Bitless [Nicholas Rapp] – $0.99

One of my favorite genres of video games happens to be platformers. Luckily for me, there’s loads of great titles available in the AppStore. One of my favorites has always been ChocoRun; A hard as nails, Super Meat Boy influenced game with one touch controls for jumping. Since it’s release, there hasn’t been another title even remotely similar. Until now. Bitless, developed by Nicholas Rapp, is a touch-to-jump, hard as nails, retro platformer that will drive you insane and keep you addicted at the same time. What more could you ask for in a platformer? Well, other than tight controls, awesome level design, sweet bosses, and some badass chip tune music… which, fortunately, can all be found in Bitless as well. Excited yet?
Bitless contains 50 levels spread across 4 worlds, and includes 3 bosses. Starting off, the game is simple enough. Your little character moves on his own, and to jump, you just need to tap the screen. Holding down longer results in a longer/higher jump. If you hit an edge, your character will change directions on his own. However, even with this very simple gameplay, it leaves a lot of possibilities open for some very challenging segments and levels. 
As you progress through the game, you’re gradually introduced to new gameplay elements; pits, wall jumps, wall sliding, static enemies, moving enemies, small platforms, ect. Each time you die, you’re confronted with a large eye in the lower corner spouting condescending bits at you; Splat, Death, Balls, Really?, Delicious, Ha Ha Ha, LOLZ, and more. You’re also told that each time you die, the enemies grow stronger, though this is really just a mind-game, as with each time you die, you get more frustrated, and the enemies have more power over your aggression. Each time you die, it’s added to your counter, as well as the world-wide counter, and the leaderboard. Checking out the boards will show you how many levels gamers have completed, as well as how many deaths, and believe me, some of these death numbers are insane. 
The retro graphics and animations in Bitless are fantastic. The backgrounds contain images which kind of look like platforms, but not really. They mix in very well with the actual levels, and give it a sort of 2.5D look, which is great. The animations for movement are fairly simple, but keep with the sort of minimal graphic look of the game. The music and effects are also top notch, mixing in a very well produced chip tune soundtrack, and throwing in some great sounds. 
What really stands out is the level design. It’s very clear that each level has been crafted and tested, hundreds of times, to make sure that the game doesn’t contain any missing tiles, and that the jumps are perfectly spaced apart. The segments of wall jumping mixed in with the dodging of the evil eyes, disappearing platforms sections, endless pits, eyes that chase after you, eye shooting boss eyes, and much, much more is all put together so well that it creates one hell of a challenge, and one extremely entertaining, and almost sadistic gameplay experience. 
Being Universal and priced at $0.99, Bitless is a game that EVERY platformer fan needs to pick up. GameCenter integration is not included, but will be in a future update. However, the game contains it’s own worldwide leaderboards, and pretty large list of achievements. The difficulty might be a little too high for a lot of players, but if you’re up for a challenge, Bitless will definitely provide it. It’s easily of the best platformers I’ve played on the iOS, and one of the most difficult I’ve played on any platform. I really can’t wait to see what Nicholas Rapp will bring to the table with his next releases. 


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