Search Results for: label/2.99

Number of Results: 31

Defen-G Astro – 2.99 (Innodis)

Defen-G Astro is a new action defense game from Innodis in which you place characters alongside and on top of each other along the 2D levels to protect your tower from being attacked by wave after wave of enemies. The gameplay is simple enough, you select your character from the available characters at the bottom of the screen, and then place them anywhere where a shadow of the character appears on the battlefield. You can tap on the character to upgrade them, up to 3 times, or sell them for a fraction of what they cost, with each character, and upgrade, costing a certain amount of stars. Then you defend the tower behind you while wave after wave of enemies come at you, replacing characters, or units, if the enemies defeat them. It’s like a 2D version of Defense Of Fortune.

The controls are simple, and really, these types of games work extremely well on touch screen devices. Tap, tap, tap tap, tap. As you progress throughout the game, you’ll collect more units, and abilities which are stored on the top of the screen automatically, and can be used by tapping on them once they’re charged. There’s defensive abilities, kept on the top left of the screen, and also some magic spells, which are placed on the top right of the screen. These abilities range from Health and Shields to Extra Stars that when tapped on, spit stars out at you that you’ll need to tap on to collect. These charge during battle, as well as get quick recharges from enemies that drop refill orbs. The characters/units, are also picked up while you progress throughout the game. After starting with 2 units, you’ll eventually build up your units, and be able to select which ones you’ll want to use in each battle.
The graphics in Defen-G Astro are very nicely done, and very polished, with environments being vibrant, but easy to see the action played out against them. Animations are done extremely well, and look great. From the movement to the death animations, everything is done in a very professional manor. The level select screen is placed in space, where you’ll move from star to star going through constellations, finishing each of the levels, and completing the shape of each one. This is kind of strange, because the level select screen shows you battling on stars, but the backdrops for each level are usually snow-caped mountain tops, open fields, or volcano scorched landscapes that don’t really reflect you battling it out on a star. Then again, having a backdrop of space with a couple stars in it would get pretty boring very quickly.
To top it off, Defen-G Astro is GameCenter supported, giving us two leaderboards, one for the campaign mode, and being your total score built up throughout the game, and the other for your high Infinite Mode score. Infinite Mode being an endless battle that you play until your tower is destroyed. However, there are no achievements, so you achievement hunters out there are kind of out of luck. But with the addition of Infinite Mode, generally one of my favorite modes in these types of RTS/Defense games, and the ability to replay each of the levels with one of 3 difficulties, there’s an unlimited amount of replay value, limited only by your desire to play the game. Defen-G Astro is a very polished, very entertaining, and challenging action defense game, one that’s actually quickly becoming one of my favorite RTS games on my device. For $2.99, it’s got tons of content, and loads of gameplay, and is definitely a game that all fans of the genre should pick up.
Defen-G Astro is getting a score of 9 out of 10.


‘Puppysaurus’ Review- 3.99 (Fuzzy Professor Head)

Pokemon has been at the root of most peoples early childhood and even later on in life.  Some feel ashamed to have once been a part of this huge phenomenon but others still embrace it today.  After much tension and debate over Nintendo porting over a Pokemon game to iOS they still remain stubborn and adamant to not let that happen.  Fortunately Puppysauraus, a game that plays similar to Pokemon has been released, but it is not the type of experience most imagined.

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From the first time you open up the game you realize that it is marketed towards the younger market.  The graphics are cutesy, the colors are vibrant and the creatures names are no where near threatening.  I remember my first thought being, I hope my friends don’t see me playing this.  But the game has turned into something of a guilty pleasure with me and some of my fond memories of playing Pokemon have been brought back to life.
You start off by being asked if you are a boy, girl or robot. Then you get to choose your skin color and then are off on your journey.  You receive your first Twee, which is the equivalent of a Pokemon and are briefed on the history of the game and why you are venturing out on your quest to stop/collect the Twees. Shortly thereafter you initiate your first battle.
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The battle system is quite unusual to say the least.  You can have up to 3 Twees on the battlefield at one time and can not switch others in its place if one retreats. Then you get to choose what move your Twee performs on its opponent. There are many different attacks like “Bap”, “Tag”, and Freeze all of which correspond with a cute little animation of your character doing that to the other Twee.  Needless to say as this is a kids game, none of the creatures get harmed and the attacks are done in good fun which is where the over cutesy nature really struck me cold. Then you can try to catch wild Twee which appear randomly across the map. To catch a Twee you don’t use a Ball or kind of catching mechanism. You make them your friends by performing specialty moves like “Nuzzle”, “Dance” and others to make their love meter fill up and thus join your team of Twee.  To initiate one of these battles you have to run into a sparkly portal found randomly around the wild area you are in.  If you clear an area of all the Twees you get a special reward.  You control your character with the aid of a joystick which feels fairly responsive.  From a menu you can change your Twee Team, tweak the settings, and check your teams stats.  When you want to quit all you have to do is exit out of the app and it will save exactly where you were when you left.  Included with the game is the ability to upload your own drawings into the Twee world for others to catch and battle.  All you need is any drawing app like Doodle Buddy or Sketchbook and your ready to draw!
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The music is amazing and really gives the game an epic soundtrack.  The sound effects are a little annoying in battle but I got used to it after a few matches. Visuals are as mentioned before, geared towards kids and are very pastel colored in nature. In-game Menus on the other hand leave a little to be desired.  The standby Twee menu utilizes the basic blue and white list menu which does not correspond with the mood the game has set.  My only other complaint is that I would like to see a clothes and hair shop where you can change the look of your character and thus personalize your experience.
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Overall if your into Pokemon or just want to be a kid again then this is the game for you.  Just don’t let your friends see you playing it! I give it a 4.5/5.
Itunes Link: http://itunes.apple.com/app/puppysaurus/id432228575?mt=8


Pocket Warriors – 2.99 (Rainbow Game)

Pocket Warriors is a new 2D side-scrolling action-RPG from Rainbow Game. You’re able to switch between two characters while you play, making the gameplay a little more interesting. It’s your job to keep the village safe from incoming monsters and enemies, while becoming stronger warriors. The game kind of plays like a 2D version of Monster Hunter, which isn’t really a bad thing at all. Rainbow Game has pulled it off quite well.

The controls for the game are simple, but work perfectly. You’re given movement buttons, left and right, which you don’t need to constantly pick your thumb up from to change directions, and 3 buttons, an attack, guard, and switch character button. To enter the stores, upgrade shops, or quest sections, the attack button changes to an enter button. Graphics-wise, Pocket Warriors is done in a professional manor, and looks very polished. The environments are varied, and there’s 15 different enemies along with huge bosses that are designed extremely well, along with pretty nice animations.
You start off in the village, and can talk to four different characters. An item storage lady, upgrade blacksmith, weapon shop panda, and the elder who hands out your quests. The quests need to be done in order, and each gives you a certain amount of gold when completed. To do the quest, you exit the village, and are taken directly to where you need to be in order to complete it. The quests are generally one of two options, kill X amount of enemies, or kill a boss. However, the lack of variety when it comes to the quests isn’t really a big deal, as you’ll need different strategies and items to defeat each different enemy, as well as each of the bosses. Combat is simple, with the attack and block buttons, you can also equip magical items up under your character avatars in the top left corner. These magical items can be bought in the shop, and do not drop during battle. More slots can be bought with the money you earn doing quests. Bosses do give off elemental items each time they’re knocked down, and you can use these to upgrade your weapons. There’s no exploration, no mixing items, or searching for other items, everything can be bought in the shop or won through a boss battle. There’s also loads of different weapons to buy and upgrade, each with different attributes and qualities.
The second character AI is pretty upsetting though. Sometimes the second character will hardly move at all, but when they do, they attack at about half the speed as when you’re doing the attacking, and almost always let enemies harm them. Being able to set up what you want a character to do, like in Final Fantasy, to attack, block, or just use the magical items, would have made the second character combat a lot better.
With 36 quests, each taking a couple minutes, some taking 4 or 5, the game doesn’t have very much gameplay, but it’s set-up in a way that new levels and quests can be added with updates pretty easily, so I’m really hoping for these types of updates in the future, and some tweaking of the second character AI is needed to really be helpful too. A scoring system would also be a very nice feature to see in the future, as well as online services, including leaderboards and achievements. It would also be extremely nice to see some defensive qualities added to the shops, for instance, some upgradeable armor, and shields Aside from this, Pocket Warriors is a great monster killing quest game, and what it has is done extremely well. For $2.99, it’s well worth having if you’re into the genre. For Rainbow Game, Pocket Warriors has definitely helped them make their mark on the action RPG scene, and I’ll be eagerly awaiting future updates, and future games from the company.
Pocket Warriors is getting a score of 8 out of 10.


Supergay – 2.99 (Klicrainbow)

Supergay is a game from Klicrainbow, which has a lot of mini-games that you play while going through the story of Super gay & The Attack of His Ex-Girlfriends. Now, when I first heard of this game, I was a little worried that people would take it too seriously, and it really seems like they have. It’s a ridiculously weird comic book type story game that revolves around a gay character, but there’s a lot of humor in it, and a game with humor revolving around gay culture is going to get a few nasty reviews and bad press no matter how well it’s done.

In Supergay, you play as Tom, a scientist who has discovered the secrets to cloning, and is about to be married to his boss’s daughter. But he’s also gay, and just came out of the closet. So, what does he decide to do? Clone himself, of course, so that his clone can go through with the wedding. But things don’t turn out as planned, and inevitably, Supergay is born.
The mini-games throughout the game are decent enough. Some of them will have you fighting off girlfriend clones, while others will have you making the clone machine work, or hiding from the press while making it into the office. There’s a good variety of games, and each of them has nice, tight, responsive controls. Between the mini-games, you’ll have cut-scenes for the story, tapping on the screen to move on in the dialogue. The graphics are, like you’d expect, very vibrant and colorful, and look very polished and professional.
The story in Supergay is actually very well written, and the plot is well executed. Character’s change, drama unfolds, and there’s quite a bit of humor. It doesn’t drag on, or get boring, and as hard as having a story based game is, Klicrainbow has pulled it off extremely well.
There’s not really much more to say about Supergay, except that if you enjoy mini-games, and don’t mind reading a story while you play a game, and are not offended by gay culture, or by a developer making fun of gay culture (which you might take it as), then Supergay is a game that you should have. There is pretty much no replayability though, and once you get done with it, you’ll probably never open it again. No online services makes it tough to keep on your device as well. Is it worth $2.99? Probably not, but then again, it’s very hard to put a price on smiles and laughs these days, and I think $3 for this story game is a reasonable price. Especially since it’s Universal and the last update added 6 new levels, speaking of which, is probably the only reason you’d keep it on your device, the addition of new levels with updates. But Klicrainbow has done a great job creating a world for Tom/Supergay, and I hope to see them expand on it in the future, and maybe create a full-fledged platformer or action/adventure game to go along with this game.
I’m giving Supergay a rating of 7.5 out of 10.


‘Dragon Fantasy’ Review- Retro RPG’s and Humour Go Suprisingly Well Together

Harkening back to the good old days of RPG’s is Muteki Corp’s newest game, Dragon Fantasy.  Right from the start with the hilarious intro you know this is going to be a great experience.  After the intro you start off in the kingdom of Wester where the new king is about to be crowned.  Then suddenly a Dark Knight comes and states that his master demands an audience with the prince who was going to be crowned.  Ogden(your in game character) chases after the Dark Knight to attempt to get the Prince back.

You control your character by dragging your finger in the direction you want your character to move in.  The controls are quite smooth and you can use any part of the screen for control.  You move across the expansive continent similar to how you do in Final Fantasy.  There are various towns, villages, and temples scattered across the land.  You will end up visiting most of these places in pursuit of the stolen Prince and there are no fetch quests like in KRPG’s.  Battles take place randomly as you go across the land and the combat is turn based.  You have four options while in battle: Fight, Magic, Items, and Run.  When you select Fight you automatically hit the opponent and there is a small chance that a critical hit(which makes the damage of your attack higher) will occur.  You gain Magic over the course of the game and can be useful when your in a pinch. The item option is self explanatory, you can select certain items that you have with you and use them in combat.  Run can be used when your too much of a wuss to fight a enemy and there is a small chance it wont work that round.  The battles are fairly fast paced and there isn’t loads of text you have to tap through to get to the next action.
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The graphics are simply awesome with beautiful 8-bit effects that seem like they’re coming straight from a arcade game. The 8-bit music is amazing as well and definitely adds a finishing touch to the game that makes playing through it all the more fun.
Overall this is a simply must have game that provides a humorous throwback to the good ol Retro RPG age. This should be anyone’s first forray into the AppStore RPG market.  I give it 5/5 Stars.
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Price: 2.99 + Universal support
Link: Dragon Fantasy Link
Site: http://mutekicorp.com/


Bonkheads HD – 2.99 (Around The Clock Games)

Bonkheads HD is a new platformer action game from Around The Clock Games. It’s a clone of the original Mario Brothers where you would knock the enemies over by hitting the blocks under them, then kick them off the screen. I use to play this version of Mario with my next door neighbor all the time when I was younger, and loved it. It’s great to see a clone of it available in the AppStore now, and Around The Clock Games has done an amazing job re-creating the game, as well as adding some of their own new mechanics and loads of enemies. In it, you’ll play as Grag or Thog, and stop the hordes of pests from invading your town of Trollsville. You can also play with a second player on the same device, which is awesome.

Now, in Bonkheads, there’s 144 levels spread out across 12 different environments, each with different enemies, friction, and gravity. There’s also 6 power-ups hidden in the platforms to help, and sometimes disrupt, your gameplay. As you progress, the game saves after each level, so if you loose a life in a stage, and want to play through that level again, hopefully not loosing a life your second or third time through, you can just go back to the level select screen, and play on from the last level you had all your lives in. This comes in handy especially when dealing with new enemies that have different mechanics to learn. If you get stuck on a certain level, you can always go into the Options Menu, and change the game difficulty from Normal to Easy, or crank it up to Hard if the game isn’t giving you enough challenge.
The controls in Bonkheads are great. You’re given the choice of having virtual controls, which are nice and tight, or invisible controls, swiping left and right on the left side of the screen, and touching the right side to jump. They both play pretty much the same, and are both very responsive and easy to use. The graphics are great, smooth and professional, along with nice animations for each platform you’ll bonk your head on, and each and every enemy, only adding to the professional look and feel of the whole game. Physics-wise, Bonkheads is great. It’s not floaty, and not weighed down, jumping feels nice, and the speed for your character and enemies is great. Turning is done easily, not needing to pick up your thumb, and the speed of your character is constant, never needing to hold in a certain direction and speed up in order to make a jump. The music and effects are also nice, fitting in nicely with the game, but you’re not able to keep the effects sounds while turning down the music.
Bonkheads is OpenFeint enabled, giving us 9 different leaderboards, and 33 achievements, helping to add tremendously to the replay value of the game. Also, the two-player gameplay is great fun, if you can get over the fact that it‘s in portrait mode, and each of you need to hold the device at the same time. This might cause some frustrating gameplay with both of you cramming your fingers onto the screen, and moving the device at the same time, it does work a lot better with an iPad though. If the two player was done over wi-fi, it would greatly enhance the idea, and make 2-player gameplay a lot more fun, especially if GameCenter was added, and you could be auto-matched, or play with GC friends. But this is really the only issue I can find with Bonkheads.
It’s given me back a little piece of my childhood by cloning one of my favorite games, and expanding on it, making one player gaming extremely fun. The professional look and feel of the game is great, and has made me very excited about where this game will go with future updates, as well as where Around The Clock Games is going to go with their next game. I will definitely be keeping my eyes on them for as long as they decide to put out iOS games. If you’re into plat formers – especially older 8 and 16 bit platformers, this is one game you should definitely get. Being Universal, $2.99 is a great price for tons of gameplay, and loads of leaderboards with plenty of replay value.
I’m giving Bonkheads HD 4.5 out of 5 stars.


Draw Slasher: The Quest – 2.99 (Mass Creation)

Draw Slasher: The Quest is a new side scrolling slice-em-up from Mass Creation. In it, you’ll take the awesome monkey, Hanzo, from Draw Slasher: Dark Ninja Vs. Pirate Monkey Zombies on a quest to defeat the evil demon lord that has attacked your village, and kidnapped your family and master. Along with the Quest Mode, Mass Creation has also included Challenges, Endless Modes, and Online Multiplayer.

Draw Slasher: The Quest is a huge step up from the first Draw Slasher game, giving us a stamina bar under our health bar that drains as we draw slashes on the screen. This allows for more slashes at once, and coupled with a quicker moving Hanzo, really adds to the amount of carnage you can dish out quickly. This makes the gameplay a lot better than the first Draw Slasher game, because if you remember, you could only have one slash on the screen at a time, and Hanzo wasn’t the quickest moving animal out there.
In Quest Mode, you’ll go through 6 stages of bloody mayhem, tracking down the demon that burnt your village and kidnapped your family and friends. Each of the stages has a boss battle, and an ability that you unlock after defeating the boss. These abilities are all upgradeable with experience points that you gain while slicing up monkeys and collecting the red orbs that are randomly spit out of the bodies of your enemies. You can also upgrade your health and stamina bars, each upgrade helping you a little more in your quest to save your loved ones. Mass Creation has also added quite a few new types of zombies. A Chef, slicer monkey, little zombie monkeys, interesting bosses, and ghosts of zombies, each needing different techniques to take out.
The Challenge Mode is filled with 25 different challenges, all unlocked from the moment you start up the game. Not having to finish one challenge to move onto the next is awesome. You’re also able to keep your upgrades from the Quest Mode, making Challenge Mode even more interesting as you progress in the game. Each challenge is different, and will test your slashing skills, and help you master new techniques. Getting 3 stars in each challenge will be quite a task, one that only the most skilled zombie slashers will be able to accomplish.
Survival, or Endless Mode, is set-up just like Dark Ninja Vs. Pirate Monkey Zombies. You’re given 3 options, Tower, Waves, or Hardcore, each having different scoring mechanics, and in Hardcore Mode, you’re given only your base health and stamina, making it extremely difficult. These modes where a great deal of time will be spent after you complete the Quest Mode, especially if you’re interested in climbing online leaderboards, as each mode has it’s own board in GameCenter. Online play is comprised of Survival and Competitive play. Here, finding a match with GameCenter’s Auto-Match can be kind of difficult, as there’s not usually people online waiting to play. But if you have friends on GameCenter who have Draw Slasher: The Quest, playing against them will be loads of fun.
The graphics are awesome. Slicing up the bosses in Quest Mode is pretty graphic, as each final blow is done in a sort of clip mode, where you trace lines on the screen, then watch as blood flies everywhere, and their limbs fall off. Throughout the game, the screen is almost always full of zombies, which means the screen is almost always full of blood and the zombie’s body parts. The animations are also very well done here, adding immensely to the atmosphere of the game. It’s also Universal, meaning retina and HD supported, so you’ll be able to see all the blood and gore the way it’s meant to be seen. Music and effects are pretty much the same from Mass Creations first Draw Slasher game, but I’m not complaining because they fit the game perfectly. The controls are also flawless, making gameplay very simple to understand and master. There’s two control options, a tap setting and virtual buttons, able to be set in the right or left bottom corners. With the Survival and Online Modes, along with 4 online leader boards, and 44 GameCenter achievements, there’s pretty much endless replayability. This is a top notch title easily worth the $3 asking price.
I’m giving Draw Slasher: The Quest a score of 5/5, and can easily strongly recommend it to adventure and action fans. Gamers who loved the first Draw Slasher game will love The Quest even more.


iBlast Moki 2 – 2.99/4.99 (HD) (Godzilab)

iBlast Moki needs no real introduction, the physics-puzzle game from Godzilab is one of the most popular on the iOS, snagging the #2 game spot of all time on metacritic. So when iBlast Moki 2 was announced, everyone was eagerly anticipating this sequel, and for good reason. In iBlast Moki, you use bombs and other items to get Moki’s into the portal at the end of each level. The physics are amazing, the level design is top notch, and the environments are varied, and extremely vibrant. The sequel includes even more kinds of bombs and items to help the Moki’s reach the portals, the same amazing physics, even more interesting level design, and more vibrant environments, and it takes advantage of retina and HD display. There’s also a level editor and a level sharing service thrown in for endless hours of entertainment and fun.

In iBlast Moki 2, you’ll encounter some very interesting bombs, and you don’t need to play for hours to get into the new game mechanics. They are thrown at you almost from the beginning. Paint bombs that each have different characteristics, ropes, and balloons are some of the first you’ll see. There’s also objects that you can stick your Moki’s to in order to get them to the portals at the end of the levels. In the game, it’s your job to place bombs throughout the levels, and set them to go off at specific times in order to fling the Moki’s to the end while collecting all the flowers in each stage, and doing it as fast as you can. Your regular bombs are the ones that you’ll really have to play with trial and error getting the timing just right, making them explode at just the right time to send your characters off in another direction. This is done easily because the level resets every time you press the stop button in the lower left corner. The paint bombs, however, are more about where you place them, and timing isn’t really an issue with these. You’re given red, green, and orange bombs. The red acts as a bouncy liquid, and once your characters or any other objects touch it, they bounce up into the air. Green bombs act as glue, making your characters stick to whatever objects get covered in the liquid when the bomb goes off, and orange bombs act as turbo speed bombs, drawing your Moki to them, and shooting them forward at faster speeds.
Because iBlast Moki 2 is a physics-puzzle game, the physics are a huge part of it, and Godzilab has done an amazing job with them. Everything feels real, and sometimes it might seem like you’ll have to be a physics major in order to get the solutions on the first or second time through the level. I actually would not be surprised if Godzilab had some physics majors help them with this aspect of the game, as they’re done so perfectly. This, coupled with the superb level design, add a ton to the challenge of getting up on the high-score board that’s in-game in the pause menu. The top 3 scores for each level are shown, and if you’d like, you can pay 1 Moki coin, which you earn throughout the game, to see these top solutions. This, is something that’s already upsetting people. Some gamers work for hours on a level trying to get the best score they can, and then their solution, if one of the best, is saved to the server, and accessible to everyone for 1 Moki coin. Godzilab has commented on this issue, and said that they will come up with a fix for it in a future update, but until then, the best solutions for each level are there, ready to be seen by everyone, unless you play offline. This is the only bad issue I can find with iBlast Moki 2 though.
With 90 levels spread across 6 different environments, and a level editor that lets you share and download created levels, there’s pretty much endless gameplay. A cut-throat leaderboard helps immensely with the replay value, and like I’ve said, some people will spend hours with one level, and some might even spend weeks creating one. iBlast Moki 2 could very well end up being the best puzzle game in 2011, maybe even the best puzzle game for the iOS, period. The scoring mechanics are great, the graphics are cute and polished, physics are perfect, level design is mind bending, and the gameplay is endless. For $3, it’ll be pretty much impossible to find a better puzzle game out there. It’s highly recommended to fans of the genre, and new-comers to the scene alike, and is on sale for launch, so you can grab it now for a buck! The universal version is $3, and should shoot up to $5 soon. If you don’t have it yet, make sure you get it soon, because it’s going to be a game that you end up buying eventually after hearing everyone you know talk about it.
I’m giving iBlast Moki 2 a score of 5/5, with a strong recommendation to get it now.


Ruffled: Feathers Rising – 2.99 (Pixelloop)


Ruffled: Feathers Rising is a free-roam 3D game from Pixelloop. In it, you play a bird set on taking revenge on the humans for invading their land. Just so happens that the only way you can take revenge on them is by covering them in feces, which actually makes for a pretty good game.

You’re given 5 different areas to exact your revenge; Residential, City Park, College Campus, Construction Yard and Downtown. Each is a huge open world in which you get to fly around collecting worms and gold pieces, flying through time circles, and nose-diving down to dump poo on unsuspecting people and cars. You’ll have different amounts of time for each level, starting at 5 minutes, and going up to 10, to rack up as many points and achievements as you can. There’s also practice modes for each level, which let you fly around, getting to know the layout of the level. Collecting worms adds to the amount of poop you get to drop on people and cars, while flying through rings extends your level time. You’ve got a rage meter at the bottom of the screen that rises with each successfully landed poo, and once it’s filled, the time stands still, and your points multiply. Entering Rage Mode is the only real way to get awesome scores.
Each level is filled with pedestrians and cars, and are pretty big. Flying around is done automatically, and you control your flight by pressing and dragging on the left side of the screen. The controls work reasonably well, but adding tilt controls would really help give the player the feeling of flight. The right side of the screen is tapped on when you want to drop one on someone. Each time you do, the camera follows your poop until it hits an object. This makes crashing into random objects in the world a pretty common occurrence unless you can manage to keep steering your bird while the camera is locked on your poop.
The graphics in Ruffled are pretty good. Environments are varied and detailed quite well considering how big they are. Walking and driving animations are a little funny looking, but they work. You can tell that each moving object is following a strict lined out path, but this does make it easier to plan your attacks and follow people around. The game runs relatively smooth, and hasn’t crashed or lagged out on me once. The music and effects fit the game and add to the atmosphere very nicely.
One thing I love about this game is that you can play it one of two ways. You can go achievement hunting, exploring the levels as thoroughly as possible, picking up every item you see. Or you can focus more on pooping on the people and cars, flying around in Rage Mode, and going for a high-score. I also love how each level is progressively longer than the last, and all unlocked from the moment you start up the game. So you can pick a level depending on how much time you want to spend playing the game.
There’s enough replayability to keep Ruffled on your device for some time, but without online leaderboards, you’ll only be able to beat your own previous scores. There’s also no story beyond the first intro images. It’s be great if after you finished a level, you’d get a cut-scene or series of images having the bird flying back to the flock, and telling of his wild escapades and achievements. If animations were cleared up, the story was expanded on, online functionality was added, tilt controls were thrown in, and the performance was cleaned up a tad, this would be one hell of a game. It does have Universal support going for it, so you can experience the great environments on both your iPod and iPad in the same resolution, and $2.99 for this open-world free-roam game is a pretty decent price. I do have high hopes for the game though, as the developers are active on the Touch Arcade Forums, and listening intently to iTunes AppStore reviews.
Ruffled: Feathers Rising is going to get a 3.5 out of 5 stars from me


Carrot War – 2.99 (Sphinx Entertainment)

Carrot War is a new, and pretty original, line-drawing action game for the iOS by Sphinx Entertainment. As this is their first game in the AppStore, they’re up against some pretty high-profile companies in the genre, but this isn’t your typical line-drawing game. In Carrot War, you play as a rabbit who’s home-planet was invaded by aliens who came to take all your precious carrots. You’re the last hope of a dwindling civilization, armed only with a magic pen. The Rabbit Planet is counting on you to get the carrots back, and withstand the alien invasion.

The graphics in Carrot War are great. Showing the true professionalism of Sphinx Entertainment. Very smooth and flowing animations, along with nice explosion effects and great scrolling backgrounds are retina display supported, so you can experience all the beauty the way it’s meant to be seen. The controls are very tight and responsive, which is very important in a line drawing game, but I haven’t once died because I was busy fighting with the controls, or trying to get something just right. There’s enough give in the game that if you die, it’ll be because you weren’t quick enough. Which brings me to the gameplay.
In Carrot War, your goal is to make it to the end of the level without loosing your 3 lives. If you’re going for a 3 star performance, you won’t want to loose one. You’re also graded on how many carrots you collect and how many enemies you kill. To kill enemies, you’re required to do different things for each of them. Most can be eliminated by connecting a line between the two or more stars that are floating around them. For instance, if there’s just two stars around an enemy, you draw a line from one star to the other, going through the enemy, then it blows up. If there’s three, you can draw a triangle, or a circle, so long as it goes through each of the three stars. If there’s 4 stars, you’d draw a square. Killing more than one enemy at a time is pretty easy, because most enemies will stop moving if you place your finger on one of their stars, causing them to overlap each other, and making killing huge numbers of enemies a little easier. There’s also enemies that can shoot at you, and in order to kill them, you draw a line from the projectile they shoot, back to their ship, there’s bullets you can bounce off of lines, and much more. How long your line can be depends on how much ink you have in your pen, but this refills very quickly after using it, so you’ll never be stuck waiting for the pen to reload. To avoid being hit, you can place your finger on your character and move him around the screen freely as well.
There’s a total of 52 levels spread across 5 different worlds, each unlocking when you beat the boss at the end. There is quite a bit of difficulty within the game, as keeping up with the different enemies on the screen can get pretty hectic, but it’s never frustratingly difficult. In a game with only one difficulty, finding the right mesh between easy and hard is never easy, but Sphinx Entertainment has done a great job here, making a game that gamers from casual to hardcore can play and enjoy. There’s also an IAP purchase which gives you 3 extra lives per level, and 2 extra pens full of ink, so if you do find the game too hard, you can make it easier for $0.99.
GameCenter and OpenFeint leaderboards, and 12 achievements are included, and added with the 3 star rankings on levels, do help add to the replayability and challenge of the game. It’s got smooth graphics, great gameplay, and music and effects that fit right in with the experience, but I would love to see some power-ups, or maybe upgrades in the future. It seems to be all that this game is missing. I’m giving Carrot War 4.5 out of 5 stars. Highly recommended to action and line drawing fans. It is $2.99, but right now it’s on sale for $0.99, so pick it up before the price goes back up! If you do miss the sale, you can rest assured that this game is worth at least $2.99, and it will be spending quite a bit of time on my iPod.