Space Touch – The Touch Shooter is a new tap/arcade game from Alpha-Tauri Interactive. In it, you’ll be faced with wave after wave of enemies that are made up of 3 different colors, red, green, and blue, and you’ll need to match up the color of your tap to the color of the enemy in order to kill them. You’ll also switch between the tap play and joystick play. Between each wave of enemies, you’re able to control your ship with a joystick, and collect energy and bombs to help you get through the next wave of enemies. At the end of each level, you’ll face a color changing boss along with some side-kick enemies.
Alpha-Tauri Interactive has done a great job meshing the space shooter and tap arcade genres in Space Touch. The switch between gameplay modes is done very well, and the tap gameplay itself feels very good with the user interface that’s set up. You have color switch options in the bottom left corner of the screen, and once you get use to the set-up, you don’t really need to pay too much attention to in the heat of tap-battle. The enemies are varied, and the movement and animations are done extremely well.
Sometimes enemies will hide behind each other, and other times you’ll just need to learn their movement patterns. They can also move around 3 dimensionally, making three quarters of them unreachable for brief seconds of time. If you don’t kill the enemies quick enough, they start to shoot laser beams at you, taking away from your energy. Once your energy is depleted, you’ll need to start the level over again. After the first couple of levels, the action gets pretty intense, and you’ll be tapping away like crazy.
Along with this campaign mode, there’s 3 “classic” game modes. Each is endless, and you score as many points as you can before dying. There’s Asteroid, Out Of Energy, and Kamikaze Modes, each with different types of gameplay. In Asteroid Mode, you’ll control your ship with the joystick, and try to shoot down as many asteroids as you can. If you miss an asteroid, or your ship hits one, you’ll loose energy. In Out Of Energy Mode, you control your ship with your joystick again, but this time, your energy constantly drains, and you’ll need to maneuver around collecting as many energy balls as you can to try and stay alive. If you miss too many energy balls, your energy drains too quick, and it’s game over. In Kamikaze Mode, you’ll be faced with enemies that are not colored, and you’ll need to tap on them before they crash into you. These three extra endless modes add a lot to the replay value and high-score chasing parts of the game.
Space Touch is supported by OpenFeint and GameCenter, and you can select which service you’d like to use in the Profile section of the main menu. There’s leaderboards for each of the three endless modes, as well as for the campaign. There are no achievements, which would be nice, because most games have pretty good options for achievements. Like here, you could get an achievement for killing 500 red enemies, along with green and blue, or an achievement for finishing the campaign, or for collecting 100 bombs or 500 energy balls. Lots of possibilities, though it doesn’t take away too much from the gameplay, just a little from the replay value. The graphics in Space Touch are done very well, and each of the 11 campaign stages are varied in look and feel, and there is a very nice sci-fi atmosphere presented in the game. For $1.99, Space Touch is a very nice, professional looking game that plays great and can get very challenging. There’s plenty of replay value, and the controls are spot on. Aside from the lack of achievements, I really can’t say anything bad about what Alpha-Tauri Interactive has presented to us here, and I’m eagerly awaiting updates, and can’t wait to see what the developers come up with next.
Space Touch gets a score of 9 out of 10.