Review sites are not very well known for saying that they got something wrong. But at The App Shack, we believe that you, our readers, deserve to know when we’ve made a mistake, and what a game is really like. Yesterday I posted up a review for Alphadia, by Kemco, the same developers of the amazing turn-based RPG, Symphony Of Eternity. In that review I said this;
“The only bad thing I can say about Alphadia is that the battle results screen sometimes feels like it’s getting in the way of the game. It doesn’t matter how quickly or how much you tap on the screen, the battle result screen has a set time that it’s shown.”
Then, while playing Alphadia last night, I started to tap quicker, and on the right side of the screen at the battle results screen. This made the results screen vanish into the past very quickly. Apparently, I wasn’t tapping quick enough, or was tapping on the wrong side of the screen, as it seems that the results screen doesn’t fade away as quickly if you’re tapping quickly on the left side of the screen. Anyway, the main point of this announcement is to say that I didn’t tap quick enough to make the results screen go away quickly, and then posted in my review, WRONGLY posted in my review, that the results screen could not be pushed aside “no matter how quickly or how much you tap on the screen” – which is outright wrong. This is also the main reason Alphadia got a score of 9 out of 10, because I felt that it took you out of the game for a long enough time that it made the gameplay feel not as smooth as it should, and it got a bit frustrating waiting for the results screen to go away before getting back into the action. So, I’m going to change (for the first time EVER!) the Alphadia score from 9/10 to a perfect 10/10, which is very much what it deserves, and would like to apologize to the Kemco, Kotobuki Solution developers and publishers, as well as our readers, for the mis-understanding.