Space Touch – The Touch Shooter is a new tap/arcade game from Alpha-Tauri Interactive. In it, you’ll be faced with wave after wave of enemies that are made up of 3 different colors, red, green, and blue, and you’ll need to match up the color of your tap to the color of the enemy in order to kill them. You’ll also switch between the tap play and joystick play. Between each wave of enemies, you’re able to control your ship with a joystick, and collect energy and bombs to help you get through the next wave of enemies. At the end of each level, you’ll face a color changing boss along with some side-kick enemies.
Alpha-Tauri Interactive has done a great job meshing the space shooter and tap arcade genres in Space Touch. The switch between gameplay modes is done very well, and the tap gameplay itself feels very good with the user interface that’s set up. You have color switch options in the bottom left corner of the screen, and once you get use to the set-up, you don’t really need to pay too much attention to in the heat of tap-battle. The enemies are varied, and the movement and animations are done extremely well.
Sometimes enemies will hide behind each other, and other times you’ll just need to learn their movement patterns. They can also move around 3 dimensionally, making three quarters of them unreachable for brief seconds of time. If you don’t kill the enemies quick enough, they start to shoot laser beams at you, taking away from your energy. Once your energy is depleted, you’ll need to start the level over again. After the first couple of levels, the action gets pretty intense, and you’ll be tapping away like crazy.
Along with this campaign mode, there’s 3 “classic” game modes. Each is endless, and you score as many points as you can before dying. There’s Asteroid, Out Of Energy, and Kamikaze Modes, each with different types of gameplay. In Asteroid Mode, you’ll control your ship with the joystick, and try to shoot down as many asteroids as you can. If you miss an asteroid, or your ship hits one, you’ll loose energy. In Out Of Energy Mode, you control your ship with your joystick again, but this time, your energy constantly drains, and you’ll need to maneuver around collecting as many energy balls as you can to try and stay alive. If you miss too many energy balls, your energy drains too quick, and it’s game over. In Kamikaze Mode, you’ll be faced with enemies that are not colored, and you’ll need to tap on them before they crash into you. These three extra endless modes add a lot to the replay value and high-score chasing parts of the game.
Space Touch is supported by OpenFeint and GameCenter, and you can select which service you’d like to use in the Profile section of the main menu. There’s leaderboards for each of the three endless modes, as well as for the campaign. There are no achievements, which would be nice, because most games have pretty good options for achievements. Like here, you could get an achievement for killing 500 red enemies, along with green and blue, or an achievement for finishing the campaign, or for collecting 100 bombs or 500 energy balls. Lots of possibilities, though it doesn’t take away too much from the gameplay, just a little from the replay value. The graphics in Space Touch are done very well, and each of the 11 campaign stages are varied in look and feel, and there is a very nice sci-fi atmosphere presented in the game. For $1.99, Space Touch is a very nice, professional looking game that plays great and can get very challenging. There’s plenty of replay value, and the controls are spot on. Aside from the lack of achievements, I really can’t say anything bad about what Alpha-Tauri Interactive has presented to us here, and I’m eagerly awaiting updates, and can’t wait to see what the developers come up with next.
Spooky Hoofs is a new endless runner from Gamesmold. In it, you guide a stagecoach through woods and marshes collecting orbs for power-ups and avoiding holes, monsters and bosses. The game is semi-level based, in that you will always start in one of 3 randomly generated “first-levels”, but then after the first 3 levels, and after you defeat 3 bosses in a row, you move onto the harder section of the game, seeing enemies and bosses that you will never see within the first 3 levels. The end of each level is sectioned off by a boss battle and then a quick ride past another tavern. Each of the levels is generated based on what power-ups you have, and what kind of enemies there are. For instance, if you’re in a section that doesn’t have a lot of holes, you’ll face more ground enemies. In a section with lots of holes, you’ll face more flying enemies, and in a section where you have the double jump power-up, you’ll face lots of long holes and a pretty decent mixture of both types of enemies. Each of the boss battle sections are scripted, so that the difficulty stays fair and the choreography of the bosses works with the jumps and shots. This intelligent random design makes the game extremely well balanced as you’re progressing through the endless run.
The graphics in Spooky Hoofs are great, and have a similar style to Castlevania, which is awesome, and it‘s given to us in retina display, which makes it even better. The animations for the stagecoach, enemies, and bosses are done extremely well, making the flow of the game, and the gameplay, feel very professional and polished. The scoring is also done very well, separated between distance and a kill score. Each enemy and boss has a different amount of points, which when defeated, are added to your kill score, in the top right corner, under your health, while the distance is shown in meters, and is in the center top part of the screen.
The controls are done very well, as are the physics. You’re given a whip-speed boost button is on the left side, and the jump is on the right. You can use the whip button to whip the horses, also killing any flying enemies that might be above you, and holding it down sends you bursting forward. You can also boost forward while you’re jumping, making jumping over the bigger holes a lot easier. The power-ups in Spooky Hoofs are done very well also. To activate them, you need to collect 3 of the same colored orbs. There’s Blue, Orange and Purple, while Red orbs just need to be collected once, and add to your health. Collecting 3 blue orbs turns your horses into flaming blue invincible beings, giving you 3 chances to run into and through enemies, killing them, and adding to your kill score. Orange orbs give you the ability to shoot projectiles at enemies by hitting the dash-whip button, giving you 9 shots for every 3 orbs you collect, and purple orbs, when 3 are collected, give your horses wings and 9 air jumps, which you’re able to use consistently until you run out, meaning you can stay in the air for 10 full jumps before it’s used up and you fall back down to the ground.
There’s 2 leaderboards supported by GameCenter, one for distance, and one for your kill score, and no achievements. Having no achievements kind of takes away from the replay value, but with the leaderboards, it doesn’t take away too much, as you’ll be trying to get further and further, seeing more and more varied enemies, and increasing both your distance and kill scores. For $0.99, Spooky Hoofs is a great endless runner with awesome graphics, and great power-ups, while the gothic vibe of the game makes it even better. This is one game that will be staying on my iPod for quite some time.
Super Drill Panic is the new retro arcade game from Orange Pixel, the developers of the awesome Meganoid and Time Chaos. In Super Drill Panic, you’ll make your way through 30 Levels along with two Endless Arcade Levels, while collecting coins, to upgrade items in the shop, hammers to smash through platforms, treasure chests that hold letters (spelling out DRILL once you collect all of them in a world), hourglasses that give you some breathing room, key cards that let you open doors, and glasses that make you invisible, all while trying to escape from a huge boulder trying to crush you or the jail bars from coming down on you.
Orange Pixel caught the attention of many gamers when they released the great platform game, Meganoid. This time, they have stuck with the retro graphics, but tried something new. Super Drill Panic is free. That’s right, free. It has ads, but you can’t complain when you’re not paying anything to play this great game. And it is one great game.
Aside from the awesome retro graphics, you’re given two control options, tilting, and virtual buttons, right on the bottom right side, and left on the bottom left side. I prefer the buttons, as most tilting games get on my nerves, but here, you can make quick turns more easily, and it just plays better while using the button setup. Throughout the 30 levels, you’ll encounter 6 different environments, along with 2 more in the arcade modes. Each environment has different colors, and different obstacles, but the goal is always the same. Make it to the bottom of the level without loosing all your lives while collecting as much as you can.
In the shop, you’ll be able to upgrade your hammer, to smash through more platforms, your time, which pauses the boulder longer when you pick up the hourglass, your running shoes, which makes you run faster, another time, which pauses jail, burglar vision, which lets you stay undetected longer, and your key tech, which lets you open more doors.
There’s two different characters available to play with, the female is unlocked after beating the first 15 levels. Each has a different set of worlds to go through, different shops, and different arcade levels. With the male character, you try to make it through caves while stealing the treasure and avoiding the boulder, kind of like a vertical version of hook champ, minus the hook, while with the female you try to escape the building after breaking into a vault, avoiding the bars coming down on you.
There’s plenty of challenge, as getting a high ranking at the end of each level is pretty decently hard to accomplish. The graphics are Orange Pixel Retro goodness, sounds, music, it all feels like an old-school Nintendo game, filled with action. I do, however, wish that I could get rid of the ad bar on the top of the screen, even if it was with an IAP, as I do feel this game is worth a buck or two. The arcade levels do add quite a bit to the replay value, but once you upgrade all your items, the replay value goes down quite a bit. For free though, it’s an amazing game, and highly recommended.
I’m giving Super Drill Panic a score of 9 out of 10.
Explodables is a new tap/arcade game from Bonpeach. Throughout the game you’ll go through levels, which are more like challenges, to complete the game. There’s also a Blitz Mode, which gives you about a minute to score as many points as you can. There’s red, blue, green, and white rockets, white rockets are wild, and can be any color you need them to be. The screen is broken up into 3 sections, blue on the bottom, green in the middle, and red on top, and you’ll always have a set color order that results in a combo. You can tap on the rockets anywhere on the screen, but you only get the massive point combos when you tap the rockets in their respective color sections, blue on the bottom, green in the middle, and red on top. If you miss a color, then the combo re-sets, and you’ll need to make the color combo again.
Through the levels, you’re usually given a set score to try and hit, but there’s also levels that challenge you to get 3 crowns, which are given off when you make a combo and get a multiplier circle, which you can then move around the screen. Placing this multiplier circle in the color sections that you need to pull off the combo gives you mega points, and moving it to follow the combo gives you crowns. For instance, if the color combo given to you at the beginning of the stage is red, green, blue, then you’ll need to tap a red rocket in the red section, a green rocket in the green section, and a blue rocket in the blue section, then a multiplier circle will appear, you’ll tap on it, and then move it up to the red section, tap a red rocket, move it to the green section, tap a green rocket, then move it to the blue section, and tap a blue rocket, then 3 crowns will appear. These crowns are the best way to get huge scores, and collecting 6 of them puts you into a bonus stage.
There’s also coins to collect, which you can spend in the upgrade and bonus shops, upgrading the amount of time before a combo chain is lost, the amount of time a bonus multiplier is available, or make it so that stars can be used to help complete combo chains. In the bonus shop, you can purchase a bonus multiplier that starts at the beginning of each level, make multipliers increase in value, or decrease the number of stars needed for bonus multipliers. Hearts are also available and appear when you tap on 5 or 6 of the same colored rockets in a row, and quickly. Collecting 4 of these puts you into a different bonus stage. Also, each time you get a heart, a crowd appears, doubling the score for each rocket you tap while they’re cheering.
All of this might sound confusing, and it kind of is, but the learning curve is great, and you’ll get to experience everything one step at a time going through the levels. Blitz Mode is unlocked once you hit level 20 or so, I can’t really remember when I unlocked it, but it’s before you finish the rookie levels.
The graphics in Explodables are awesome. Very colorful, and stand out on retina supported devices. The movement and animations are smooth and very well done, and the music and effects go along very well with the game. There is a graphics option in the menu which lets you turn the graphics down if you’re experiencing lag, but I haven’t had any problems with jitteriness or any crashing at all. The tap controls are very responsive and accurate as well.
Explodables really is a top notch high scoring game, with GameCenter leaderboards for Blitz Mode and Levels 31 through 45. There’s also 45 achievements, all adding to the extremely high replay value of the game. Bonpeach has shown that they know exactly what it takes to make a professional, extremely polished arcade game for the iOS, and at only $0.99, Explodables is a great buy. Anyone who’s into high-scoring games with great scoring systems, and hectic gameplay should definitely check this out. I know it’s going to be on my iPod until it breaks, and I’m glued to Bonpeach, eagerly awaiting updates for this, and seeing what awesome game they come up with next.
Explodables is getting a score of 10 out of 10, and is recommended to everyone!
Acid Rain is a new swipe/tap casual arcade game from Bal Rokko. There’s only one game mode to play at the moment, called Flower. In Flower Mode, you need to tap or swipe on the drops of acid rain coming down from the sky, in waves towards the flowers, while trying to not hit the good drops of rain, or the lightning drops, which kill a flower if you hit them, letting them go down into the ground. The game is over when the gauge on the left side of the screen fills up with acid drops as they hit the ground, or if you hit 3 lightning drops, killing all 3 flowers.
The scoring in Acid Rain is extremely good, you get one point for each drop of acid rain that you tap to pop, but if you swipe through the drops of acid rain without lifting your finger off of the screen, you get a combo score. After swiping through 10 drops, your score will double, and goes up with each 10 drops that you swipe through in succession. Hitting a regular drop of rain while in the middle of a combo resets it to zero, so you really need to be careful not to hit the blue drops of rain coming down. Having a perfect combo swipe gets you 3 stars at the end of the level, which is 10 points for the first star, 25 for the second, and 100 for the third, all added together. So, for instance, in the first wave, if you swipe through all 8 acid rain drops, you’ll get 8 points, then because of the combo, you’ll get 3 stars, which will add up to be 135 points. Add on the 8 points for the acid drops, and you’ll have 143 points. You also get points for each flower that survives each storm, and this score also goes up as you progress through the storms. So a lot of work has gone into making Acid Rain a game that’s really focused on combos and high scoring.
There’s also power-ups that really help you build your score. One power-up is a rainbow that goes all the way across the screen, and turns each raindrop that goes through it into a rainbow drop. Popping each of these adds to your combo bonus, as well as gives you 10 points per drop popped, and is a great way to make your score skyrocket. Another power-up is a 500 point ball that you just need to swipe through or tap on to get. These 500 point balls are also multiplied by your current drop multiplier. So if you’re swiping through drops, and you’re on your 35th drop, and then swipe through the 500 point ball, it’ll be multiplied by 4 making it 2000 points, all of this, again, adding a ton to the scoring mechanics of Acid Rain.
The addition of GameCenter also helps drive this high-scoring affair, and adds quite a bit to the replayability of the game. However, there are no achievements, which would have been very nice to see in this game, considering you’re getting huge combos, big scores, and an insane number of rain drops while moving through wave after wave and storm after storm.
The graphics in Acid Rain are great, very vibrant, even though you’re mainly playing in the rain and the sky is usually grey, the rainbow, rainbow drops, and green and blue rain drops really pop when they’re set against the grey background. The flowers also dance while you’re playing, and really are quite cute. The animation of the rain popping is really good as well, and there’s a line that follows your finger as you swipe across the screen. Some levels also include a wind mechanic that makes the rain drops swing back and forth. All of this really adds to the atmosphere and great polished look of the game. It is retina display supported, but not Universal.
All-n-all, Acid Rain is a solid casual arcade game that’s good for gamers of all skill levels, and all ages. Later in the game it gets pretty challenging, as they throw in 2 acid drops per row of rain, and I’m assuming there’s 3, eventually, but I haven’t gotten that good at it yet. It’s very polished, and there’s more content to come with future updates, which I’m really excited about. Especially the addition of the next game mode. At $0.99, it’s a great buy, and isn’t going to be deleted from my device any time soon.
Think of all the cliche alien movies you have seen this year. About 100% of them have huge Michael Bay- esque explosions and awesome futuristic weapons. Alpha Balls also has to do with an alien invasion but fortunately does away with all the over used explosions so common in main stream media.
When you first start up the game you are brought to a menu screen where you have a few different options. You can check out the gamecenter leaderboards and see how your friends are doing, go through the tutorial, and finally start a game. There is only one game mode; Survival, and it is score based. You can try to compete for a high score by playing survival for a long time or just play it for fun.
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The main enemy in the game is an alien spacecraft that is trying to destroy the earth. They’re not using heavy arms or swarms of enemies but are hedging the success of their mission on throwing large balls at our planet and hoping we are obliterated. But dammit were AMERICA we don’t stand for shenanigans like that! Our awesome and high tech solution is to shoot balls back at their balls so that they are pushed away from our planet, hopefully hitting our annoying neighbors. The ball shooting device is similar to a tennis serving machine and machine-gun fires the balls right back at them. In order to shoot you drag your finger on the lower part of the screen in the direction you want to fire. Keep in mind you have a limited amount of ammo that replenishes slowly so you really have to be strategic in where and what you shoot of. Unfortunately that means you cant have extreme firing rampages like in Rambo but that would just make the game too unbalanced. If you tap the screen with 2 fingers a charged shot is released that has more impact power than the regular shots. Using this ability decreases the shot meter by 5 shots which you could have used defending your base. You start off with a shield but that diminishes when it gets hits more than once which leaves no room for error. The game gets really intense later on in survival mode and will have you hooked trying to save your base.
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Overall this is a great physics based shooting game but is a little lacking on content. More enemy types besides the 2 currently in the game would make the game more strategic as well. I give it a 4/5 stars.
Info:
Releasing Sept. 1st
Price: 0.99
Devs: Appsolute Entertainment
Note: Pictures will be added once the game is released along with the unreleased video.
Dino Survival is a new tilting arcade game from SomeHand. There’s two different game modes Meteor Garden, and Last Place. In Meteor Garden, it’s your job to collect as many fruits as you can, while avoiding randomly falling meteors. You’ll need to grab fruits as fast as you can, back to back, in order to get big combo bonus scores, and one hit from a meteor, or go too long without any fruit, and it’s game over. In Last Place, you’ll face more pattern oriented meteors, all falling at once. While trying to get out of the way of the meteors, you’re given one fruit, for each pattern, to try and collect. Get hit once, or miss out on too many fruits in a row, and it’s game over.
The controls in Dino Survival are nice and responsive, but you’re only able to choose between three different calibration options, and no sensitivity options. Almost every tilting game in the AppStore should have calibration and sensitivity options, because, of course, we all like to hold, and play, our iDevices differently. Also adding a joystick for gamers with iPads would have been a great idea, as it can get pretty tiring tilting your big iPad around for any length of time.
Graphics-wise, Dino Survival is cute, and polished. The animations are good, and the shadows for the falling meteors get bigger and bigger as the meteors get closer to hitting the ground. The addition of fruits makes the game more vibrant, as do the 5 environments. There are 2 unlockable dinosaurs, but they don’t have different playing mechanics. There’s no movement difference between any of them, and no special attributes for the unlockable characters. Having this would have made a big difference in the game.
GameCenter leader boards exist for both game modes, but there are no achievements. In a game like Dino Survival, where you’re collecting items and dodging things continuously, achievements are always nice to have. But the lack of them doesn’t hurt the gameplay too much, and the leader boards help add replay value to the game.
In the end, Dino Survival is a solid casual arcade game, and SomeHand has shown that they can put a good game together. However, it does feel like there’s a lack of content here, and if SomeHand had spent just a little more time adding little different mechanics, and maybe some power-ups, or more modes, Dino Survival could have easily been a must buy game. Right now, Dino Survival is free, but the price will go back up to $0.99 soon, and if you miss out on the free promotion, you can rest assured that this game is worth the $0.99 you’ll spend on it, especially if the developers keep adding to the game, and making it the best they can.
Goop is a new casual arcade game from Fine & Dandy Games. In it, you will try and save the Eeeps by getting them from one side of the screen to the other without letting them get hit by the dripping goop. There’s 4 different environments in which you can try and save the Eeeps in, each with different goop set-ups. Four different characters, each with different mechanics and ways of moving helps add a bit of strategy to the game as well.
The graphics in Goop are great, nice, polished, and presented in Retina Display. The four environments are each wonderfully colored, and are extremely varied. Each one of the Eeeps are different colors, pink, bright green, dull green, and purple, making it easy to tell which Eeeps you are dealing with, and needing to get across the screen. The controls are good and responsive, you touch the Eeeps to make them jump forward, and tap, hold, and drag them left to pull them backwards a bit.
Goop is definitely a nice pick-up-and-play game, easy to waste a few minutes on whenever you’ve got a couple minutes to spare. It’s easy enough to be accessible for kids, but challenging enough to keep even adults entertained.
There are 4 different leader boards on GameCenter, along with 22 achievements, adding quite a bit to the replay value. There is, however, no mode select, or difficulty change options, though the difficulty does go up as you play, changing the rate and timing of the goop drips. Having different modes made for a game like Goop would have been a great idea. The game seems to be set up perfectly for a Challenge Mode, or something of that sort. A Story Mode would have also been a great idea for the game, finding out why they’re away from their home, or why they need to get back would have made the game more entertaining.
With the 4 different environments, there’s not much content in the way of gameplay. Each world is the size of the screen, and does not scroll. Most games with one-screen levels give us way more than 4 levels, so seeing this was kind of disappointing.
What really does stand out are they graphics, easy playability, the climbing difficulty, and the scoring system. Once you get a certain number of Eeeps across the screen, you’ll enter bonus modes, increasing your score quite a bit, and driving you to get more and more Eeeps across the screen. The climbing difficulty helps keep the game entertaining to hardened gamers, and the leader boards and achievements add that extra challenge.
In the end, Goop is a cute casual game that’s great for kids as well as adults, and casual to hardcore gamers. It could just use a bit more content and gameplay. But for $0.99, it’s a great buy, as it’s a game that could potentially stay on your device for a long, long time. Fine & Dandy Games have shown that they know what makes a game accessible to everyone, and I’m excited to see what they’re next offering to the AppStore will be. I do hope to see more done with Goop, but it’s worth buying as is now, as it’ll give you more entertainment than 4 quarters spent at the arcade.
Star Galaxy has been pulled from the AppStore so that it can be re-released. When asked why, the publisher responded with;
“The developer thought that the game was not getting attention, and
the exposure he wanted, so the developer asked us to re-release the title.”
Interpret that how you like, but the bottom line is that anyone who bought the version that was pulled will not be getting future updates, and their money was essentially used to fund the re-release of the exact same game. Developers and publishers that do this have no respect for their customers. In turn, reviews from developers that pull their apps, or put ads into their paid apps, will have their reviews removed. The App Shack will not support this.
Dust Those Bunnies is a new swiping arcade game from Gamers Rejoice. In it, you’ll be sweeping as many dust bunnies into a dust pan as you can in a certain amount of time while trying to avoid bomber bunnies and using power-ups. I should mention that this game was made using GameSalad. But it is one of only a couple GameSalad games that actually runs well on my 4th Gen Touch. In fact, I didn’t even know it was made using GameSalad until I read it on the Touch Arcade Forums. The load times are not bad at all, and the controls are nice, tight and responsive.
One of the first things you’ll notice about Dust Those Bunnies is the graphics. They’re black and white and look like a classic old film. They are done very well, and this decision to look like an old movie adds quite a bit to the polish of the game. The music sounds great, and with no sound effects, it adds even more to the feel of old silent films. There’s also a hidden sepia toned look for the game. We’re given two different game modes, one called Wage War, in which you’re given power-ups and 1:45 to get as many dust bunnies into the dust pan as you can. The other mode is called Commando, in this mode you’re given 1 minute with no power-ups to get as many dust bunnies into the dust pan as you can. Both modes are pretty challenging as you’ll need to keep an eye out for bomber bunnies that don’t look too different from the regular bunnies you’ll be sweeping up; one of their ears is a wick, and they have a different facial expression. You’re aloud to get of the bombers bunnies into the dust pan before they blow it up, and each one you do get into the pan takes away 25 points. If you manage to sweep them to the side of the pan, you’ll get 8 points.
The scoring system is pretty nice. You get one point for each small bunny you can swipe into the dust pan, two for medium bunnies, and 4 for big bunnies. If you sweep more than one bunny into the pan at a time, you’ll get an extra point for each bunny. For instance, if you sweep 4 bunnies into the pan at once, you’ll get 4 points, one for each, plus 4 points for the combo bonus, totaling 8 points. In Wage War Mode, there’s power-ups that will help you a lot with scoring, but that are clearly harder to get into the dust pan than the bunnies, being heavier and disappearing after a short time. There’s a disco ball, with which you’ll get 10 points for every bunny you sweet into the pan, plus the regular bonus points for sweeping more than one bunny in at a time. There’s also a dust buster power-up which will pick up every bunny you drag your finger over, including the bomber bunnies. Micro fiber cloths will help you out by making all the bunnies follow your finger, and a pocket watch will add 15 seconds to the timer. There’s also various items which will give you 10, 15, and 50 points.
Sweeping the bunnies into the dust pan isn’t as easy as it sounds. You need to get the speed just right. Going too fast will leave bunnies behind your finger, and going too slow will cause them to go in all sorts of different directions. In the loading screen before playing it says “This is sweeping, slow and steady sweeps will win the war.“, and it couldn’t be more true.
There are unlockables in the game as well. You can get new brooms, which unlock depending on how many total sweeps you’ve made, and each make it easier to sweep more bunnies into the dust pan. New enemies, each with a different maneuvering mechanic, are unlocked when you get a certain amount of total bunnies into the pan, and then there’s new areas to sweep on, each with different textures, and are unlocked based on how many total games you’ve played. You’ll also be able to unlock new music tracks as you progress through the game, and there’s in-game medals to try and snag as well. All of this adds a lot to the replay value of the game, as do the GameCenter leaderboards, One for both of the game modes.
With all of the content in Dust Those Bunnies, it’s a great game to get for $0.99. This is the introductory price, and I’m guessing the regular price will be $1.99. It hasn’t been said when the price will go up, but I’m guessing it will be like most introductory prices and go up about one week from the release date, which was August 25. It’s a pretty original game, which is something we don’t see too often in the AppStore these days, and it’s presented in a very professional manner. Given that it was made with GameSalad makes it even slightly more impressive. If casual arcade games that can be played by hardcore gamers as well is something you’re into, Dust Those Bunnies will be a great game to pick up. For me, it’s joining the ranks of Tiny Wings, Kosmo Spin, and other great casual games that bring along quite a hefty challenge. The only things I would love to see in the future is maybe another game mode, something like Endless Mode, mixing all of the different types of bunnies, the in-game achievements moved to GameCenter, and some more obstacles blocking your sweeping paths in the different environments you can unlock. Other than that, there’s not much room for improvement with this quality title from Gamers Rejoice.