG’s. For added replayability they included a separate mode called Master Mode that puts new secrets and overwhelming monster numbers in the same levels you played before.
Overall this is refreshing take on the RPG genre and really adds something new to the App Store. With 84 levels, 110 hats, 19 pets, and 86 achievements you’ll be playing this gem for a long time. A update has already been announced which includes a new mode and a new pet. You really cant go wrong with this purchase and is in my opinion my absolute favorite RPG up to this point. Legit, get it now on launch day before it goes up in price permanently to 2.99. 10/10
Puzzle games have gone in all sorts of different directions since the iPod came out. The openness of the AppStore, coupled with the mind blowing amount of talented developers, and the range of possibilities that the touch screen brings to the table makes for some very interesting games. However, it kind of seems like puzzle games have hit a rough patch. Almost everything entering the AppStore these days is a physics based Angry Birds or Tiki Totems type game. So it was a real surprise when I started up Yuguosoft’s new action puzzler, Robo5.
In the game, you’ll control a robot who’s trying to find out who he is, and why he is here. You’ll solve a series of box moving puzzles in order to move through the worlds. Each of the levels has 3 stars that you can earn, one for completing the level in a set amount of time, one for collecting all of the items, and one for having under a certain amount of box moves. Every time you earn 20 stars, a Diary, or challenge, level is unlocked. These give you more back-story on Robot Number 5, and the world he lives in, and when you complete the Diary levels, even more is revealed.
The controls in Robo5 are simple enough, tap and swipe. You’ll tap to move to a box, and swipe to grab and move boxes. You can also tap on the box you are already standing on to hang off of the side of it, enabling you to move around piles of boxes that might be in the way. You’ll need to move boxes around opening and creating pathways to get to the top of, and the exit, of the levels. In order for a box to stay in the air, or be held up, it needs to be touching another box on one of it’s 4 bottom edges. There are different types of boxes, expanding the puzzle element quite a bit. Along with the regular boxes, some will crumble after standing on them twice, some will start to count down from 5 and then explode after you step on them, some boxes can float in the air, some give off electricity shocks, and there are some which are shown with a big “?” on them, and these can turn into any type of box after you touch them, so you never really know what you’re going to get with them. Put all of these together, and there’s some pretty wild puzzles that you will need to get Robot Number 5 through in order to make it through the game.
The graphics are amazingly detailed, and some of the best I’ve seen in an iOS game. I would put them upto par with Unreal Engine graphics, even though they did not use Unreal to create the game. The atmospheres are very immersive, and along with the animations for movement, and the music within the game, it creates quite an amazing world.
With Yuguosoft pricing both the iPod and iPad version at only $0.99, it’s an amazing buy. It’s taken me about 10 hours to get to the last level of the game, which I am currently stumped on, but I still need to go back and get 3 stars in about 25 of the 40 levels, not including the 7 out of 8 Diary levels I have yet to complete. GameCenter integration completes the game adding quite a bit of replay value, even for gamers who manage to get 3 stars on every level. 6 leader boards, one for a combined score in each world, and one for your highest world score, along with 32 achievements, some being very hard to snag. For a puzzle game, Robo5 goes above and beyond the expectations of gamers, and gives them an incredibly immersive, amazingly thoughtful and enriching gameplay experience. I really can not recommend Robo5 enough, to any and all gamers. The difficulty in the later levels is pretty high, but once you get to the end of the levels, the feeling you’ll have is more than enough of a reward. Yuguosoft has definitely created a contender for Game Of The Year, and over the last week has easily moved into my top 5 of 2011, and has set a new standard for action puzzle games of the future.
Robo5 gets a perfect score of 10 out of 10, along with a VERY strong recommendation from The App Shack for fans of every genre.
Tweet Worms Crazy Golf is going to be released tonight at some time depending where you live. In the US it will be out at 11:00 p.m. and at 12:00 a.m. in the United Kingdom. It is already out in New Zealand and costs $2.99. The weird thing is that in the press release we received they said the game would be released on Wednesday not Monday/Monday night. Ever since iOS 5 and the iPhone 4S it seems that all the app release dates have been fluctating randomly. Regardless we are all thrilled that the game is coming out tonight and hope to have a review of it ready soon. Requirements: It is compatible with iPhone, iPod touch and iPad. Requires iOS 3.1.3 or later.
Here are some screenshots and a gameplay trailer to hold you over till its release.
iTunes Description:Worms™ Crazy Golf for iPhone and iPod is a hilarious mixture of the explosive action of Worms™ and the puzzle-based challenges of crazy golf! All of the trademark Worms™ humour, comic violence, and cartoon visuals are present, combined with addictive yet accessible golf gameplay. With extensive and re-playable single-player options, and hot-seat multi-player for up to 4 players, this is not just a load of balls!
KEY FEATURES:
• EXTENSIVE SINGLE-PLAYER CONTENT:
Single-player career mode – x3 18-hole courses – Britannia, Pirate Cavern and Graveyard – with Trophy achievements.
Single-player challenge mode – x15 challenges with leaderboards.
• LOCAL MULTI-PLAYER ACTION:
Hot-seat multi-player for up to 4 players.
• HIGHLY REPLAYABLE PUZZLE-BASED GAMEPLAY:
Crazy golf! Navigate the hilarious, and increasingly challenging, holes in unique ways with interactive objects, utilities and ball spin.
• WORMS™ HUMOUR AND CHARACTERS:
Worms™ humour! Exploding sheep, teleports, ball-whacking Old Women, ball-stealing moles, mines, magnets and even new bats!
• CRAZY CUSTOMISATION:
Customise the name, hat, club, speech and balls of your worm, and earn in game cash to unlock even more customisation options.
APP STORE SPECIFIC FEATURES:
• Game Center integration.
• Retina Display support.
• Fast App switching.
• Low graphic option for optimizing frame-rate on older devices.
Casual arcade games have become a staple of the AppStore over the last couple years, so it’s no surprised that this is the genre a lot of developers start off with. OrionArts has chosen this path, and done so wisely. Their first release, AirHead Adam, is a well thought out, easily accessible, perfect for all ages yet still challenging addition to the casual arcade genre.
In the game, you’ll control Adam as he searches the galaxy for his beautiful lost girlfriend, traveling through space in a bubble filled with air. You’ll need to guide Adam by tapping next to his bubble to push him in the opposite direction and gather air bubbles to keep him breathing, and stars to get upgrades. There’s also various hazards and obstacles in each level that you will need to destroy or avoid in order to progress through the game. Rocks, aliens, and space ships that shoot at you are around corners, and sometimes you’ll get boxed in by one, two, or all three of these. To get out of it, you’ll need to tap on Adam, and drag in the direction of the object you want to destroy, and he will shoot out some of his air in a bubble that will explode when it hits whatever object you’ve aimed at, and if you hit a space ship, collectable stars come flying out of it. You’ve got to be careful though, because this takes away from your air supply, and running out of air is a game over.
The screen moves at a steady pace, so you’ll constantly be moving Adam upwards through the rock maze, grabbing air bubbles. If you fall behind, and go off into the bottom of the screen, it will cost you an air tank, of which you will start off with one, but can buy more in the shop. This is sometimes a useful thing to use in levels that you’re having a hard time with, because once you sink into the bottom of the screen, and use your extra air tank, you will shoot up through rocks, bubbles, stars, aliens, and space ships quite a ways, putting you further into the level, and so long as you beat the level with your extra tanks, you will not have to play that level again, unless you want to come back to it later in the game when you’re more powerful. There are also power-ups littering each stage, shields, and meteors, as well as big air bubbles and huge stars, and it’s a good idea to try and collect each of these that you see. Some are hidden within big orange rocks and metal tanks, but there are also aliens hidden in these, so it’s always a gamble when breaking them open. However, it would have been nice to see more power-ups, like increasing your air bubble shot power for a short time, point multipliers, or speed increasers and decreasers.
There are 36 levels in the game, split up with 9 in each difficulty, Easy, Normal, and Hard. The levels are all lined up the same, like level 1 on Easy is the same as level 1 on Normal, but the speed is changed, and there’s a few more blocked in areas, and hazards making it just slightly harder. Normal and Hard levels are unlocked once you complete all the previous difficulties levels. You can also pay to unlock these, but if you haven’t gotten the previous difficulty mastered, chances are, the levels will be pretty frustrating.
This brings us to the IAPs. Now, at first, these might turn you off. Chances are, you’ll earn about 120 or so stars in the first 4 levels, and in the shop, upgrades to power-ups are all 1000 stars for the first upgrade, and more after that, and new characters are 4500 stars. With that, you might start thinking that it will take until level 30 or something to unlock one upgrade. However, at the end of your game, when you die, you are given the option to redeem stars that you have earned throughout your game while achieving various achievements. Things like getting 20 bubbles in a row, or 15 stars in one level, and these add up VERY quickly. At the end of my first game, I made it to level 9 on the easy levels, and ended up with 1500+ stars after everything was said and done. So gamers are not pushed as hard towards the IAP as you might think at first.
AirHead Adam is supported by OpenFeint and GameCenter, as well as having FaceBook and Twitter options to upload and share your high-scores. Within OF and GC, there’s a whole slew of leader boards to try and top, including ones for Best Overall Score, Best Overall Time, Total Easy Mode Score, Total Normal Mode Score, Total Hard Mode Score, your Best Time In Easy, Normal, and Hard, your Best Overall Fast Time, Top Bubble Combo, how many total Stars Collected, and more, along with 47 achievements. You can play the game slow and steady, collecting all the bubbles you can, or fast and dangerous, collecting only the minimum amount of bubbles, and getting to the end of each level as quick as you can. Both ways of playing have leader boards, and with that, it adds quite a bit of replay value on top of the leader boards, because you’ll want to go back and see how quick you can get through the levels if at first you went slow, getting the highest bubble combo you could, or go through slow, getting as many bubbles as you can if you flew through the levels the first time. There’s loads of planned updates, and right now the game is priced as free, so it’s definitely worth checking out, as even if you don’t buy any IAP stars, there’s plenty of gameplay to keep you entertained, as well as challenged. OrionArts has definitely proven that they know exactly what it takes to make a cute, fun, challenging casual arcade game that’s good for all ages, as well as keeping it full of gameplay even though it’s free, while giving gamers the option to support them through IAPs that are not necessary to complete the game. If they keep up this basic model with future games, they could very well be sitting pretty on top of a fairly large list of titles.
I’m not generally a fan of games with pirates, for some reason, they’ve just never rubbed me the right way. But after getting my hands on XMG Studio’s (developers of Cow’s Vs. Aliens, Little Metal Ball, and more), latest title, Powder Monkeys, I might just end up re-thinking my whole “stay away from pirate games” attitude. This casual exploratory strategy action-adventure RPG mesh of genre’s sunk it’s teeth into me, and wouldn’t let go.
You’ll play as Captain LaQuisha Boniqua III (this name can be changed when you start a game, but with a name like LaQuisha Boniqua, it‘s hard to want to), a monkey who’s after the pirates that are reeking havoc all around his little world. After your short training missions, you’ll be given a huge book of quests that you can take on, both Story Quests, and Side Quests. You will need to complete quite a few side quests throughout the game in order to level up, because Story Quests are unlocked depending on what level your little monkey is.
As you take on various side and story quests, you’ll explore the vast seas, searching for bug pirates, yes, bug pirates, and arriving to the rescue of monkeys around the world. Some of these quests will send you to cloud covered levels that you’ll need to blindly explore while looking for someone or something. Within these areas, there are various pirates and treasure chests to find, all with the possibility of wealth, or items that you can use to upgrade your ship.
Progressing through the game, you will need to build up your ship as you collect pieces from around the globe, so that you can keep up with the growing difficulty of the pirates as you level up. Fighting pirates is a sort of turn-based fight, in that you’ll need to wait to shoot items until they have cooled down. Stronger projectiles require longer cooling down, but generally, it will be a back and forth battle, each of you firing watermelons, fireworks, and other objects at each other until one of you looses all HP. With the inclusion of items that help catch or destroy projectiles as they’re coming at you, a certain degree of strategy is added on top of the already semi-strategic battles. In other words, you will not just be shooting objects at the pirates randomly until one of you dies, you will need to come up with a strategy that works for certain levels of pirates, adjusting your strategy as needed. Once you defeat a pirate, their ship will send out bags and bags of gold, but these need to be tapped on in order to be collected, and the screen fades out to the results screen pretty quickly, so if you’re not fast, the gold can be lost forever. This seems kind of like a useless mechanic within the game, and it being set up like this will most likely frustrate quite a few gamers. The gold at the end of each battle should probably just be automatically collected, and hopefully this is changed in an update.
Now, onto the graphics. XMG Studio has had quite a few games that fall under the “cutsey” cartoony graphic styling. Powder Monkeys is no exception. When you see most of the monkeys, chances are, you’ll want to snuggle them til their eyes pop out. But on top of the cartoonish graphics, there is a nice atmosphere, though it doesn’t change much throughout the game. It’s a game that takes place in the water, and there’s only so much you can do with water. However, the animations are nice, and the water environment doesn’t get too boring. It would have been nice to see some different sorts of rocks, seaweed, different light structures (no nightfall yet), different types of birds (I can hear them, but where are they?!), something to help differentiate between different places. The music goes along with the game, but if you find it annoying, you are able to turn it off, and leave the sound on, in the options menu.
So, has Powder Monkeys changed my perspective of pirate games? In a way, yes. I will definitely not just overlook games with pirates in them just because there’s pirates in them any more. From now on, I will probably give more pirate games a chance, but I doubt many will live up to the standards that Powder Monkeys has set in my mind. Along with a great game, there are 7 different GameCenter leader boards for things like Battles Won, Damage Delt, Coins Collected, and more, as well as 18 achievements, all of which doesn’t really help with replay value, but will make you want to play the game as best you can to try and work your way up each and every one of those leader boards. But who knows? Maybe a low ranking will make you want to replay the game with the hopes of doing even better the second or third time around. With the game being Universal and priced at only $0.99, it’s a must buy for any fan of the action, RPG, exploration, adventure, or strategy genres. It’s clear that this isn’t just a game that was thrown together with a bunch of different aspects, and that a butt load of time has gone into merging everything in the game together just right to make it one entertaining gaming experience. The game also saves from where you close it at, so it’s perfect for 5 minute sessions as well as long gameplay spurts. It’s also easy enough for kids to play, as well as entertaining enough to keep adults interested, and once you get into the higher leveled quests, the strategy aspect plays a larger roll in the game, making it challenging to complete, and not because of it’s length or for any lack of amusement.
Shoot-em-up games have been making a huge comeback over the last couple years. Mainly because you can now play old favorites like R-Type, Earth Defense Force, Galaga and Battle Squadron as well as newer games, like Fast Striker, Deathsmiles, ESPGaluda and DoDonPachi all on a mobile device with touch screen controls that make previously hard to pull off with a joystick moves as easy as swiping your finger across a screen. Mixed in with these classics and new favorites, we’ve been given quite a few new and amazing bullet hell and shmup titles. Enborn-X, by Lantansia, is yet another example of this.
This endless boss battle structured game is a blast to play. There’s two different control methods, both being tight and easy to use. One option is a joystick, while the other is relative touch control, and both have 3 different buttons for attack options. Each attack has it’s own percs as well as weaknesses. Your spread shot can cancel out certain types of shots from the bosses, while some projectile shots go right through your bullets, a laser that you need to charge while avoiding the onslaught of bullets coming your way, and an incredibly strong up close and personal punch attack that, well, you need to be up close and personal to use.
In order to max out your score against each boss, you’ll need to pick them apart, destroying them piece by piece. You can go straight for the middle of them, destroying them fairly quickly, but doing this will cause your score to suffer quite a bit, and in a high-scoring game like this, that’s a big no-no. For each piece of the boss you destroy, you’ll rack up points while shooting that piece, as well as get a bonus score for destroying it before moving on to the next piece. Starting at the edges and moving inward is essential, but also comes with quite a bit of risk. Generally, the edges of the boss are the pieces that shoot out the most bullets. This means you’ll need to get use to weaving in and out of them while attacking instead of staying in the middle and slightly moving to avoid the missiles and big lasers that you’ll usually find there.
The graphics and animations in Enborn-X are very exuberant, and it can sometimes be hard to focus when each new boss is spawned from the orb that you’ll be fighting. The animations for this are great, each bit being flung out of the last in true overdone anime style. In short, it looks awesome. The animations for your character are pretty typical of shooters, but match the style of the game very well. It would be nice to see one or two more moves incorporated to the melee attacking, as right now you punch twice over and over again, adding in a kick or super twirl punch or something would have been a great addition, but as it is, you’ll be focusing more on how much damage you’re doing with those punches than what your character looks like while pulling them off. The sounds and music go together with the anime style too, being full of energy, and adding to the overall feel of the game.
Now, with the game being done in true anime style, it’s amazing that it’s only $1.99, as most anime entertainment is usually premium priced, and with the amount of replay value, and the sheer exaggerated amount of action that’s in the game, $1.99 is a great price. EnbornX is also Universal, and compatible with iCade, giving gamers even more reason to lay down a couple bucks for it. Of course, a high-scoring game like this wouldn’t be complete without OpenFeint and GameCenter leader boards, now would it? Highest score and highest stage boards are included, as well as having 15 different hard to snag achievements. Lantansia has proven that they can make an over the top game that fits within the growing genre as well as expands it. Hopefully we can see another mode or maybe more weapons and characters in future updates, but right now, if you’re a fan of the genre, Enborn-X is a great buy.
It really seems like iOS RPG games have all pretty much been re-skins of previous releases, all following in the same suit, and getting spoon fed to gamers through the AppStore. There’s hardly any originality anymore, and even if there is, it’s generally only one little aspect. Thankfully, The Game Bakers have come to the rescue with their new release, Squids. It’s a stretch back and flick controlled exploratory strategy action game with a well crafted story, turn based combat, items to equip, and characters to level up. In other words, a new breed within the RPG genre.
In Squids, you’ll control 4 characters as you try and save the depths of the ocean from being overrun by an evil force called The Ooze that takes control of it’s host, and turns it evil. There are 21 beautifully hand drawn and painted levels to try and make it through by choosing which 4 out of 7 characters you would like to use. There are 4 different classes that each of the seven characters will fall under; Shooter: these characters can shoot projectiles at enemies that are within range. Trooper: these characters pack quite a punch. Scout: scouts have a boost ability, which means they can make it into some sections that other characters can not, and will almost always be able to get to the end of the level before everyone else. They can also use their boost ability (which is done by tapping on the screen after you’ve flicked them) to increase damage done to enemies, or hit them a couple of consecutive times. Lastly, Healer: healer characters are generally pretty weak, but if you bump into another character with a healer character, they will heal that character.
Each character has a certain amount of moves they can make, but depending on how hard you flick them, those moves will vary. Each character will start off surrounded by orbs when it is their turn to move. Pulling your character back will show you how many orbs you will use in that one move before you let go and actually perform the move. You also have a certain amount of times that you can use your character’s ability each move, for instance, shooters can shoot projectiles once per move, while scouts have 3 dashes per move. There are jars with power-ups scattered throughout each of the levels, some containing items to help you defensively, some offensively, some health, and some give you back some or all of your movement orbs. These are collected when you pass through them, and do not stop your current move. There are also treasure chests and clams that you can bump into and gain pearls. Pearls are the in-game currency, and are also given out when you defeat an enemy, or accomplish a special move or maneuver, like hitting 2 characters in one shot or bouncing off and around 3 different corners without taking damage. These pearls are collected by tapping on them, so you will not need to waste a move to go back and collect them if you pass them up. There is also a star hidden in each of the levels, which will give you 500 pearls at the end of the level, along with re-filling your movement orbs and ability. At the end of each level, you will get a star ranking. These are given depending on how you preformed throughout the level. If you make it to the end of the level without loosing a character, that’s a star. If you find the hidden star in the level, that’s another star, and if you make it through the stage in a certain number of turns, that’s your final star. Each star will give you pearls, and you will also get pearls for completing the level.
There are IAPs in Squids, letting you buy pearls with REAL money, but with the amount of pearls you get in-game, you are not pushed towards buying those pearls at all. By level 8 my main scout was maxed out, and all of my other characters were 75% leveled up, and I had bought every equip item in the shop that had become available by then, so unless you want to max out your characters by level 2, the IAPs are completely un-necessary.
Now, to get to one of my favorite mechanics of the whole game. The hats that you are able to equip from the shop. Hats are hidden throughout levels in clams and treasure chests, and you can also unlock some hats after beating certain levels. The hats that you find in-game will be free once you get to the shop, and the hats that you unlock by completing levels will cost pearls. But, once you get a hat, you’ll notice they have stats, like heightened strength, defense, HP, but here’s the cool part, you can transfer those stats permanently over to the class of characters that the hat is made for. So if you get a hat that your scouts can equip, and it adds 2 hit points, 3 defense points, and 1 attack point, those points can be transferred over to all of your scouts, then your scouts will keep those points even if the hat is not equipped. It’s a very nice addition to the game mechanics, and really surprised me when I first noticed you could transfer stats over. Right away, it was one of the things I was telling people about, because I’ve never seen this done in a game before.
The game includes GameCenter support with a leader board and 22 achievements, so along with the star rankings, hidden stars, and training level, there’s more replay value than you’d first think with this being an RPG game. Squid’s story is well written and engaging, and the gameplay is packed full of action mixed with loads of strategy. It’s hard to believe the game is only $0.99, with the game lasting about 5 or 6 hours for your first play through, not including the amount of time it‘ll take to go back and get all the stars you missed the first time around or the amount of time you‘ll sink into training or getting the achievements/working up the leader boards. The Game Bakers have announced that they’re going to be releasing an iPad version in about a month, but if you really can’t wait, you can think of the iPod version as a 99 cent pre-release preview. It will be a little blurry on the big screen, but manageable. If you’re a fan of adventure, action, RPG or strategy games, this one is definitely a must buy. The developers are hard at work making the iPad version, as well as making the original even better by taking suggestions.
Squids gets a perfect score of 10 out of 10, along with a strong recommendation.
Finger Gravity is a new physics based action puzzler developed by Wode Mobile. In the game, you’ll guide a hi-tech triangle through 39 intense levels, and two mini-games, each a way to perfect and test your skills. To navigate through the levels, you’ll need to tap on the screen in the direction you want your triangle to move, a line will then be drawn from your finger to the triangle, pulling it towards you.
Once you let go, the triangle will keep it’s momentum until either hitting a wall, or being pulled in another direction by another finger tap. Various hazards, obstacles, and enemies add quite a bit of challenge to the game while you try and snag each of the 3 well placed blue stars within each of the levels. With some skill, and maybe a little luck, you’ll be able to earn a 3 star ranking. To achieve a 3 star ranking, you’ll need to score over 8,000 points which are added up based on how many of the blue stars you grab, how quickly you do it, and how much total life, which is measured by a circle inside of your triangle, and slowly recharges, you’ve lost while bouncing off of walls and running into enemies. Scoring between 7,000 and 7,999 gives you 2 stars, and 6,999 to 5,000 will give you 1 star. Anything 4,999 and lower, and you will not be given a star.
To unlock the mini-games, you’ll need to get 30 stars for Finger Dodge, in which you guide your triangle around an open screen dodging mines and enemies that come flying towards you, and collecting stars that spawn in various places around the screen. Collecting a certain amount of stars will give you a shield which you can use to crash into the mines and enemies, adding to your points. 72 collected stars gives you access to the Finger Maze, where, you guessed it, you navigate through a maze as quick as you can.
The hazards, obstacles and enemies all fit together very nicely. There’s timed lasers, 8-sided cannons, pulsating mines, gravity orbs, rubber walls, portals, spider type enemies that move along a straight path, space ship type enemies that move in circles, and various types of walls/square objects to navigate around and through. All of these are used to put together some very interesting level designs, most of which have a quick and challenging solution to them, while others require a very slow, methodic, and well thought out course in order to get to the glowing green exit.
The graphics are done in a very polished and colorful vector style, while the animations add quite a bit of personality to almost everything within the levels. The music adds a sci-fi, outer space sort of feel to the whole game, while combined with the graphics create a great atmosphere.
Finger Gravity is supported by GameCenter, with a leader board for your total combined score of all 39 levels, along with 13 achievements. The replay value is pretty high, and it should take gamers a while to complete the game, especially if they want to snag all 117 stars. The difficulty level is pretty high on this one, and you should expect many, many deaths while making your way to the end of the game. You are aloud 5 level skips, in case you’re finding a level or two too hard, and just want to come back to them later, but being able to take your time in each level, almost all gamers, casual, and hardcore, will be able to see the end. The only bad thing I can say about Finger Gravity is that the framerate can get a little low, causing your triangle to skip a bit, and then disappear and end up somewhere else on the screen. With the game needing precision movements in order to get 3 star rankings, or even beat a level, experiencing these drops in framerate and skips can get pretty frustrating. It doesn’t happen every now and again, it’s very noticeable, in almost every level. Once this is fixed, Finger Gravity could definitely turn out to be one of the best games of the genre. At the moment, for $0.99, it’s worth picking up, because if you’re careful, and go through the levels slowly, the framerate issues won’t cause you too many “crashing into walls, enemies, or hazards” problems, but it will effect your score since your score is 1/3 based on speed, but this is a game that will keep your interest so long as a performance enhancement update is pushed out fairly quickly.