Zombie Quest [Synaptic Wave] – $0.99/$1.99
Using technology developed by another Italian company, Raylight, AXL: Full Boost stands out by including orbs into the racing. These orbs can either be used to boost your racer, reaching insane speeds, or you can use them to take advantage of power-ups found throughout the tracks. The catch is, when you use these orbs, they’re left behind you, giving your opponents the opportunity to pick them up, and use them themselves, adding an extra little layer of strategy to the gameplay.
Once you get into the game, you’ll notice that not only do the graphics stand-out, but the automations are also fantastic as well, drawing you into the game even more. One of my favorite animations in the game is when you break, and get ready to boost, and your whole racer changes shape. It definitely adds to the feeling as well as style of the game.
There is loads of content within the game, 3 different modes; Starcade (or Story/Carrer Mode), Free Run, and Custom Race. As you progress through Starcade Mode, more tracks, and more Shifters will become available to you, there are 12 total, each having different statistics. Starcade Mode offers up 71 different races spread across 7 different locations. Free Run lets you practice on any one of the tracks that you’ve already reached, and Custom lets you race against however many opponents you want, and lets you decide if there’s power-ups included or not, as well as which track you race on.
Running at a smooth 60FPS, even on my 4th GEN Touch, which, with each passing week, is becoming more and more obsolete, and has fantastic tracks, amazing graphics and animations and great music and effects, with outstanding stand-out of the crowd mechanics with the orbs, power-ups, and turns. There are also 24 achievements, and 14 leader boards included in GameCenter, which definitely adds to the replay value, which is, of course, already fairly high. Sadly, the game is not Universal, which means you’ll be playing it in 2X mode if you’ve got an iPad. AXL: Full Boost is priced at $2.99, which is a fantastic price. Fans of the genre should definitely pick this up. It stands out in a genre full of like-minded titles, offers loads of content and basically endless replay value. It could very well wind up being the best racer available for the iOS, maybe even one of the best racers available on any gaming platform.
All Tower Defense titles are not created equal; or so I came to realize only two levels in while playing the curiously unique and highly complex new Tower Defense game, Human Defense, by Heliceum. For the most part, I love all flavors of TD’s and have also come to realize that they usually all bear a similar formula; decide which tower to place where, start the onslaught, sit back, and for the most part (save tower upgrades of course) let the game do the rest. Not with Human Defense.
The newest cub to the genre has you defending the body’s organs, (heart, muscle, lungs, kidneys) against, well, what else, viruses! The domain for the frolic is done via astounding graphics of preset veins and unalterable tower locations, as well as an even deeper backdrop of the entertainments’ hosts lining up to get ready for the next wave. The overall atmosphere and music is somewhat cartoonish which only adds to the novelty of the game, allowing the user to focus on the objective at hand concretely. The presentation was done really well on every aspect.
This Universal game is played in portrait mode with the latter levels providing a scroll bar for ease of navigation, without zoom capabilities. The adventure includes the customary three-star rating system; something I struggled with on nearly every level.
Unlike other TD’s, to build and upgrade towers, your resources (carbohydrates and proteins of course!) travel down the same paths as the enemy and are supplied in parallel with the attackers.
Yes, this makes the game very fast-paced. Want more? Try throwing in path switches and alternate routes, as you must not only build and upgrade your towers, but also administer the same asset’s to the body and constantly monitor it’s health via on screen watchdogs. Even on the final waves of most every TD game I have played, I have never felt the same sense of urgency as I have with Human Defense from the very first wave; imagine how I felt with the final wave! When upgrading your towers, you have to manage your resources precisely as immediately upon upgrade selection, the tower is rendered useless until all supplies have entered the tower.
Considering the pre-determined, and somewhat limited tower placements, there is quite a high puzzle factor with HD, something I have never experienced to such an extent with other Tower Defense titles. It really requires the enthusiast to examine and strategize even before hitting ‘Play’. Upon level completion, you will receive coins which are used to purchase one-time use artillery items (tower power, organs energy needs.)
There are IAP options as well, but I did not feel the need to purchase any (although, I also contended with each level tooth and nail to just finish them, let alone get three stars!) The entertainment doesn’t stop there as included within the diversion is a ‘Lab’ section with quick write-ups on the organs and their functions; kind of a mini encyclopedia with a Human Defense spin; pretty cool. There is also a secondary game mode, Emergency mode, which is similar to Endless.
Human Defense is definitely the most engaging Tower Defense title I have come across with each level requiring you to highly strategize and during every minute of gameplay, not let your guard down, not even for a split second. It is not for the casual, relaxing, watch the towers do their stuff consumer. Although, if you want one of the more complex and engaging Tower Defense titles on the AppStore, you may just find what you’re looking for here.