When booting up a game and hearing those couple of notes, and seeing the splash screen, it’s hard not to cringe. GameSalad. There’s so many reasons people usually don’t like games done with GameSalad, lots of long loading screens, unresponsive controls, frame-rate issues, lag, poor collision detection, weird physics. Every once in a while there would be a game that ran decently, and was good enough to put up with all the loading screens, and it’s happening more often now that GameSalad has undergone a pretty heafty update. Games made with the “new” GameSalad, while still suffering from lots of loading screens, don’t take as long to load, have pretty decent controls, and don’t generally have any bad frame-rate issues. Thankfully, Monster Robot Studios new game, GravCat, is made with the new GameSalad engine. The collision detection is still a little funky, and the physics can take a little getting use to, but really, it’s one of the few GameSalad games we’ve enjoyed lately. 
You’ll control a cat with some pretty nifty gear in space. The trick is, he falls in whatever direction the wheels on the bottom of his gear are facing. It’s kind of a plat former, but mainly a physics based action arcade game. To progress through the game, you’ll need to guide the cat around each of the levels, collecting all 10 of the green gems scattered throughout. There are enemies that you can land on, but only with your wheels, along with other hazards, like mines, mini-suns, rocks with orbs trapped in them, spinning fan-like blades, water, and more, including bosses, and some power-ups to help you deal with everything.
In the end, GravCat is a decent enough game. The fact that it’s made with GameSalad can sometimes be surprising, but at other times, will make you say “figures”. There are quite a bit of mid-level loading screens telling you what certain objects can do, or how to deal with those objects, which really does take away from the flow of the gameplay. A tutorial level or two might have been a better idea than having mid-level loading to get to an info screen, though I can kind of understand why it wasn’t done in tutorial levels, as there’s quite a bit of different game mechanics, and seeing everything right off the bat would have made the first couple levels pretty boring, but a middle ground, like tutorial levels every 5 levels or something could help with the whole flow of the game. Being $0.99, and having 40+ levels, with more content on the way, and some pretty interesting gameplay makes it worth checking out if you’re into arcade type physics based anti-gravity action games. It does lack online support, and with no leader boards, there’s no real reason to replay levels. Once you’re done with the game, chances are you’ll either delete it, or keep it somewhere on your device with other games that are waiting for content updates. I guess what I’m getting at is that if you can put up with the loading screens, and are willing to get use to a games controls and physics, and don’t mind not having replay value, GravCat is a game worth checking out. It’s clear that Monster Robot Studios is talented and willing to put time and effort into their games, but I can’t stop wondering what they could do if using Unity or Corona, and I hope we get the chance to find out.
