Car Toons! [FDG] – $0.99/$1.99
Number of Results: 47
Mike and his family have gotten lost while on vacation, and they couldn’t have picked a worse spot to get lost in. Now Mike, armed with a gun, needs to get his wife, daughter, and dog, safely home before the monsters wind up getting the best of them. Like many platformers, the game doesn’t really rely on the story to drive the game, but it does help explain why you’re fighting massive rats and avoiding floating skulls. It also opens up a fairly wide variety of environments and situations which you’ll be able to run, jump, and shoot your way out of.
The level design is top notch, though there are some aspects of the design that I didn’t completely agree with in the beginning. For instance; There’s a lot of screen changing done with stairs. These stairs often go down. However, if you jump just a pixel beyond the stairs, you won’t land on the stairs on the screen beneath, you wind up dying. This is kind of frustrating, and hard to understand at first, but as you progress through the game, and see all of the areas that you can reach by not going down stairs, and by trying to jump, and maneuver around enemies and hazards in order to get there, you see why it was done that way. If you could just fall into a screen under where you were, there wouldn’t really be any consequences for missing a jump, or running into a rotating spike. Though since the game is also centered around speed-runs, falling down screen after screen could have been an even better deterrent from screwing up at those parts, it would also make it easy to fly through a couple screens. And now I completely understand why it is the way it is, and feel I should praise FreakZone for giving thought to every angle, and coming up with the best solution for things like this throughout the entire game.
Shoot-em-ups are really thriving in the AppStore. But with Cave pretty much having a monopoly on the high-end, extremely polished side of things, it’s hard for others to really compare to the insanely high quality they bring to the table. Fortunately, there are some developers that can compete with this, Taito being one of them. The release of Space Invaders: Infinity Gene, and ports of DariusBurst and RayForce are considered to be some of the best non-Cave shmups available on the iOS, and with good reason. The gameplay, graphics, music and amount of polish are all top-notch. And now they’ve added one more game to the list of ports to hit the AppStore; RayStorm. Originally released for the PSX, SEGA Saturn, and for Arcades, it’s also been ported over to Windows, XBLA and the Playstation Network, it’s now available for your iDevice.
Priced at $8.99, and including GameCenter integration with 4 leaderboards, one for each ship in each mode, along with 31 achievements, chances are, even though it’s one of the better previously released shmups ported over to the iOS, only hardcore fans of the genre will wind up purchasing it. If you’re new to the genre, you might want to check out some of the cheaper titles before diving right in, but for fans of the genre, RayStorm is a great game, and is really only out-done by Cave’s titles. Taito has shown, once again, why they have been around since 1953, are still highly respected, and have a very loyal fan following.
Shucks; another skier got through my gauntlet of baseball players, bowlers, cheerleaders, and x-ray wielding boxers. Sounds crazy fun, and it is!
Goal Defense by Dyanmic Pixels is a new sports-themed Tower Defense title, that has loads of charm and all the challenge you could ever thirst. The environment has a light-hearted and fun-loving cartoon atmosphere that provides you with a feeling that ‘this shouldn’t be as hard as this’; but it is.
Goal Defense is not unlike other TD’s as the primary goal is to safeguard your ‘bowl’, but Dynamic Pixels is certainly the first to come up with the idea that centers around your fortifications on the sports field. The contest starts out dispensing you with a baseball player and ‘Hummer Thrower’ that you strategically, and I mean precision-ally strategically, place on the field to battle the onslaught of jump-roping jocks, football players, and other silly oppositions. The key flavor of this adventure is that the ‘tower/player’ locations are not pre-determined, and one placement can highly alter the rival’s intended route.The animations are downright hilarious; the Hummer thrower for one likes to eat a lot, and the cheerleader seems to drop her pom-poms all the time. Problem is, I often got sidetracked in such amusements and before I knew it, I had the foolhardy enemy’s players breathing down on the coveted bowl. The sound effects are fun as well with the cheerleaders chanting you along, and the sound of baseballs beaming your competitors.
You are allotted on average ten(10) players to reach your grail, at which point the level is over. The first few levels are great warm-ups for what is to come, but after that, this game means business. There are obstacles strewn across the field, some that look like equestrian hurdles, that you must use to your advantage to slow down the skiers, yes skiers, as well as foxy cheerleaders that will make any opponent slow down and gawk, allowing your baseball players and bowlers to pummel them when they are at their weakest. My favorite eccentric has to be the x-ray boxer who starts out with a simple one-two KO punch, but upon a few upgrades, draws his power from the almighty lightning gods and shocks the heck out of your rivals. You’ll just have to play it to understand, but it’s awesomely witty and hysterical.
The customary upgrade system exists, and is imperative to stand a chance at keeping your bowl intact, let alone passing the level. Currently, there are four worlds, 40 levels, including each world ending with a jocular, albeit difficult boss battle. Considering the bullet hard difficulty (in a good way!) you may find yourself replaying levels to figure out your best placements, such as how to reroute the skiers to slow them down, and where its best to place your batters in line with your pitchers to maximize effectiveness. The whole game seeps with allure, and you’ll be captivated from the get-go.
The in-game currency is in the form of ‘crystals’ which are rewarded based on effectiveness, wins, and other enticing factors. There is an IAP system as well, and unless you are incredibly adapt at TD’s, and if you want to keep your bowl un-violated, this is a viable option. Also of note, is that you start out with only a few different players, but the others are unlocked as you progress; this is all detailed in the shop via a simple click on the respective sportsman to see when they will automatically appear for usage.
The sportsman and power-ups are available to be unlocked earlier so you desire as well, but I found it quite fun learning each athlete over a few levels and figuring out their ranges etc. The power-ups are also unique; rain down a barrage of tennis balls on your foes, throw up a ‘false bowl’ temporarily drawing the enemies to itself, and a bowl ‘mine’ where you can set up explosives to guard it from a limited number of adversaries.
I have been having a ton of fun with Goal Defense, and considering the freedom of placements, it really gives you a great feeling of accomplishment when you finish those super tough levels. Being Universal, and only a measly .99, it is hard to not recommend this all-around lively Tower Defense title. You will instantly tell the developers had a blast creating this, and right thereafter, you’ll have even more fun playing it. Just keep your eyes on the enemies, not those foxy cheerleaders, and try not to laugh at the animations as you’ll get carried away and have to start over! Well, that’s not a bad thing.
Like other cover-based shooters, you’re outfitted with various weapons, and will need to fight your way through loads of enemies in order to complete your objective. But with Bio Crisis being a top-down type shooter, it allows for some great strategic additions. This is amplified by the great level design, and positioning of barriers which you’re able to take cover behind.
There are 24 Missions, and every 6th Mission you’ll come across a boss battle. Here, you’ll need to figure out how to use the environment and your heavy weapons to best serve you. The first boss battle is fairly easy, requiring you to roll out of the way when the boss comes charging at you, and then shoot missiles and throw grenades at him once he hit’s the wall and is dazed. However, the second boss has some great armor, and in order to take him out you’ll need to figure out where to stand in order to make him damage himself.
You can automatically refill your health for 300 coins if you don’t want to wait, but again, you will be dying and loosing a lot of health if you just decide to run into a group of enemies and start blasting away. Players that don’t use some strategy and don’t use each weapon as it’s meant to be used will probably wind up feeling like they’re being pushed towards buying coins through the in-app-purchases. However, you can also go back and replay missions that you’ve already beat if you wound up loosing all of your ammo by being careless. You’ll earn the same amount of coins as you did the first time you played through the level, so this can help out a lot.