Wispin [Grumpyface Studios] – $1.99/$2.99
Number of Results: 39
The graphics and animations are very well done, adding quite a bit to the gameplay. It’s great seeing cats being flipped every which way while in the air on their way into the spaceship. The exploding bushes and projectiles that some ships are equipped with have minimal animations, but they fit the graphic look of the game very well. The physics are another very polished aspect of the game, with each cat having their own weight and feeling to them, adding another layer to the gameplay. All-n-all, it’s a very polished game that you can tell a lot of thought went into while creating it.
Last year, one of the more interesting platform puzzlers hit the AppStore; Deo, from the development studio Strapped to a Meteor. Since the release, they’ve been hard at work coming up with another unique and original game for the iOS, and it’s finally hit the AppStore. What is it this time? An endless runner called Mr. Dreamer. If you checked out our preview of the game about a week ago, then you already have a pretty good idea of what the game is. But if you haven’t, here’s the scoop. Mr. Dreamer is a score-chasing, endless runner of sorts. On the main menu, you’re shown a strange little guy who’s stuck in an office cubicle with a stuffed animal by his side, pictures of his family on the walls, and the sounds of a keyboard clicking and phones ringing in the background. Looking bored and staring off into space, one you hit the ‘Play’ button, you’re off into a dream world, running up a two sided pathway in a dream world ripe with candy and sweets.
Mike and his family have gotten lost while on vacation, and they couldn’t have picked a worse spot to get lost in. Now Mike, armed with a gun, needs to get his wife, daughter, and dog, safely home before the monsters wind up getting the best of them. Like many platformers, the game doesn’t really rely on the story to drive the game, but it does help explain why you’re fighting massive rats and avoiding floating skulls. It also opens up a fairly wide variety of environments and situations which you’ll be able to run, jump, and shoot your way out of.
The level design is top notch, though there are some aspects of the design that I didn’t completely agree with in the beginning. For instance; There’s a lot of screen changing done with stairs. These stairs often go down. However, if you jump just a pixel beyond the stairs, you won’t land on the stairs on the screen beneath, you wind up dying. This is kind of frustrating, and hard to understand at first, but as you progress through the game, and see all of the areas that you can reach by not going down stairs, and by trying to jump, and maneuver around enemies and hazards in order to get there, you see why it was done that way. If you could just fall into a screen under where you were, there wouldn’t really be any consequences for missing a jump, or running into a rotating spike. Though since the game is also centered around speed-runs, falling down screen after screen could have been an even better deterrent from screwing up at those parts, it would also make it easy to fly through a couple screens. And now I completely understand why it is the way it is, and feel I should praise FreakZone for giving thought to every angle, and coming up with the best solution for things like this throughout the entire game.
Shoot-em-ups are really thriving in the AppStore. But with Cave pretty much having a monopoly on the high-end, extremely polished side of things, it’s hard for others to really compare to the insanely high quality they bring to the table. Fortunately, there are some developers that can compete with this, Taito being one of them. The release of Space Invaders: Infinity Gene, and ports of DariusBurst and RayForce are considered to be some of the best non-Cave shmups available on the iOS, and with good reason. The gameplay, graphics, music and amount of polish are all top-notch. And now they’ve added one more game to the list of ports to hit the AppStore; RayStorm. Originally released for the PSX, SEGA Saturn, and for Arcades, it’s also been ported over to Windows, XBLA and the Playstation Network, it’s now available for your iDevice.
Priced at $8.99, and including GameCenter integration with 4 leaderboards, one for each ship in each mode, along with 31 achievements, chances are, even though it’s one of the better previously released shmups ported over to the iOS, only hardcore fans of the genre will wind up purchasing it. If you’re new to the genre, you might want to check out some of the cheaper titles before diving right in, but for fans of the genre, RayStorm is a great game, and is really only out-done by Cave’s titles. Taito has shown, once again, why they have been around since 1953, are still highly respected, and have a very loyal fan following.