Review Rewind: Cubes Vs. Spheres
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Real time base defense games have generated quite a following in the iOS gaming world. Cartoon Wars was my, and probably a whole lot of other’s, first foray into this genre. Even though there’s not a whole lot of variety throughout the genre, they really seem to sell well, and are almost always fairly addicting. I recently was able to get my hands on Funny Hell, developed by Fazen and published by the ever popular Bulkypix.
Like others in the genre, Funny Hell has you sending out various characters to battle the enemy. However, in Funny Hell, you’re given a mission or two at the beginning of each stage, which does set it slightly apart from other titles. The first 10 of 50 levels, that are split up across 5 different worlds, each leading you closer to the center of ’hell’, and each having an available 3 ‘skull‘ ranking, are set up like tutorial levels, adding another character to the line-up, and getting you acquainted with the enemies, and gameplay in general. Most of these levels are completed when you send out a certain number of characters, or kill a certain amount of enemies. After this, the gameplay picks up fairly quickly, with the first real stage’s mission having you survive for 3 minutes and 30 seconds, which, believe it or not, can prove to be quite the challenge, not often, but sometimes to a frustrating extent. There are more of these mission type levels as you progress throughout the game, having you save up a certain amount of coinage, or kill a certain amount of one type of enemy. It does add some extra strategy behind the already fairly strategic gameplay. Each of your characters has a certain ability, generally either shooting a projectile, or having a strong attack. There are some which both fire projectiles and melee attack, but cost more as well. You will need to go through some trial and error figuring out which enemies require which units to be sent out to ensure the most possible damage is done, but once you figure it out, deciding when on the battle field they should come into contact with each other also becomes part of the strategy. You’re able to build an offensive attacking stone type character on the side of your base, which tosses projectiles out, but only within a certain range. If you’re having trouble with some enemies, sometimes waiting for them to make it down towards your base so that you can also attack with that stone character is the best course of action. It makes for some challenging, and entertaining gameplay.
Funny Hell is definitely a release that deserves it’s $2.99 price tag, and then some. Being universal, and coupled with incredible replay value, emphasized by the addition of GameCenter leaderboards for Coins, Killed Monsters, and Skulls, along with an incredible 60 achievements to try and unlock. There’s quite a bit of challenge here, especially if you go ahead and try and grab 3 skull rankings on each stage. Having missions for each of the stages does bring some originality to the game, which is great to see within the base defense genre. It looks like December is a great month for Bulkypix publications. Fazen has created an extremely polished, and well produced title, and I can’t wait to see what they bring iOS gamers in the future!
As I said in our review for the Bulkypix title, Funny Hell, base defense games have gained quite a bit of fans in the AppStore. The iDevice is a prefect platform for the genre, and almost all of them do well in the AppStore, because the genre has such a dedicated following. However, it’s hard to find one that brings something new and original to the table. Here’s where Soma Games (developers of Bok Choy Boy and a favorite of mine, G: Into The Rain) picks up at with their release of Wind Up Robots, a base defense game with a fantastic story, loads of polish, an awesome upgrade system, and great gameplay. You’ll control various robots that have been built by Jack, the grandfather of a young boy named Zach. These robots are used to vanquish the darkness that dwells within the world. You’ll use them to guard Zach of the evil that’s trying to get at him while he sleeps.
In order to do this, you’ll need to equip your robot box with the robots that you want to use for the stage. As you progress through the game, more robots are added to your arsenal. Once you have your set-up, and start the level, each of the robots are shown at the bottom of the screen. To select them, all you need to do is tap on them, and then tap on where you want them to go on the bed where Zach’s sleeping. While you do this, evil creatures will start spawning at the end of the bed, and will be making their way towards you. If you end up placing your robots on the edges of the bed, you might just miss the evil creatures walking in the middle, so it’s best to have them placed more towards the head of the bed, at least at first. With this lay-out, you risk not being able to defeat the creatures before they run into Zach’s head, taking away his “Z’s”. So in the beginning of the game, there is quite a bit of risk/reward, and strategy in where you place your robots. After a couple levels, you can start using the shop to upgrade your robots with the coins that are picked up as you defeat enemies in-game. Here, you can increase their attack, defense, speed, and more, making it easier to place them in various places around the bed, not needing to risk them passing you and running directly into Zach. The money you collect, as well as the upgrades you purchase also carry over to a new game, which is awesome. If the game becomes too difficult, starting over can drastically decrease the challenge depending on how upgraded your robots are. This comes in handy, especially when younger kids are playing.
For $0.99, and the game being Universal, it’s a fantastic buy. GameCenter is included, with 4 leaderboards for the Quick Play Survival Levels, adding even more replay value to the game. There are also 22 achievements to try and unlock, which also throws quite a bit of replay value at ya. The gameplay is suited for both adults, and kids, though it can get pretty challenging, which is where the carried over upgrades comes into play. If you’re a fan of base-defense games, and are looking for something new and original, Wind Up Robots is a perfect title to pick up. Soma Games has done an incredibly good job, and I can’t wait to see what they have in store for us in the future, both with updates for Wind Up Robots, and for future games they might end up releasing!