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Metal Slug 3 [SNK Playmore] – $6.99

Bringing back old-school gaming to the iOS seems to be a fairly lucrative investment. If it wasn’t, I doubt we’d see companies do it over and over again. But this also benefit’s the players, if not just as much. We’re able to buy back memories from our youth for pennies on the dollar, and if you can deal with touch screen controls, it’s almost always worth it. This week, SNK took a second chance at releasing a Metal Slug title for the iOS, and after spending some time with it, this is THE ONE to get if you’re a fan of Run-n-Gun gameplay; Metal Slug 3. Originally released for the Neo-Geo back in 2000, and on the PS2, XBOX, XBLA, Wii, PSP, and PC since, this classic title has now hit the AppStore, and fans of the game, and series, have a lot to be happy about. No more Metal Slug Touch, no more tilt controls, no more vehicle-only gameplay, no more clunky controls, no more! Finally, iOS gamers have a faithful port of Metal Slug, and one of the best titles of the series at that. 
Metal Slug 3 happens to be the first Metal Slug that features branching paths in each stage, letting players choose different paths, each having different difficulties, enemies, guns, and amount of hostages. All of the paths lead to the same boss battle at the end of each stage, but which path you choose has a direct influence on your score, and in some cases, the challenge presented. There are 2 gameplay options, Single and Multiplayer, each having 4 different difficulties, Easy, Medium, Hard, and Very Hard, as well as your choice between Arcade and Mission Modes. Multiplayer is a co-op mode, and is only available through local Bluetooth, but it’s still a great feature if you have two devices, or a friend with an iDevice. Arcade and Mission Modes are the same, except that Mission Mode lets you select which of the 5 stages you’d like to play, with each stage being unlocked after you reach it in Arcade Mode. You’ll also have 4 different characters to choose from, two male, and two female.
The controls are surprisingly good. You’re given a joystick, and 3 buttons, and can be placed anywhere on the screen. The buttons are for jumping, shooting, and throwing grenades, and are nice, responsive, and tight. I’ve never run into a situation and blamed controls for an un-necessary death, which is pretty impressive, especially considering how hectic the gameplay gets. In the options menu, you’re also able to change the aspect ratio from 16:9 to 4:3, you can change the video filtering on or off, which either smoothes out the edges of everything, or gives you that great crisp pixel look, and you can also add scanlines to the game at either 50% or 100%, which adds to the old-school feeling. 
Like previous Metal Slug titles, there are quite a few vehicles which you’ll come across, most of which haven’t been seen in previous titles; the Slug Driller, Slug Mariner, Elephant Slug (which is one of my favorites), Ostrich Slug, Astro Slug (my definite favorite), and plenty more. You’ll also come across characters which, when freed, will help you out, providing some extra fire-power. Like, believe it or not, an UZI wielding Monkey. 
There are some issues with the game right now, but nothing that can’t be easily fixed in an update. The video settings are not saved when you exit the app, which means if you want scanlines, or the pixel look, you’ll have to change this every time you start the game up. Also, the controls do wind up covering the action sometimes. Hopefully with the video settings, a dead-zone will be able to be added, changing the video size to 80% or close to that, so that players fingers won’t cover up the action. This little issue however, is only noticeable on the iPod and iPhone. On the iPad, your fingers will pretty much never cover up any of the action. 

So, is Metal Slug 3 worth checking out? Most definitely. For $6.99, being Universal, including Bluetooth co-op, GameCenter integration with a world-wide leaderboard, and 30 achievements, great controls, awesome graphics, insanely addictive and entertaining gameplay. Yes, it’s a must buy, especially for fans of the genre who have been, well, at the very least, let down, by about 95% of the AppStore’s previous Run-n-Gun offerings. 


Starbounder [Studio Radko] – $1.99

Runners certainly have their fair share of fans, and it’s not really surprising. The gameplay is simple, addictive, easy to learn hard to master, and best of all, fun. Recently, these games have been changing and expanding, and usually, for the better. Studio Radko’s Starbounder is a prime example of this. A level based, space ship ‘runner’ where you glide along platforms in outer space collecting orbs and jumping from platform to platform. 
Diving right in, you’re given a little bit of a story. Apparently, you’ve been in hyper sleep for the last 5,000+ years, and were only supposed to be awoke when you came into contact with something or someone intelligent. The systems woke you when coming across a giant platform. It’s up to you to explore and catalogue everything you can. What better way to do that than to race across the platforms at top-speed?
Starbounder only has one gameplay mode, but fortunately, there’s 6 separate environments, each with 10 levels. All 60 of the levels have 3 orbs which you can try and collect, acting as a ranking system. But without GameCenter leaderboards and achievements, the drive to go back and collect the ones you’ve missed is kind of lost. There is one racer which you can unlock after you get 180 orbs, and has special abilities, but the rest of the ships all have the same stats, same acceleration, top speed, and handling, so it’s primarily cosmetic. There are patterns and different colored boosters which you can select to change the appearance as well, but it really would have been great to have different stats for each vehicle. 
The controls work well, having a break button in the lower left corner, and a jump button in the lower right, and tilt controls to move left and right. Each of the tracks are a straight shot, but they’re wide, and you will need to do some fancy maneuvering to make it through, but the controls are good enough to get you through, and the edges of platforms are forgiving enough so you won’t have any unfair crashes or descents into the blackness of space. 
The graphics and animations are decent. There is a jumping animation which is nice, and the explosion animation is pretty cool, and both definitely add to the graphical look and feel of it all, and the backgrounds are beautiful. The music and sound effects are a huge plus as well, with pounding beats and great FX mixing in very well with the music, it adds a level of adrenaline to the game. 
The level designs in the beginning are very simplistic, but as you progress throughout the game, they get more and more complex, and really become a highlight of the game. It’s very clear that lots of time, effort and testing has gone into the creation of the levels, and it has a huge impact on the gameplay, especially if you’re going to try and get all of the orbs. They are placed in areas which will require definite skill in order to collect them all, which does help to make up for the lack of GameCenter. There’s a great feeling of accomplishment after pulling off some sick jumps and quick turns to collect the 3 orbs, especially later on in the game. 
There are two versions of Starbounder, SD and HD. The SD version is normally priced at $1.99, but is currently on sale for $0.99, and is made for the iPhone 4 and 4th Generation iPod Touch. The HD build is also originally priced at $1.99, but is on sale for $0.99 as well, and is made for the iPhone 4S and iPads 2 and 3. Both versions are Universal, so you should be careful as to which version you pick up. If you’re a fan of runners, especially level based runners, Starbounder is a great title to pick up. If you’re looking for a level based star racer, with twists and turns, power-ups and other racers, this probably won’t hit that nerve. Hopefully GameCenter boards can be added in the future. Having that extra drive to get better times, or collect all the orbs would be a great addition, and would keep gamers coming back to the game time and time again, even after completing the game. But as it is now, it’s still definitely worth checking out. 


Gluddle [Creative Heroes] – $1.99

Out of all the types of games for the iOS, nothing is really pushing the boundaries and expanding like the puzzle genre. And with so many creative indie developers hitting the mobile gaming scene, it’s really no surprise. Gluddle, the fantastic, strangely addictive title from Creative Heroes, is definitely one of those genre expanding titles.
In the game’s description, it’s described as being ‘pinball meets trampoline’ and ‘Peggle meets Angry Birds’. That right there is the best description for the game the developers could have come up with. Your goal is to use bouncy balls to create pathways which you can bounce more balls off of in order to collide them with the game’s ‘bad guys’, surveillance eyes that don’t want you bouncing anywhere. Yeah, it’s a little strange when put into words, but in action, it’s one of the best iOS puzzlers I’ve ever played. There’s only one mode, but with 89 levels, there’s plenty of content, and with the difficulty set just right for an iOS puzzle game, and updates with more levels, it has the potential to stay on your device for quite some time. 
The controls are very easy to get comfortable with. Once you start a level, you’re given a jumping off point. This is where all of your bouncy balls will spawn from. From here, you just need to drag around the screen, and point the ball in the direction you want to fling it, and then tap to let it go. Once it’s in the air, tapping again will freeze it. You’ll need to keep freezing balls until you have built up a path, or have made a sort of Peggle-like jumping board for your balls to bounce off of, trying to get them to come into contact with the surveillance balls. Once you hit a surveillance ball, it’s knocked off it’s axis, and explodes. 
With most of the levels, you’ll need to use the environment to help you reach this objective, with rocks, platforms, gravity holes, teleportation holes and more, which definitely adds more strategy as well as difficulty to the gameplay. 
The graphics, animations, sounds and music are all fantastic, helping to create a world of surveillance and uprising. Though the game isn’t particularly immersive, it’s definitely well-polished, smooth playing, and responsive. Not to mention addictive. Once you start understanding out how bounce the balls off of other balls, and make your way into unlocking the minimum time and gluggle amount medals in each level, the more you’ll constantly be thinking of ways to figure out levels while you’re doing monotonous tasks at work, in the shower or while laying in bed trying to get to sleep. 
Universal and normally priced at $1.99, Gluddle is on sale at the moment for $0.99. For a buck, it’s one of the most interesting puzzle games you’ll be able to pick up, and carry around in your pocket. Unfortunately, the game suffers from the lack of any real replay value, as well as the lack of GameCenter. Leaderboards and achievements would have been a fantastic addition to the game, and it does suffer a bit without GC integration. There is a bit of replay value with the level medals, but as for perfecting each stage, and that drive to do so, it kind of slips under the bar. However, Gluddle is a fantastic, creative game that doesn’t just copy the mechanics of other puzzle titles, it takes them, mashes them together, and pushes them farther than they have been previously, and has had some great support through updates from the developers. For that, it’s definitely worth checking out. 


Captain Antarctica [FDG/Ideal Bureaucracy] – $0.99/$1.99[HD]

Endless games are a staple of the AppStore. Almost everyone has more than a handful of them, and even if you’re sick to death of all of the endless runner/climber/diver/jumper releases, chances are, there’s at least one or two (or ten) that will never leave your iDevice. Captain Antarctica, FDG’s newest release developed by Ideal Bureaucracy, might just wind up turning into one of those rare titles. At the moment, Captain Antarctica isn’t an Endless Runner, per say. It’s level based. But there is an endless mode coming in a future update. 
You’ll control Captain Antarctica, a penguin who’s on a mission to save his family. After his wife and children were kidnapped, Captain Antarctica decided to team up with a wacky scientist who’s invented an underwater jetpack suitable for a penguin to wear. Now it’s up to you to make your way through 6 different levels, each with a boss battle at the end, and manage to save your wife and kids.
Captain Antarctica is a diver. You’ll need to dive down into the depths of the ocean in order to defeat each level’s boss, and move onto the next one. Fortunately, these 6 levels will take multiple replays in order to beat the bosses. Each time you make it through the stage and down to the boss, you’ll be able to attack him once, knocking off a piece of armor, or injuring him. Also adding to the amount of times you’ll play through each level are objectives. These objectives help you earn coins which you can use to upgrade and buy equipment in the shop. 
There are IAPs included in the game, but these are, like most games, only if you’d like to outfit your character with all of the best gear right when you get the game, or want to show your support for the developer, sending them a couple extra bucks. 
In the shop, you’ll be able to purchase Utilities, including extra health, a better flashlight so that you can see better in the deep dark ocean, rescue buttons, which let you stay alive if you run out of health, and rush kits, which torpedo you down at light-speed. Bonus items are also available to be upgraded. You can increase your booster, upgrade your magnet, get a better shield, or upgrade your portal gun. There’s also cosmetic upgrades for your jet, you can purchase a trash can, flower, fruit, smiley, Soviet and more jets. Unfortunately, none of the jets increase your speed or agility, and are strictly cosmetic, though it would have been great if each of them had stats. 
As you make your way through each level, you’ll be able to collect goldfish and various power-ups while avoiding the wall’s edges, sea urchins, fish, bombs, and other hazards. As you collect the goldfish, you’ll fill up your jet’s booster gauge, which will propel you down to the depths quicker once filled. 
The graphics and animations are fairly polished, though having some better animations for when the penguin collides with objects, instead of just having him flash, and having explosions when you come into contact with bombs, would have been great. The comic strips however, look fantastic, and are one of the definite highlights of the game. The music and effects are a little cheesy, but they fit the game well. 
Captain Antarctica is priced at $0.99 for the iPhone, and $1.99 for the iPad version. There’s not really a lot of content, but with the added objectives, and soon-to-come endless mode, it definitely has a chance of staying on your device for a while, especially if you’re interested in competing on the GameCenter Leaderboards for Total Coins Earned, and Total Distance Traveled. There’s also 32 achievements, adding quite a bit to the replay value. The addition of bosses at the end of the levels is great, and does kind of help the game stand out. However, not really being able to do battle with these bosses is a bit of a let-down. Having the penguin have to attack certain spots at a certain time would have been awesome. But there’s still enough here to keep endless gamer fans happy, and playing until they complete the game 100%. It’s definitely another nice FDG release. I can’t wait to see what they publish next. 


Tameuchi [2dgames.jp] – $0.99

Shmups have really seemed to expand outwards and spawn some new and interesting genres, especially since the introduction of the AppStore. Dodging games like FlipShip, Tilt To Live and Silverfish; Dual-Stick exploration like Isotope and Inferno; Survival games like ElectroMaster, even the endless genre has been touched resulting in games like Hypership Out Of Control and the wave-based Enborn-X. 
Taking a page out of ElectroMaster’s book, and expanding even more on it, 2dgames.jp has recently released their bullet hell survival/dodger, Tameuchi. 

Tameuchi is a bit strange, well, it’s not very surprising that it’s a bit strange, it’s created by Japanese developers who obviously have a taste for the cute and out of the box thinking. You control a little girl up against wave after wave of purple jelly looking creatures, milkboxes, pudding, and more who all seem to have a wide array of bullets and projectiles all ready to take you out. The good news is, you’ve got an endless supply of bullets, can fly, have proper shielding, can level up, and are able to regain health by collecting bananas. 

The controls, like most iOS games, are fairly simple. To move, you just need to touch down anywhere on the screen, and drag your finger in the direction you’d like to move. While you’re doing this, you’ll be charging up your bullets. Once you let your finger off of the screen, your bullets will be released, and the carnage will begin. 
As you collect green and yellow bananas, your projectile charge bar, and health will be regenerated, you’ll also be able to level up as you progress throughout the game, killing everything in sight. Once you level up, your charge gauge will get bigger, and your projectiles will get stronger, being able to take out more and more of the ever increasing onslaught of enemies. As your rank goes up, the enemies will get stronger, and more of them will attack you all at once. Their bullet patterns will also get more complex. What really helps out, is that while you’re charging your bullets, you’re able to suck up some of the smaller bullets with your charge shield. However, you can only absorb a certain amount before you wind up taking damage. Also working in your favor, once you defeat the milk carton, or pudding, all of the bullets on the screen turn into collectible bananas. 

Priced at $0.99, it’s a fantastic game to pick up if you’re a fan of the slightly weird Japanese gaming culture, or are into dodging/bullet hell titles. The only bad things I can say about the game is that there is only one game mode, it’s not Universal, though, the game still looks great in 2X mode, and there’s absolutely no leaderboards. That’s right, not even local boards, it does save your highest score, which is a plus, but nothing else. GameCenter integration, as well as more modes would make Tameuchi one hell of a game. But for 2dgames.jp first at bat within the AppStore, they’ve hit, at the very least, an inside-the-park homerun. 
If you’re interested in the game, but don’t know whether or not to take the plunge, check out Tameuchi Lite
****After writing this review, I contacted the developer and asked if GameCenter would be added in a future update, they said that yes, it would be, and asked us to be patient. =o)
So those of you holding off on the game because the lack of it, it will be implemented in the future. *****


Brandnew Boy [Oozoo Inc] – $3.99

Action RPGs have quite a fan following in the AppStore. I’ll admit that since Hybrid and Zenonia, I’ve been hooked on them. But there comes a time when the same thing over and over again becomes dull, and with the crazy amount of Action RPGs available for the iOS, it’s no surprise that seemingly everything that can be done with them has been done, and, aside from an interesting story, the genre is in kind of a slump for the time being. Fortunately, there is light at the end of the tunnel. South Korea’s own Oozoo Inc., a new studio on the iOS gaming scene, has given gamers a very interesting new Action RPG title, Brandnew Boy, developed with one of the best engines available, Unreal. 
Brandnew Boy is the story of Rookie, a young boy who’s lost his memory, but happens to have a little TV robot to help him out. As you’ll quickly find out, to figure out who you are, where you are, and what has happened in your past, you’ll need to fight. Various enemies are attacking you for no reason, but you appear to have what it takes to survive, and find yourself.
Brandnew Boy is a 3D game with 3rd person view, something that’s rarely done with iOS RPG titles. What makes Brandnew Boy really stand out is the combat system. To attack an enemy, you just need to tap on them, and then tap in time with the attack animations. There’s also a gauge at the bottom of the screen which lets you know when the optimum time to tap is. This isn’t required, but tapping right when you hit an enemy results in a lot more damage. Once the enemies are about to attack you, an exclamation point appears above their head. To avoid their attack, you can swipe on the screen in any direction, and Rookie will dive out of the way. The movement controls are simple as well, tap to move, and swipe on the screen to change the direction of Rookie. To stop moving, simply tap on the screen again. These controls allow for a clean UI, and work great.
There are two game modes to choose from, Scenario Mode, which is the basic campaign/story mode, and Infinity Mode, which lets you battle it out with various enemies, trying to get the best score you can before you die. As you can imagine, the graphics are top notch. Oozoo Inc has done a fantastic job creating a wonderful world with vibrant colors, loads of detail, amazing animations, and great character designs. The music and effects also help to create an incredibly immersive gameplay experience. 
As you level up, and your stats increase, you’re also able to unlock and purchase more items from the shop. Here, you can buy various gloves, shirts, accessories, skills, rings, potions, and more. There are IAPs available, but you can earn quite a few coins just by going through the stages, and playing in the Infinity Mode. You’re also able to replay levels, which is great, because if you get stuck on a stage that’s too difficult, you’re able to go back and earn more coins, and maybe level up some more, increasing your stats. 
Brandnew Boy is above and beyond, one of the best Action RPG/3D Action-Combat titles available for the iOS. The great graphics, and superb gameplay offer up a fantastic gaming experience. For $3.99, it’s a great buy for anyone remotely interested in Action RPGs, and a must buy for fans of the genre who have gotten tired of the same old recipe developers have been using. Including 99 achievements 6 leaderboards in GameCenter, coupled with the Infinite Mode, there’s endless replayability. Right now, Brandnew Boy is on sale for $0.99, so it’s an even better time to snag this great game. With more updates in the works, I can’t wait to see what Oozoo has in store for us in the future. 


Dynamite Jack [Hassey Enterprises] – $2.99

The first stealth game I played on my first iOS device was Silent Swords. Since then, the stealth genre hasn’t really gained much ground in the AppStore. It’s not something fans of the genre aren’t use to, good stealth-based games don’t come along too often, and on the iDevice, we’ve only got a couple available to us. But  thanks to Hassey Enterprises, developers of the iOS version of Galcon, we can add one more title to the list of so few; Dynamite Jack, a new iPad only stealth game where you control Jack, a captured space marine who was forced to work in the mines can only use bombs and a flashlight to escape. 
Don’t get me wrong, there are many more items that Jack can use during his escape, but your two main resources are your flashlight, and an endless supply of bombs which you can use to break through walls, and destroy enemies. You’ll also need to find and collect keycards, data chips, crystals, and more while figuring out how to move through each section of the mines without being spotted. 
There are two control setups in Dynamite Jack, a virtual joystick which can be fixed or float, and a line drawing option. If you’re more comfortable with the Spy Mouse or The Nightworld setup, you might want to use the line drawing controls, but for those of you who prefer it, the virtual joystick is a great option, even though it can be kind of finicky with movement, especially if you choose the floating joystick option. This can sometimes get frustrating when trying to quickly hide from guards or quickly place a bomb. With both control schemes, you’re also given icons for turning your flashlight on/off and placing + exploding your bombs. 
You’ll have to be careful as to when you have your flashlight on, as it can draw the attention of the mine supervisors, and their only job? Shoot on sight. Not only do you need to be very cautious with your flashlight, but also your bomb placement. Since bombs also draw the attention of the supervisors/enemies, and you’re only able to place one bomb at a time, not being able to place another one until you set off the one you’ve already set, placing a bomb in the wrong spot can get you killed. You’ll need to figure out where exactly to place a bomb so that you can be far enough away, but also not be in the line of sight of the guards as they come over to inspect the loud boom they just heard, and maybe be able to place a bomb between them and their designated lookout area so that you can kill them on their way back to patrol. 
What really stands out, aside from the fact that this is quite possibly the best stealth based game I’ve played on the iOS yet, is the fantastic level design. Needing to explore, and being forced to use your flashlight, even in the most inconvenient of times in order to figure out where to go, or how to reach a certain item is fantastic, and adds a ton of challenge and difficulty to the game. 
With 28 levels, the game may seem short, but there’s plenty to do even after you’ve completed the game. Each stage has 3 objectives which are optional, but which add to the replay value, or, if you’re determined to snag them all the first time through, add a crazy challenge to the game. These objectives include beating levels in a certain amount of time, getting through levels without using your flashlight, collecting all of the crystals, leaving all of the guards unharmed, collecting all of the data cartridges, beating a level without dying, detonating a certain amount of bombs, and loads more. 
Also adding to the replay value is GameCenter integration which includes 13 hard to unlock achievements. There’s also leader boards for speed run times on every level within the game. Here, you can go against your GameCenter friends times, as well as compete with players around the world. If that isn’t enough, there’s also a level editor, which lets you create levels, and community area, where you can share your levels as well as download maps from other players. 
With Dynamite Jack priced at $2.99, and definitely standing out as one of the best stealth games available for the iOS, it’s a must buy for fans of the genre. I’d consider it the best if the controls were tightened up a bit. But even if you’re not into stealth games, Dynamite Jack provides a great challenge for casual and hardcore gamers alike, and is definitely recommended.


Squids Wild West [The Game Bakers] – $0.99

For those of you into RPG titles, last years release of Squids, developed by The Game Bakers, was a great one. It was a casual action RPG title that definitely stuck with people, and managed to stand out in a genre full of clones, copies, and repetitive release after repetitive release. Since then, fans of the game have been waiting for the epic continuation of the story, and now it’s finally here with the release of Squids Wild West. Steev and his friends are on a quest to find Winnick, and save the underwater world from the evil Black Ooze taking over. And it’s just as memorable an experience as the first.
Squids Wild West is just what you’d expect in a sequel. The same great characters, graphics, mechanics, and type of story, merged with new characters, new mechanics, new hazards, and new enemies, and like all fantastic sequels before it, you don’t need to play the previous title to fully enjoy the second. Controls are just like they were in the original Squids, you move your characters by slingshotting them around the level, knocking them into enemies, and getting them in position to use their special powers. 
Each squid is one of 4 different types of character; Shooter, which is able to shoot pearls at the enemy, Trooper, who can produce a large shockwave, knocking all enemies around it back and into anything behind them, Scout, who can dash without costing it any movement points, and Healer, which heals characters just by bumping into them. 

As you progress throughout the game, you’re able to collect many new hats, all of which, you’re able to transfer their powers/stats to the squids who can equip them. This is a huge plus, as it gives you more of a drive to collect and purchase all of the hats you can, because doing so makes each of your characters that much stronger. Hats are unlockable after certain levels, and can also be found in chests throughout the game. It’s a good idea to try and explore each of the levels thoroughly to make sure that each and every item is found. 
Exploring is also required if you want to try and grab the 3 stars that are available for each level. One for finding the secret star, which is hidden somewhere in the level, one for getting all of your characters through the level without dying, and the last for making it through the level in a certain number of turns. This also adds some replay value to the game, but if you’re willing to play through each level twice, you should be able to snag each of the stars, as well as earn some extra pearls which you can use to upgrade your characters and buy hats in the shop. There are IAPs in the game, but it is in no way pushed towards buying them. You’re able to earn more than enough of the game’s currency, which is pearls, just by playing through each of the games levels once. 
With new mechanics, like warping whirlpools, stables and creatures which you’re able to ride, 12 characters to choose from and make up your team, tons of new levels, new areas, new enemies, and tons of stuff that made the first Squids such a fantastic game to experience, Squids Wild West, being Universal, and priced at $0.99 is a MUST BUY for anyone with an iDevice. It’s a great adventure for hardcore RPG players, as well as casual iOS gamers, and provides hours and hours of great entertainment. Squids Wild West is definitely going to wind up on my top 10 games of the year list. 


Fall of Angels [Kevin Mitchell] – $2.99

It’s not too often you can come across an RPG title which is unique and has an interesting story. Winner of Bytten.com’s ‘Most Addictive’ Game Award for 2012, Fall of Angels, developed by Kevin Mitchell (who previously worked for Eurocom Entertainment Software and IBM) and Lee Pattison, is one of the few RPGs available in the AppStore which falls away from the typical cutesy plots and cartoonish graphics resulting in a terrific turn based/real time RPG with a memorable story, unique graphics, and great gameplay. 
Starting off, you’re shown a cut-scene with some sort of object appearing out of nowhere and  shooting through the sky, crash landing somewhere off in the distance. Next, there’s a dialogue sequence between a soldier and commander who’s forces are trying to break through the borders of the land where they believe the object has landed. You come in during the battle as Sariel, a member of CEL, an elite worldwide force working for the religious powers within the world of Fall of Angels. 
The controls are presented nicely, and easy to use; A floating joystick, run button in the lower right corner, and the menu button in the top right. Battle controls are clean and also very simple to use; Tap on the character you want to use, tap on the action, Attack, Skills, Action or Items, and then tap on the enemy you want to take action against. If you would like to use your typical attack, you can just tap on your character 3 consecutive times, and he’ll automatically attack the enemy. 
The fighting is Turn-Based, but only to an extent. Your character’s can only attack after a cool-down, but there is no break in the battle. If you don’t attack right away, you could wind up being hit numerous times before you get a hit in. This makes the battles more action oriented, and pretty unique. Each of the battles you enter is basically voluntary. You’re able to see each of the enemies and animals on the map, so there are no hidden/random battles. 

Graphically, Fall of Angels looks like an old-school PC title; 2D sprites set against 3D environments. This does make for some hard to find pathways that are hidden behind trees or walls, but I’ve never wound up feeling lost or stuck. The environments are nicely detailed, and easy to tell apart. Animations are decent enough, though the running animation looks pretty weird, and some of the stances that the characters take look awkward. But it consistently gives you the feeling of an old-school RPG, which I absolutely love. 
As you make your way through the game, you’ll be able to collect tools which you can equip and use to complete puzzles, and side-tasks, as well as collect various objects. The interactive puzzles are a nice addition to the game, and even though they take you out of the core gameplay, they don’t distract from the immersion. 

Priced at $2.99, but on sale at the moment for $1.99, and available for the iPhone/iPod, you’ll need to play in 2X mode if you’re on your iPad, which is kind of a bummer. The environments don’t wind up being pixilated, but the character sprites do. Hopefully an HD or Universal version will be released in the future. The developers have said that Fall of Angels is only the beginning of a wider story arc that’s already been written, which is great to hear. The AppStore could definitely use more RPG titles like this. If you’re a sucker for old-school RPG games, Fall of Angels has one of the most interesting stories you’ll find in an iOS title, and interesting combat+puzzle mechanics. It’s one you should definitely check out.


Suspect In Sight [Jujubee Games] – $0.99

It’s always exciting seeing a new coming development company come to the AppStore, especially when they have previous iOS experience, release their first iOS game. Suspect In Sight, from Jujubee Games (founded in 2012 by ex-Projekt RED, Traveler’s Tales and Infinite Dreams developers), is their first release, and it shows that they have quite a bit of experience behind them. 
Suspect In Sight has you controlling a helicopter, chasing suspects cars, lighting them up until the police can take them out. The game has 4 separate game modes, and 3 cities to chase the criminals in. the main game mode is the campaign, where you’ll gain experience points and chase down wave after wave of cars until your time runs out. Starting in Miami, you can choose between two different control schemes, tilt and joystick (on the left or right side of your screen), and are given a basic helicopter to start off with. 
As you chase down the cars, gems are given to you after each capture which add to your overall score. There is a multiplier gauge as well, which increases if you can keep the cars in your spotlight until they’re taken down. Each car also adds 5 seconds to your time limit, and there are also “?” scattered throughout the stages which give you little bonuses, like extra time, increased speed for a short time, extra points, stopping the cars for a short time, and more. Experience is gained depending on how many suspects are arrested, how many waves you complete, and your time played. 
Leveling up is required to unlock the extra modes. Race for Gems Mode has you following a stream of gems throughout a level, trying to get them all in the shortest amount of time. As for the other two modes, AC-130 Mode, and Bird of Prey, I haven’t been able to unlock those yet. Which brings me to pretty much my one and only complaint with the game. 
Unlocking modes requires you to reach certain levels by gaining experience. Race For Gems requires Level 3, AC-130 – Level 7, and Bird of Prey – Level 12. After playing for about an hour and a half, I managed to reach level 4. Generally, each game takes about 5 minutes, and only nets between 300 and 600 experience points. Level 3 is at 5,000 experience points, and level 4 is at 10,000 experience points, with level 5 at 15,000 points. With the gameplay being pretty basic, and everything that might make the game a lot more entertaining locked away when you first pick the game up, the grind to get up to level 12 (which is when Bird of Prey is unlocked) can turn out to be long and boring. I’m assuming others are experiencing the same type of grind, as I’m currently #11 out of 5,125 players on the Highest Score board, and #18 out of 5,141 players for Total Experience Points. 
This is pretty disappointing, considering how great the graphics are, and how much potential the game seems to have right now. GameCenter leaderboards for Highest Score, Total Experience Points, and Best Time in the Race For Gems, along with 18 achievements. Being Universal, priced at $0.99, and having loads of replay value, it’s a great game that all action/arcade + high-score chasing fanatics should check out. Hopefully the experience points required for leveling up will be lowered, or the next helicopter I unlock (whenever I reach whatever level I need to reach in order to unlock it – it doesn‘t say when it is unlocked) helps me gain experience points faster. In the beginning it’s a pretty big downer seeing how long it’s going to take to unlock all of the modes.