Monthly Archive: June 2012

Tiny Troopers [Chillingo] – $2.99

The AppStore is a great place to find casual variations of more hardcore genres. In this case, Kukouri Mobile Entertainment’s Tiny Troopers, published by Chillingo, takes Real Time Strategy and makes it more approachable to the casual gaming community. Easy to use controls, simple resource management, and automatic leveling up of your characters takes a lot of the depth out of the game, but still leaves in the action filled strategy guided core of the gameplay, and these days, there’s times when that’s exactly what gamers are looking for. 
Tiny Troopers gameplay can be compared to another Chillingo publication, Extraction: Project Outbreak. You’re given 30 separate missions spread across 3 chapters, each having their own objectives. To move your army men, you just need to tap where you want them to move to, and to start firing, you tap on the enemy you want to engage. Unfortunately, there’s no way to scroll out and the camera is pretty close in, making it hard to see what’s around your characters. You’re also not able to direct your characters individually, so what one does, so do the others. 
As you make your way through the levels, you’ll be able to pick up grenades and RPGs which have icons in the top right corner of the screen. To use them, you need to drag the icon to the area you want to fire them. You’re not able to carry these over from mission to mission, meaning only what’s givin to you in the level is what you have to use. This does add to the strategic value later on in the game, and on harder difficulties. 
You’re able to choose your difficulty Easy, Normal or Hard, before each Mission, which has a direct influence on your final score and star ranking. Like most games, Tiny Troopers levels each have 3 available stars which are dependent on your score. How many extra items you pick up within the level, intel, dog tags, and how many enemies, enemy buildings and enemy vehicles you destroy all adds to your score. There are also civilians scattered throughout the levels, and killing them subtracts from your score. 
With the score that you earn, you’ll be able to use those points to purchase one time use items from the store, which you’ll be taken to before each mission. Here, you can increase your stats, or purchase specialists to help you make it through the missions. These can get pretty pricy if you decide to use them often, with the specialists cost being between 15,000 and 40,000 points, and if you don’t make it through the mission with their help, you’ll have to purchase them again when re-trying the level. 
Fortunately, the stat upgrades that last one mission are not as expensive, with increases like increased range of fire, light and heavy armor, increased rate of fire and increased damage all priced between 3,000 and 6,000 points. In each mission, you can earn anywhere between 5,000 and 20,000 points or more, depending on the difficulty, and how much exploration and looking around for extra items you do. You’re also able to replay missions in the Missions Mode, keep the points that you earn there and carry them over to the Campaign Mode, which makes it a lot easier to use these upgrades.
Along with all of the one time upgrades you can pick up in the store, you’re given permanent upgrades which you can purchase with Medals. Medals can only be found one time, so you’re not able to go back into Mission Mode and collect them again. The Medals are used for training of your characters, which increases their Hit Points, Rate of Fire, Shooting Range, Item Drop Rate and Shooting Damage depending on the type of training you spend your Medals on. There are IAPs within the game, but with the Missions Mode, they’re really there if you don’t want to play through Missions more than once to gain points which you can spend, or don’t want to take the time to go through the levels looking for medals to train your characters, so the game is in no way pushing players to throw down more money after the original purchase of the game. 
The graphics and animations in Tiny Troopers are very well done, even though they’re kind of cartoony, the death animations for solders is great to watch, and the explosions look fantastic. There isn’t any in game music, but there is background ambience, with wind and bugs, and the effects sound nice. The music that’s for the menus fit’s the game fairly well, and adds to the military feeling of it all. 
With Tiny Troopers being Universal, and having a launching sale for $2.99, it’s a great buy. Considering it’s published by Chillingo, I have no doubts that any issues that arise will be taken care of, and hopefully, the camera will be made so that it can zoom out (which is really, the only issue I’m having with the game, and it’s not that big of an issue…).  With the 3 difficulties, Mission Mode, and GameCenter Support with a leader board for your total points, and 20 achievements, there’s loads of replay value, meaning Tiny Troopers has the potential to stay on your device for quite some time. It’s definitely a game you should pick up if you’re into the genre, or are looking for something along the lines of a casual RTS title. 


Zaga 33 [Michael Brough] – $0.99

Casual games are a kind of staple of AppStore gaming, especially games that have basically endless replay value and are easy to learn, hard to master. However, within this large group of casual titles lies games that are somewhat more ‘hardcore’, appealing more to veteran gamers than most of the casual games available. Michael Brough’s roguelike title, Zaga 33, happens to be one of these games. For those of you familiar with the latest PC or Mac versions of Zaga 33, you’ll be extremely happy to know that the iOS version is basically a direct port. Scoot the controls over to a touch screen, and viola. 
As for those of you who are not familiar with Zaga 33, the whole goal of the game is to get your character, the “@”, through 25 levels of alien filled dungeon rooms, finally winding up at the Alien Cortex, and then defeating it. Now, that might sound all well and good, but what makes the game appeal to more ‘hardcore’ gamers is that it’s the perfect example of a well thought-out, and perfectly executed roguelike title. Randomized room designs, turn-based movement, perma-death (no continues), and every power-up you grab is also randomized, meaning whenever you start a new game, you never really know what items do what until you try them out. 
Each time you move your character, all of the enemies within the room will take their move as well. You are able to attack the various enemies, but with each attack, you have the chance of being attacked yourself, and with only 9 hit points, if you find yourself surrounded by 3 enemies, you could wind up dead in 3 moves. You do regain 1 hit point each time you move on to the next room, and there are healing pick ups which give you full health, but since it’s all random, there’s no telling when you’ll be able to find one of these pick ups, or how the enemies in the next room are going to be set up, so most of the time, it’s just best to avoid the enemies at all cost.
There are two control methods for Zaga 33, one lets you touch a spot on the map to move, while the other lets you swipe in the direction you’d like to go. The game also auto-orientates to however you’re holding your device, so portrait and landscape modes are supported. The graphics are done in a fantastic green/purple/red sci-fi retro scheme, and the music is wonderful, adding a ton to the atmospheric feeling of the game. 
Each game takes about 5-10 minutes, or even less, which makes Zaga 33 a perfect mobile title. Unfortunately, there is no GameCenter support, which means no leader boards, and no achievements. It would be great to have boards for how quickly you can defeat the Cortex, and even just a handful of achievements would have been a nice addition. But this doesn’t really take anything away from the game. It still gives players the drive to make it to the end, over and over again, trying to better their score by even just one point. 
With Zaga 33 being a faithful port of the PC/Mac title, and only priced at $0.99 while being Universal, and quite possibly being the best roguelike title in the AppStore, it’s a must buy for fans of the genre, casual gamers looking for a challenge and even the most hardcore gamers just looking for a quick fix. Michael Brough’s Zaga 33 is a classic, and the iOS gaming community is lucky to have it available for their devices. Hopefully it becomes as much of an iOS classic as it is on the PC+Mac. I’d love to see more from Mr. Brough. It’s easy to tell that tons of energy, work, thought, care and love has gone into both Zaga 33, and his other iOS title, Glitch Tank, and developers with that much passion deserve loads of support. Here’s hoping both titles get the attention that they most definitely deserve.
**Be sure and check out more games from Michael Brough at www.smestorp.com**


Project 83113 [NCSoft+Fabrication Games] – $0.99

Endless runners are a dime a dozen in the AppStore. However, runners that incorporate more platforming than just mindless jumping are a pretty rare breed. Mirrors Edge, ChocoRun, Mega Run, 1-Bit Ninja… these are titles that take the running genre to the next level, adding in quite a bit of plat forming. So much so that it’s hard to decide whether to place them in Platformer or Runner folders on my iDevice. The most recent addition to this sort of sub-genre of platform running is Fabrication Game’s Project 83113 (Belle), published by NCSoft, and it could very well be the best of the best when it comes to these types of games on the iOS.
Back in April, when I first heard of, then named, Project Belle, I was ecstatic. The games graphics and presentation looked outstanding. The only thing I was really worried about, like almost all games that involve platforming, was the controls. It was the beginning of a short wait, unlike tons of other games that are basically forgotten between being announced and their release, it only took 2 months for Fabrication Games to get Project 81331 out onto the AppStore, and thankfully, the developers nailed the swiping gesture controls PERFECTLY. 
Like all of my favorite platformers, Project 83113 has a decent story pushing the gameplay along. You’re never caught wondering what you’re doing and why, or trying to guess where you are or who put you there, which, in my book, is a huge plus when it comes to platformers, and mainly because so many of them don’t include any information about these things what-so-ever.
Belle is part of a slave race, controlled and used by machines. Born out of the eyes of the machines, she was raised and trained to be The One who could free their kind from slavery. She is… Project 83113 (hehe). As you progress through the game, blasting your way to the hub of the machine’s haven, you’ll come across various weapons and robots which will help you defeat some of the more powerful machines. 
You’re able to collect upgrade coins throughout the game, but you can also buy them in the shop, which is accessible through both the level selection screen and the pause menu. Here, you can buy upgrade coins and bombs, as well as upgrade your weapons and take a look at all of the story fragments that you’ll be collecting throughout the game. There are IAPs, but you’re never driven towards purchasing them, and are really just there if you’d like to help support the developers, and completely max out your weapons. 
Right now, Project 81331 contains 33 levels; 27 regular levels spread across 3 worlds, with each world having one boss level, and one stealth level. There is a 4th world, and even though I haven’t gotten that far yet, it’s not included in the GameCenter scores, so I’m assuming that it’s coming in a future update. Either that, or it’s a very small world consisting of the center of the machine’s haven (here’s hoping). Each of the 27 standard levels has 3 different badges you can earn; one for finding the hidden object within the level, one for defeating all of the enemies in the level and one for completing the level without taking any damage. This last badge is what really adds to the replay value, and ups the difficulty quite a bit. Even by level 1-4, you’ll be going nuts trying to complete the stage without getting hit. 
The controls in Project 83113 are fairly simple. Swipe right to move right, swipe left to move left, swipe up to jump, and swipe down to slide. As you make your way through the game, more moves will be unlocked, like dashing in the air, double jumping, and gliding for short distances. Belle fires her weapon automatically whenever she’s in range of an enemy, and you’re also able to fire a special shot by tapping on an enemy. However, this drains a little bit of your energy, so you’ll have to watch how many times you use it. There’s also an icon of a bomb in the lower right corner, which clears the screen of all enemies and projectiles. 
Graphics-wise, Fabrication Games has done an outstanding job making a game centered around machines and corridors incredibly vibrant. Each of the character and machine sprites are fantastically done with the environments matching the high quality set by them. Animations are detailed and, well, just plain awesome. The explosions look great, and everything down to Belle crouching looks amazing. The game is also super smooth, especially on the iPad, but I didn’t encounter any slow-down or frame-rate issues while playing on my 4th generation iPod Touch either, which was a huge shock. 
With the price of Project 83113 set at $0.99, being Universal, including GameCenter leader boards for the total score of each separate world, and having 20 incredibly difficult to unlock achievements added on top of them, combined with the mind-blowing production values and amazing game-play, this is one game you do not want to miss out on. Project 81331 will definitely wind up on my top 10 games of the year list, and is one title that I’ll be recommending to all of my co-workers, and gifting to everyone in my family. It’s that good. With the insane amount of replay value, I’ll be hooked on Project 83113 for quite some time. But it’s safe to say that Fabrication Games has not only raised the bar for games in the platform runner genre, but completely blown everything else out of the water. I can’t wait to see what they have in store for us in the future!


Legend Of Master 3 [Gamevil] – $4.99

Gamevil has put out some of my favorite iOS games over the last couple of years. Zenonia, Hybrid, Baseball Superstars, Illusia, and loads more. This time around, they’ve published Knetp’s Legend of Master 3, an Action RPG which, unfortunately, does not take care of the issues presented in Legend of Master 2. Hopefully being published by Gamevil will help to get the game more attention, and have a couple of these issues fixed. 
At first, the movement of the screen when you move your character around can be pretty frustrating. The screen seems to want to jump all over the place. But after you play the game a bit, it does get a bit less annoying, but there’s still always that little jerk on the screen when you move that takes away from the immersion of the gameplay. There are also some issues with the frame-rate, but nothing that distracts as much as the jerkiness of the screen. The directional joystick moves your character in 8 directions, which isn’t bad, but after playing CrimsonHeart, this is always something that’s noticeable. 
Aside from these slight issues, Legend Of Master 3 is a competent Action RPG title, with a fairly large variety of classes all having their own unique skill trees and weapon options. Each of the 6 classes has the same story and plot; 400 years ago, an evil sorceress B’Kar turned Cain’s family to stone. Knowing that he couldn’t defeat B’Kar then, Cain split his soul into 7 pieces, scattering them across the lands with the hope that once all of the pieces of his soul were retrieved, he would  have the skills needed to defeat B’Kar once and for all. Now, in the present, Cain is awakened inside the body of William, an heir to the throne who had just watched his younger brother die in front of his eyes. While learning about the futuristic world Cain now resides in, he must find the 7 pieces of his soul, and defeat B’Kar, avenging his family and loved ones. 
From the story, it’s pretty easy to tell that this isn’t your typical younger naive children learning how to be adults while going on an adventure to help save a little town, cheesy type RPG plot. The graphics also mirror this with fantastic character and enemy models/sprites. The camera is panned out a little more than most RPG titles on the iOS, which does make it a little bit harder to make out the characters details, but in 2X mode on the iPad, it’s fairly clear, and surprisingly not pixilated, which is a huge plus. The animations are also fantastically done, but as you can probably imagine, with the frame-rate and screen movement issues, don’t seem as smooth as they should be. 
The environments are, for the most part, dark and uninviting, and combined with the music, makes for an uneasy feeling. Making it even more uneasy are the environmental objects, most of which are fairly highly detailed, adding quite a bit of immersion to the game. Even though this immersion is lowered by the screen shaking. 
Other than that, the bulk of the game is like almost all other Action RPG titles available in the AppStore. Visiting towns exposes you to other characters who need various tasks completed to help them out in their daily lives, like collecting X amount of some herb or material, or killing X amount of a certain type of enemy. 
Crafting is included, but could use some tweaking as the amount of items you need to make potions is pretty high, and the difference between a slight increase in potion strength is even higher. For instance, making a 25% HP recovery potion costs you 8 Blooms, while a 35% potion costs 12 Blooms AND 12 Bones. But luckily, you’re able to disassemble items that you don’t need anymore straight from your inventory, without needing to go to a merchant, which lets you build up your gold pretty quickly, so just out-right purchasing potions is your best bet when you’re first starting out. However, crafting isn’t totally useless in the beginning. You’re able to craft Stones which you can use to upgrade your weapons, which really helps out in the beginning portions of the game, and crafting stones isn’t nearly as resource consuming as potions is, with each stone requiring only 6 items, 2 of three different ore’s which you’ll be able to pick up while making your way through the game. Upgrading your equipment is done through the blacksmith, picking an equipable item and combining it with stones. You’re also able to upgrade other stats of your items with stones in the blacksmith. Needless to say, crafting a bunch of stones, and upgrading your equipment is another big part of the game. 
With Legend Of Master 3 priced at $5, and not being Universal or including GameCenter achievements, and having a few issues with frame-rate and the camera, it’s a bit on the high end of the pricing spectrum. But when comparing it to other titles, it’s a lot more mature, staying away from the cutsey graphics and story lines of most RPGs. Hardcore fans of the genre will enjoy the deep skill trees, 6 different classes, and huge selection of weapons, along with the upgrading and crafting. The graphics and animations are also top-notch, however marred by the camera issues, which is only such a big deal because of how beautiful the graphics truly are, and the desire to see them as clearly as they deserve to be shown. On the other hand, if you’re looking for something to match the depth, and smoothness of CrimsonHeart, you might want to wait and see if some of these issues are fixed in future updates. Considering the game is the 3rd in the series, and published by Gamevil, there’s a fairly high chance that they will be tackled. Legend Of Master 3 does have it’s faults, but they are easily overlooked once you get deep into the game, and get sucked into the story and combat. It’s definitely a title you should keep your eyes on. 


Cytus [Rayark Inc.] – $1.99

Music based games on the iOS are almost always a disappointment. Miku Flick and Groove Coaster are the only ones that come to mind that have really kept my attention for more than a couple of minutes. Now, Rayark’s first iOS title, Cytus is another game that I can add to that very small list. Having incredibly easy to understand controls and gameplay along with fantastic graphics and all coupled with a great soundtrack, Cytus might just be my favorite music game on the iOS to date. 
Cytus’s gameplay is centered around tapping on bubbles when the line following along with the tempo crosses over them. Helping you figure out what bubbles need to be tapped, they grow from grey into a brightly colored mix of purple, blue and pink when the tempo line is going up, and yellow, green and orange when the line is going down and they’re ready to be hit. This makes for some very simple gameplay, but offers up the possibility of some very complex tapping, and developer, Rayark takes full advantage of that. Starting off, you’ll be able to play through only a couple of the available tracks, and only Easy Difficulty will be accessible. Once you complete songs with specific ratings, usually a B or above, you’ll unlock more tracks, and getting an A will unlock the Hard Difficulty for that track as well. 
There are 15** available tracks within the game, and with a fairly wide mix of genres ranging from Jazz and Pop to Trance and Drum & Bass, there’s a pretty high chance that you’ll fall in love with at least one of the songs in the game. Even if you’re not a fan of the music, it fits in perfectly with the graphic look and feel of the whole game, and is by no means cheesy like quite a few of the music games available. 
However, even with the great gameplay, awesome graphics, nice music and all around fantastic feeling of the game, there are a couple of issues. The bubbles that you’ll be tapping on do have a fairly large area for a ‘Perfect’ hit and a ‘Good’ hit. This does make the gameplay a little more easy than I originally thought it would be when watching videos of gamers playing songs on hard difficulty. There’s also some sections which, unless you know the song and bubbles by heart, are almost impossible to hit right because of where your fingers are placed right before. This is mainly an issue when there are bubbles that need to be held down on the screen for extended periods of time, and not when there are just bubbles that need to be tapped quickly. While holding down on these, there’s almost always quick tap bubbles that don’t appear until you let up off of the screen, either hidden under the line of the held down note, or directly under where your fingers are. 
There are 3 leader boards on GameCenter, one for your Total Easy Score, another for your Total Hard Score, and one for your Total Score which combines the totals of both difficulties. This does add quite a bit of replay value to the game, especially if you’re a high-score chasing GameCenter addict like myself. With Cytus being Universal, and priced at only $1.99, it’s a no-brainer. If you’re a fan of Musical Rhythm Based games, Cytus is one iOS game that you need to have on your device. There’s also more songs coming in future updates, which will be available for free, which is always great to hear. For their first iOS title, Rayark has done an outstanding job with Cytus. Hopefully this is just a glimpse of what they have in store for iOS gamers in the future. 

** There are actually 19 tracks in the game. Once you unlock hard mode on the track “Precipitation” you can drag up or down on the screen with two fingers, unlocking the secret. Sorry about this.


Avenger [CWA Games] – $1.99

Castlevania influenced games are basically non-existent within the AppStore, so when CWA Games (one of the biggest mobile development teams in China) released their first iOS title, Avenger, fans of the niche genre jumped at the chance to check it out. Judging from the trailer, the gameplay looks solid, but the grammar looked like it might have been translated by Google, which, if you’ve used ‘Google Translate’, you know is pretty horrendous, and for a lot of gamers, bad English translation is enough for them to stay away from a game. 
Demons have built a castle in the human world, and are trying to take it over. You’ll play as Cyprus, a prince who has the abilities to save the world. Throughout the game, you’ll be chasing the Devil Queen and searching for the Castle of Shadows. The grammar throughout the game does take away from the story, as it’s kind of hard to understand exactly what’s going on, and is made worse by how quickly the text appears and disappears during the cut scenes. 
Unlike Castlevania, there is no real exploration or backtracking, which is unfortunate. A game in the same vein as Castlevania feels kind of incomplete when it’s so linear. The combat system is fairly simple, with one button for attacking, and then two icons in between the joystick and attack+jump buttons for special attacks. You are able to execute different attacks depending on where your joystick is placed. For instance, an attack that flings you up into the air is done by holding up on the joystick and pressing the attack button, while holding back on the joystick and pressing attack will make you do a backflip attack. 
As you progress through the game, you will gain experience which upgrades both your character and your current weapon. When your character advances a level, his Hit Points, Magic/Mana Points, Attack and Defense all increase, while with a weapon, the attack power increases and you’re able to assign a special attribute, like extra attack points, more experience earned, and things of this nature, but you have to pay to ‘enchant’ your weapon. This is where most of the gold that you collect from killing demons will go. But once you enchant your weapon 3 times, it will receive a special ability, like increased agility, or increased attack strength for the first couple of hits in a new room, and more.
You will also be picking up other items as you make your way through the game. More powerful swords are awarded each time you beat a boss, HP and MP bottles will fall from treasure chests and enemies, and scrolls which send you back to Twist Space which is where you’ll be able to enter different mirrors which take you to different sections of Avenger’s world. Here, you can go to previously beaten areas, and purchase potions, weapons, and scrolls. 
Avenger’s gameplay is great for those of you looking for a Castlevania themed button masher. But the gameplay doesn’t really overshadow all of the issues. The framerate could be smoother. It’s not as bad as it looks in the trailer, but it’s not smooth by any means. Like Casltevania, you’re only able to save at certain spots throughout the game. This wouldn’t really be a bad thing, except that this is a mobile game, and for some reason, the game quits whenever your device goes into sleep mode, or you get a phone call, which means you could be loosing quite a bit of progress fairly often. 
All of this, coupled with the grammar issues makes Avenger a hard game to recommend. But with so few Castlevania inspired titles in the AppStore, it’s also hard not to recommend. If you can deal with some funky grammar, a low frame rate, and making sure that you save before taking a call or having your device go into sleep mode, Avenger is a game you should definitely check out. The graphics are fantastic, with awesome character and enemy sprites, and vibrant environments. The animations are also great, even with the low frame-rate.
Right now, Avenger is on sale for $0.99 instead of it’s normal price of $1.99. There is no online leader board or achievement support, which does take a little bit away from the game, but the game is fairly large, and side-scrolling RPG hack-n-slash games aren’t really known for their replayablity. If you’re a fan of the genre, or are looking for another title to add to the Castlevania type games on your iOS device, Avenger is a great one to own. Those of you who are very picky with your English grammar and buttery smooth frame rates might want to pass. Hopefully an HD or Universal version will be released in the near future, as playing in 2X mode on the iPad looks pretty pixilated, but considering this is the first iOS release from CWA Games, and how big they are in China with Java and Android titles, I’m putting complete faith that they will come out with an update very soon with some of these issues fixed.


Weird Worlds: Return To Infinite Space [Astraware Limited] – $4.99

I’m still fairly new to the 4X genre, having only been into it for the last couple years, but what I’ve played so far, I’ve absolutely fallen in love with. Starbase Orion is easily one of my favorite iOS games to date, and Ascendancy, Civilization Revolution and Imperium Galactica II have totally got me hooked. Luckily for me, there were a few 4X ‘lite’ games to be found on the AppStore, and without them, I don’t think I would have gotten into the 4X genre like I have. 9 Colonies, Blue Libra and Vincere Totus Astrum played huge roles in my decent into the 4X world, and since then, I still find it hard to pass up on lite 4X titles. Astraware Limited’s Weird Worlds: Return To Infinite Space falls into this category of ‘4X lite’, and just like the other titles mentioned, it’s a great game to get if you’re just starting to uncover the many, many layers of the 4X genre, or even if you’re already deep into the genre, and are looking for a game that you can complete in 10-30 minutes. 
There are 3 different types of campaign like scenarios in Weird Worlds which you’ll be able to play through, each depending on the type of ship you choose to command. There’s a Science Vessel, Pirate Corvette and Terran Frigate. 
With the Science Vessel, your goal is to catalog and capture unknown alien lifeforms. While you’re doing this, you’ll need to also catalogue new worlds and various deep space phenomena so that the information can be added to starmaps. Playing with the Pirate Corvette will have you exploring the galaxy and grabbing anything of value; technology, artifacts, lifeforms, weapons and hostages. The Terran Frigate’s goals are to make first contact with alien lifeforms determining if they are peaceful or ready for war, as well as obtaining all of the technology and artifacts you can that might be useful to the military. 
With each ship, you’re able to decide how large the map is, small, medium or large. As the galaxy gets bigger, you’ll have more time to explore the planets within it. The small map gives you 10 years, medium gives you 20 and the large map gives you 30. You must make it back to Glory, the planet you start your adventure from, before time runs out, or else the points you’ve collected while out in space will not be added to your score. You’re also able to choose the Nebula Mass, which slows down your ship dramatically, as well as the hostile alien’s combat strength. 
Exploring the galaxy is simple, tap on a planet, and two taps will pop up, ‘Engage’ and ‘View’. You’re also able to see how far away the planet is, and how long it will take you to travel to it. ‘View’ gives you a little bit of information about the planet, while ‘Engage’ will have you travel there. Once you’re on the planet, if there are any available materials, weapons, other equip items like shields, star drives, propulsion systems, and loads more, as well as alien beings, plant life, technology and artifacts, you can put all of these into your cargo hold, or equip your own ship with them. 
Unless you have an item which scans planets within your vicinity, you will not be able to tell if planets are occupied by alien beings or not until you land on the planet. If there are alien lifeforms, you can choose to engage them and find out if they’re hostile or friendly, or just leave them alone without finding out who or what they are. As you travel around the galaxy, you’ll also come across mercenaries which can be hired by trading them items from your cargo hold. Once you have hired them, they’ll fly alongside you in battle, helping you get out of tricky situations. You are also able to equip their ships with items found on the various planets, which does give the whole equip system some depth. 
Weird Worlds: Return To Infinite Space is only available for the iPad, and is $4.99. It does have GameCenter support, with 3 boards for the small, medium and large sized galaxies, but does not have any achievements. Right now, Weird Worlds would be much better if it had a lot more items and aliens to come across within the galaxy as right now, it seems like after you play through the game once with each of the ships, you’ve pretty much seen everything there is to see, and all that keeps you playing is the high-score chase. Hopefully the developers have something in mind to add to the replay value. The game is solid in all other aspects. It’s a great game for those of you who are looking to get more into the 4X genre, but are finding games like Ascendancy and Starbase Orion too complex at the moment, or for 4X fans looking for a game that they can play through in short spans. 


Hunters 2 [Rodeo Games] – $4.99

After the success of Hunters: Episode One, the fantastic sci-fi turn-based strategy title from Rodeo Games, it was no surprise when Hunters 2 was announced. Being a Strategy fanatic, I was extremely excited to get my hands on the release. Unfortunately, because of some badly timed events, and large backup of games, I wasn’t able to get the time to check it out. After playing for 5 hours straight this morning, I’m kicking myself for not having it on my device sooner. 
Like Hunters: Episode One, your thrown into a civilization which revolves around contracts. There are no governments, only corporation owned planets, and credits and contracts are the only things that matter. Unlike the first Hunters, Hunters 2 has an actual story line which you can progress through while also having access to daily contracts which you can play to earn more experience and money, helping you make it through the story mode a little easier, while also providing some extra challenge. 
Starting off, you’re able to choose between Easy, Normal and Hard difficulties, as well as being able to turn Hardcore Mode on, which makes it so that any team members lost during battle are lost forever. After a back-story dialogue scroll down the screen, you’re thrown into a tutorial mission where you’ll learn the basics of the game while also finding out that your employer wants you dead, presumably because of some information you posses. After all but a total of 3 members of your team have been extinguished. Making your way to the end of the tutorial level, the last 3 members are overrun. 
You’re then taken to the ship where you can check out the available menu options, Bridge (where you start your contracts), Comms (where you can connect to Rodeo Games, Facebook, Twitter, and check out GameCenter boards and achievements), Armory (where you’re able to equip your team members), Trade (which is the shop, where you can buy and sell items, as well as purchase new members), Manufacturing (which is where you can create your own weapons and armor) and Settings (which lets you change the difficulty, team color, music and effects volumes, and turn the Blood and Free daily Gifts on or off, as well as reset the campaign). 
Each member of your team is able to be outfitted with one weapon, and armor, with both having a major influence on how you play the game with those specific characters, with the armor dictating how many moves they can make per turn, and the weapons you equip possibly taking up more than one movement point. As they level up, more abilities will become available to them, giving your team-mates super human abilities, and extra special moves to help them tear the enemies apart. Since you are able to purchase more members from the shop, even leveled up members, this makes experimenting with weaponry and armor very easy, and adds quite a bit of depth to the already depthy strategic gameplay. 
The graphics in Hunters 2 are what you would expect from a sequel. If you’ve played the original Hunters, you’re familiar with the look of the environments and character models. Rodeo Games did definitely make the graphics sharper and more vibrant, with some fantastically created plantlife and outdoor environments added to the many buildings found in the first title. They’ve also added some very nice atmospheric graphic effects and animations to go along with the new graphics, making the game even more immersive than the original. Also accompanying the new graphics is fantastic music and sound effects helping to set the dark and dreary mood perfectly. 
This time around, Rodeo Games made Hunters 2 Universal, and with it being priced at $4.99, it’s a fantastic deal, especially considering the endless replay value, and extremely difficult challenges that await players in-game. GameCenter is also supported, with a leader board based on how many contracts you complete, along with 33 hard-to-unlock achievements, both also adding to the insanely high replay value. Rodeo Games has done a fantastic job creating a completely immersive world, and compelling campaign to go along with this amazing game. Hunters 2 has quickly become one of my favorite iOS strategy games, and right now, is definitely in the top 3 on my ‘Best of 2012’ list. It’s one game that strategy fans need to have on their iDevice. 


Plague Inc. [Ndemic Creations] – $0.99

It’s not too often you see a completely unique and original Strategy title, even on a platform that’s full of hundreds of incredibly talented developing teams. It’s even more rare for a Strategy title to end up taking the #1 spot on the iTunes Paid Game’s list away from Angry Birds. Plague Inc., developed by Ndemic Creations is just that. Plague Inc. has you evolving and spreading a disease, while trying to infect and kill everyone in the world before a cure can be found. Sound evil? It is. But it’s also one of the most interesting and addictive strategy games I’ve ever had the pleasure of playing.
When you start your first game, you’ll only be able to start with a Bacteria and will be able to choose between Casual (no one washes their hands, research doctors don‘t work and sick people are given hugs), Normal (67% of people wash their hands, doctors work 3 days a week and sick people are ignored), and Brutal (compulsive hand washing, doctors never go home and sick people are locked in prisons) Difficulties. Once you complete a Bacteria game on Normal or Brutal difficulty, you’ll be able to unlock the Virus. Completing a Virus game on Normal or Brutal unlocks Fungus, then Parasite, Prion, Nono-Virus and then Bio-Weapon. Once you complete all disease types on Brutal Difficulty, you’ll be able to unlock special cheats, with no cure being able to be found, humans never taking action against you, and the unlimited DNA cheat, which lets you evolve your plague like you were God. 
Once you start your game, you’re able to choose which country you want to infect first. Once your plague starts spreading, you start earning DNA points. These are used to evolve your plague by choosing from literally hundreds of different attributes, all split up into 3 different types of evolutions; Transmission, which lets you decide what animals can be infected, and how your plague can travel, Symptoms, which lets you choose what symptoms occur, and how bad these symptoms can get, and Abilities, which give your plague the strength to survive in different climates, and how resistant it is to cure research. 
As the game progresses, little bubbles will pop up across the world, letting you infect more countries, gain more DNA points, and disrupt scientists research. 
You’re also able to check out the world news, which lets you know what’s going on in the world you’re trying to infect. You’ll be alerted when and where Olympics, as well as other National events are going to start, when certain countries are noticing infection, when they close down airports and seaports, block boarders, notice infection, start researching a cure, as well as some very sobering events, like when bodies are piling up so bad that they’re being buried in massive holes, when the dead are being burned, and more. There are also graphs which let you know which countries are and are not infected, how the cure is coming along, and how your infected to dead ratio is coming along. The background music adds to this very serious sort of feeling you’ll get while playing. And it will hit you, eventually. When starting a game, you might be rooting for complete world destruction, but once you read about the events and see the death toll hit the billions, watch your plague spread, see where the evolutions branch out to, and hear when governments fall, as well as the creepy ‘ring around the posies’ chant in the background, it all starts to get pretty intense. 
With Plague Inc. being made Universal with their first Update, as well as being priced at $0.99, it’s one game that strategy fans should not miss. Considering it’s hit #1 on the paid app charts, and judging from the iTunes ratings, as well as explosion of posts throughout iOS forums, it’s pretty clear that casual gamers are jumping in, and are becoming obsessed with the game as well. Considering it’s 2012, and the popularity of movies like 28 Days Later, Contagion, Quarantine, and a whole catalogue of virus related films, it’s not surprising that Plague Inc. has climbed up the leader boards so quickly. But it is pretty surprising seeing a strategy/simulation game hit the #1 spot. It’s definitely a game every iDevice user should check out, and is one game that I will be recommending to everyone I know. 


Kotomon [Monstars Inc] – $3.99

AAA developers moving over to iOS development is enough to get any iOS gamer excited. There’s always loads of potential that comes along with the title of ‘AAA Developer’. Unfortunately, more often than not, we’re shown what AAA developers really think of the mobile device when we’re given something that doesn’t really hold up against most indie developed titles. Thankfully, there are those few that really understand what the iOS device can handle, and give mobile gamers an outstanding gameplay experience. 
Kotomon, developed by Monstars Inc. is the latest addition to the AAA Developer list, with Osamu Kodera, a 20 year game development veteran who worked at SEGA (and designed the boss encounters in the game Rez. as well as creating Lumines, a critically-acclaimed hit), and moved on to the Xbox 360 PS3 as the technical director of Child of Eden and Sawako Yamamoto who has 10 years of experience, and started at CAPCOM, moved onto Electronic Arts Japan, and oversaw releases of Star Wars and James Bond 007, finally ending up at Q Entertainment guiding multiple projects and helping to produce Child of Eden. In October 2011, Sawako and Osamu founded Monstars Inc, a mobile development project, with Kotomon being their first release. With all of that experience, it’s hard not to expect a lot from Kotomon. Unfortunately, the game falls a bit short of expectations. However, if you go into it not expecting a AAA effort, you might wind up being pleasantly surprised. 
Kotomon has you guide a little red character throughout 24 short levels. There is no story, and no real feeling of progression as you make your way through the game. Joined by other little creatures, you’re able to move using a floating joystick control scheme, and can pick up the creatures simply by walking into them. You’ll need to use these different creatures to destroy the enemies throughout the levels by tapping on the screen once you’re holding one of them, which makes you throw the creature at the enemies. The more enemies you destroy with an enemy, the higher your combo score will be. The main goal of the game is to get 3 star rankings in each of the levels by quickly killing the enemies by grouping them together and getting combo scores. 
Each of your little creatures have different attributes, like the little blue guys being quick and able to travel pretty far, they have a light attack, but are able to follow enemies, while the big lumpy white creatures are slow, but a lot stronger. The smaller purplish creature can be flung straight and is very quick, while the red guy shoots fire. Each of the creatures adds to the gameplay, and you’re able to take 5 creatures with you into battle, so figuring out what creatures have a leg up on the enemies within a level will usually allow you to get a higher score, and 3 star rating. 
The graphics in Kotomon are fairly interesting. The character and enemy models are great, and it’s clear that tons of work went into creating them. However, the environments are pretty dull, and bring the interesting factor down quite a bit. The same happens to be true of the level designs. Each level is pretty much set up like an elaborate boss arena, which isn’t too surprising considering the background of Osamu Kodera. 
Judging by the animations and light shows that the floating orbs within each level show off, the game is supposed to flow alongside music. However, with the arcady action oriented gameplay, this is really thrown into the background. The enemies dance to the music, but other than that, music really doesn’t play a roll in the gameplay, which is sad, because having some sort of attacking system that was intertwined with the scoring system, making the attacks and combos even bigger, and maybe adding more of a lightshow within the animations for the enemies dying (instead of just a little puff of smoke) all based on the beat of the music track for the level would have been a fantastically awesome inclusion. 
It’s apparent that Monstars Inc. has some very good ideas swirling around, but I was hoping for more with Kotomon. Each level is more like a short type of arena based boss battle in which you need to play a couple times in order to figure out which critters will give you the best score. However, there’s no real drive to do this because of the lack of achievements and leaderboards. A story, and some more depth within the gameplay, attacking, and scoring system would have been great. Also, seeing another mode or two would really help out with replayability. With Kotomon being priced at $3.99, it feels like an expensive demo version of a game that has potential, but hasn’t taken advantage of it yet. Hopefully Monstars Inc. is planning on adding a lot more to Kotomon, because I’d hate to see it just get pushed aside and have yet another AAA Development team figure that no money can be made in the AppStore. It’s definitely a game you should keep your eyes on.