Review Rewind: Fractal Combat
Number of Results: 4
The game is presented in a retro old school pixel art style, both visuals and sound. Its fits the game pretty well, and I heard the icon is going to change to a Retina Display one, and they are investigating about the possibility of upgrading the whole game to be Retina Display. Its perfect and if you like pixel art, it cant get better than this… for now?
Replayability is good, you have four modes to explore. There is Normal, Hardcore, Coindown and Superspeed mode and you can play all of them in reverse mode. From all these modes, my favorite is Coindown. In it, there is a coin meter that depletes as the time goes on so you have to pick up as many as you can to stay alive. All modes are actually great, except hardcore, but only because I didnt find it hardcore enough. There are 19 achievements to collect, and of course leaderboards, one for each mode, to compete with friends and the world. Features both GameCenter and OpenFeint.
There are multiple sections you have to survive through, its a nice thing as it is constanly throwing new things for you to do, all being brilliant… but after a while, its endless soul appears and eventually you start to memorize paths as they are always the same, so a nice thing to do would be to randomize the levels so you have a fresh experience every time you play.
So i am having a lot of fun with this game, and so should you. Pick it up if you happen to like avoidance games, love pixel art or are just looking for a casual arcade snack.
Fractal Combat is a new aerial combat game from NewType K.K. It’s also their first offering to the AppStore, but it sure doesn’t show in their presentation. Fractal Combat is a very polished, top notch aerial combat game. The fractal graphics are wonderful, the music is great, and the controls are user interface are phenomenal. I really was not expecting what I got out of this game. The animations of the exploding enemies, along with the flaming bits of wreckage you see after the explosion is great. You rarely find this much attention to detail within games like this on the iOS, and seeing that it can be done, and done very well, might make you start to think less of all the other aerial combat games in the AppStore.
You’re given 10 missions throughout each of the 7 different landscapes, that‘s a whopping 70 missions. Each of the missions it’s your job to take out the targets, highlighted in red on the map. While you’re going after the targets, you’ll be bombarded by enemies that show up on the radar as yellow triangles. Each time you blow an enemy up, they leave behind some energy which if collected, gives you some shield. If you have no shield power, your armor, which is pretty much health, gets knocked down with each hit. Once you have no armor, you’re dead, and need to start at the beginning of the mission. If you happen to succeed in the mission, you’re awarded with a rating of 1 to 3 stars, along with credits which you can use to buy better weapons, generators,radars and even new ships in the garage.There’s 5 ships total that you can unlock byprogressing through the game, and then buy. Each has stronger armor, more shield capacity, and a different flight mode, or way of flying. For instance, you start off with a ship that has thrusters for flight, and the next ship up that you can buy uses magnetic rotors, each having drastically different ways of controlling them. There’s 7 different weapons, each with different speed, range, damage, and other attributes. 3 different radars, and 5 different generators. There’s slots in the game to have 6 profiles, so you can play the game on a device that’s shared between friends or family, and not end up playing each others games, or you can just start from scratch, and re-organize how you set up your weapons and which ships you buy.
You are given two choices of control options, a joystick which you can have on the left or right hand side of the screen, or you can use your devices accelerometer, and tilt while you play. You can also set the sensitivity, angle of accelerometer, and put the throttle on the left or right side of the screen. Fire buttons are on both the left and right hand sides of the bottom of the screen if you decide to use tilt controls, and on the opposite side of the screen of the joystick, if you decide to use that control method, enemies are also locked on automatically, so you can pretty much just keep tapping the fire button to blow them up. However, you are not able to change the Y direction, so pressing up on the control pad makes you go down, and pressing down makes you go up. Which is not the case for tilt controls, tilting the top of your iPod towards you makes the ship go up, and away from you to go down.This set up is a tad weird, but manageable if you’re use to default settings in most aerial combat games. You can also change the music and fx volume, which is always a nice option, and there is, of course, a reset to default option, just in case you end up screwing everything up and want to start from scratch. All-n-all, there’s quite a bit of customization going on in the options menu. But I think an option to turn the HUD display on or off would have been a good idea too, as it can seem kind of crowded on the screen, but not in a way that distracts from the gameplay.