Hypership out of Control, $0.99 (by Fun Infused Games) (Universal)
Number of Results: 175
Devourer is a new drag-collect-dodge arcade game from Li Min, in the same vein as Bit Pilot and Runaway UFO, but with more emphasis on collecting objects than dodging them, though the dodging element is still there. In Devourer, you’ll drag a black hole around the screen, sucking up all the green, blue, and yellow invaders, while avoiding the red ones. It’s a very simple game, but once you get into it, and understand the scoring, and start using the items in the shop, it becomes very addicting, and really, a very nice little arcade game.
QuBIT, a crystal smashing, color matching racer from Secret Sauce Studios, just got it’s 1.2.0 update, and it’s a big one! This debut release from the UK company caught my attention the moment I saw the release trailer. I ended up staying up the night of it’s release to check it out, and even ended up updating my iPod from iOS 4.0 to iOS 4.3, which I previously swore I would never do for any game. But boy was I so happy that I finally did.
Burn The Rope: Worlds is the sequel to the very popular Burn The Rope, by Big Blue Bubble (also responsible for Paper Munchers, City Of Thieves, Thumpies, the Fighting Fantasy series, and more). In Worlds, there’s more of the same great gameplay that made the original so popular, which is great, because companies that change up gameplay too much in their sequels, trying to find a new gimmick, generally upset the previous games fans. Big Blue Bubble has taken the approach of, “if it’s not broke, don’t fix it, expand on it”, and we really couldn’t be happier about this decision.
Colored Bubbles is a new tap/swipe action puzzle game from Zabiyaka. In the game, you try and match up bubbles without popping different colored bubbles in the process. To match the bubbles up, you’ll need to either tap them when they’re overlapping each other, and not touching another colored bubble, or drag a bigger bubble, which is made by combining bubbles, into a smaller bubble that is touching a different colored bubble. This might sound kind of confusing, and it kind of is at first. Finding out what you can and can’t do within the game is something that is easily learned though, and once you do, Colored Bubbles becomes quite the addictive little bubble match + pop game.
Fruity Jelly is a new puzzle platform type game by Scorsoft and published by the oh so popular, BulkyPix (Pix‘n Love Rush, Babel Rising, and many more). In the game, you will play as a little jelly who is the only one of his village left after an evil being went on a vicious rampage, threatening the fate of the peaceful and calm jelly society. You will need to collect all the fruits in each level and make it to the flower that pops up to save your friends, and restore the balance of this jelly land.
Neon Thrust is an action physics puzzler from shiny-games in which you’ll guide a little neon box, named Neo, through 60 levels while trying to collect each of the power crystals and make it back out of the levels before they explode. There are also green and red Neons to collect and avoid while navigating through each of the 4 zones.
Wildlings is a new arcade tap defense game from Metamoki, Inc. In it, you will need to use different parent Wildlings to keep evil creeps away from your babies, while collecting sun-power, using power-ups, and finding pieces of each ship that will let you travel to the next world, and get the Wildlings to their final destination. It might sound a little cheesy, but as it turns out, it’s a very good game with plenty of strategic elements to keep even the most hardened defensive gamer on their toes.
LightGuardian is a new 3D defense game, and the first iOS release, from Lukas Penkava. It’s definitely a different type of game, as I’ve never seen or played anything like it. You’ll control a light tower’s light while blimps come flying towards you. In order to take the blimps down, you’ll need to focus your light on them, heating them and blowing them up.The controls are kind of hard to get use to, but once you do, they work so well, and I really can’t think of a better way the game could be controlled. To move your light tower’s light, you place your finger on the section of the tower that’s right under the light, and drag it around. Up for down, down for up, right for left and left for right. This type of control, combined with the camera control that’s movable 360 degrees, and up and down, moving the camera in the direction you want it to move; ie, dragging up moves the camera up, dragging left moves the camera left, and so on – can get a little confusing at first. Dragging left to move the camera left, then needing to drag right to move the light left will take some getting use to, but after you do, it feels perfect and natural. This is another original aspect I haven’t seen before in any other game. Original controls, and original gameplay is risky for a developers first AppStore release, but Lukas Penkava has pulled it off flawlessly.