Wildlings is a new arcade tap defense game from Metamoki, Inc. In it, you will need to use different parent Wildlings to keep evil creeps away from your babies, while collecting sun-power, using power-ups, and finding pieces of each ship that will let you travel to the next world, and get the Wildlings to their final destination. It might sound a little cheesy, but as it turns out, it’s a very good game with plenty of strategic elements to keep even the most hardened defensive gamer on their toes.
To start it off, you’re given 1 slightly week bird to protect 3 babies in their nest. To move the bird around, you just tap on the screen where you want the bird to move to. To make the bird attack an enemy, you just need to tap on it. There are some cases where a group of enemies will come towards the nest, and to deal with those, you’ll just need to tap on one of the enemies, and then your bird will attack the whole group, one by one. Each enemy that’s killed drops a certain amount of sun power, depending on how strong they are. Some enemies will take multiple taps in order for them to be defeated, and tapping repeatedly makes the parent Wildling attack and move quicker and more ferociously. The babies in the nest also drop sun power, but on a timed schedule, usually only dropping 2 to 4 sun pieces in each level. Collecting the sun power is essential for using your power-ups, once they’re unlocked, and are needed to unlock the Wildling’s final destination, which requires a total of 3,000 sun points to unlock. Sun points that you do not use on power-ups in each level are stored, and put towards this 3,000 point total, or you can unlock the final destination with an IAP that’s $0.99.
There are 3 different worlds, each with 15 levels. These 3 worlds each have different enemies, and different Wildlings that you’ll need to use to protect the nests. Each world is also varied with the environments, giving you a different feeling each time you move to the next one. After each level, you’re given an item. These items are either a new power-up, a new parent Wildling to help you protect the babies, or a piece of a boat that you will need in order to move on in the game. There’s also a 3 star rating for each level, one for completing the level, one for not loosing any babies, and one for completing the level without having the nest touched. You are able to retrieve your babies if they’re taken by attacking the evil creep that took it, but if you loose all 3 babies, it’s game over.
The power-ups also change as you move on throughout the worlds. In the first world, you’ll get a dust-storm power-up, and a cherry bomb power-up. The dust storm makes it so that none of the enemies can see, and then can’t move for a short period of time, and costs 5 sun points, while the cherry bomb destroys all the enemies in play, and costs 20 sun points. As you move on, you’ll collect different power-ups, one cheap and good for holding off or sunning large groups of enemies, and one expensive, good for getting rid of enemies when there’s too many of them.
The graphics in Wildlings are very polished, and look great. Along with the animations for each of the different babies, parents, and enemies, it looks, and feels very professional. Each of the different environments are colored extremely well, and everything in play really stands out when set against them. When you use the power-ups, these animations also look great, from the dust storms and explosions to the lava pits and big earth slam.
Metamoki, Inc. has done a great job with creating a world for the Wildlings, and making that world a blast to play in. The tapping mechanics work extremely well, and the added strategy of needing to know what enemies pose the biggest threat, move quickly, and need to be taken out before other enemies also fills the game with quite a bit of action. The game looks and feels great, and you can tell that a lot of work has gone into the game. It is supported by GameCenter, but the leader board is a total of the number of sun points you’ve collected. This is my only complaint about the game because pretty much, the #1 spot is held by the person that’s put the most time into the game. Theoretically, the #1 spot could be a person that just replayed the first 5 levels over and over again, and these types of leaderboards usually turn people off, because it pretty much guarantees that the first person that bought the game, or the person that has more free time will rule the #1 spot instead of the best player, and is almost like having a leaderboard for the amount of time you‘ve been playing. There are also no achievements, which makes the GameCenter integration kind of flimsy. But in the end, $0.99 is a great price for this game, and it’s one that will give you plenty of gameplay, and entertainment, and is great for gamers of all ages, while still keeping it’s challenging gameplay in tact.
The Big Little Quest is the second isometric puzzle plat former from ITL Business Ltd. The game plays like an extension of their first game, Alone, in that the controls, UI setup, and general gameplay are pretty much the same. But in The Big Little Quest, you’ll play the first episode as you try and save your sister from a villain that kidnapped her and took her to his castle. To get through the game, you will need to talk to everyone you can, find items, weapons, kill dragons, and solve multiple puzzles in order to get to the end.
The graphics in The Big Little Quest have been updated quite a bit from the previous release, Alone. They are a lot smoother, and look more modern, while still retaining the retro feeling. The controls are the same, as in you’ll have 3 different options for control, a d-pad facing up and down with two buttons, jump and attack, a d-pad in isometric position, with attack and jump buttons, and being able to move by touching on each of the 4 corners of your device, double tapping to jump, and swiping to attack.
The gameplay, like I stated, is pretty much just like it was in Alone, moving from screen to screen, but in Big Little Quest, you’ll need to talk to everyone you run into, and do quite a bit of exploring. At the beginning of the game, you’re told to go and talk to your father, who is with a monk in the building just south of the building you’ll start out in. He’ll tell you that you’ll need to find the coins, and a map in order to progress. From here on, you’ll be given different quests as you complete each task, smoothly progressing through the game.
As it is just Episode 1 of the game, it is a little short. It took me 1 hour to complete the game. But there are some head-scratchers with the added puzzles. Just like in Alone, they are very well planned out, and well made, even though this game is more about exploration. You’ll move throughout the world collecting items, finding the 3 dragons, and maybe re-finding them, after you manage to collect your weapon, and then making your way to the castle and through the dungeon, where most of the puzzles are found.
For the game being only the beginning of the full story, it’s pretty entertaining. I’ve played quite a few games in the past that were first episodes, and they didn’t really give me this much gameplay or promise, and with the developer being active on his website, and on the Touch Arcade Forums, having completed his previous game, it’s pretty solid promise that there will be more to come.
As the game is now, there’s not a whole lot of gameplay, but for $0.99, with the promise of the game expanding, it’s well worth the purchase if you’re into exploration games, or if you liked the developers first release. It’s got nice adventure elements, and really feels like you’re moving forward in the game as you progress. I’m looking forward to playing the future episodes, and can’t wait to find out where the story goes from here.
The Big Little Quest is getting a rating of 6 out of 10, but could very well turn into an 8 out of 10 game after more is added to it.
Reckless behavior will get you many undesirable places in life like the bottom of a toilet, top of a building, and being chased by twenty cop cars. In this game being reckless is your main goal and destroying tons of cars with a awesome maneuver will certainly put a smile on any ones face. With lots of content including 17 levels, 2 game modes, and 2 different cars the fun wont be coming to a halt anytime soon.
The main catching point that got me hooked on this game is the floaty physics. Sure some people like down-to-earth physics that make games play like a rock but the physics in this game let it have that extra element of unpredictability. The two modes I mentioned before are Getaway and Wreckless. Getaway is basically the main campaign of the game. There are 4 different sets of levels each consisting of 4 levels each. These sets of levels have their own backstory and their own environmental theme like the dessert for instance. You unlock new levels and modes by earning stars in the previous levels. A star meter fills up depending on how many coins you pick up along the route and how much destruction you caused while driving….recklessly. Hidden along the level are little sub routes that deviate from the main course of the level. Often you will find way more coins and quickly elevate your star total if you can find them.
The second game mode, Wreckless is designed for the more destructive type. You are outfitted with a big rig and in order to gain the stars mentioned previously you have to destroy as many cars as you can which as you can imagine is amazingly fun. In both modes there are various power ups located randomly around the track. It’s the star rating system that really gives the game good replay value but after you complete everything there is little else substantial to work your way up to besides the GameCenter achievements. Fortunately the overall fun of the game makes up for that discrepancy and works this game to the top of my favorite games list. I highly recommend you check out this awesome and action packed game.
Overall Rating
Price: 2.99
Replayability: 8/10
Content: 8/10
Difficulty: Ranges per each level but is by no means a difficult game.
Overall Awesomeness Factor: 9/10
Percent Chance you will enjoy it: 90%
Ratio of Explosions to Overall crashes: 34/12
Chance we didn’t make up these statistics: 1000 to 1
Alone is an isometric puzzle platform game from ITL Buisness Ltd. In it, there has been a terrible chemical warfare attack, and your city is left in ruins. Now you’ll need to find a vaccine for yourself, and your girlfriend, while trying to survive the aftermath outside.
In the game, you’ll go through 14 pretty short levels gathering different objects and items while going through traps and avoiding or killing the mutants that plague the town. Each level has a pretty straight forward objective, and usually only a few screens that you’ll need to navigate through in order to complete the levels. You’re given 3 different control schemes, a regular d-pad with attack and jump buttons, an isometric d-pad with 2 butons, or you can move by tapping in each of the 4 corners of the screen, double tap to jump, and swipe to use your weapons. I’ve found that the d-pads are the best way to navigate through the game, as using the 4 corners controls can get pretty frustrating.
The graphics are retro inspired, and work well with the feeling of the game, which is pretty surprising given the advances in graphics and the post-nuclear games that have come out over the years, and shaped the apocalyptic world for us, but the retro graphics are done well, and fit with the difficulty of the game. It reminds me a lot of old-school NES games.
The puzzles scattered throughout Alone are done pretty well, and are timed. This would be a nice feature if some online services were added. GameCenter leader boards for the fastest times in each level would be a great addition to the game, and add quite a bit of replay value. As it is right now, there’s really not much drive to replay any of the levels after you’ve beat them. With each of the levels taking about 2 to 5 minutes to beat, it seems that having GameCenter or Openfeint should be included.
Aside from the lack of online features, there are endless possibilities with the addition of the online level editor. After you finish the 14 levels of the game, you can register at http://alone.itlgames.com and make your own levels. This does drastically help with the replay value of the game, but only if you have the drive to go online and work on your own levels. So in the end, Alone is a very nice isometric puzzle platformer. It is very short, but the time spent playing the game will be enjoyed quite a bit. If you’re a fan of old-school gaming, or just want a platform game that will challenge you to think pretty quickly, with a nice environment, and good controls, Alone should be right up your ally. For $0.99, it’s definitely a game worth checking out.
Pokemon has been at the root of most peoples early childhood and even later on in life. Some feel ashamed to have once been a part of this huge phenomenon but others still embrace it today. After much tension and debate over Nintendo porting over a Pokemon game to iOS they still remain stubborn and adamant to not let that happen. Fortunately Puppysauraus, a game that plays similar to Pokemon has been released, but it is not the type of experience most imagined.
————————————————————————————— From the first time you open up the game you realize that it is marketed towards the younger market. The graphics are cutesy, the colors are vibrant and the creatures names are no where near threatening. I remember my first thought being, I hope my friends don’t see me playing this. But the game has turned into something of a guilty pleasure with me and some of my fond memories of playing Pokemon have been brought back to life.
You start off by being asked if you are a boy, girl or robot. Then you get to choose your skin color and then are off on your journey. You receive your first Twee, which is the equivalent of a Pokemon and are briefed on the history of the game and why you are venturing out on your quest to stop/collect the Twees. Shortly thereafter you initiate your first battle.
—————————————————————————————– The battle system is quite unusual to say the least. You can have up to 3 Twees on the battlefield at one time and can not switch others in its place if one retreats. Then you get to choose what move your Twee performs on its opponent. There are many different attacks like “Bap”, “Tag”, and Freeze all of which correspond with a cute little animation of your character doing that to the other Twee. Needless to say as this is a kids game, none of the creatures get harmed and the attacks are done in good fun which is where the over cutesy nature really struck me cold. Then you can try to catch wild Twee which appear randomly across the map. To catch a Twee you don’t use a Ball or kind of catching mechanism. You make them your friends by performing specialty moves like “Nuzzle”, “Dance” and others to make their love meter fill up and thus join your team of Twee. To initiate one of these battles you have to run into a sparkly portal found randomly around the wild area you are in. If you clear an area of all the Twees you get a special reward. You control your character with the aid of a joystick which feels fairly responsive. From a menu you can change your Twee Team, tweak the settings, and check your teams stats. When you want to quit all you have to do is exit out of the app and it will save exactly where you were when you left. Included with the game is the ability to upload your own drawings into the Twee world for others to catch and battle. All you need is any drawing app like Doodle Buddy or Sketchbook and your ready to draw!
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The music is amazing and really gives the game an epic soundtrack. The sound effects are a little annoying in battle but I got used to it after a few matches. Visuals are as mentioned before, geared towards kids and are very pastel colored in nature. In-game Menus on the other hand leave a little to be desired. The standby Twee menu utilizes the basic blue and white list menu which does not correspond with the mood the game has set. My only other complaint is that I would like to see a clothes and hair shop where you can change the look of your character and thus personalize your experience.
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Overall if your into Pokemon or just want to be a kid again then this is the game for you. Just don’t let your friends see you playing it! I give it a 4.5/5.
Itunes Link: http://itunes.apple.com/app/puppysaurus/id432228575?mt=8
Up And Up is a new slingshot type adventure platform game from Swift Seven Multimedia, a 2 person outfit located in Sweden. Up And Up is easily one of my favorite games to come out in the last couple months, and the attention it’s getting, or lack of, is pretty surprising. Maybe it shouldn’t be, as there’s quite a few games I feel really deserve a lot more attention then they’ve gotten, but I can almost always understand why. The controls might be a little funky for some people at first, people might have been expecting to get something else, but with Up And Up, it’s a pretty straight forward adventure game that has you stretch and slingshot your character through the beautifully made levels, is made by indie developers, and is made for both casual and hardcore gamers. These types of games usually do pretty well in the AppStore. Then again, most of the games in this genre weren’t released the same week as Jetpack Joyride, Samurai Bloodshow, Frogger Decades and Crimson: Steam Pirates. So here’s hoping I can shed a little bit more light on this great title.
In Up And Up, you’ll play as a bungy monster who’s trying to escape from the rising lava, falling bats, angry frogs, and more, while using objects, tools, and power-ups to help you get to safety. There’s 2 worlds, each with 15 levels to try and make your way through, collecting the 8 pieces of cheese, finding the golden bat, and trying to beat the secret level times for even higher scores and a better star rating.
The controls in Up And Up are great. Tight, responsive, and they work extremely well within the game. To get your bungy monster through each level, you’ll need to tap down on him, pull him back, and fling him towards the next hook, which he attaches to automatically, while if you miss a hook, you can hold down on the screen to activate a sort of helicopter ability, and then move your finger left or right to guide him to a hook. The physics and camera angles come into play quite a bit here, and they’re both great. Physics-wise, the game is awesome, with just enough gravity to have an effect on where you fling your character next, and when you miss, the helicopter ability works perfectly and feels great. The camera angle changes depending on the angle that you pull your character back at, for instance, pulling to the left makes the camera sort of pan in a 3D way to the right so that you can see more clearly what you’re aiming at. It might sound like it would distract from the gameplay, but really, it adds a lot to the game and the overall aesthetic.
The levels are just long enough to stay challenging, and upset you if you die right at the end, but not get frustrating when you have to replay them. The level design is also very, very good, and when you’re playing, you can tell that a lot of thought, effort, and beta testing went into each and every stage, as well as each and every move you can make while going through the stages. 30 levels might not sound like a lot, but it’ll sometimes take you multiple tries to get through most of them, and with the difficulty curve, will take a while to complete. There’s also another world with 15 levels coming in a future update.
The enemies are stylish, and varied, while having a pretty big impact on how you make your way through each of the levels. Sometimes you’ll need to quickly jump from one hook to another to avoid one falling on you, other times you’ll need to wait until it’s safe to move through an area, and sometimes you’ll just avoid spots completely. The objects that help are very well placed, and varied as well. Yellow hooks that let you do a super jump, and jetpacks that run on depleting fuel, which you can also pick up while riding them, can be found scattered throughout the levels, along with green goo to bounce off of on the sides of the walls, moving hooks and more.
The graphics are very nice, and environments are extremely colorful and visually pleasing. The game is also supported by Retina Display and is Universal, so you can experience the game in all it’s visual glory. S7 has certainly done everything right for their first release in order to leave a lasting and very nice mark on the AppStore gaming community, except for leaving out online services. They will be added very soon in an update, but leaving them out in the initial release, along with releasing it the same week as many other big name games, might just be why this game has been knocked to the back of the pack in terms of ‘must buy’ games. I, however, am very, very glad that I have been able to experience this game, as it’s definitely left it’s mark on me. I’m eagerly awaiting GC support, future levels, and whatever S7 has in store for gamers in the future. At $1.99, Up And Up is a must buy game.
Up And Up is getting a score of 9.5 out of 10, and would get a perfect 10/10 if it included online support in this v1.0 release. Once it’s added, this might just be the first review I end up changing the last paragraph of, and re-posting with a 10 out of 10 score after it gets updated.
Pocket Warriors is a new 2D side-scrolling action-RPG from Rainbow Game. You’re able to switch between two characters while you play, making the gameplay a little more interesting. It’s your job to keep the village safe from incoming monsters and enemies, while becoming stronger warriors. The game kind of plays like a 2D version of Monster Hunter, which isn’t really a bad thing at all. Rainbow Game has pulled it off quite well.
The controls for the game are simple, but work perfectly. You’re given movement buttons, left and right, which you don’t need to constantly pick your thumb up from to change directions, and 3 buttons, an attack, guard, and switch character button. To enter the stores, upgrade shops, or quest sections, the attack button changes to an enter button. Graphics-wise, Pocket Warriors is done in a professional manor, and looks very polished. The environments are varied, and there’s 15 different enemies along with huge bosses that are designed extremely well, along with pretty nice animations.
You start off in the village, and can talk to four different characters. An item storage lady, upgrade blacksmith, weapon shop panda, and the elder who hands out your quests. The quests need to be done in order, and each gives you a certain amount of gold when completed. To do the quest, you exit the village, and are taken directly to where you need to be in order to complete it. The quests are generally one of two options, kill X amount of enemies, or kill a boss. However, the lack of variety when it comes to the quests isn’t really a big deal, as you’ll need different strategies and items to defeat each different enemy, as well as each of the bosses. Combat is simple, with the attack and block buttons, you can also equip magical items up under your character avatars in the top left corner. These magical items can be bought in the shop, and do not drop during battle. More slots can be bought with the money you earn doing quests. Bosses do give off elemental items each time they’re knocked down, and you can use these to upgrade your weapons. There’s no exploration, no mixing items, or searching for other items, everything can be bought in the shop or won through a boss battle. There’s also loads of different weapons to buy and upgrade, each with different attributes and qualities.
The second character AI is pretty upsetting though. Sometimes the second character will hardly move at all, but when they do, they attack at about half the speed as when you’re doing the attacking, and almost always let enemies harm them. Being able to set up what you want a character to do, like in Final Fantasy, to attack, block, or just use the magical items, would have made the second character combat a lot better.
With 36 quests, each taking a couple minutes, some taking 4 or 5, the game doesn’t have very much gameplay, but it’s set-up in a way that new levels and quests can be added with updates pretty easily, so I’m really hoping for these types of updates in the future, and some tweaking of the second character AI is needed to really be helpful too. A scoring system would also be a very nice feature to see in the future, as well as online services, including leaderboards and achievements. It would also be extremely nice to see some defensive qualities added to the shops, for instance, some upgradeable armor, and shields Aside from this, Pocket Warriors is a great monster killing quest game, and what it has is done extremely well. For $2.99, it’s well worth having if you’re into the genre. For Rainbow Game, Pocket Warriors has definitely helped them make their mark on the action RPG scene, and I’ll be eagerly awaiting future updates, and future games from the company.
Pocket Warriors is getting a score of 8 out of 10.
Dragon Of The Three Kingdoms is a new side-scrolling beat-em-up/hack-n-slash/action RPG from WaGame Technology. In it, you play as Zhao Yun as you battle against the Nanman Barbarians. The game really reminds me of Dynasty Warriors, but in a side-scrolling, old-school format. The graphics are awesome, and very reminiscent of the SNES/SEGA era, and the animations are great. Walking looks kinda funny, but it’s not distracting, and the fighting animations are very smooth and presented very well.
The controls in DOTTK are tight, responsive, and very easy to use. You move Zhao Yun with a joystick in the bottom left corner, and have an attack button on the bottom right side of the screen, with a skill attack button next to it. When you fill up your attack bar under your health bar, another button appears next to the skill button, and stays there until you tap on it. In that same area is where you tap to ride horses, and elephants. Turning around quickly to fight off enemies that swarm around you is very easy to do, and you’re never stuck mashing on the screen trying to turn around in a hurry so you don’t loose a bunch of health.
Right now, there is one pretty major bug/issue. Whenever you die, and try to retry from the last checkpoint, everything on the screen becomes unresponsive. The developers have said that they’re working on a fix for this, but it seems like this is something that should have been dealt with during some beta testing. It is a shame that if you die, you need to exit the game, remove it from your multitasking bar, and re-start from the beginning of the level, instead of at the last checkpoint. Hopefully the developers get this issue fixed soon, because it’s a pretty major bug.
Aside from that, the gameplay is pretty good. You go through the levels, hacking and slashing away at enemies. If you press the skill button, the action pauses, so you can take your time choosing which skill you’d like to use given the current situation on the screen. There’s vases, crates, and treasure chests scattered throughout the levels, each dropping gold, health, and flags. You can use the gold to buy accessories in the shop between levels, and the flags to use your skills. The enemies also have an item drop rate that’s reasonably decent, and sometimes you’ll come across a full meal that restores your health fully. However, in order to use a skill or your special attack, you’ll need to press forward on the joypad while pressing the buttons, and this can get pretty frustrating during hectic battle sequences.
There are also some power-ups, but these drop rates are pretty low. Some will give you stronger attacks, some will increase your defense, and things like that. You level up while progressing through the game, but another thing I would have liked to see is the health refilled when you level up. Right now, leveling up doesn’t really do anything but give you another attack and defense point, which in the battle sections, doesn’t really help too much. There are bosses at the end of each level, and defeating them can sometimes prove to be quite the challenge. But it’s not overly difficult, and reminds me of old-school beat-em-up games.
Dragon Of The Three Kingdoms does have a lot of content, especially for being $0.99. It’s a solid action RPG, with the addition of side-scrolling levels, and is definitely worth checking out. There’s plenty of variation with the bosses and enemies, and really hit’s the spot if you’re looking for a game that matches the gameplay and difficulty of old-school beat-em-ups from the NES and SNES eras. There is, however, very little replay value here. Maybe if you could unlock more characters at the end of the game or play on a harder difficulty, the drive to replay the game would be there, but as it is now, you’ll play it once, and probably end up deleting it.
Dragon Of The Three Kingdoms is getting a score of 7 out of 10.
Supergay is a game from Klicrainbow, which has a lot of mini-games that you play while going through the story of Super gay & The Attack of His Ex-Girlfriends. Now, when I first heard of this game, I was a little worried that people would take it too seriously, and it really seems like they have. It’s a ridiculously weird comic book type story game that revolves around a gay character, but there’s a lot of humor in it, and a game with humor revolving around gay culture is going to get a few nasty reviews and bad press no matter how well it’s done.
In Supergay, you play as Tom, a scientist who has discovered the secrets to cloning, and is about to be married to his boss’s daughter. But he’s also gay, and just came out of the closet. So, what does he decide to do? Clone himself, of course, so that his clone can go through with the wedding. But things don’t turn out as planned, and inevitably, Supergay is born.
The mini-games throughout the game are decent enough. Some of them will have you fighting off girlfriend clones, while others will have you making the clone machine work, or hiding from the press while making it into the office. There’s a good variety of games, and each of them has nice, tight, responsive controls. Between the mini-games, you’ll have cut-scenes for the story, tapping on the screen to move on in the dialogue. The graphics are, like you’d expect, very vibrant and colorful, and look very polished and professional.
The story in Supergay is actually very well written, and the plot is well executed. Character’s change, drama unfolds, and there’s quite a bit of humor. It doesn’t drag on, or get boring, and as hard as having a story based game is, Klicrainbow has pulled it off extremely well.
There’s not really much more to say about Supergay, except that if you enjoy mini-games, and don’t mind reading a story while you play a game, and are not offended by gay culture, or by a developer making fun of gay culture (which you might take it as), then Supergay is a game that you should have. There is pretty much no replayability though, and once you get done with it, you’ll probably never open it again. No online services makes it tough to keep on your device as well. Is it worth $2.99? Probably not, but then again, it’s very hard to put a price on smiles and laughs these days, and I think $3 for this story game is a reasonable price. Especially since it’s Universal and the last update added 6 new levels, speaking of which, is probably the only reason you’d keep it on your device, the addition of new levels with updates. But Klicrainbow has done a great job creating a world for Tom/Supergay, and I hope to see them expand on it in the future, and maybe create a full-fledged platformer or action/adventure game to go along with this game.
Harkening back to the good old days of RPG’s is Muteki Corp’s newest game, Dragon Fantasy. Right from the start with the hilarious intro you know this is going to be a great experience. After the intro you start off in the kingdom of Wester where the new king is about to be crowned. Then suddenly a Dark Knight comes and states that his master demands an audience with the prince who was going to be crowned. Ogden(your in game character) chases after the Dark Knight to attempt to get the Prince back.
You control your character by dragging your finger in the direction you want your character to move in. The controls are quite smooth and you can use any part of the screen for control. You move across the expansive continent similar to how you do in Final Fantasy. There are various towns, villages, and temples scattered across the land. You will end up visiting most of these places in pursuit of the stolen Prince and there are no fetch quests like in KRPG’s. Battles take place randomly as you go across the land and the combat is turn based. You have four options while in battle: Fight, Magic, Items, and Run. When you select Fight you automatically hit the opponent and there is a small chance that a critical hit(which makes the damage of your attack higher) will occur. You gain Magic over the course of the game and can be useful when your in a pinch. The item option is self explanatory, you can select certain items that you have with you and use them in combat. Run can be used when your too much of a wuss to fight a enemy and there is a small chance it wont work that round. The battles are fairly fast paced and there isn’t loads of text you have to tap through to get to the next action.
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The graphics are simply awesome with beautiful 8-bit effects that seem like they’re coming straight from a arcade game. The 8-bit music is amazing as well and definitely adds a finishing touch to the game that makes playing through it all the more fun. Overall this is a simply must have game that provides a humorous throwback to the good ol Retro RPG age. This should be anyone’s first forray into the AppStore RPG market. I give it 5/5 Stars.
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Price: 2.99 + Universal support
Link: Dragon Fantasy Link
Site: http://mutekicorp.com/