“Monsters Ate My Condo” VideoReview
Check out this video review of Monsters Ate My Condo by AP9TV1 who also writes reviews on this site.
If your still undecided about this awesome game you can check out the official trailer for it below.
Check out this video review of Monsters Ate My Condo by AP9TV1 who also writes reviews on this site.
If your still undecided about this awesome game you can check out the official trailer for it below.
The long awaited sequel to HECTOR: Badge of Carnage Ep1 [$3.99] is finally upon us! HECTOR: Ep2 – Senseless Acts of Justice [$4.99] is the second episode of the humorous trilogy. I’ve actually never gotten the chance to play the first episode, shocker right! Since I haven’t played the first episode I can’t really compare them to which one’s the best. If you’re new to the series like me then you ought to know who the main characters are. The game follows Detective Hector and his assistant Lambert throughout the series. The Hector: Badge of Carnage series is a point-and-click adventure game where you have to interact with people and objects to complete your tasks. There’s a lot of silly crude humor, so this game isn’t for the young. It’s also not for people who don’t have a sense of humor. So, if you were born without that then you should probably stay far away from this game. I mean it. Even though this is a funny game it’ll require you
Xurge is a new arcade tap shooter from Paul Bryant. In Xurge, you’ll be able to play through two different modes, Endurance, and Kamikaze, each having 5 different difficulty levels, Casual, Easy, Medium, Hard, and Extreme. The game brings back a lot of memories of playing arcade games, back when I was a kid, at the local bowling ally down the street from where I grew up. The graphics, gameplay, even down to the demo/tutorial that you’ll need to watch (instead of read) before playing the game in order to know how the game mechanics work.
In Endurance Mode, you’ll go through wave after wave of enemies, increasing in speed, amount, and difficulty. There are three different colors of enemies, blue, grey, and red. Blue and Red enemies need different types of shots in order for them to be killed, while Grey enemies can be hit with either type of shot and be taken down. To change the shot type, you’ll need to select the cannon you want to use, and then tap on it, then hit the fire button when the correct mode for the cannon is chosen. Red enemies can be killed using the default mode of the cannons, a grey outfit, while Blue enemies will need the blue shot, shown on the cannon by two blue stripes.
The scoring system in Xurge is done quite well, as each ship will give you a set number of points, and if you hit enemies without missing a shot, you’ll add to your chain. Every multiple of 10 on your chain number will add an extra bonus set of points, going up as your chain goes up. So you’ll get bonus points on your 10th, 20th, 30th, ect consecutive hits, with the bonus going up about 100 points each time. Games that add scoring mechanics like this are great, and I just go nut-so over them. They add depth to the scoring, and drive gamers to play better, and score higher. Xurge is no exception. Constantly giving players that ‘one more time’ feeling each time they hit the game over screen, it’s sure to eat up hours and hours of your free-time. There are also quite a few different power-ups that you will get when destroying ships that are carrying them. Full health upgrades, special shot types, invincibility, and more help add to the gameplay quite a bit.
Run Fox Run is a new endless runner by Icewire. In the game, you’ll be able to go through 3 different modes of play, Story, Endless, and Coin Mode. In Story Mode, you’ll be able to run through 24 levels spread up across 4 different environments, each with different enemies, and progressing difficulty. Endless Mode lets you face all of the 40 different enemies while running through environments from all 4 different worlds in Story Mode, while Coin Mode lets you run from the main menu. You’re able to hit an arrow up on the menu selection area so that the ‘Story” and “Endless” mode selections are not blocking up the screen, and then you can run as far as you can while collecting as many coins as possible.
Each mode has different mechanics, and different ways of dealing with enemies. A lot of thought was put into the scoring of Run Fox Run, which is always nice to see no matter what genre you’re dealing with. In Story Mode, there is no score, but instead, you’re given 3 hearts to start out with, and have the option of trying to pick up more, up to 5, as they’re scattered throughout the level as item pick-ups. There’s a little gauge on the top right corner that lets you know how far you’ve gone in the level, and how far you have until the end. Jumping on enemies isn’t necessary, as there is no score, but if you run into or hit one of them, you’ll loose a heart. Loose all your hearts, and you’ll need to start over. Making it to the end of the level without loosing a heart, and you’ll get a C Star, that stands for Cunning. Collecting these perfect stars, along with progressing through the levels are the main points of playing in this mode.
The graphics in Run Fox Run are done extremely well, with great environments, and painted backgrounds, the game is extremely vibrant, and professional looking. The animations are also very well done, from the running of the fox to the movement of the enemies, especially in the later levels with Abstract World. The music goes along fairly well with the game, and doesn’t get annoying at all. The effects also add quite a bit to the game, and it all creates quite a nice atmosphere. The controls in Run Fox Run are also very well done, having the fox’s jumping height dependant on how long you hold down on the screen, and never struggling for timing with unresponsive or laggy control.
Haraka is a pong type game from Studio Joho. It is an interesting and modern take on the old classic, giving it a sci-fi style, super quick movement, a leveling up system, great graphics, and plenty of one and two player content.
Power-ups have been included, and they all fit very well within the game. Strength increase, speed increase, agility increase, add 2 to your score, a deflector, and a 2x point multiplier. There’s also power-downs, including slowdown ball, decrease skills, remove deflector, and score – (minus) 2. Each of these power-pods can be used by touching and then dragging them onto the side of the player you want to use the ability. So you can decrease the opponents skills, and increase yours, making for some quick easy points. The power-ups are generally abundant, but you need to be careful and watch what you do with them. They can also be hit by the ball, which makes them active, so if you don’t move a power-down out of the way and over to your opponent, it could end up effecting you, which is a nice game mechanic, and adds some action to the already pretty hectic gameplay.
Right now, there isn’t any online support, no GameCenter or OpenFeint, but the developers have said that it’s coming soon. I doubt the inclusion of GC will include wi-fi multiplayer, and this isn’t necessarily a bad thing. As with most GameCenter auto-matched multiplayer games, there would be no indication of what level the other player is, and soon after the update, a lot of players would be turned off of the wi-fi multiplayer because the players with their maxed stats would be constantly whooping up on the new-comers, and there wouldn’t be anything we could do about it. The main inclusion with GameCenter will be the achievements. This will add a decent amount of replay value, with having goals set, it should take a while to collect all of them. There is also no scoring system at the moment, and I’m not sure one will be added, so that means no online leader boards, unless it’s put up with how many total wins each player has got.
Burn The Rope: Worlds is the sequel to the very popular Burn The Rope, by Big Blue Bubble (also responsible for Paper Munchers, City Of Thieves, Thumpies, the Fighting Fantasy series, and more). In Worlds, there’s more of the same great gameplay that made the original so popular, which is great, because companies that change up gameplay too much in their sequels, trying to find a new gimmick, generally upset the previous games fans. Big Blue Bubble has taken the approach of, “if it’s not broke, don’t fix it, expand on it”, and we really couldn’t be happier about this decision.
Fans of the original Burn The Rope will feel right at home when starting up BTR: Worlds. The controls work the same, rotating your device to keep the flame pointing upwards, but with better handling of the corners on each rope, which is a great addition, because there‘s more turns than ever in Worlds. You can also touch the screen to increase the speed of the flame. You’ll burn designs made of rope, trying to burn more than 60 percent of the shapes to move on. There’s also the bugs that change the flame’s color. Big Blue Bubble has added more of these bugs. There’s now fire bugs that when hit with a flame, will explode, causing everything in it’s radius to burn up, and sending multiple flames out in every direction, electric bugs, that when hit, will connect to another electric bug, and burn everything in-between the two, and more.
Also, to keep in the tradition of the original Burn The Rope, there are puzzles of the day, which are supported by ads. Free to play, but if you want to get rid of the ads for the daily puzzles, it’ll require an IAP of $0.99. This is a great way to add endless replay ability to the game, and give it more life on your device.
Floria is a new endless floater, and first iOS game, from m42 Studios. In the game, you maneuver a flower through different enemies and objects trying to collect as many items as you can before the summer is over and winter arrives. Collecting the orbs throughout the game will give you points that you can use to unlock different types of flowers that have different abilities and power-ups.
The controls in Floria work well, but are a little jittery. Tilting moves the flower up and down, and rotating your device clockwise moves it forward, while counterclockwise moves it back. These controls do take a bit of getting use to, but once you do, they work well. The graphics look amazing, especially on devices with retina display. The animations in the game are done very well too. The backgrounds seem to come alive as you move through the world, with everything blooming right before your eyes. The movements of the flower, enemies, and growth of the thorns all looks amazing. The music and effects are also soothing, and add quite a bit to the atmosphere of the game.
However, the game is very beautifully made, and the gameplay you have will provide you with quite the experience. The graphics are top notch, and the jittery controls really just effect the look, not the gameplay. At $0.99, it is a great buy if you’re into endless or get as far as you can games. M42 Studios has done a great job with their first release, and I’m really looking forward to additions to the game, as well as what they’ll come up with next.
Fearless Ninja is a casual arcade game from Box Shaped Games (Max Injury + Max Injury 2). You will play as a ninja who needs to kill as many enemies as possible by collecting blue orbs that let you attack them, trying to get the highest score you can.
The controls are done well, giving you a tap option, which lets you use the corners of the screen kind of like arrows, tapping on the bottom right to move the ninja right, and left to move left, and a swipe control that’s still kind of hard to be precise with, swiping in the direction you want to move, making moving while attacking a difficult task.
GameCenter has leader boards for each of the 3 difficulties, Easy, Medium, and Hard, as well as a leader boards for how many enemies you’ve killed in one play-through on each difficulty, and one Ninja Score leader board, which is calculated from your Easy, Medium, and Hard scores to rank every player. There is plenty of variety once you get conformable with the game to push the fact that there is no change in the environment to the back of your mind. Different enemies and power-ups coupled with getting the best combo you can to drive your score up will be your main focus. For $0.99, and Universal, Fearless Ninja is a great casual arcade game that will also fit well on any hardcore gamers iDevice. The challenge is high, but like most high-scoring arcade games, the replay value is higher, and once you feel like you’ve mastered the game, it’ll still be able to beat up on you. Hopefully more modes will be added in the future to help give the game a bit more variety, but as it is now, it’s definitely worth the price of admission. If you’re still curious, you can check out the game for free on the developer’s website, inside the Unity player.



Neon Thrust is an action physics puzzler from shiny-games in which you’ll guide a little neon box, named Neo, through 60 levels while trying to collect each of the power crystals and make it back out of the levels before they explode. There are also green and red Neons to collect and avoid while navigating through each of the 4 zones.
There are 60 levels, split up into 4 zones, giving us 15 levels in each of the different zones. The difficulty builds pretty slowly, giving players an opportunity to get a pretty good grip on the handling of the controls and physics within the game. The difficulty also climbs at a rate that will leave enough room for gamers to want to return to the first world of the game in order to try and better over all scores, and get the 3 star scores for each of the levels once they’ve gone through the game and can handle Neo with near expert precision. This, along with the GameCenter leader boards for each of the zones, and a total score, add a lot of replay value to Neon Thrust.
In the end, Neon Thrust is a great gaming experience. Wonderful level design with great obstacles and puzzles, along with quite a bit of action because of the timed aspect makes it a very enjoyable game. The addition of GameCenter was done very well, with each of the scores changing each time you do better on a level. This means that players can not simply play the first zone over and over again, and end up with the #1 score on the total leader board. You’ll need to play through each level in the game multiple times, and try and find the best possible route for Neo to take. 60 levels gives us quite a bit of content, but the levels are pretty short. However, more levels are coming in the future, and with the replay value being pretty high, the shortness of the levels shouldn’t really be a problem. Great graphics, and a very smooth gameplay experience make Neon Thrust a great buy at $0.99. If you’re a fan of action, puzzle, physics, or just all around good score driven games, it’s one that you should definitely check out.