Bulkypix and FireFruitForge’s retro platformer, Terra Noctis hits the AppStore tonight!
Number of Results: 158
Real time base defense games have generated quite a following in the iOS gaming world. Cartoon Wars was my, and probably a whole lot of other’s, first foray into this genre. Even though there’s not a whole lot of variety throughout the genre, they really seem to sell well, and are almost always fairly addicting. I recently was able to get my hands on Funny Hell, developed by Fazen and published by the ever popular Bulkypix.
As I said in our review for the Bulkypix title, Funny Hell, base defense games have gained quite a bit of fans in the AppStore. The iDevice is a prefect platform for the genre, and almost all of them do well in the AppStore, because the genre has such a dedicated following. However, it’s hard to find one that brings something new and original to the table. Here’s where Soma Games (developers of Bok Choy Boy and a favorite of mine, G: Into The Rain) picks up at with their release of Wind Up Robots, a base defense game with a fantastic story, loads of polish, an awesome upgrade system, and great gameplay. You’ll control various robots that have been built by Jack, the grandfather of a young boy named Zach. These robots are used to vanquish the darkness that dwells within the world. You’ll use them to guard Zach of the evil that’s trying to get at him while he sleeps.
The Unreal Engine has considerably opened up the world of iOS gaming since it’s introduction late last year. Games taking advantage of the engine generally have incredible graphics and fantastic gameplay. Dungeon Defenders, Infinity Blade, Dark Meadow, Gyro13, these are titles that truly take advantage of what Unreal can do on the iDevice. However, there are a few titles that really do not grab onto everything that Unreal has to offer. Sadly, Puya Dadgar’s title, Arrow of Time is one of these titles.
Parogames first release, Parodise, a casual arcade slicer with one hell of a story, completely hooked me from the first time I played it. The amount of work that went into the story, as well as the crazy amount of content, different modes, great graphics, polish, and how insanely fun it was to play made me a fan of the developers very quickly. So when I heard about Parogames second release, Tap the Bomb, I was incredibly excited to check it out.
Polarbit is no stranger to the AppStore, and their games are not lost on iOS gamers either. Fuzzies, Raging Thunder, Armageddon Squadron, and more, have all invaded iDevices, and marked their territory. The next obsession for Polarbit fans is now here; Tank Riders. This 3D tank battle game with both single and multiplayer modes offer up some pretty exciting gameplay.
Casual games have grown significantly in popularity over the last couple of years. Angry Birds is almost always #1 in the AppStore’s charts, followed by loads of other casual games. Weather you attribute this to heaps of people having iPhones and access to the AppStore when they previously were never really into video games, or that loads of people just want to relax when playing games instead of really getting sucked into something that can take over parts of their lives, you can’t deny that casual games are a huge driving force for the AppStore. Thankfully though, there are loads of developers out there that know that iOS gaming has drawn in tons of hardcore gamers as well, and are doing their best to produce games that appeal to both the casual and hardcore crowds. Foursaken Media happens to be one of these development teams, and their latest release, Mad Chef, is a prime example of a perfect mix between hardcore and casual gaming.
At first, rail-shooters did not seem very appealing to me. Not being able to explore or move around at will in a seemingly open environment really took away from the gameplay. I couldn’t understand why developers would take away the ability to walk around. But over the last couple years, that view has changed quite a bit. Titles like Doom Resurrection, Red Gun, Silent Scope, and the ever popular Time Crisis, as well as the small amount of space type shooters like ExZeus, Dark Break and Wizard Ops have completely turned me, and made me a fan of the genre, which I’m very thankful for, because without a lot of these great titles, I wouldn’t have thought twice about checking out Infinity Blade, Dark Meadow, Rage or any other fantastic on-rails titles. What does this have to do with anything, you ask? Well, without all of these titles, Ninja Hoodie, by Ink Vial Ltd, would have completely gone under my radar, not getting even a second glance. And boy would I have been missing out.
10tons Ltd. is definitely not new to the AppStore. Their first iOS release, Rope Raider, showing up in the AppStore on November 4, 2009, was, even then, a prime example of what 10tons could do with the platform. Since then, 15 more releases have followed, each time, gaining more of a following, though it’s fairly safe to say that Sparkle the Game has been their most successful endeavor, it’s very clear that they know exactly what it takes to create a top notch game, appealing to both casual and hardcore gamers. Their latest release, Swingworm, is yet again, another prime example of that.
Sci-Fi Sim Adventure. The genre’s completely new to me, but I don’t think I could have picked a better game to introduce me to the genre than DigitalFrog’s Space Frontier. Starting off, it has a great interactive tutorial that’s very easy to understand and shows you exactly what you need to know in order to make it through the game. During the tutorial, you’ll notice how much work has obviously gone into creating a great looking universe to play in, with loads of details, great object and item designs, and a fantastic atmosphere.