I’m generally not too big a fan of racers on the iOS. Even on console platforms, racers have almost always seemed a little dull after getting addicted to Kinetica on the PS2, and wasting a good 200+ hours of my life playing it. But there are a few that have that special spark that makes them stand out above the crowd. QuBIT, Protoxide, jAggy Race… and now I can add one more racing title to that very small list of mine; AXL: Full Boost, developed by SpinVector, an Italy based, 15-person studio who’ve won numerous awards. Now developing titles for the iOS, AXL: Full Boost is their second iOS title, the first being the award-winning BANG! With 10+ years of experience under the belt, it’s no surprise that at first glance, AXL looks amazing. But, as with other games that look amazing, the gameplay that lies underneath all the special glitz and glamour can make or break the game.
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The technology also allows for Quick-Time Events. This is used for very sharp turns within the game. Whenever a sharp turn is coming up, an icon appears on the center of the screen, letting you know which direction you’ll be turning. When this does pop up, you’re able to twitch your device in that direction, and have your racer attach itself to a track within the turn, letting you keep up your high speed racing, and focus entirely on the racing and orb collecting/strategic aspects of the game.
Looking at the screen-shots for AXL, it’s very clear that the graphics for the game are top-notch. The futuristic, clean, smooth, minimal look of all the buildings and racers definitely creates an intriguing atmosphere. Also pretty noticeable is the draw-distance. In most iOS games this is usually pretty short, but with AXL, the minimalistic graphics help to allow the developers to make the draw distance fairly large, which is a huge plus, and something that I hope is taken advantage of more within the genre.
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Like a lot of other racers out there, there is a story intertwined with the game. In 2099, the environment collapsed, and humanity needed to find a new energy source, in 2123, HEX a new form of renewable energy was found. In 2150, Shifters, shape changing racers, were built using HEX, and after that, large corporations create newer and better Shifters, and the AXL Division of racing is established. This is where the game starts.
At the beginning, like most racers, you’re only able to choose between one Shifter, and have to go through training missions before getting into the real gameplay. You also find out that you’re responsible for the loss of 55 Pan-American engineers. You were expelled from Rotco Global Defense Corporation, and have been sentenced to 4 years of civil labor. Later, found with contraband, you’re currently waiting for sentencing from the courts. Ikuma Energetics, a racing company that has scouted you out, has the power to suspend any criminal proceedings for the duration of your apprenticeship. Lucky you, you get to race Shifters.
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In the options, you’re able to adjust the Effects, and Music volumes, as well as change the view from First Person, Near or Far views, and adjust the sensitivity. Unfortunately, there is only a tilt control scheme, which really does have an effect on the gameplay. Even though you can adjust the sensitivity, until you get comfortable with the controls, more often than not, you’ll find yourself bouncing from wall to wall, which effects you more than you might like. With the Quick Time Events included in the tracks, you need to be going full speed to use them, which means that you can not accidentally touch the wall of the track, and need to have an orb for boosting right before it, which can result in your Shifter smashing right into the wall of the turn. Without orbs for boosting right before the QTE turns, you’ll need to take the sharp turn on your own, which almost always results in bouncing off the walls even more. But if you have the patience and determination to stick with it, and most likely play track more than once so that you can learn them, the controls become less and less of an issue as you make your way through the game.
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