Review Rewind: Mos Speedrun
Number of Results: 4
Mike and his family have gotten lost while on vacation, and they couldn’t have picked a worse spot to get lost in. Now Mike, armed with a gun, needs to get his wife, daughter, and dog, safely home before the monsters wind up getting the best of them. Like many platformers, the game doesn’t really rely on the story to drive the game, but it does help explain why you’re fighting massive rats and avoiding floating skulls. It also opens up a fairly wide variety of environments and situations which you’ll be able to run, jump, and shoot your way out of.
The level design is top notch, though there are some aspects of the design that I didn’t completely agree with in the beginning. For instance; There’s a lot of screen changing done with stairs. These stairs often go down. However, if you jump just a pixel beyond the stairs, you won’t land on the stairs on the screen beneath, you wind up dying. This is kind of frustrating, and hard to understand at first, but as you progress through the game, and see all of the areas that you can reach by not going down stairs, and by trying to jump, and maneuver around enemies and hazards in order to get there, you see why it was done that way. If you could just fall into a screen under where you were, there wouldn’t really be any consequences for missing a jump, or running into a rotating spike. Though since the game is also centered around speed-runs, falling down screen after screen could have been an even better deterrent from screwing up at those parts, it would also make it easy to fly through a couple screens. And now I completely understand why it is the way it is, and feel I should praise FreakZone for giving thought to every angle, and coming up with the best solution for things like this throughout the entire game.
Tweet
I’ve said many times before that Metroidvania games are my favorite types of games, but right under it is, of course, platformers. Before playing Super Meat Boy for the first time last year, I hadn’t come across any speed run platform game, and since, only a couple made for the iOS; League Of Evil and Mos Speedrun being the first two, and then the recent release of Stardash added to that little list of mine. Now I have yet another speed run plat former to drive me crazy and go nutzo over.
Commander Pixman is this new addition, developed by One Minute Games, and is their 2nd release in the AppStore (preceded by Quad Pong). First off, I should say that if you’re expecting another LoE, Mos, or Stardash type game, you will probably be disappointed once you start up Commander Pixman. The physics take a little getting use to, as do the controls, and the main character has a gun. However, once you get use to the controls, thinking of the jump button as more of a jetpack thruster button, the controls and physics come together nicely. If you completely avoid using the gun, you’ll make it harder on yourself to get through the levels, but you’ll be able to get through them quicker once you figure out the right path, which will take you numerous re-tries, which is to be expected in the genre. Though taking your time, and using your gun to destroy all the enemies in a level will earn you a badge for that level.
Now, even with it centering around collecting badges and getting the quickest time you can, there is no online leader board or achievement support, which does kind of take away from the drive of getting 3 stars in a level, or getting the best time you can, and collecting all the badges. Also, you can not run off of a platform that has a spike sticking off the 90 degree edge of it without dying. I don’t know why this bothers me so much, but it does. The left and right directional arrows are kind of too far apart as well. But aside from these things, Commander Pixman is a very competent speed run plat former, with controls that work very well once you get use to them, and great physics. There’s also portals with the nice physics attached to them, and that does add a ton to the gameplay. Right now it’s on sale for $0.99, but only for a limited time, after that it’ll be $1.99, and with all the content within the game, even without online support, is well worth the price. There’s also more content promised in future updates, so if you’re a plat former fan, speed run fan, or old-school game fan, Commander Pixman is definitely worth picking up.