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Number of Results: 12

‘AwesomeLand’ Review: Bringing Awesome Back

The App Store is full of awesome platformers. Sure we haven’t seen an official Mario port yet, but you can’t help but think that we are getting closer and closer to finding another classic.

Graphics 4/5

At first glance, you’ll be taken aback by the eerie similarities between the badass biker in front of you and the plumber who never fixed a pipe. In terms of artwork/composition Awesomeland is unique because it uses photorealistic graphics to create a retro, pixel-style feeling. The bright colors of the alien base brings about thoughts of hippies and rainbows, but this is only a good thing. The contrast this creates with the chracter and the story is simply hilarious and it adds a ton of personality to the game.

Controls 3/5

Controls are the cornerstone of every platformer. Awesomeland has only virutal controls, but these work well enough to quell any desire for other control schemes. The only complaint that I have is that the UI is very unappealing. Generic menu pop-ups and bland control buttons detract from the retro feel of the game. (The menu windows look like they are from the iOS Settings app). Apart from that the controls work smoothly enough. Although the jump button is a bit small, I haven’t run into any problems yet.

Gameplay 5/5

Awesomeland shines with its truly retro-style gameplay. Stomp on bad guys and bricks alike to smash them into bits. Run and jump your way through each level and reach a boss at the end of each world. If this all seems a bit Mario-like to you, you are absolutely right. As a parody of retro games of the past, Awesomeland does an amazing job of putting our favorite parts of games like Mario in humorous light. No princess to rescue here, it’s time to get your motorcycle back. The abrupt transition from deserts and islands to an acidic alien base also adds to the random humor of the game. To add a little depth, extra-life heads and power boosting drumsticks are scattered around the levels (these act like one-ups and mushrooms). All in all, gameplay makes Awesomeland awesome.

Content 3/5

Platformers are often judged by length alone, and Awesomeland is not exactly lengthy. With 30 fairly short levels spread across 5 worlds, you won’t spend long playing through the entire game but you sure will enjoy your time. We can only hope that more levels will be added in future updates.

Overall 3.5/5

Awesomeland is a great platformer for iOS. Although there isn’t anything groundbreaking here, I give the devs a big thumbs up for taking at stab at some retro-gaming humor. If you’ve been waiting for a good laugh and want to have some retro-platforming fun, grab Awesomeland for only $0.99.

‘League of Evil 2’ Review – Agent is Back in HD

Last February, in collaboration with Woblyware, Ravenous
Games ported over what came to be known as one of the best action platformers
on the App Store. This game is a perfect blend of speed-running, wall-jumping, head-smashing, and death. This game is League of Evil. Now, a year after the original’s iOS debut, Agent is back and more badass than ever.  League of Evil 2 is the sequel to die for, and I can’t stop playing it.
Gameplay 5/5
If you have never played League of Evil before, here is the low down.  League of Evil is probably the king of iOS platformer gameplay.  Super-tight controls allow you to pull off the sickest acrobatic moves that you have ever seen.  Double-jump your way across spike pits, dodge bullets, slide down walls, run though laser beams, and most important of all…punch some evil scientists in the head! League of Evil 2 combines all of these things so well that it is just too hard to find any faults in terms of gameplay.  Boss Battles also make an appearance in League of Evil 2 making the gameplay more action packed than ever.
Controls 5/5

I have always said that controls are the most important aspect of any platformer.  Fortunately, League of Evil has award winning controls to go along with its awesome gameplay.  You shouldn’t have any reason to blame League of Evil’s controls for the countless deaths that you are sure to experience.  Touch controls on iOS have come a long way since the advent of the App Store, and at the moment I am comfortable saying that the touch controls of League of Evil work better than the computer controls.  The controls are simple enough; you have left and right arrows from running along with jump and attack buttons. This control scheme proved itself in the first League of Evil, and it works just as well, if not better, in the sequel.
Content 5/5

Over 100 levels across 5 different worlds. 100 is a big number, and even though the first batch of levels won’t take you long to complete it only gets harder from there. You have multiple goals in each level: kill the scientist, beat the goal time, and collect the briefcase. It isn’t too difficult to do just one task at a time, but to get a “perfect run” you need to accomplish all of the tasks in the same run. These challenges will cause much hair loss, but they definitely keep you coming back for more.  As you progress through each of the 5 environments, you unlock a matching costume.  The new outfits for Agent not only switch up the game’s style but also allow you to customize to your liking.  Also, the addition of boss battles switches up the game play a bit, forcing you to focus on the action rather than the platforming.
Graphics 5/5

I don’t even know what to say about the graphics. The move from pixel art to ‘super-crisp 2D glory’ might have lost Ravenous Games a few fans, but I’m sure it gained them a hell of a lot more.  I am a huge pixel art fan, but I am in love with the new League of Evil art. Definitely a big standing ovation to BulletProof Outlaws for taking the time to perfect the artwork.

Overall 5/5

Surprise surprise, our very own Game of the Year from 2011 returns in HD form and it has me hooked once again.  I must say that League of Evil 2 has everything you could ask for from an iOS platformer, and it is difficult to find any faults.  If there is anything to wish for, I can only ask for more levels, more costumes, and maybe control customization (for the picky ones). Oh yeah, and did I mention that there are 2 difficulty settings available? Yes, it just gets better and better. Do yourself a favor and pick up League of Evil 2 while it is still on sale for $0.99. It’ll go up to $2.99 soon.
***Some people have run into issues with game saves. I haven’t had any yet on iPhone 4 :) Let’s hope Derek gets on it!***

Writers Wanted! No EXP. Required

The site is currently running a two man shift which isn’t hardly enough to keep you happy with all the latest in iOS news.  That is why we are now opening three new writer slots to anyone who wishes to apply.  Here are the benefits of working with us and what you would be doing.

  • FREE iOS games from all sorts of developers such as Crescent Moon Games, Telltale Media, and Ravenous Games.
  • No deadlines. If your schedule doesn’t allow you to write something up then its no problem at all. We do ask that you post at a reasonable rate though. 
  • NO Experience required. All we ask is that you have a understanding of the English Language, Grammar and how to form complete sentences.
  • Cover what you want to. We don’t force you to write anything about a certain subject. Got a game you want to review? Go for it!
  • We provide you with your own email address so that you can contact developers in a professional manner and ask if you can write a review of their game.
We need two game reviewers and one news reporter.  The game reviewers would obviously review new games and the news reporter would report on interesting tidbits in the iOS community.  News reports generally take less time than reviews so it would be perfect if you have a constantly busy schedule.

Contact me at and let me know if you are interested. Also please specify if you would like to be a reviewer or a news reporter.

‘Paper Monsters Review’ – Bringing Mario Style Gameplay to iOS

Paper Monsters is a highly polished platformer in the vein of classic games like Super Mario Bros.  The graphics are spectacular and are reminiscent of Little Big Planet.

Gameplay: 5/5
As is typical of platformers your objective is to go from the left side of the stage to the finish line at the far right of the level.  Foreground and background objects are worked into the equation, allowing for a sense of immersion. As you move across the level you run into enemies and natural occurrences that can harm you.  To transfer to another part of the level all you have to do is jump into a pipe which is obviously a throwback to the Mario Bros.  Through these pipes you can travel to the platforms in the background making it a little more complex when trying to get to a specific spot.  You will usually be rewarded for your exploration by a golden paperclip, one of three that can be found in random places around the level.  Also found around the level are gold coins and treasures. Gold coins can be found in present boxes and can be redeemed in the in-game shop. Treasures, are also found in present boxes and if found give you an achievement from Gamecenter.  Another nifty feature is the ability of your hero to change into a specific vehicle once he enters a gold pipe. For example, later in the game you can use a small yellow submarine to navigate the underwater portions of the level.  This vehicle is not allowed to be brought outside of these specific stages. There is also a small endless runner mini game found in the main menu that allows you to collect coins without having to go through a full level. 

Controls: 4/5
You can choose one out of two types of control: Virtual Joystick or Classic Touchpad. Virtual Joystick is a 4 direction joystick that is fairly versatile and tight.  Whenever you touch the left side of the screen it reappears if you happened to lift up your thumb.  This can be fairly annoying if trying to get a jump exactly right, but works wonderful for everything else. Classic Touchpad is my personal favorite because of the fact that it is immovable and to walk you just slide your finger across it in the direction you want to go.  To jump you just tap the left side of the screen and to double jump you tap twice.  

Length: 3.5/5
The game spans a total of 4 chapters which each have four levels making for a total of 16 levels overall.  I have reached Chapter 3 and gained three golden paperclips for each level. So far it has been a breeze to pass through the levels and have never really needed to restart a level due to error. The difficulty never really feels like it ramps up.  A new Valentines Day themed level pack is scheduled to be released sometime in February. 

Overall: 4/5
Overall, Paper Monsters is a great platformer with throwbacks to both Super Mario Bros. and Little Big Planet.  The music and the art direction are superb and really bring together the whole experience. Though it may be a little content light the developers seem adamant to push out new updates constantly. Definitely a steal at $0.99.

Worms Party Review – 0.99

Worms. They are absolutely repulsive creatures used only to gross out people and to be placed in your parents spaghetti. But they seem to be used often as cute protagonists so I guess they have something going for them. 
In this new worm filled adventure you star as a worm with a rocket on its back. Unfortunately at the party you are sleeping at, three jokesters light the rocket on your back causing you to be brutally propelled out of the window and into the world. It is your job as the player to take control of the worms path and make sure he doesn’t hit any obstacles on his flight. This is accomplished by taping the upper or lower part of the screen. By tapping the bottom of the screen you dive into the ground and by tapping the upper part you jump to avoid obstacles.  Obstacles are placed in various different locations, requiring you to think fast to avoid making the wrong move. Some are embedded halfway in the ground allowing you to either jump or dive to avoid them while others take up all of the above ground area.  Unfortunately after you have played through a few games all of the obstacles become fairly easy to avoid and not even your ever-increasing high speed makes these any more deadly. Also no new obstacles are introduced later in your never ending run so you can get bored of them easily. Also scattered among the level are power-ups which can do one of three things. Either give your worm another life, a helmet, or let him destroy anything in his path. You lose life’s by running into obstacles so its always a good idea to pickup a health or a helmet  pick-up.
By completing certain pre-determined missions you can unlock new rocket types which don’t really do much other than look cool. If thats incentive enough for you to play hours and hours of this game then you really need to find something better to do with your time.  Another annoying feature of this game is its achievment system. They choose to use something called Kiip points. Apparently you can redeem these Kiip points for real world items from certain companies. This system miserably fails for this game as you can only use them for Kodak pictures and is a big nuisance when playing the game.

Overall this is a sub par endless runner which feels like a rip off of Tiny Wings and the original Worms franchise. I give it a 1/5.

‘Evertales App Review’- Wizards, Beautiful Graphics and Epic Bosses

Evertales is the newest game from Crescent Moon Games, an influential gaming studio that emphasizes collaboration, innovation and unique ideas. They have had several previous forays into the RPG market such as Aralon: Sword and Shadow, Pocket RPG, Ravensword and many others. But in this new mix of the typical formula they have toned down the rpg aspect and turned Evertales into more of a sidescrolling platformer.

As mentioned before you are constantly moving right trying to get to the end of each chapter. Enemies are of course trying to kill you and have various ways of trying to do so. You can pick and choose from three different characters to handle each scenario while in the level.  This can be very useful because it allows you to approach each situation differently. Say you have a drunken dwarf throwing bottles of alchol at you.  You could choose to rush him with the Knight character and potentially risk losing some life or you could use the Archer or the Wizard, both long range specialists to pick em off from a distance.  These different characters allow many different puzzle elements to be worked into the game. For example the knight can barely jump because of his armor, the elf can double jump to reach high areas and the wizard can glide to hard to reach places with his cloak. Combined with the enemies different strengths and attack patterns you will have to be alert to pass through the level safely. Plus there is a gigantic boss fight at the end of each chapter which is always worth looking forward to.

  Once you finish a chapter, you can change your characters armor, buy new weapons or choose to upgrade them instead with “Evercoins”  These “Evercoins” are usually spread across the level in hard to reach places and can be a challenge to collect all of them. You can also choose to buy them through IAP. Though it doesnt feel necessary to buy the IAP the minimal amount of coins you get per level are hardly enough to upgrade a weapon or two. This can be solved by replaying the levels a few times to rack up enough Evercoins.  The graphics are as usual, superbly done and the sounds are just as good.  Controls can feel a bit spotty sometimes but they get the job done.

With only 9 chapters I managed to blow through the game in about two hours.  Even though the actual experience felt great I feel they should have spent more time working on the gameplay and adding new and intruiging puzzle aspects.  Its definitely not a bad game and I recommend you pick it up but to me it feels like something is missing that would make this a truly outstanding game.  I give it a 4/5. (Currently on a intro sale for 0.99)

(Currently out in NZ, will release in the U.S. by 11:00 clock tonight)

“Reckless Getaway” Review- Guilt-Free, High-Speed, Car-Wrecking Fun!

Reckless behavior will get you many undesirable places in life like the bottom of a toilet, top of a building, and being chased by twenty cop cars.  In this game being reckless is your main goal and destroying tons of cars with a awesome maneuver will certainly put a smile on any ones face.  With lots of content including 17 levels, 2 game modes, and 2 different cars the fun wont be coming to a halt anytime soon.
The main catching point that got me hooked on this game is the floaty physics.  Sure some people like down-to-earth physics that make games play like a rock but the physics in this game let it have that extra element of unpredictability.  The two modes I mentioned before are Getaway and Wreckless.  Getaway is basically the main campaign of the game.  There are 4 different sets of levels each consisting of 4 levels each.
These sets of levels have their own backstory and their own environmental theme like the dessert for instance.  You unlock new levels and modes by earning stars in the previous levels. A star meter fills up depending on how many coins you pick up along the route and how much destruction you caused while driving….recklessly.  Hidden along the level are little sub routes that deviate from the main course of the level.  Often you will find way more coins and quickly elevate your star total if you can find them.
The second game mode, Wreckless is designed for the more destructive type.  You are outfitted with a big rig and in order to gain the stars mentioned previously you have to destroy as many cars as you can which as you can imagine is amazingly fun.  In both modes there are various power ups located randomly around the track.
It’s the star rating system that really gives the game good replay value but after you complete everything  there is little else substantial to work your way up to besides the GameCenter achievements.  Fortunately the overall fun of the game makes up for that discrepancy and works this game to the top of my favorite games list.  I highly recommend you check out this awesome and action packed game.

Overall Rating
Price: 2.99
Replayability: 8/10
Content: 8/10
Difficulty: Ranges per each level but is by no means a difficult game.
Overall Awesomeness Factor: 9/10
Percent Chance you will enjoy it: 90%
Ratio of Explosions to Overall crashes: 34/12
Chance we didn’t make up these statistics:  1000 to 1

‘Puppysaurus’ Review- 3.99 (Fuzzy Professor Head)

Pokemon has been at the root of most peoples early childhood and even later on in life.  Some feel ashamed to have once been a part of this huge phenomenon but others still embrace it today.  After much tension and debate over Nintendo porting over a Pokemon game to iOS they still remain stubborn and adamant to not let that happen.  Fortunately Puppysauraus, a game that plays similar to Pokemon has been released, but it is not the type of experience most imagined.

From the first time you open up the game you realize that it is marketed towards the younger market.  The graphics are cutesy, the colors are vibrant and the creatures names are no where near threatening.  I remember my first thought being, I hope my friends don’t see me playing this.  But the game has turned into something of a guilty pleasure with me and some of my fond memories of playing Pokemon have been brought back to life.
You start off by being asked if you are a boy, girl or robot. Then you get to choose your skin color and then are off on your journey.  You receive your first Twee, which is the equivalent of a Pokemon and are briefed on the history of the game and why you are venturing out on your quest to stop/collect the Twees. Shortly thereafter you initiate your first battle.
The battle system is quite unusual to say the least.  You can have up to 3 Twees on the battlefield at one time and can not switch others in its place if one retreats. Then you get to choose what move your Twee performs on its opponent. There are many different attacks like “Bap”, “Tag”, and Freeze all of which correspond with a cute little animation of your character doing that to the other Twee.  Needless to say as this is a kids game, none of the creatures get harmed and the attacks are done in good fun which is where the over cutesy nature really struck me cold. Then you can try to catch wild Twee which appear randomly across the map. To catch a Twee you don’t use a Ball or kind of catching mechanism. You make them your friends by performing specialty moves like “Nuzzle”, “Dance” and others to make their love meter fill up and thus join your team of Twee.  To initiate one of these battles you have to run into a sparkly portal found randomly around the wild area you are in.  If you clear an area of all the Twees you get a special reward.  You control your character with the aid of a joystick which feels fairly responsive.  From a menu you can change your Twee Team, tweak the settings, and check your teams stats.  When you want to quit all you have to do is exit out of the app and it will save exactly where you were when you left.  Included with the game is the ability to upload your own drawings into the Twee world for others to catch and battle.  All you need is any drawing app like Doodle Buddy or Sketchbook and your ready to draw!
The music is amazing and really gives the game an epic soundtrack.  The sound effects are a little annoying in battle but I got used to it after a few matches. Visuals are as mentioned before, geared towards kids and are very pastel colored in nature. In-game Menus on the other hand leave a little to be desired.  The standby Twee menu utilizes the basic blue and white list menu which does not correspond with the mood the game has set.  My only other complaint is that I would like to see a clothes and hair shop where you can change the look of your character and thus personalize your experience.
Overall if your into Pokemon or just want to be a kid again then this is the game for you.  Just don’t let your friends see you playing it! I give it a 4.5/5.
Itunes Link:

‘AlphaBalls Review’ Do You Have The Balls To Try This Game?

Think of all the cliche alien movies you have seen this year. About 100% of them have huge Michael Bay- esque explosions and  awesome futuristic weapons.  Alpha Balls also has to do with an alien invasion but fortunately does away with all the over used explosions so common in main stream media.
When you first start up the game you are brought to a menu screen where you have a few different options.  You can check out the gamecenter leaderboards and see how your friends are doing, go through the tutorial, and finally start a game.  There is only one game mode; Survival, and it is score based.  You can try to compete for a high score by playing survival for a long time or just play it for fun.
The main enemy in the game is an alien spacecraft that is trying to destroy the earth.  They’re not using heavy arms or swarms of enemies but are hedging the success of their mission on throwing large balls at our planet and hoping we are obliterated. But dammit were AMERICA we don’t stand for shenanigans like that!  Our awesome and high tech solution is to shoot balls back at their balls so that they are pushed away from our planet, hopefully hitting our annoying neighbors.  The ball shooting device is similar to a tennis serving machine and machine-gun fires the balls right back at them.  In order to shoot you drag your finger on the lower part of the screen in the direction you want to fire.  Keep in mind you have a limited amount  of ammo that replenishes slowly so you really have to be strategic in where and what you shoot of.  Unfortunately that means you cant have extreme firing rampages like in Rambo but that would just make the game too unbalanced. If you tap the screen with 2 fingers a charged shot is released that has more impact power than the regular shots. Using this ability decreases the shot meter by 5 shots which you could have used defending your base. You start off with a shield but that diminishes when it gets hits more than once which leaves no room for error. The game gets really intense later on in survival mode and will have you hooked trying to save your base.
Overall this is a great physics based shooting game but is a little lacking on content.  More enemy types besides the 2 currently in the game would make the game more strategic as well.  I give it a 4/5 stars.
Releasing Sept. 1st
Price: 0.99
Devs: Appsolute Entertainment
Note: Pictures will be added once the game is released along with the unreleased video.

‘Dragon Fantasy’ Review- Retro RPG’s and Humour Go Suprisingly Well Together

Harkening back to the good old days of RPG’s is Muteki Corp’s newest game, Dragon Fantasy.  Right from the start with the hilarious intro you know this is going to be a great experience.  After the intro you start off in the kingdom of Wester where the new king is about to be crowned.  Then suddenly a Dark Knight comes and states that his master demands an audience with the prince who was going to be crowned.  Ogden(your in game character) chases after the Dark Knight to attempt to get the Prince back.

You control your character by dragging your finger in the direction you want your character to move in.  The controls are quite smooth and you can use any part of the screen for control.  You move across the expansive continent similar to how you do in Final Fantasy.  There are various towns, villages, and temples scattered across the land.  You will end up visiting most of these places in pursuit of the stolen Prince and there are no fetch quests like in KRPG’s.  Battles take place randomly as you go across the land and the combat is turn based.  You have four options while in battle: Fight, Magic, Items, and Run.  When you select Fight you automatically hit the opponent and there is a small chance that a critical hit(which makes the damage of your attack higher) will occur.  You gain Magic over the course of the game and can be useful when your in a pinch. The item option is self explanatory, you can select certain items that you have with you and use them in combat.  Run can be used when your too much of a wuss to fight a enemy and there is a small chance it wont work that round.  The battles are fairly fast paced and there isn’t loads of text you have to tap through to get to the next action.
The graphics are simply awesome with beautiful 8-bit effects that seem like they’re coming straight from a arcade game. The 8-bit music is amazing as well and definitely adds a finishing touch to the game that makes playing through it all the more fun.
Overall this is a simply must have game that provides a humorous throwback to the good ol Retro RPG age. This should be anyone’s first forray into the AppStore RPG market.  I give it 5/5 Stars.
Price: 2.99 + Universal support
Link: Dragon Fantasy Link