Search Results for: label/242.99

Number of Results: 23

Blazing Star [SNK + Dot Emu] – $2.99

After the release of Metal Slug 3 by SNK and Dot Emu, a lot of gamers have been hoping for more ports of classic SNK titles. However, I don’t think anyone really expected to see another title so soon. This time around, SNK and Dot Emu have brought the fantastic old-school SHMUP, Blazing Star, to the iOS, and it’s just as faithful a port as Metal Slug 3. 
For those of you who have never played the original Blazing Star, it was originally released in Arcades back in 1998, and is the sequel to the other fantastic Arcade shoot-em-up, Pulstar. Blazing Star includes 6 different pilots + ships, all having their own type of shot, and special shots, offering up quite a bit of varied gameplay. The ships with the stronger shot types tend to move slightly slower than the ships with the weaker shots, leaving it up to the player to find the ship which best suits their style of play. 
Included in the game are 7 stages, each getting progressively more difficult as you progress. Luckily, just like in Metal Slug 3, you’re given continues, and can also choose to play in Mission Mode, which lets you play from the last level you reached in Arcade Mode, so that you’re able to experience playing all of the 7 stages, as well as practice certain stages after you get use to the gameplay and start to go for high-scores. Also included in the game, same as Metal Slug, is the option to switch from pixilated to smooth graphics, add scan-lines, and choose to play in 4:3 or 16:9 ratio. Also available is the ability to play in 2 player co-op mode via Bluetooth, which, like with Metal Slug, is a fantastic addition. 
There are two control schemes, one includes a joystick, and the other offers up 1:1 relative touch controls. You’re able to move the two shot buttons as well as the joystick to anywhere on the screen you like, which is a huge plus, especially when playing on the iPad. 
Unfortunately, a lot of players are having problems getting use to the ship speed. The way the game was made, making stronger ships move slower, this means that the ships will not move as fast as you can move your finger across the screen, and because of this, a lot of players have had problems getting comfortable with the gameplay. Also an issue is the joystick. The dead zone that you’re able to touch is fairly small, and results in the ship’s movement being pretty jerky, and hard to control. Another issue some have been having is that in order to fire, you need to constantly tap on the shoot button. Fortunately, SNK and Dot Emu have stated that they are adding an option for ship movement to be sped up, as well as an auto-fire option. But not to worry, for those of you who have come to love the game in the past, and are accustomed to the ship’s movement, and the firing mechanics, the new control set-ups will have a separate leaderboard, leaving the hardcore players boards safe and sound. 
Graphically, Blazing Star looks amazing. The animations and 2.5D graphics look incredible on both the iPhone and the iPad, and the music is exactly as it was over 14 years ago; hard-edged, and full of energy. The GameCenter integration definitely adds to the already high replay value that almost all SHMUPs inevitably include, having boards for all 4 difficulty settings, as well as 15 hard to snag achievements. 
Being Universal, and priced insanely low at $2.99, Blazing Star is a game that all SHMUP fans need to check out. With it’s slick graphics, awesome gameplay, and fantastic scoring system, it sits along-side the other heavy hitters like Dariusburst and RayStorm, as one of the best non-Cave shoot-em-ups available for the iOS. Hopefully SNK and Dot Emu will keep porting over amazing classics from the past and making them available via the AppStore (here’s hoping for The Last Blade!). Having them available at any time and in our pockets is simply amazing. 


Great Big War Game [Rubicon] – $2.99

One of the biggest titles in iOS Turn-Based Strategy games, ironically enough named Great Little War Game, has finally come out with the sequel, Great Big War Game, and this time, Rubicon isn’t messing around. Including 50 single player campaign missions, a whole slew of skirmish maps, Pass & Play gameplay, and probably the biggest feature; Asynchronous Online Multiplayer. Great BIG War Game, indeed. 
For those of you familiar with GLWG, Great Big War Game is basically more of the same. But those those of you who love GLWG, that is in no way a bad thing. At all. Great Big War Game picks up where the updates for GLWG left off, with more war advancing escapades from the General, Jenkins, and this time, a new female character, Candy. You’re also outfitted with more units, more vehicles, and, in general, just a whole lot more. For those of you who haven’t been lucky enough to experience the great gameplay of GLWG in the past, Great Big War Game is a turn-based strategy game that has you going up against the enemy, running a muck in turn-based warfare. It’s gameplay is simple enough that newcomers to the genre can dive right in, but gets complex enough that hardcore fans of TBS gameplay will still have a challenge. And now, with Online MP, you’ll be able to have even more endless replay value, with players of all skill types. 
Now, along with the 50 Single Player Campaign stages, Skirmish Mode and Online MP Mode both have quite a few maps to play with. The game comes with 15 Maps, and has 3 more Map Packs available for purchase through IAP. Each of the Map Packs costs $1.99, and including a little something special. The War Chest Pack gives you 15 maps, and 150 Battle Points, which are points that you can earn in-game to permanently upgrade your troops for Campaign Mode, and clear the Fog of War. Map Pack 1 gives you 20 maps, and a new vehicle type, a flame shooting tank, while Map Pack 2 gives you another 20 maps, and a medic who can heal all your troops on the field. Rubicon has already stated that more maps will be added to these Map Packs, so if you purchase them now, you’ll get even more maps for free in future updates. I guess now would be a good time to mention that Rubicon’s support for Great Little War Game has been outstanding, and they have added quite a few maps to that game over the course of it’s time on the AppStore as well, so this isn’t just another empty promise from a developer who’s support has been questionable in the past, or a new-comer to the scene, who promises content, and then later on down the road says that sales we’re adequate to keep the updates coming (which is understandable, but always disappointing). 
The Online Multiplayer is handled through Rubicon’s own servers, and even though some might prefer GameCenter, this allows for cross-platform play. That’s right. You can play GBWG online on your iPad against a friend who’s playing on an Android. Soon enough, GBWG will be available for the PC, Mac, as well as the BBPlaybook, which means that there’s the potential of hundreds of thousands of players available for online play. What makes it even better, is that you don’t exactly need to know anyone in order to add friends to your list. Once you type in a name, for example, Paul, all of the gamers who have started their online name with ‘Paul’ will be listed and available to add to your friends list. So even those of you dying to play online, but who don’t know anyone, can still have a fairly good chance of finding online players. Surprisingly enough, I also haven’t run into any issues with the online play. There’s almost always bugs and issues which developers couldn’t have caught during the Beta Testing, but Rubicon has obviously put a lot of time and effort into squashing all the bugs and getting rid of all the issues they possibly could, which is basically unheard of with iOS MP titles. 
The controls in GBWG are great, and really, some of the best I’ve seen in a strategy title on the iOS. To move your units, you tap on them, and then tap on where you want to move them to, and the same goes for vehicles, while scrolling the map is done with a one finger drag, and zooming in and out is done by pinching and pulling. To see where your units can attack, you just need to hold down on the unit in question. Your typical TBS controls, I guess. But what makes them stand out is that I’ve never had an instance where my character didn’t move to a location right next to where I wanted it to, I’ve also never had a character shoot an enemy target I wasn’t targeting, and the units have never moved while selected, and while I’ve been dragging the map around. Responsive controls remove a lot of un-necessary frustration from games, and here, they’re very smooth and very responsive. 
The graphics are a bit cartoony, but the animations are great. The explosions, taking aim and firing, getting hit, running around the maps, it’s all animated beautifully, and even though it is a little cartoony, the game becomes very immersive because of how great it looks and plays. The music and sound effects are also top notch, with some typical war time music, and units calling out ‘On point!’ ‘Bag ‘em & tag ‘em!’ ‘You need me?’ and more, it’s easy to get sucked into their world of obeying orders, and doing what you can for your side in order to win. 
With Great Big War Game priced at $2.99, and being Universal, it’s a great buy. There’s loads of content with your original purchase, and even more available if you’re wanting to throw a couple more bucks down, and Rubicon is a fantastic developer who has shown awesome support for their previous games, which makes it easy to want to support them in return. The endless play offers up the possibility of GBWG never being removed from your device, and as a sequel of one of the best TBS titles in iOS gaming, that possibility is multiplied by the great gameplay. Rubicon has definitely done it again, and I can’t wait to get knee deep into the online play, and get to learn all of the maps. If you’re a fan of the genre, GBWG is definitely a game you NEED to own. Finding another Strategy game with the amount of charm and astounding gameplay on the iOS is near impossible. 


Nihilumbra [Beautifun Games SL] – $2.99

Puzzle platformers are pretty hit n miss on the iOS. There’s not too many that really nail the platforming gameplay with a good mix of the puzzling mechanics. Beautifun Games SL first AppStore release, Nihilumbra, definitely does a good job of mixing the two, as you guide Born, a strange creature, unfamiliar with the world around him, while he tries to escape The Void. A darkness that is chasing him, as well as sending out weird and complex creatures after him. 
The first thing that really caught my attention with Nihilumbra were the graphics. Surprisingly beautiful, the developers have managed to make the hand-drawn environments fit in with the artificial graphics, while keeping everything incredibly life-like. As you begin your journey, you find out that Nihilumbra isn’t you’re typical puzzle platformer. Not only do the levels run consecutively, but it also focuses on telling a story as well. Actually, a major part of the game is the story telling. Some screens have nothing but a flat path and text instead of platforms and enemies. 
There are two control options, virtual controls with left/right and jump buttons, and tilt controls, which have you flip your device upwards in order to jump, leaving no buttons on the screen. The physics and inertia, like all platformers, are also incredibly important, though with Nihilumbra, the game focuses on using these two mechanics to drive the gameplay. 
As you progress through the game, you’ll come across areas where you’ll unlock new colors, with a total of 5. You’re able to choose these by touching the icon in the top right corner, and then can color the platforms of the environment. Each of these has a different property, for example, blue; Blue is like ice. If you make the ground blue, you’ll go a lot quicker while sliding on it. Green is bouncy, and carries the inertia that you have when you hit it on forward, so if you jump from a high platform onto green ground, you’ll bounce back up to that same height. Brown is sticky, and lets you stick to surfaces. You also have a certain amount of these colors which you are able to use between checkpoints. At every checkpoint, the colors will be returned to your orbs. You can also use the ‘void’ color to erase any colors that you put down. 
However, all of the colors don’t only effect you, they also effect every moving object within the game. The enemies, boxes, projectiles… everything, and Beautifun Games has done an outstanding job creating puzzles centered around enemies, their projectiles, boxes, as well as the environment. 
The game’s description in the AppStore says that it has 10 hours of gameplay. But chances are, you’ll be able to complete the game in about 2-3 hours. Where the real challenge and 10 hours of gameplay comes in is after you complete the game, and unlock Void Mode. Here, you have less amounts of the colors, and the puzzles become incredibly difficult.
Nihilumbra is priced at $2.99, and is Universal. The controls are re-sized on the iPad, so you won’t have to worry about dealing with controls that are out of reach. There is no GameCenter support, but this isn’t really a game that needs it. With the game focused around the story, and just completing the game, there is no score, and no time limit. It would have been nice to see some achievements, but the feeling you get when completing Void Mode is definitely worth more than 50 GC points. Beautifun Games has definitely made their mark on the genre with Nihilumbra. It’s fantastic graphics, and great gameplay make it a puzzler unlike anything else in the AppStore. It may come off a bit preachy at times, but it does an incredible job of creating an immersive gameplay experience, one that all fans of puzzle and platform games should not miss out on.


Chicken Doom [Bulkypix] – $2.99

Tower+Base Defense games are everywhere in the AppStore. It’s definitely a genre that has been overwhelmed with releases. With the growing capabilities of the iOS hardware as well as it’s software, this genre is finally expanding after a sort of dead period where nothing really new was hitting the gaming scene, and 3D Tower Defense titles seem to be gaining ground. The most recent TD release from the very prominent publishers over at Bulkypix is Chicken Doom. A tap-based 3D Base Defense title that has you defending a chicken in a lookout tower armed with a Gatling gun. 
Chicken Doom has you playing through various environments on Easy, Medium, and Hard difficulties. Your chicken sits at the top of the screen, back in the stage a bit, while enemies come at you, appearing from the bottom of the screen. The controls are simple; Tap on an enemy to fire at them. You can also hold down on the screen to constantly fire, but this knocks out any chance of building up a combo multiplier, seriously effecting your score. 
So long as you can hit enemies consecutively, without missing one or having too long of a break between hits, you’ll build up your combo, which, in-turn, seriously helps build up your score. The higher your score, the more currency, labeled as ‘Corn’, you’ll earn. Helping out with this is certain power-ups. You’ll be able to use these to increase your combo by picking up an individual enemy, and hitting them about 10 times. During this period, the action freezes, and the one enemy is the only enemy on the screen. 
You’re also able to purchase and upgrade power-ups in the store. Here, you can equip up to 4 power-ups, from a TNT Barrel, which rolls down the hill, flattening all the chickens in it’s path, a Bugger power-up, which covers the chickens in goo, and slows them down, a Chicken Bomb, which burns all surrounding chickens, and more. You are able to upgrade these as well, making them stronger and stronger as you progress through the game. Items will also be unlocked as you reach achievements within the game. A huge plus here is that there are no IAPs, so the game isn’t incredibly difficult just to push you towards throwing more money at the developers. Not to say that the game is easy. It’s not.
With each of the 6 stages having 3 difficulties, Medium and Hard will offer up quite a battle. You should definitely expect to spend quite a bit of time on these, and be ready to play them more than just a couple times before you complete them, especially in the later environments, which are unlocked after you complete the beginning levels. 
What really makes the game stand out is the Co-op Mode. You’re able to play every level with another player on the same device. Unfortunately, it does not support online co-op gameplay, which definitely would have made this one of the best base defense titles available in the AppStore. But it does add an extra level of fun as well as strategy to the game, which is fantastic to see within the genre. 
With Chicken Doom priced at $2.99, and on sale at the moment for $0.99, it’s definitely a game that base defense fans should check out. Yet again, Bulkypix doesn’t disappoint. The tap controls could use some tightening up, and more content would be great, as right now, even though the levels offer up plenty of replay value, especially when you take into account the 12 GameCenter Leaderboards, one for each stage, as well as co-op boards, and 24 Achievements. It could use some improvements, but it’s a huge step in the right direction for the 3D Base Defense genre. 


Bio Crisis [Sphinx Entertainment] – $2.99

Sphinx Entertainment has released some awesome games in the past; Carrot War, VR Mission, Mole Dash, League of Extraordinary Birds, and more. Their newest title, however, is easily their best yet. Bio Crisis, a title that’s won numerous Indie Game Design Awards, has been polished up and released for the iOS, and takes it’s place next to the small, but growing list, of cover based shooters. 
Bio Crisis throws you into the roll of Night Hawk, a marine who’s guided by Claire, the operator of the Missions, who is pretty much your tutorial master. It’s 2035, and Earth’s resources are depleted. Thankfully, a meteor that wound up landing somewhere near the jungle that use to be the South Pole has been found. It’s said to contain a mysterious crystal which could be a source of great power. Your mission is to find Bull Dog, another operative who hasn’t been able to be reached since finding Crystal Samples. 
Like other cover-based shooters, you’re outfitted with various weapons, and will need to fight your way through loads of enemies in order to complete your objective. But with Bio Crisis being a top-down type shooter, it allows for some great strategic additions. This is amplified by the great level design, and positioning of barriers which you’re able to take cover behind.
All of this would be pretty much meaningless if it weren’t for the great control system. You’re given a virtual joystick, roll, fire and reload buttons. Once you get close to a barrier, Night Hawk automatically takes cover behind it, blocking all of the projectiles coming your way, and in order to make it through the game without running out of ammo, you’ll need to figure out what weapon best serves the situation. You’re outfitted with an auto riffle, shotgun, missile launcher, grenades, and a laser gun, and switching between all of them throughout each level is basically mandatory. Your shotgun is great for taking out enemies close-by, while your riffle is better for enemies further away. If you’ve got enemies back to back, the laser is able to shoot through them, hitting all of them at once, and the missile launcher and grenades take care of bigger enemies or groups of enemies. You’re also equipped with a knife, which you’ll be able to use when you’re close to an enemy. You automatically use it by pressing the ‘fire’ button, no matter what weapon is equipped. 
There are 24 Missions, and every 6th Mission you’ll come across a boss battle. Here, you’ll need to figure out how to use the environment and your heavy weapons to best serve you. The first boss battle is fairly easy, requiring you to roll out of the way when the boss comes charging at you, and then shoot missiles and throw grenades at him once he hit’s the wall and is dazed. However, the second boss has some great armor, and in order to take him out you’ll need to figure out where to stand in order to make him damage himself. 
There are goals which you’ll need to complete in order to unlock the other gameplay modes; Brutal, Insane and Hell. To unlock Brutal Mode, you need to kill 100 enemies with grenades, for Insane, you need to kill 999 enemies, and for Hell Mode, you’ll need to kill 500 enemies with your knife. 
There is a shop, with IAPs included in the game. In the shop, you can upgrade your weapons, as well as purchase ammo if you happen to run out. The IAP is for coins. You also earn these coins by playing through the game. With each enemy you kill, you’re given coins, and are given lump sums after completing boss stages. While progressing through the game, you’ll also come across ammo containers which help out with the ammo. You will run out of ammunition if you blast away emptying clip after clip into an enemy after their dead, or just decide to only use one gun the entire time you’re playing. But the game is centered around strategically figuring out what weapon best suit’s the situation, and carefully planning out your attacks. It isn’t a blast everything to smithereens while not keeping an eye on your ammo type of game. Your health is also pretty limited, but does regenerate. 
You can automatically refill your health for 300 coins if you don’t want to wait, but again, you will be dying and loosing a lot of health if you just decide to run into a group of enemies and start blasting away. Players that don’t use some strategy and don’t use each weapon as it’s meant to be used will probably wind up feeling like they’re being pushed towards buying coins through the in-app-purchases. However, you can also go back and replay missions that you’ve already beat if you wound up loosing all of your ammo by being careless. You’ll earn the same amount of coins as you did the first time you played through the level, so this can help out a lot. 
With Bio Crisis priced at $2.99, and being Universal, it’s a great buy for gamers looking for another cover-based shooter, or a shooter that requires thought rather than mindless killing. Sphinx Entertainment has definitely raised their own bar, as well as created a fantastic cover-based shooter that can hold it’s own within the genre. The game could use GameCenter support, with achievements, and possibly leader boards, but with the amount of content, there’s already quite a bit that’ll keep you coming back to the game, even after you beat the Campaign Mode. Bio Crisis is highly recommended for fans of the genre, especially if you’re sick of the mindless shooters found throughout the AppStore. 


AXL: Full Boost [SpinVector] – $2.99

I’m generally not too big a fan of racers on the iOS. Even on console platforms, racers have almost always seemed a little dull after getting addicted to Kinetica on the PS2, and wasting a good 200+ hours of my life playing it. But there are a few that have that special spark that makes them stand out above the crowd. QuBIT, Protoxide, jAggy Race… and now I can add one more racing title to that very small list of mine; AXL: Full Boost, developed by SpinVector, an Italy based, 15-person studio who’ve won numerous awards. Now developing titles for the iOS, AXL: Full Boost is their second iOS title, the first being the award-winning BANG! With 10+ years of experience under the belt, it’s no surprise that at first glance, AXL looks amazing. But, as with other games that look amazing, the gameplay that lies underneath all the special glitz and glamour can make or break the game. 
Using technology developed by another Italian company, Raylight, AXL: Full Boost stands out by including orbs into the racing. These orbs can either be used to boost your racer, reaching insane speeds, or you can use them to take advantage of power-ups found throughout the tracks. The catch is, when you use these orbs, they’re left behind you, giving your opponents the opportunity to pick them up, and use them themselves, adding an extra little layer of strategy to the gameplay.
The technology also allows for Quick-Time Events. This is used for very sharp turns within the game. Whenever a sharp turn is coming up, an icon appears on the center of the screen, letting you know which direction you’ll be turning. When this does pop up, you’re able to twitch your device in that direction, and have your racer attach itself to a track within the turn, letting you keep up your high speed racing, and focus entirely on the racing and orb collecting/strategic aspects of the game. 

Looking at the screen-shots for AXL, it’s very clear that the graphics for the game are top-notch. The futuristic, clean, smooth, minimal look of all the buildings and racers definitely creates an intriguing atmosphere. Also pretty noticeable is the draw-distance. In most iOS games this is usually pretty short, but with AXL, the minimalistic graphics help to allow the developers to make the draw distance fairly large, which is a huge plus, and something that I hope is taken advantage of more within the genre. 
Once you get into the game, you’ll notice that not only do the graphics stand-out, but the automations are also fantastic as well, drawing you into the game even more. One of my favorite animations in the game is when you break, and get ready to boost, and your whole racer changes shape. It definitely adds to the feeling as well as style of the game.

Like a lot of other racers out there, there is a story intertwined with the game. In 2099, the environment collapsed, and humanity needed to find a new energy source, in 2123, HEX a new form of renewable energy was found. In 2150, Shifters, shape changing racers, were built using HEX, and after that, large corporations create newer and better Shifters, and the AXL Division of racing is established. This is where the game starts. 
At the beginning, like most racers, you’re only able to choose between one Shifter, and have to go through training missions before getting into the real gameplay. You also find out that you’re responsible for the loss of 55 Pan-American engineers. You were expelled from Rotco Global Defense Corporation, and have been sentenced to 4 years of civil labor. Later, found with contraband, you’re currently waiting for sentencing from the courts. Ikuma Energetics, a racing company that has scouted you out, has the power to suspend any criminal proceedings for the duration of your apprenticeship. Lucky you, you get to race Shifters.

There is loads of content within the game, 3 different modes; Starcade (or Story/Carrer Mode), Free Run, and Custom Race. As you progress through Starcade Mode, more tracks, and more Shifters will become available to you, there are 12 total, each having different statistics. Starcade Mode offers up 71 different races spread across 7 different locations. Free Run lets you practice on any one of the tracks that you’ve already reached, and Custom lets you race against however many opponents you want, and lets you decide if there’s power-ups included or not, as well as which track you race on. 
In the options, you’re able to adjust the Effects, and Music volumes, as well as change the view from First Person, Near or Far views, and adjust the sensitivity. Unfortunately, there is only a tilt control scheme, which really does have an effect on the gameplay. Even though you can adjust the sensitivity, until you get comfortable with the controls, more often than not, you’ll find yourself bouncing from wall to wall, which effects you more than you might like. With the Quick Time Events included in the tracks, you need to be going full speed to use them, which means that you can not accidentally touch the wall of the track, and need to have an orb for boosting right before it, which can result in your Shifter smashing right into the wall of the turn. Without orbs for boosting right before the QTE turns, you’ll need to take the sharp turn on your own, which almost always results in bouncing off the walls even more. But if you have the patience and determination to stick with it, and most likely play track more than once so that you can learn them, the controls become less and less of an issue as you make your way through the game.
Running at a smooth 60FPS, even on my 4th GEN Touch, which, with each passing week, is becoming more and more obsolete, and has fantastic tracks, amazing graphics and animations and great music and effects, with outstanding stand-out of the crowd mechanics with the orbs, power-ups, and turns. There are also 24 achievements, and 14 leader boards included in GameCenter, which definitely adds to the replay value, which is, of course, already fairly high. Sadly, the game is not Universal, which means you’ll be playing it in 2X mode if you’ve got an iPad. AXL: Full Boost is priced at $2.99, which is a fantastic price. Fans of the genre should definitely pick this up. It stands out in a genre full of like-minded titles, offers loads of content and basically endless replay value. It could very well wind up being the best racer available for the iOS, maybe even one of the best racers available on any gaming platform.


Dynamite Jack [Hassey Enterprises] – $2.99

The first stealth game I played on my first iOS device was Silent Swords. Since then, the stealth genre hasn’t really gained much ground in the AppStore. It’s not something fans of the genre aren’t use to, good stealth-based games don’t come along too often, and on the iDevice, we’ve only got a couple available to us. But  thanks to Hassey Enterprises, developers of the iOS version of Galcon, we can add one more title to the list of so few; Dynamite Jack, a new iPad only stealth game where you control Jack, a captured space marine who was forced to work in the mines can only use bombs and a flashlight to escape. 
Don’t get me wrong, there are many more items that Jack can use during his escape, but your two main resources are your flashlight, and an endless supply of bombs which you can use to break through walls, and destroy enemies. You’ll also need to find and collect keycards, data chips, crystals, and more while figuring out how to move through each section of the mines without being spotted. 
There are two control setups in Dynamite Jack, a virtual joystick which can be fixed or float, and a line drawing option. If you’re more comfortable with the Spy Mouse or The Nightworld setup, you might want to use the line drawing controls, but for those of you who prefer it, the virtual joystick is a great option, even though it can be kind of finicky with movement, especially if you choose the floating joystick option. This can sometimes get frustrating when trying to quickly hide from guards or quickly place a bomb. With both control schemes, you’re also given icons for turning your flashlight on/off and placing + exploding your bombs. 
You’ll have to be careful as to when you have your flashlight on, as it can draw the attention of the mine supervisors, and their only job? Shoot on sight. Not only do you need to be very cautious with your flashlight, but also your bomb placement. Since bombs also draw the attention of the supervisors/enemies, and you’re only able to place one bomb at a time, not being able to place another one until you set off the one you’ve already set, placing a bomb in the wrong spot can get you killed. You’ll need to figure out where exactly to place a bomb so that you can be far enough away, but also not be in the line of sight of the guards as they come over to inspect the loud boom they just heard, and maybe be able to place a bomb between them and their designated lookout area so that you can kill them on their way back to patrol. 
What really stands out, aside from the fact that this is quite possibly the best stealth based game I’ve played on the iOS yet, is the fantastic level design. Needing to explore, and being forced to use your flashlight, even in the most inconvenient of times in order to figure out where to go, or how to reach a certain item is fantastic, and adds a ton of challenge and difficulty to the game. 
With 28 levels, the game may seem short, but there’s plenty to do even after you’ve completed the game. Each stage has 3 objectives which are optional, but which add to the replay value, or, if you’re determined to snag them all the first time through, add a crazy challenge to the game. These objectives include beating levels in a certain amount of time, getting through levels without using your flashlight, collecting all of the crystals, leaving all of the guards unharmed, collecting all of the data cartridges, beating a level without dying, detonating a certain amount of bombs, and loads more. 
Also adding to the replay value is GameCenter integration which includes 13 hard to unlock achievements. There’s also leader boards for speed run times on every level within the game. Here, you can go against your GameCenter friends times, as well as compete with players around the world. If that isn’t enough, there’s also a level editor, which lets you create levels, and community area, where you can share your levels as well as download maps from other players. 
With Dynamite Jack priced at $2.99, and definitely standing out as one of the best stealth games available for the iOS, it’s a must buy for fans of the genre. I’d consider it the best if the controls were tightened up a bit. But even if you’re not into stealth games, Dynamite Jack provides a great challenge for casual and hardcore gamers alike, and is definitely recommended.


Fall of Angels [Kevin Mitchell] – $2.99

It’s not too often you can come across an RPG title which is unique and has an interesting story. Winner of Bytten.com’s ‘Most Addictive’ Game Award for 2012, Fall of Angels, developed by Kevin Mitchell (who previously worked for Eurocom Entertainment Software and IBM) and Lee Pattison, is one of the few RPGs available in the AppStore which falls away from the typical cutesy plots and cartoonish graphics resulting in a terrific turn based/real time RPG with a memorable story, unique graphics, and great gameplay. 
Starting off, you’re shown a cut-scene with some sort of object appearing out of nowhere and  shooting through the sky, crash landing somewhere off in the distance. Next, there’s a dialogue sequence between a soldier and commander who’s forces are trying to break through the borders of the land where they believe the object has landed. You come in during the battle as Sariel, a member of CEL, an elite worldwide force working for the religious powers within the world of Fall of Angels. 
The controls are presented nicely, and easy to use; A floating joystick, run button in the lower right corner, and the menu button in the top right. Battle controls are clean and also very simple to use; Tap on the character you want to use, tap on the action, Attack, Skills, Action or Items, and then tap on the enemy you want to take action against. If you would like to use your typical attack, you can just tap on your character 3 consecutive times, and he’ll automatically attack the enemy. 
The fighting is Turn-Based, but only to an extent. Your character’s can only attack after a cool-down, but there is no break in the battle. If you don’t attack right away, you could wind up being hit numerous times before you get a hit in. This makes the battles more action oriented, and pretty unique. Each of the battles you enter is basically voluntary. You’re able to see each of the enemies and animals on the map, so there are no hidden/random battles. 

Graphically, Fall of Angels looks like an old-school PC title; 2D sprites set against 3D environments. This does make for some hard to find pathways that are hidden behind trees or walls, but I’ve never wound up feeling lost or stuck. The environments are nicely detailed, and easy to tell apart. Animations are decent enough, though the running animation looks pretty weird, and some of the stances that the characters take look awkward. But it consistently gives you the feeling of an old-school RPG, which I absolutely love. 
As you make your way through the game, you’ll be able to collect tools which you can equip and use to complete puzzles, and side-tasks, as well as collect various objects. The interactive puzzles are a nice addition to the game, and even though they take you out of the core gameplay, they don’t distract from the immersion. 

Priced at $2.99, but on sale at the moment for $1.99, and available for the iPhone/iPod, you’ll need to play in 2X mode if you’re on your iPad, which is kind of a bummer. The environments don’t wind up being pixilated, but the character sprites do. Hopefully an HD or Universal version will be released in the future. The developers have said that Fall of Angels is only the beginning of a wider story arc that’s already been written, which is great to hear. The AppStore could definitely use more RPG titles like this. If you’re a sucker for old-school RPG games, Fall of Angels has one of the most interesting stories you’ll find in an iOS title, and interesting combat+puzzle mechanics. It’s one you should definitely check out.


Tiny Troopers [Chillingo] – $2.99

The AppStore is a great place to find casual variations of more hardcore genres. In this case, Kukouri Mobile Entertainment’s Tiny Troopers, published by Chillingo, takes Real Time Strategy and makes it more approachable to the casual gaming community. Easy to use controls, simple resource management, and automatic leveling up of your characters takes a lot of the depth out of the game, but still leaves in the action filled strategy guided core of the gameplay, and these days, there’s times when that’s exactly what gamers are looking for. 
Tiny Troopers gameplay can be compared to another Chillingo publication, Extraction: Project Outbreak. You’re given 30 separate missions spread across 3 chapters, each having their own objectives. To move your army men, you just need to tap where you want them to move to, and to start firing, you tap on the enemy you want to engage. Unfortunately, there’s no way to scroll out and the camera is pretty close in, making it hard to see what’s around your characters. You’re also not able to direct your characters individually, so what one does, so do the others. 
As you make your way through the levels, you’ll be able to pick up grenades and RPGs which have icons in the top right corner of the screen. To use them, you need to drag the icon to the area you want to fire them. You’re not able to carry these over from mission to mission, meaning only what’s givin to you in the level is what you have to use. This does add to the strategic value later on in the game, and on harder difficulties. 
You’re able to choose your difficulty Easy, Normal or Hard, before each Mission, which has a direct influence on your final score and star ranking. Like most games, Tiny Troopers levels each have 3 available stars which are dependent on your score. How many extra items you pick up within the level, intel, dog tags, and how many enemies, enemy buildings and enemy vehicles you destroy all adds to your score. There are also civilians scattered throughout the levels, and killing them subtracts from your score. 
With the score that you earn, you’ll be able to use those points to purchase one time use items from the store, which you’ll be taken to before each mission. Here, you can increase your stats, or purchase specialists to help you make it through the missions. These can get pretty pricy if you decide to use them often, with the specialists cost being between 15,000 and 40,000 points, and if you don’t make it through the mission with their help, you’ll have to purchase them again when re-trying the level. 
Fortunately, the stat upgrades that last one mission are not as expensive, with increases like increased range of fire, light and heavy armor, increased rate of fire and increased damage all priced between 3,000 and 6,000 points. In each mission, you can earn anywhere between 5,000 and 20,000 points or more, depending on the difficulty, and how much exploration and looking around for extra items you do. You’re also able to replay missions in the Missions Mode, keep the points that you earn there and carry them over to the Campaign Mode, which makes it a lot easier to use these upgrades.
Along with all of the one time upgrades you can pick up in the store, you’re given permanent upgrades which you can purchase with Medals. Medals can only be found one time, so you’re not able to go back into Mission Mode and collect them again. The Medals are used for training of your characters, which increases their Hit Points, Rate of Fire, Shooting Range, Item Drop Rate and Shooting Damage depending on the type of training you spend your Medals on. There are IAPs within the game, but with the Missions Mode, they’re really there if you don’t want to play through Missions more than once to gain points which you can spend, or don’t want to take the time to go through the levels looking for medals to train your characters, so the game is in no way pushing players to throw down more money after the original purchase of the game. 
The graphics and animations in Tiny Troopers are very well done, even though they’re kind of cartoony, the death animations for solders is great to watch, and the explosions look fantastic. There isn’t any in game music, but there is background ambience, with wind and bugs, and the effects sound nice. The music that’s for the menus fit’s the game fairly well, and adds to the military feeling of it all. 
With Tiny Troopers being Universal, and having a launching sale for $2.99, it’s a great buy. Considering it’s published by Chillingo, I have no doubts that any issues that arise will be taken care of, and hopefully, the camera will be made so that it can zoom out (which is really, the only issue I’m having with the game, and it’s not that big of an issue…).  With the 3 difficulties, Mission Mode, and GameCenter Support with a leader board for your total points, and 20 achievements, there’s loads of replay value, meaning Tiny Troopers has the potential to stay on your device for quite some time. It’s definitely a game you should pick up if you’re into the genre, or are looking for something along the lines of a casual RTS title. 


Inferno+ [Radiangames] – $2.99

Radiangames has definitely made a huge splash in the AppStore with their previous releases of Super Crossfire, Fireball SE, and Ballistic SE. Earlier this week, their newest release, Inferno+, hit the AppStore, and as you might have expected, it’s one hell of a game. 
Originally released on XBOX Live like their previous titles, this enhanced version of Inferno includes 40 levels, multiple upgrades, 3 difficulty levels along with a special New Game+ difficulty, 20 Game Center achievements, Retina Support for the new iPad and iCloud saving. 
Unlike Radiangames past releases, Inferno+ is not a high-score chasing game. Instead, it’s centered around exploration, blasting away hoards of enemies and upgrading your ship. Granted, Super Crossfire, Fireball and Ballistic were all about blasting away enemies and upgrading your ship, but none of them included the exploration aspect, and considering this is the first title by Radiangames that includes exploration as a main gameplay aspect, they’ve done a fantastic job building Inferno+ around it. 
While you’re blasting enemies, you’ll be searching around each of the levels trying to find all of the orbs, keys, bombs, and hidden areas. The orbs are used to unlock upgrades and purchase items like extra drones which follow close behind you, and help destroy the enemies, bombs, which take out screens full of enemies, and keys, which unlock areas of the levels that are behind impassable boarders. 
You will need to collect all of the bombs you can because there are some enemies which require a bomb to take them out. There are also black holes which can only be dealt with either by completely avoiding them, or blowing them up. There’s also a shield power which you can upgrade with electricity, allowing for you to damage enemies while using your shield. In the later levels, switching between your shot and shield will be a maneuver you’ll need to get comfortable with in order to get through the game. 
Adding to the excitement and overall feel of progression, every 10 levels will take you to a boss battle. These boss battles can get very hectic, and are some of the most exciting sections of the entire game. It is kind of upsetting that you can’t go back and replay previously beaten levels, because these boss battles would get loads and loads of gameplay out of me.

There are also hidden areas which are behind the levels walls. In order to find these, you’ll need to either drag against the walls, or fire your shots directly at them. Your shots go through the holes in the walls, which can also be used to your advantage, as the enemies can not go through the holes in the walls. There are some holes which only open up after you reach a certain area of the level, and some which will close behind you after you’ve entered them, letting you only go through them once. 
Also hidden throughout the game are special bonus levels. These can usually only be found by using extra keys picked up throughout the game, or purchased from the shop area. These bonus levels give you 30 seconds to make your way through a level, picking up as many orbs and bombs as you can. 

The graphics in Inferno+ are very similar to Ballistic and Fireball, with loads of circular enemies, each distinguishable by their colors. The levels are also designed with neon boarders, and the animations for explosions are also very similar to those found in Fireball and Ballistic, only not as extravagant. The controls allow for a static and dynamic control stick as well as switching the move and fire arrangement. There are also sensitivity settings and you can set the joysticks and bomb and shield buttons anywhere on the screen, which is a fantastic addition. On top of this, you can also use the Joypad application and use another device as your controller. 
Even though there’s no scoring system, and no GameCenter leaderboard, I think Inferno+ might just be my favorite game from Radiangames. If there was a scoring system alongside the gameplay, Inferno+ would blow Radiangames previous titles, as well as loads of other dual stick space shooters, out of the water. But the game centering around exploration and upgrades kind of makes up for the lack of a scoring system. With Inferno+ being priced at $2.99, being Universal, and developed by Radiangames, who are fantastic with player feedback, and with supporting their releases, it’s hard not to support a development team as responsive as they are. If you’re a fan of dual-stick shooters or exploration games, Inferno+ will be right up your ally. If you’ve already purchased Radiangames previous releases, you’ll pretty much know what you can expect with Inferno+, but if you’re new to Radiangames, this would be a fantastic title to get to know them with. Chances are, it’ll wind up on my top 10 games of 2012 list, and never leave my devices. 

You can also download the soundtrack from Radiangame’s Bandcamp page