Robot Bros. is the new puzzle platformer from 108km Studio, a small indie studio founded in 2010. The goal of the game is to get all 3 stars in each of the levels, and then make it to the exit. 4 of the 5 robots all have a different ability, while one has no abilities. One can drop a certain number of ice blocks in a stage, another can throw fireballs to get rid of ice blocks, there’s a robot with a rocket pack, and finally, a robot that can make portals. Throughout the levels, youaregiven chances to change which robot you’re controlling, by hitting the robot icons at the top of the screen, kind of playing like Babylon Twins.
One pretty major gripe I have with Robot Bros is the controls. You can’t drag your finger from the left button to the right button and have your robot change directions, it will just keep moving in the direction you were first going. To change directions, you need to pick up your thumb, and press the arrow. Also, if you try and use a power in the air, which you can’t, but pressing the button will bring your robot to a halt, and make him drop straight down. The jump button is sometimes unresponsive as well. There’s some minor animation gripes too, like the rocket pack robot can change directions in the air, but he’ll fly backwards instead of turning around, and it seems like the fireball robot is the only robot that has a decent ability animation, bringing his arms back, and flinging the ball forward does look pretty cool though.
The AppStore is a hub for retro gaming goodness. Gamers in their 20’s and 30’s have been buying their childhood back a couple bucks at a time, and we couldn’t be happier about it. Eggcode’s latest game, Pixel Ghost, is their first addition to the retro platforming genre, and it brings with it some interesting mechanics. Pixel Ghost is not your traditional left and rightplusjump button platformer, instead, you drag the screen, moving the level left and right, while your character bounces off of the floors and ceilings of the stage. This may sound like heresy to NES era gamers, but Eggcode has taken some pretty big risks while putting Pixel Ghost together, and it works out surprisingly well.
The graphics are great, and very well done. Eggcode has decided to put the game inside of a TV screen, inside of your iPod screen, and since the iPod screen isn’t as big as the game’s TV screen, the game pans up and down depending on where your ghost is, to show more of the level. This risk with the graphics has paid off. It really adds to the retro feel of the game, and doesn’t hurt the gameplay at all. There’s also blocks that trail your ghost as it moves through the levels. They don’t do anything, but they look very cool, and I think were a nice addition to the graphics. The controls, swiping left and right to move the level, work surprisingly well, and are actually veryaccurate. They didn’t feel quite right at first, and I’m still hoping that they add some buttons to move the level in a future update, but after playing the game for a while, it does grow on you.
Cado HD [$2.99 (iPad Only)] by ClearCut Games is the latest physics-based game to hit the App Store. The first thing you’ll notice when playing the game is that the graphics in the game look pretty nifty. They look like they were hand drawn by a sharpie. That’s actually really cool if you think about! In this game you guide Cado, a ball shaped character with an eye to it’s destination which is the portal. Guiding Cado is actually very simple. All you have to do is use the 2 touch controls in the game to rotate left or right. There’s no option for tilt controls which is actually good. This game takes a lot of precise movements which you couldn’t do if you were tilting the device. As you progress through the 40 levels (20 more to come in a future update) you
start to notice sharper turns and spikes that make you restart if you run into them. That’s why precision is key in completing the levels. Throughout each level you can collect the star that’s hanging around. It’s not required to collect it to move on, but it does give you a reason to come back to the game and try to get it. In the later levels there’s a key that you must collect. The portal is usually inaccessible because it’s locked until you retrieve the key. Thankfully this game does not have a time limit because I would always lose. You really need to take your time and be patient especially later in the levels. I really like the part in the main menu where it gives you your Cado game playing stats. It will tell you things such as how many times you’ve died, rotated to the right, rotated to the left, total wins, and how to get rich quick. Well not the last part, I wish though! I actually got the privilege to test Cado while it was in beta. I sucked at it! I only collected about 20 of the 40 stars in the levels. That’s probably do to the fact that I tested it on an iPod Touch. Playing it on the iPad was a completely different story. I’m actually great at it on the iPad! I completed the entire game with the star for each level in just under
an hour. The game definitely needs that update with the 20 levels pronto! Also, Game Center support really needs to be included to make the game feel complete. Overall the levels were very well designed and the game provides a fun experience that I couldn’t put down until I completed everything there was to complete. My final rating is 4 out of 5 stars. You can check out Cado HD for iPad for only $2.99 by ClearCut Games here. Don’t have an iPad? Well don’t worry then! Cado for $0.99 is available for iPhone/iPod Touch here. Happy rotating!
It’s not too often we see a game come around and show us something new, but with Colorbox’s latest release, Candy Boy, they’ve shown that they have got some very creative minds in the studio. It seems that with each release, this small developing company gets more and more popular. After the releases of Arena Arcade, Dalton-The Awesome, Rooftop Escape, Rip Off, the ever so popular Wave-Against Every Beat, and Twins Candy, I wasn’t surewhat to expect. But this time they’re giving us a mixture of platformer and match-3 gameplay. Candy Boy hits that oh so sweet spot of genre mixing that makes us gamers wonder why something like it has not been made before.
You’ll play as Casper, a boy obsessed with candy who has woken up one day to find out there’s a group of candy hungry worms eating all your precious, mouth watering sweets, and it’s your job to stop them. You start off every screen sized stage with a certain number of candies, and end up using these candies to make groups of 3 or more, create candy towers to climb up on, and take out each of the worms hiding amongst the candies. You’ll also be dodging enemies and trying to get off of some platforms before they break.
SqueezeBastard is a new action-puzzle game from the relatively young studio of Kxh Games (Zombie Revenge, Doodle Rush, Mini Rocket). You play as a girl who needs to save herkidnapped pet from monsters that have taken it hoping for a ransom. But what-do-ya-know, you’re broke! Now it’s your job to squish monsters by pushing blocks at them in order to save your cute little pet from the hungry monsters who are dying to eat it.
Before I begin the review I must say that there’s no way you could miss this game on the App Store if you were roaming based on the icon. Just look at that icon! It’s EPIC! Okay enough with my love of the icon, time to get into what Vermes On Mars [$0.99 (Universal)] by Aztlan Games is all about. Vermes On Mars is a sci-fi based shooter game with the setting being the “Red Planet” or Mars for short. In this game you guide 4 vehicles around in search of the assorted worms hiding in the soil. The worms pop up out of the soil whenever you get close to them. The mission is to try to defeat all the worms in a level. The controls in this game are very simple. You can tap on the left or right side of the screen to switch from moving and
shooting. Moving your vehicles is extremely simple. All you have to do is swipe on the area of the screen that you want your vehicles to move to. Then they will line up along the area that you swiped on. When it’s time to shoot, just tap on either the left side or the right side of the screen (your choice) to switch over to the shooting mode. Just swipe on the part of the screen where the worms are at just like you would do if you were trying to move. Your vehicles will turn their attention to shooting in that spot that you directed them to. In the shooting mode you can’t move your vehicles so just tap on either side of the screen again to switch into a different mode. Each level has a given time limit that requires you to find all of the worms before you run out of time making it GAME OVER! As I mentioned before, there’s an assortment of worms that have their own special attributes. Every worm has their own way of destroying your vehicles. Some happen to be deadlier than others. Sometimes a level gets hectic so you can use some of the power-ups that you’ve earned located at the bottom of the screen. There’s a power-up to heal your bots, to destroy all the worms in sight coming after you, and even more. At the end of each level you gain money that you can use in the workshop to upgrade your current bots weapons, health, and magnetic field. You can also purchase
new bots that are much stronger than your previous ones. There’s currently over 30 levels to play through so you’ll have enough to upgrade your bots. The only bad thing is that you can’t replay levels that you’ve already beaten. Other than that this game is a lot of fun to me. Overall Vermes On Mars is an entertaining sci-fi shooter with nicely done visuals and a great user interface. My final rating is 4.5 out of 5 stars. It would be 5 out of 5 stars if you could replay previously beaten levels. You can check out Vermes On Mars by Aztlan Games for only $0.99 here. It’s also universal so that’s a plus!