‘Paper Monsters Review’ – Bringing Mario Style Gameplay to iOS
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Coming off the success of Super Stickman Golf, everyone had high expectations of Lunar Racer. I think those expectations were met, but it didn’t go much farther than meet them, unforunately. Those who are not fans of racing will still enjoy this, much like the non-fans of golf (me) enjoyed Super Stickman Golf.
You, the racer, start off in a transport ship, along with three opponents. When the light turns green, you are all dropped out of the ship and onto a planet, to which you are pulled by gravity. The difficulty of the opponent racers is just right for what it should be, and even on your first race you don’t feel left behind. Each race lasts about 60-90 seconds and is hectic all the way through. There are powerups to be had throughout the track, which randomly give the player or opponent more nitro, a space car seeking rocket, a spike that can be dropped behind you, a bubble shield, or a space car seeking rocket that hits everyone in front of the shooter. Each time a victim is hit, it gets stopped, whether it be mid air or on ground, and resumes after 1-2 seconds.
The controls are extremely simple and easy to pick up. Nitro is used by tapping the right side of the screen, and to be pulled back to the planet faster, when in the air, tap the left side of the screen. Any game focused on tilt controls isn’t generally asked for, or wanted on an iPad because of the size; but the devs have made the default sensitivity just right. The tilting sensitivity is high, but perfectly done, I had no want to adjust them, whatsoever. Which is a good thing, because, unforunately, there are no customization options, spare the ability to mute the sound and/or music.
Lunar Racer has a total of twelve tracks to unlock, all spread out into different planets/environments. To unlock said tracks you must get a certain total amount of stars. Stars are earned by gettings first (three stars) second (two stars) or third (one star) on any given track. Sadly, two of the tracks can only be unlocked by gettting five or ten wins in multiplayer, which is only local at the moment. So if you don’t have a friend who would help you out, or another device, you’re out of luck. Each track varies greatly by terrain and environment, and gives the racer a whole new experience each race.
If you’re good enough to get three stars on a track in Amateur Tour, you unlock Pro Tour which has much smarter and seemingly faster opponents. The challenge presented in Pro Tour is highly welcomed since the opponents in Amateur Tour get easy to beat after playing for a couple of hours.
Multiplayer is included in the game, but unfortunately its only local multiplayer at the moment. The developers have said, on twitter, that they are working on global, online multiplayer; however. If done right, much like Super Stickman Golf, online multiplayer would make this game just so much more fun, not that it even needs it.
At the start of every race you are given a set amount of nitro, this nitro is a key element to winning a race so you, as the racer, must put it to good use to earn more nitro by doing flips, or by doing perfect landings.
One of the many things that make this game good, is the insanely extensive garage. From what I’ve seen so far, there are at least ten body types, five different colors, and ten different wheels. Comsetic upgrades are bought with coins and go up in price for each successive one you buy. Here is a list of things that you can change with your space car – all cosmetic.
– Body Type
– Body Color
– Canopy Color
– Wheel Type
– Nitro Animation
In order to buy things from this garage, you collect coins which float around in the track, in each race there are 50-200 coins, depending on the track. If you complete at least one of three unique challenges in each track, you get a multiplier which can potentially give you 4X the coins you collected. 2X for completing one challenge, 3X for completing two, and 4X for completing all three. The first time you manage to complete all three challenges, whether it be in seperate races or all in one race, you are rewarded with a bonus round. Bonus rounds put you on a planet with stars all round, and unlimited nitro. An average bonus round can get you around 600 stars. The game also features (although some may not call it a feature) an in-app purchase store with which you can buy more cosmetic stuff, although obviously not needed.
Achievements and leaderboards are done through both GameCenter and OpenFeint, a feature most devs today are putting in their games. Leaderboards show who have the fastest time for each level. Lunar Racer has a total of 22 achievements which can be obtained by doing a specific number of spins, firing a number of rockets, and other feats that can be accomplished by simply playing the game normally.
Varying tracks, a crazy amount of cosmetic stuff to do to your car, and gameplay that will have you wanting for more, are very good reasons to pick Lunar Racer up – now!
So, I’m sure all of you guys and girls are having a lovely time with the brand new Super Crate Box for iOS. As you know, Vlambeer said that a content update would be on its way if the global crate count broke 5 million. Well, it has been a mere 2 days since the launch of Super Crate Box on the App Store, and despite the fact that SCB missed the Game of the Week feature, over 7 million crates have already been collected. Yes, over 7 MILLION. You don’t even need to know calculus, or math for that matter, to figure out that that is a LOT of crates. (And yes, it is over 9,000).
A picture is worth a thousand words. Don’t be ashamed if your asplodes when you see the number.
Super Crate Box for iOS is the lovechild of indie gaming studios Vlambeer and Halfbot. Vlambeer, being new to the iOS crowd decided to collaborate with Halfbot, a studio that has already published their first game. Though Super Crate Box or SCB for short was originally a PC game by Vlambeer, it translates well onto the smaller screen of iDevices. The two studios spent countless hours perfecting the controls and cleaning up the code of the game. The game was originally planned to be released in late December, but rather than rushing through the rest of their work they decided to postpone the launch and make it even better than it was before.
The new release date is five days from now on January 5th.
SCB is a game about speed, maneuverability and firepower. Your main goal is to collect as many crates as you can while dealing with the torrent of enemies flung at you over the course of your play session. Every time you run over a crate you exchange your current weapon for another weapon you have already earned. This is both a blessing and a curse as you might get stuck in a situation with a gun that wont help you get out of it alive. Crates are also important because they unlock new characters, weapons, levels and gameplay modes. The controls are as tight as possible and I have not had any problems with them excluding human error. The music is retro themed and gets your blood pumping. SCB is also Universal so it can work on your iPad and iPhone and has iCade support.
Overall this is a brilliant port and full of insane jaw dropping action that will keep you on the edge of your seat. At a launch price of $0.99 you wont want to miss this bad boy. Plus if a overall total of 5 million crates are collected by iOS gamers all over the world the developers promise to add iOS exclusive content in a update.
Here are some screenshots of the game in action:
(rather hard to catch good screenshots since this is such
a fast paced game)
We’ve all experienced the thrill of endless games on the App Store. Looking way back at games like Cube Runner, it’s easy to see that we have come a long way. Xperimentalz Games’ newest creation, Don’t Run With A Plasma Sword, boasts some unique features for an endless runner.The first thing you will notice when you load up DRWPS is its awesome, retro style. Artwork is very crisp, and the story of the game is told in a “comic-book” fashion. There is a good sense of humor as well with some funny lines on loading screens. In terms of music, the soundtrack and the sound effects are a perfect mix of a spooky superhero theme and retro. The upbeat tunes match perfectly with the genre and create an addicting experience.
One of the most important aspects of platformer style games is the controls. After playing for a while, it’s apparent that Xperimentalz put some good thought into it because they nailed the controls. The left side of the screen is reserved for jumping (top half of screen) and sliding (bottom half), while the right side is reserved for attacks. This layout is perfectly comfortable for me and hasn’t cost me any deaths. (that’s a GOOD thing)
Moving deeper into the game, there are a total of 28 story levels spread across 4 chapters. Levels are randomly generated, meaning enemies, platforms, obstacles and power-ups are different each time. Your goal in each level is to run a certain distance while jumping, stabbing, and sliding your way through anything that gets in your way. Each chapter features its own boss battle which proved to be pretty challenging. Bosses ranged from giant UFOs to evil robot-stilt-wearing mastermind. Basically, to beat a boss you have to dodge all of his attacks and wait until you have an opening to attack. It sounds simple but timing and reactions are crucial to these levels especially. There is also an endless level to go along with each of the 4 chapters. These are randomly generated like the story levels, but your goal is to run as far as you can.
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Character Upgrades Rock! |
DRWPS sports a slick RPG-upgrade system as well. Character upgrades like additional attacks, extra health, and double jumping are available, as well as cosmetic stuff like different colored swords or clothes. There are some IAPs included, but I can’t stress enough that they are completely optional. Don’t shy away when you hear “IAP”. They are simple point packages that speed up the upgrade process. Honestly, if you play the game enough to enjoy it, then there won’t be any need to buy extra points.
To add to the replay value, Xperimentalz has integrated GameCenter and Openfeint Leaderboards and Achievements. There are leaderboards for every level along with a total of 36 achievements.
Xperimentalz Games has created what I believe is a unique breed of endless running game. How often do you get to play a game that isn’t called “Star Wars” where you run around with a light saber? I can assure you that Don’t Run With a Plasma Sword will be worth every penny that it costs. Grab your sword and save the world! Don’t Run With A Plasma Sword will be launching on November 30th for $0.99.