Search Results for: label/Arcade/index.html

Number of Results: 153

Grabatron – 0.99 (Future Games of London)

There are quite a few games revolving around aliens in the AppStore, but only a few of them offer up some really exciting gameplay that will keep you coming back again and again. Future Games Of London (Hungry Shark Series) has delivered just that. A mission based alien title that puts you in the drivers seat of a UFO, and keeps you coming back over and over, trying to better your previous score, and it has a pretty cool name to go with it; Grabatron.

You’ll be able to control a UFO by tilting your device, and tapping to unleash your claw, which can pick up anything from humans and pigs to tanks and huge boulders. I’m not generally someone who likes tilt controls, but there are a couple of games that just feel completely right with them, and Grabatron happens to be one of them. The world is spread into sections, with big mountains separating them. The thing is, if you fly too high, you’ll have to deal with swarming jets and other aircraft all trying to shoot you down, and they will, without a hitch. To get through the mountains, you’ll need to explore, and find the upgrades that are hidden in the first section. Armor upgrades, and a big claw upgrade, which lets you move the huge boulders blocking the entrance to the middle of the mountain.
While you’re exploring, looking for upgrades, you’ll sometimes come across animals or humans with green arrows above them. If you pick them up, you’ll get some health, as well as start a mission. For instance, if you pick up a cow with a green arrow above it, a mission might start where you’ll need to pick up 8 more cows in a certain amount of time. This is how you earn most of your points. While doing this, you’ll sometimes trigger multipliers, or short time shield power-ups. There are other missions that are triggered when picking up objects that do not have a green arrow above them, like if you pick up a tractor, a mission might start where you’ll need to kill a certain amount of farmers with that tractor before the tractor explodes.
The graphics are fantastic, with even the small humans having quite a bit of detail, as well as the signs, and you could even sit there and count the leaves on a tree if you were so inclined. It’s actually very impressive that the load times are not long at all, and the game runs super smooth with no lag or framerate drops at all. The animations are also great. If you fly close to the ground, dirt will be thrown up in the air, the humans and animals all walking around look great and the explosions are incredibly impressive. There’s also a cut scene at the beginning of the game which shows your UFO flying towards earth, and it looks fantastic.
Priced at $0.99, including GameCenter with a leaderboard and 41 achievements, with tons of missions, and crazy high replay value, Future Games Of London has delivered one of the best action games in the AppStore. Seeing a challenge mode, or maybe even multiplayer, trying to grab objects and toss them at the other player, taking down their UFO, or maybe even co-op play would make Grabatron amazing. Though, I might just be asking for too much there. If you’re looking for a great action/arcade title, and love the idea of exploration mixed with mission based game play, and don’t mind tilt controls, Grabatron is a game you should definitely pick up.


Tank Riders – 1.99 (Polarbit)

Polarbit is no stranger to the AppStore, and their games are not lost on iOS gamers either. Fuzzies, Raging Thunder, Armageddon Squadron, and more, have all invaded iDevices, and marked their territory. The next obsession for Polarbit fans is now here; Tank Riders. This 3D tank battle game with both single and multiplayer modes offer up some pretty exciting gameplay.

You’ll guide a tank through 25 campaign levels using one of two control schemes; a virtual joystick for movement, and tapping where you want to shoot, and two virtual joysticks, one for movement, and one for firing projectiles. However, the second control scheme requires that you tap on the joystick every time you want to shoot, which can kind of get frustrating in the heat of battle. There are 3 star rankings for each level, based on score, which does help add to the replay value a bit.
Within the levels, you’ll face off against enemy tanks in wonderfully designed 3D levels. There are wooden crates containing coins and health pick-ups, as well as coins scattered throughout the stages for you to pick up while taking out the enemies, following the path to the end of the level. There are some spots in the level which you can use as short-cuts, and pathways to hidden areas, but these are very hard to find, as no clues are given for where they are, ala Meganoid. It might not appeal to everyone, but it’s great for you gamers who love some exploration. There are also portals in some of the levels, which will transport your tank across water, and high areas, where you wouldn’t be able to reach otherwise. Switches which are activated by driving over them, or shooting at them, open up barricades to other areas as well, and will require some backtracking. You’ll also be able to find weapon and shield pick-ups, including mortars, and missiles, both inflicting way more damage than your standard laser shots, but these weapon pick-ups are not carried over between levels.
As you might have guessed, the graphics and animations are top notch, and a very good example of what Polarbit is capable of. The environments are fairly detailed, and very vibrant, with trees, little ponds, rocks, grassy areas, and fog around the edges which really smoothes everything out and brings it all together. The animations for movement, projectiles, explosions, along with the tracks that are left behind your tank in the ground, and teleporting are all great, and really make the game come alive.
Now, I’d love to get into where most people would like to be spending their time in the game; multiplayer. But after spending roughly a total of an hour and a half in the game room waiting for other players, I was saddened when NOT ONE other person showed up. So I can’t speak for what multiplayer is like, if it has lag, or if players have found cheats yet. I can say that there are 5 different maps to choose from, and they all look great from the small icon pictures of them that are shown, and there are no level systems, so everyone will start out with the same amount of health, defense, and weapons. Aside from that, I hope that sales pick up so that we can actually play multiplayer games.
Priced at $1.99, and being Universal, it’s a great buy. However, with multiplayer suffering, the lack of GameCenter, and only 25 single player levels, there’s not a whole lot of gameplay available at the moment. If sales pick up, I can see multiplayer becoming a big deal, especially if it’s got smooth gameplay. There are a couple of issues, like occasional short time freezing of the game, not triggered by anything specific as far as I can tell, and the sound cutting out for a short time if you get a call and come back to the game in-progress, all of which can be fixed with updates. Tank Riders is still a top notch tank battling game. One that looks and plays great, and is from a very responsive and supportive development group, so you know it’s only going to get better and better with future updates, which does make it fairly easy to recommend. If you’re a fan of the genre, or just action/arcade games in general, you should definitely pick it up, and help spread the word so we can get some multiplayer gaming on.


Mad Chef – 0.99 (Foursaken Media)

Casual games have grown significantly in popularity over the last couple of years. Angry Birds is almost always #1 in the AppStore’s charts, followed by loads of other casual games. Weather you attribute this to heaps of people having iPhones and access to the AppStore when they previously were never really into video games, or that loads of people just want to relax when playing games instead of really getting sucked into something that can take over parts of their lives, you can’t deny that casual games are a huge driving force for the AppStore. Thankfully though, there are loads of developers out there that know that iOS gaming has drawn in tons of hardcore gamers as well, and are doing their best to produce games that appeal to both the casual and hardcore crowds. Foursaken Media happens to be one of these development teams, and their latest release, Mad Chef, is a prime example of a perfect mix between hardcore and casual gaming.

The controls are simple; tap. Yup, tap on pieces of food flying through the air to throw your utensil at them. But it doesn’t stay that simple. You’ll take control of a street-side fast food vender in a big city, trying to feed the masses. As customers walk up to your cart and give you their orders, your sous chef will be tossing up every different kind of ingredient you’ve got in your fridge, and you’ll need to tap on the correct pieces of food that will combine to make your customers orders.
As you progress from day to day, you’ll earn money which can be used to upgrade various different things. Your utensils, you can buy more recipes, send your sous chef to school, buy a bigger fridge, and get power-ups. With each day that goes by, you are rated by reviewers who will add to your reputation, and give you stars. The higher your reputation, the quicker you’ll earn stars, and the more money you’ll make because you’ll be able to help more customers at a time.
Graphics-wise, there is a feeling of the same type of look from Bug Heroes, but the environment and objects are much more vibrant, with tons of color. The gameplay is very smooth, with no slow-down, even during the rush hour stages, where there’s food on pretty much every single little part of the screen (you’re also able to just tap away, as the customers eat whatever you can give them).
With Mad Chef being Universal, and only $0.99, having GameCenter integration with 8 different leaderboards and 18 achievements, and basically endless replayability. Mad Chef is a game that every gamer should check out. Seeing more game-modes in the future would be a very nice addition, and maybe even some multiplayer, being able to compete against players around the world to see who can make the most money in a set amount of time would really set Mad Chef apart from the pile of casual arcade games in the AppStore, but with Foursaken Media’s extremely great support of their previous games, it’s pretty safe to say that they aren’t finished with Mad Chef. Here’s hoping it grows and truly becomes something special in the future.


Ninja Hoodie – 0.99 (Ink Vial)

At first, rail-shooters did not seem very appealing to me. Not being able to explore or move around at will in a seemingly open environment really took away from the gameplay. I couldn’t understand why developers would take away the ability to walk around. But over the last couple years, that view has changed quite a bit. Titles like Doom Resurrection, Red Gun, Silent Scope, and the ever popular Time Crisis, as well as the small amount of space type shooters like ExZeus, Dark Break and Wizard Ops have completely turned me, and made me a fan of the genre, which I’m very thankful for, because without a lot of these great titles, I wouldn’t have thought twice about checking out Infinity Blade, Dark Meadow, Rage or any other fantastic on-rails titles. What does this have to do with anything, you ask? Well, without all of these titles, Ninja Hoodie, by Ink Vial Ltd, would have completely gone under my radar, not getting even a second glance. And boy would I have been missing out.

The controls in Ninja Hoodie are spot on, and work very well for this type of game. You’re able to drag across anywhere on the screen to aim, and are given block and attack buttons in the lower right corner. The dragging works very well, and to keep your finger out of the action, you’re able to roll your finger around while it’s sitting on the ninja’s back, giving you nice and accurate control over where you’ll be flinging your Shrunken. There are also sensitivity options in the pause menu.
AS for the graphics, they’re done very well, and fit with the game’s comic style set up during the cut-scenes. The game runs extremely smooth, and didn’t have any jitters or drops in framerate, even when the action got pretty intense, which was fairly often. Actually, there weren’t too many breaks in the action right from the start of the game. You will get breathers when another ninja contacts you telling you what you can expect coming up in future areas of the game, and with the cut scenes.
The health and power of your attacks is tied together with a bar at the bottom of the screen. While you’re flinging your shrunken around at all of the enemies on screen, the bar fills up with each successful hit on an enemy. When an enemy ends up hitting you, or you don’t block a shrunken from the enemy, the bar will go down. Each time the bar fills up, it’ll change colors, meaning that your attack is now stronger. The only bad thing about this is that the bar doesn’t really let you know when you’re close to death, which can be pretty frustrating, especially with bosses in the later parts of the game.
Aside from that, everything about this game screams awesome arcade set-up. The game is not supported by OpenFeint or GameCenter, but it does have it’s own in-game leaderboard, which, as you know, helps keep hackers from submitting their scores, but also does not allow for competing against friends. But for $0.99, it’ll be hard to find another rail-shooter with as much action jam packed into every single second of gaming that you’ll get with your purchase, on top of that, it has some extremely nice artwork within the comic-book cut scenes, and priced at $0.99, being Universal, and tons of fun, it’s a great buy for anyone who’s into arcade titles. Hopefully Ninja Hoodie is just the beginning of what Ink Vial Ltd. has to offer for iOS gamers in the future.


Silvester Adventure – 0.99 (Sim Chia Tek)

Puzzle platformers for the iOS are getting more and more interesting as time goes on. Cordy, Max and the Magic Marker, Cavorite, The Last Rocket, and more are very fine examples of puzzle platformers that offer pretty original gameplay. Sim Chia Tek’s new release, Silvester Adventure is the newest addition to this list of great games, giving you control over your character and his shadow, while trying to figure out how to make it through the game’s 31 levels.

As with other platformers, the controls are a big part of the game, but also, with other puzzle platformers, the controls do not need to be as precise or tight as action platformers controls need to be. But here, even though you’ll only start out with your left and right buttons, along with an action button, they work very well within the game. You’re also able to move the shadow world around by swiping anywhere on the screen. Once you get further into the game, you’ll be able to shrink and grow your shadow with buttons along the bottom of the screen. Another big part of platformers is the physics, and again, with puzzle platformers, the requirements are not as strict, but in Silvester Adventure, the physics are great, and make the gameplay feel comfortable and fluid.
In Silvester Adventure, you’ll need to guide your character while keeping an eye on your characters shadow. There are two parts to each level; the characters section, and the shadow section, which is almost always different from the main level, having different platforms, different switches, and different pathways. Your shadow will also need to stay within a certain distance from your character, or else you’ll need to start the level over. So keeping your shadow close to your character also becomes a mechanic of the game, and something that you’ll need to focus on consistently while trying to solve these puzzles. This is also where being able to swipe on the screen to move the shadow world around really comes in handy. You’ll be able to see the shadow world better, and maybe even see something you weren’t able to see before. The ability to shrink and grow your shadow comes along a little later, but once it does, it really opens up the gameplay, really showing off some fantastic level design and great puzzles that will keep you thinking about how to keep your shadow in the distance circle while making it through each of the levels obstacle areas.
The level design is extremely well done, which is always a great thing for a puzzle platformer. A lot of the levels are fairly short, but the puzzle elements, and the addition of the shadow world really expand the levels quite a bit. The level design and placement of the puzzles is something I was impressed with time and time again while playing through Silvester Adventure.
Being $0.99, even without GameCenter, virtually no replayabilty, and not having an HD version, it’s hard not to recommend Silvester Adventure to fans of the genre. It’ll provide quite a bit of gameplay that’s both challenging and entertaining. Sim Chia Tek has definitely created a puzzler that’ll keep you hooked until you complete it, and most likely will keep you on the look out for future releases from this developer.


War on Geometry – 0.99 ($0.99 HD) (Lei Cao)

Dual-stick space shooters are fairly popular within the AppStore. It seems like every time I turn around, there’s another DSSS available. It’s not necessarily a bad thing, because since Meteor Blitz, one of the very first games I ever bought in the AppStore, I’ve been hooked on them. Lei Cao’s War on Geometry is the most recent title at the moment, but it’s not exactly what you would expect from a game that’s set-up like a dual-stick shooter. There are no joysticks.

The controls are set up so you’ll need to place your finger over your ship, and drag it all around the screen while using another finger to tap and hold where you want to shoot. It plays as frustrating as it sounds, leaving you to try and keep your hands and fingers out of your field of vision as much as possible while moving your ship all around the screen, and firing, usually banging your fingers together and wrapping them around one another quite a bit. That’s not to say that this is a bad game, because it’s not, and I’m sure that the controls are a lot easier to use on an iPad, with the HD build, but on a small screen, the controls do pose a very big issue. Especially once you find out how the game starts.
You’ll find yourself in the middle of the screen, needing to shoot a white orb to start the game. Once you shoot the orb, circles and triangles start coming directly at you from all sides of the screen, making it extremely hard to get out of the way, because you’re always going to be blocking a section of the screen with your fingers. Good luck trying to shoot your way out, because it’ll require you to block even more of the screen with another finger.
But if you can make it out of this first wave of enemies, the game starts to open up, but it’ll take a while to get use to the controls, because each following wave follows the same pattern. Enemies moving to the center of the screen from all sides of your device. But you’ll generally be able to face them with more firepower, as while you’re maneuvering out of the way of the first wave, or usually almost right after that, two optional power-ups appear on the screen, one a laser, and another a slightly powered up version of your original weapon.
There are no GameCenter leaderboards or achievements, but there is an in-game world leaderboard, which you are able to submit your highest score to, which means no hacked scores, but also no competing with GC friends, or replaying for achievements. For $0.99 (also $0.99 for the HD build), it’s not bad by any means, especially if you’re looking for a game with a real challenge, but hopefully in a future update, some joysticks will be added, making the game less frustrating for the majority of players out there. It would also be nice to see some added modes, as there are tons of dual-stick shooters available in the AppStore that almost all have loads of gameplay modes, and provide a more entertaining gaming experience for the same price, or even less (yes, that’s right, free – think PewPew).


Infect Them All: Vampires – 0.99 (Magic Cube)

Magic Cube’s Infect Them All holds a special spot in my heart. It was released around the time I started loosing faith in casual iOS gaming. More and more developers were diving into the IAP scene, making games that pretty much showed gamers how they were truly viewed as consumers instead of gamers or fans. Then along came Infect Them All from a company I previously hadn’t heard anything about, and I was hooked.

Now, after hours upon hours of gameplay with Infect Them All, Magic Cube’s sequel, Infect Them All: Vampires has just been released. There’s not too much of a difference between the two titles, they both include a Campaign, Infinite Campaign, Survival, and Blitz Modes, they both control the same with either tilt or virtual joystick options, can both have a whole lot of enemies on the screen at once, both have 50 Campaign levels, awesome boss battles, and more. The biggest difference you’ll notice at first is that ITA: Vampires gives your character a special ability. With your first character, you’re able to attack humans by hitting an attack button, causing your vampire to jump and slash twice in the direction you’re tilting or pressing on the joystick. After you attack humans, a reaper will appear above all of them that were in your way, and you can either let them die, or jump on them quickly to infect them, making large groups of humans easy targets.
There are also upgrades, like in the original, but this time around, there’s a few more upgrades that you’ll be able to buy, considering the special abilities that each vampire has. The upgrades this time around are set-up in branches. You’ll need to upgrade certain perks before you can upgrade others, leading to more attacks, stronger attacks, and yes, the typical more health, quicker movement, and so on. But the abilities really do add quite a bit more to the game than you would think, adding more strategy, more action, and quicker, more arcade-like gameplay.
As in the original Infect Them All, you will need to infect a certain amount of humans before Survival and Blitz Modes are unlocked; 5,000 to unlock Survival, and 7,500 for Blitz. It does seem like quite a bit, but after you get through the first couple of levels, infecting 30 humans a stage is not too hard, and much, much more (up to about 75) in the later levels, all of which are re-playable, will unlock the extra modes in no time. The two extra characters are also unlocked based on how many humans you infect. The first character unlocks at 1,000, and the second at 3.000, so you’ll have all 3 characters to play with before you unlock the extra modes, giving you adequate time to upgrade all their skills and abilities before taking on the harder modes.
Infect Them All: Vampries is supported by GameCenter and OpenFeint, having leaderboards for each of the game’s modes, and 23 achievements. Considering you can re-play levels, the main boards most gamers will be competing on will be the Survival and Blitz boards. But if you want to play and re-play levels, trying to get into the top 10 or so scores for the Campaign Mode, get ready to sink a good 40 hours into the game. At $0.99, it’s a great buy, especially if you enjoyed the original Infect Them All.


Wizard Ops – 0.99 (Phyken)

Shoot-em-ups have become a fairly popular genre within the iOS gaming crowd. Thankfully, the 3rd person rail-shooter genre hasn’t been left out of this revolution. Games like Dark Break, Denizen, ExZeus, TheMars and the more open ended Battle 3D: Robots Sky have given iOS gamers endless hours of Space Harrier type 3rd person rail-shooting excitement, though sadly, it’s far from the amount of shmups that can be found within the AppStore. Hopefully with the growing hardware, more and more 3rd person rail shooters will be developed. Until then, we can add Wizard Ops to this small list of games, developed by Phyken, you’ll guide a Wizard through 6 levels of hectic action, as well as have an endless survival level to try and play through.

Granted, 6 levels does seem short, but the replay value is fairly high, and there’s apparently more levels coming in the future, and at the current price-point, it’s hard to get upset when the 6 levels can be played over and over again to earn more coins which let you unlock any of the 18 total weapons that you can mix and match, equipping 2 at a time, along with the endless survival level offering up hours upon hours of gameplay.
The controls in Wizard Ops are fairly well implemented, having the player touch on the bottom of the screen in the “touch area” to control aiming and left and right movement. There are some areas where you’ll be able to move up and down as well, which is also controlled by sliding your finger along the bottom of the screen.
Now, I’ve already said that there’s 18 weapons, but getting into them while talking about the controls is probably a good idea, because there’s quite a few of them that auto-target, but in a nice way. You won’t be able to just stand there and let these auto-target weapons go to town on all the enemies, instead, you’ll need to scroll over the enemy with your aim, in order to enable auto-targeting. Other than that, almost all of your weapons will shoot straight in-front of where your character is. There are a couple that toss out bombs, or have a spread shot, but basically, you’ll be shooting right in front of your character, and with the 3D onslaught of bullets coming your way, actually getting enough shots off to kill the enemies can sometimes be a challenge, especially in survival mode, where the difficulty ramps up fairly quickly. There will be some gamers out there who feel that the 6 regular levels are fairly easy, especially those of you who are in to bullet hell gaming, but not to worry, the survival mode has the difficulty to keep you hooked for quite some time.
There are pick-ups in the game, with each enemy dropping a bronze, silver, or gold coin, health drops, and even some guns are dropped in-game. If you already have the gun, however, it will automatically be sold, usually for about 300 coins. A major difference with the survival mode is that there are no health drops. So along with even more hectic bullet play, and an increasing difficulty, you won’t be able to regain health, adding even more of a challenge to the endless play.
For those of you who are worried about IAPs, and are wondering if this game’s shop is pushed towards them, you can take a deep breath, and rest easy. There’s NONE. That’s right, an out-right FULL game for $0.99. Better yet? It’s Universal! And aside from the short regular campaign time, having only 6 levels, it’s hard to even bring that up as an issue since they’re all replayable, there’s an endless survival level, and there’s more levels to come. If you’re a fan of 3rd person rail shooters, or even if you aren’t big on them, but love action filled arcade-based games, Wizard Ops is definitely a title that deserves some attention. I, for one, am really hoping that it sells well so that not only can we get the planned more content, but also see more from developer Phyken. The game looks great, plays great, has tons of action, and essentially endless replayabilty, all without any added IAPs, what’s not to like?


Corridor Fly – 0.99 (Gripati Digital Entertainment)

Tunnel racers are fairly popular on the iDevice. The utilization of tilt controls, along with pretty simple gameplay appeals to casual and hardcore gamers alike. The most recent addition to this genre is Gripati Digital Entertainment’s Corridor Fly.

The game does take a little bit of getting use to. You’re able to fly all around the tunnel you’ll be racing through by using the iDevice’s accelerometer controls, along with a button on the bottom left to tilt your aircraft sideways, and a button on the bottom right to use whatever power-up you might have stored. This wouldn’t normally be too hard to get acclimated to, but Corridor Fly’s collision detection seems to be more than just a tad off, and with the doors closing in on you as you try and make it through them. But usually, you’ll end up crashing without touching anything. It’s the worst when you’re basically right in the center of the tunnel, and the doors are just starting to move towards you from the sides, and your ship blows up with just the edges of the doors showing. This is even more upsetting because the trailer doesn’t really show the collision detection as being this bad.
There’s also the issue with the IAPs. ITunes does not list them all, but here they are; 5,000 coins for $0.99, 10,000 coins for $1.99, 20,000 coins for $2.99, 30,000 coins for $3.99, Aircraft 2 is $0.99, Aircraft 3 is $1.99, and unlocking all the Aircrafts will cost you $3.99. So far, I’ve got about 20-30 coins per game. Even better? I have no idea what the coins can be used for. In the shop, there’s only options for IAPs. There’s no upgrade areas, and you can’t buy the extra ships with coins, you’ll buy them with stars that are fairly difficult to earn in-game. Another little issue, once you do finally get a star, a pop-up telling you that you earned a star comes up, and you have to hit okay. 4 times. It keeps popping up.
Now, I guess all of this isn’t so bad. If you play the game enough, you should eventually learn how to get your ship through doors, and deal with the poor collision detection, as well as get good enough to earn enough stars to maybe unlock the ship that costs 2. But you might not even get that far. The loading screen takes, literally, a minute and a half to load on a 4th gen device. With the graphics far from being amazing, and the gameplay usually lasting about 20 seconds, most people will not sit and wait over a minute for the game to load.
All of this seems really bad, and it kind of is. With the amount of really good tunnel racers out there, it’s hard to recommend Corridor Fly. All of these issues could be fixed in an update, and hopefully they all will, but it’s not looking promising, with no iTunes reviews, and only 34 GameCenter scores, it doesn’t look like sales will be pushing a quick update to be submitted, if at all, but if one does come, you know that we’ll keep you informed of it.


Inertia: Escape Velocity – 1.99 (Red Fly Studio)

Anti-gravity platformer games are really un-explored territory when it comes to iOS games. Actually, I can’t really think of one title that has taken complete advantage of gravity mechanics. Until now. Inertia: Escape Velocity, developed by Red Fly Studio, could very well be the first iOS platformer game to seriously manipulate gravity, using the mechanics as the core of the game, and they pull it off perfectly. I guess it should be brought up that Red Fly Studio has built Inertia: Escape Velocity expanding on award-winning gameplay that won Best Non-Professional Game, Achievement in Gameplay, Technical Achievement, and Gamers’ Choice Awards at DICE’s Indie Game Challenge this year (2011).

You’ll guide a robot who has crash landed on a distant planet through 35 levels, collecting items that you can use to put your ship back together. The fun part? You can manipulate gravity, and use a ton of interesting objects to get you through hazards and around difficult corners of the levels.
Now, we’ll get to the physics in a second, let’s go ahead and get everything else out of the way first. Graphics; The graphics in Inertia are top notch. On retina display, the game looks absolutely beautiful. The character model is done perfectly, and the animations for movement, jumping, even landing, and landing after moving in the air fairly quickly, which is an awesome looking animation, with the robot skidding on the ground in a great pose, are all perfect. The backgrounds you’ll be playing against are eerie, and immensely add to the great atmosphere of the game. As for the foregrounds that you’ll be running around on, they are put together in incredible ways. The actual level designs, and paths that you’ll need to take in order to progress through the game are, to say the least, very well thought out, but the actual objects used to put these levels together are fantastic. Utilizing rocks, and what looks like the landscape around the planet, every piece of the level, every platform, and wire hanging down fits perfectly together, and adds to the aesthetic feel of the whole game. In short; The whole graphical design and layout of the levels, backgrounds, environments, objects, items, everything within the game, is sheer genius.
The one bad thing about it all? On an iPod screen, your character is a little under a centimeter. The game does automatically zoom in for some sections, but not often. This does allow for large portions of the levels to be shown to the player, but can take a little getting use to, and really, you might never get use to it. The game feels like it’s not meant to be played on the small screen, and will most likely have you wishing you owned an iPad, or that your iPod could hook up to your TV for video.
Now to the core of the game; physics and controls. Control-wise, you’re given the standard platformer layout of left and right buttons, along with a jump and secondary use button. This secondary use button brings us to the physics, and is your inertia button. Pushing it creates a small gravity field around your character, allowing him to use his momentum to keep moving in whatever direction he’s going until you let go of the inertia button, or he hits an object, sending him in another direction depending on what way the object is facing. If you can’t already imagine, a development team that uses these controls and core mechanics to their full advantage would be able to come up with some extremely interesting situations for gamers to play through, and Red Fly Studio just so happens to be a development team that has done this. Throughout the levels, you’ll be able to interact with walls that slow you down, speed you up, or make you stick to them, while using the inertia button. There’s also gravity fields that push or pull you towards them, fan-like objects that throw you in the direction they’re facing, walls that you’ll need to be going a certain speed to break through, areas that look like moving particles that are generally used on the floors and ceilings, pushing you up and down, angled platforms, and electric fields that you’ll need to avoid all mixed in with these interactive objects.
Inertia: Escape Velocity is, to say the least, a huge game. The 35 levels all have 3 badges for you to earn, one for completion, one for picking up all of the bolts in the level, and another for finishing the level in a certain amount of time. Getting each one of these will require multiple playthroughs. Once you beat all 35 of the original stages, if you want more, you can purchase another 24 levels, each called the Inferno levels, which are the original levels, but set up like challenge levels, with increased difficulty, and different objects to use, more hazards, and a certain amount of big red bolts to collect so that you can open up the Mastery Levels, which are 5 of the hardest levels in the game, each also having the 3 badges to try and snag, all for $0.99. The original game is $1.99, so for all of the levels it’ll be $2.99. But if you decide not to buy the extra levels, the original 35+ levels will give you quite a bit of gameplay, taking about 4 hours to complete, not counting all the hours you can sink into them going back trying to grab all of the items and beating the level times. For the price, Inertia: Escape Velocity is an amazing game, and a definite must buy. It’s very quickly moved up to the #4 spot on my top 5 games of the year, making it incredibly easy to recommend to any and all platform and puzzle lovers.