Search Results for: label/Adventure/index.html

Number of Results: 95

Chicken Rescue – 0.99 (Ayopa Games/End Boss Games)

Casual arcady games with an adventure type feeling are pretty popular among iOS gamers. Unlike the XBOX or PlayStation gamers, the AppStore is not really meant for hardcore gamers. With the current common pricing models developers and publishers have for the AppStore, it’s not surprising that it’s brought in a lot of people who normally would not play video games, or maybe even never played video games before owning an iPod. Ayopa Games, publishing their first two iOS games last week, Chicken Rescue, and W.E.L.D.E.R., has joined the parade of casual arcade publishers.

Chicken Rescue, developed by End Boss Games, a game in which you’ll control a mother chicken through 24 levels, using either accelerometer, gyroscope or virtual joystick controls, while she tries to find her missing children, and bring them all back to the chicken coop while collecting stars, apples, coins, breaking boxes, crates, and avoiding hazards, like pigs, cacti and falling off the edge of land into the water. The virtual joystick can be a tad unresponsive at times, which makes it seem a little clunky, it’s also pretty uncomfortable holding the iPod in Portrait view, instead of Landscape. If gamers were able to tilt their devices and have the game go from Portrait to Landscape, it would help make the game a lot more comfortable to play. There’s also no sensitivity options with tilt or gyro controls, and there really needs to be because the accelerometer controls are pretty touchy.
From the perspective of a hardcore gamer, Chicken Rescue can be a little easy, and get pretty boring fairly quickly. Using the tilt controls helps add a bit of challenge to the game, but fighting with the controls doesn’t exactly equal a fun kind of challenging. Chicken Rescue is more of a kid, or family game, which is not necessarily a bad thing. The AppStore does not have many family type games that are decent enough to be played by adults, as well as children, and even pre-pre-school kids. Collecting the flowers in each level along with finding the missing chick, is more designed to be fun for kids, but with the addition of the scoring system, which tacks on 10 points to each flower you snag without wasting too much time between them, does bring some more enjoyment to the game. There’s also some areas where you will need to use your dash ability, breaking boxes, to get to other areas, as well as using the dash to use rocks as ramps, getting flowers found in a higher area of the level.
GameCenter is also added, giving players 4 different leader boards; score, coins, completed levels, and overall completion, along with 8 achievements. This does have some added competition within the game for gamers looking for that extra little push of a challenge. There’s also a store where you can spend your collected coins, upgrading the combo time for collecting flowers, the number of coins found in each level, getting more shields in the levels, making the dash ability re-charge faster, increasing your health, and more. There are IAPs for coins, but you are not pushed towards buying them unless you would like more skins for your Mama Chicken, which cost 1,000 coins or more, and add abilities like increasing immunity time, or having apples restore health, and getting more points per flower combo. A lot of gamers do not like that you can pretty much buy your way up the leader boards, and can be a real deal-breaker when it comes to finally deciding whether or not to make that purchase. But considering it’s more of a kids/family game, it can also be seen as a way to make the game easier for little ones, so it’s hard to bash the developers for this model, especially since if you’re really wanting to get the different skins for your chicken, you can unlock them with in-game money. It will just take you a while to get them, as going through the whole game will usually get you about 1,000-2,000 coins.
In the end, kids with their smaller hands will most likely have a blast with Chicken Rescue. But before it becomes a game that adults will want to play, Landscape mode is a must, along with some tightening up for the virtual joystick, as well as making it more responsive, and adding some sensitivity options to the accelerometer controls. There is enough content and the upgrades are decent, though the leader boards pretty much being able to buy the top scores is a pretty big turn off. We’ve got mixed feelings for the game, because we have kids, nephews and nieces who have played, and enjoyed Chicken Rescue quite a bit, and we’ve had fun playing it with them, but for most of our readers, this isn’t the case. If you have younger children, , and have been looking for another game that you can play with them, that they will find pretty easy to play, and still has enough challenge to keep you interested, or are a more casual gamer, who doesn‘t play games very seriously, Chicken Rescue is a good choice, especially at the current price of $0.99 (which will go up to $1.99 soon), and being Universal. But there’s a few things that need to be added and worked with before it becomes a game that more serious gamers will enjoy.
Chicken Rescue gets a score of 3 out of 5.


Glowfish – 2.99/4.99 (MumboJumbo)

Exploritory Metroidvania-type games are a pretty big rarity in the AppStore, but those that can be found are extremely well made. Glowfish, by MumboJumbo (Luxor, 7 Wonders), is no exception to this. You’ll guide Glowfish through 50+ levels, finding all the little glowing fish you can use as your shield, defeating interesting enemies, exploring the depths for hidden areas, collecting coins, and gaining friends that you can take along with you, lending their abilities.

You’ll control your Glowfish with a virtual joystick, a shield button, which either brings the fish you’ve collected into a shield circle around you, or lets them trail behind you, letting you access areas joined by a small pathway, along with tapping on the screen to dash in the direction you are facing.
To start off each level, you will not have any fish you can use as a shield, and will need to find a certain amount before you can move on to the next part of the level. Once you have collected a fish or two, you can hit the shield button, and they will start to circle you, giving you a shield you can use to smash into enemies. The more fish you have, the bigger your shield, and the bigger the enemies you can take out. There are some hazards and water life that you will not be able to attack, like bigger crabs, sea urchins and others, these are best left untouched. If you do happen to run into one of them, you will bounce off and loose a couple of fish that you have collected. They can be re-collected, but you will have to chase them down.
The graphics are top notch, and look exceptionally good. The neon type color scheme works very well for the under water atmosphere, and along with the backdrops, everything stands out significantly. The animations are extremely well done, with everything flowing, adding immensely to the underwater feel of the game. Everything on the screen, aside from the rocks, moves and sways back and forth, and every character in the game has their own little quirky movements. Something else I feel like I need to bring up is the level design. It’s incredibly well done. There’s also a very good mix of small, medium, and large levels. The hidden areas are fairly well hidden, but are also pretty easily found with your map, which comes together as you progress in each level, ala Metroid. The music and effects help build on the atmosphere and feeling of it all, bringing the entire package to completion.
Glowfish is $2.99 for the iPhone, and $4.99 for the iPad, and worth every single penny, and then some. It is supported by GameCenter with a highscore leader board and 25 achievements, which, combined with the 4 star ratings available on each level, adds to the replay value a bit, though you probably won’t play through Glowfish more than one time in a row, it is a game that will call you back after a month or two. It certainly is a game that everyone who owns an iDevice should check out, and will easily end up on quite a few top games of 2011 lists.
Glowfish gets a score of 5 out of 5.


Miss Claire Garden – 0.99 (Chris Neveu)

It’s always upsetting when an independent developer’s amazing game doesn’t sell well enough to even recoup the money that was put into the making of the game. Even worse when it’s a solo developer, and their first game, making them think it’s not worth-while to continue making iOS games. The first time I ever really cared about this happening was with an amazing platformer that goes by the name of Miss Claire Garden, developed in 14 months by the amazingly talented Chris Neveu.

Released in January of this year, a lot of people were put off by the speed of movement for the character, Claire. This initially cause a lot of people to look the other way, figuring it wasn’t worth getting. Other gamers have said that the childish name didn’t help either. For me, I held off the first couple of days because the developer, Chris N., said that there were not going to be any updates for the game. But after watching the video up on YouTube, and sleeping on it, I couldn’t stop thinking about the game. Having a Mario 2 like platformer on my iDevice was something I just couldn’t pass up, future updates or not.
Eventually, enough people complained about the slow movement that the game was updated, increasing the speed of Claire, and changing the throwing mechanics for when she picks up enemies and chucks them. Now there was no reason not to get the game. Except that Chris Neveu had said that there were no updates coming, and people saw how slow Claire moved in the original trailer. Gamers didn’t know that the speed had been changed, even after the game was updated, no one felt the need to check to see if it had been. Sadly, the game was forgotten. The few of us who did buy the game were finally getting into it, hitting the midway point of the game, and being blown away. It was now the iOS platformer that all other iOS platformers would be compared to. Miss Claire Garden was considered the #1 platform game in the AppStore by a very select few.
But no matter how much we tried to get other gamers to check out the game, when they watched the trailer, they saw how fast Claire moved, or more appropriately, how slow she moved, and read iTunes reviews from gamers who hadn’t updated their ratings after the game was updated, let’s just say, even with some of our reputations on Touch Arcade as players who really only recommended games that were worth checking out, it was extremely hard to get people to buy Miss Claire Garden.
The graphics, gameplay, music, story, animations, the slight metroidvania type setup of the game, with players needing to grab specific power-ups in levels to go back to previously beaten levels and reach areas that were previously unreachable, the Mario 2 influenced gameplay, being able to pick up enemies, and throw them at other enemies, or carry them across the screen, placing them in a spot that gave you the opportunity to reach an unreachable area, being able to use blocks with the same reach unreachable areas effect, the insanely great level design. Miss Claire Garden went above and beyond the typical iOS platformer gameplay that iPod gamers were use to, and is still considered to be one of the very best platform games by the very few gamers that own the title.
And yet, the game is still a hidden gem, almost a full year after it’s release, the game still only has 9 ratings in the US AppStore, and Chris Neveu still has yet to make back the money that went into making the game. With it being $0.99, having 24 levels, 72 available flowers to collect, 3 in each level, collected by finishing the level, grabbing the (usually) hidden bird, and collecting 50 or more flowers in the level, adding an insanely addictive challenge to the game, and still, with all the platformers released since Miss Claire Garden’s release in mid-January, 2011, in my top 3 favorite iOS platform games, it’s an amazing deal that every fan of old-school, Mario, platform, adventure, or just amazingly great games should check out. A version 1.3 trailer was just uploaded to YouTube last month (and can be viewed below), and Chris Neveu is currently working on another game, though it’s not been said what platform it will be released for, and no info other than Mr. Neveu saying that he’s working on something in his freetime has been given out, but rest assured, after playing Miss Claire Garden, just knowing that Chris Neveu is working on another game will bring a big smile to your face.
Miss Claire Garden gets a score of 10 our of 10, and is HIGHLY recommended.


SpinTrip – 0.99 (Clickgamer.com)

Platformers for the iOS have really started booming since the extremely successful release of League Of Evil. However, as much as I love platformers, it’s not too often fans of the genre can find a game that brings something new to the table, as the AppStore is getting over-run with “retro” platforming games. Thankfully, there are a couple developers out there that know that it’ll take more than a platform game with retro graphics to really stand out, and Ablemagic’s SpinTrip, published by Clickgamer/Chillingo just so happens to be one of those stand out titles.

You’ll guide a little ‘tisu, male or female (though your choice doesn’t effect the gameplay), through the magical world of Canoo. The evil Gnats have stolen a wise sage’s Shims, and you’ll need to use the power of the Chibs to get them all back. What does that mean in an understandable language? You’ll roll your character around the levels, collecting other characters that lend you their powers so that you can reach previously un-reachable areas to collect as many items as you can while trying to make it to the end of each level.
There are 9 different Chibs that you’ll be able to roll over, snag, and use, each with a different ability, and certain amount of times you can use that ability. There’s a yellow Chib, named Leaps, who gives you 12 high jumps per collected character, a blue Chib named Swims who enables you to float on water for 10 seconds, a purple guy named Sucks who lets you use suction cups to climb up walls and on ceilings, and other various Chibs that give you different powers to help you along.
The level design is pretty impressive after the first couple of levels, giving gamers plenty to explore, and areas of levels that are only accessible if players actually do explore, finding a certain Chib that will help them reach that hidden area. Every Chib you’ll need to get through the level by going straight through it is available along the straight to the end path, so if you want to just get to the end of each level as quick as you can, you won’t be bogged down by having to explore every little area, or need to go back exploring everywhere just to find one character that will give you access to the end of the level. But each of the Chibs abilities factors into the level design, which makes it even more impressive.
As for the controls, graphics, physics, and on a more forgiving note, the animations, everything is top notch. The physics do take some getting use to, but once you become comfortable with the idea that you’re rolling your character through the levels, not making them run through each level, it gets very easy to become accustomed to. The controls, set up like your typical virtual controlled iOS platformer, left and right buttons, along with a jump button, work extremely well. Each Chib that you pick up highlights an icon at the top of the screen, and on an iPad, are found around your basic left/right and jump/ability controls. When you want to use that Chib, you click on the icon, which makes them available for use, then tap the icon next to your jump button to activate that Chib. There are three different environments that you’ll progress through, each with it’s own distinctive look, and environmental feel, and along with the perfect animations, helps add to a very smooth, and highly enjoyable gaming experience.
SpinTrip is supported by Crystal for online leaderboards, which Chillingo seems to be using more and more, but it’s also supported by GameCenter, having 2 different boards, one for your Highscore and one for your Awesomeness score, along with 4 basic “find this many” achievements, and one hidden achievement. Each of the 16 levels has a 3 star ranking you can try and snag, but sadly, your star ranking is not shown on the level select screen, so finding those one or two levels that you only got 2 stars on is almost impossible. As always with new gameplay mechanics, there will always be people that wish the game just played like a regular old platformer game, so SpinTrip will not be favored by everyone, especially if you don’t like the idea of only being able to use one ability at a time, and having to collect that ability while going through levels, while having the number of times you can use that ability re-set with each level. But if you’re looking for something new a platform game, and either sick of, or have enough run/jump/goal platformers, SpinTrip is definitely a game worth your time. The game is only $0.99, and Universal, so if you’re still not sure, it’s not going to break the bank if you decide to check it out. It certainly has the potential to become one of your favorite iOS platformers.
SpinTrip gets a score of 4 out of 5.


Oscura – 1.99 (MTV Networks/Viacom/Chocolate Liberation Front)

MTV Networks is not really known for releasing quality gaming titles. Potty Racers, Ski Runner, Bigby: L.A.P.D., these games are not exactly going to end up on any “Top” lists. But with their latest release of Oscura, a platformer developed by Viacom+Chocolate Liberation Front, they might just be thinking of jumping into the high quality iOS gaming ring. And hopefully, they make a big enough roar that they’re pushed to keep going.

The game takes place on an island where dark creatures are tucked away by a magical light held in a lighthouse outpost. Inevitably, the power crystal that harnessed this magical light exploded, scattering shards of the crystal all over the island, and covering the land in darkness. Oscura, as the light keeper, now has to embark on the dangerous task of collecting all of these shards, and restoring the light.
The controls are simple enough, touch on the left side of the screen to move left, the right side of the screen to move right, and touch both sides of the screen to jump. To jump while standing still, you’ll need to tap on both sides of the screen. If you hold down, you’ll end up going in one direction or the other. You are also able to double jump, and swipe on the screen to slow down time once you have enough power in your time gauge, which fills up as you collect shards of light. Generally, most platformer fans are not very big on games that don’t have virtual controls, but with the recent releases of Bring Me Sandwiches, Bean’s Quest, and the controls used here in Oscura, we’re quickly learning that platformers don’t need virtual controls to have controls that work wonderfully.
The graphics in Oscura are done in silhouette style, and along with the animations, character models, physics, colors that are used, and music (by Matt Murphy, and Chris Sullivan), all comes together to create an incredibly immersive, beautiful environment. As for level design, towards the beginning of the game, it’s a little bland, and pretty linear. But as you move on into the last half of the game, the designs get a lot better, using enemies and hazardous objects to reach platforms, and hidden areas you’ll need to find if you want to collect every item in the levels opens up quite a bit of options with the design, and Chocolate Liberation Front has done a great job taking advantage of that.
You’re able to collect 4 stars at the end of each level, one for time, one if you do not die, another for collecting all of the light shards, and lastly, one for collecting all of the gears. This is basically where all of the replay value is within the game, as collecting all of these stars will take gamers multiple playthroughs. There is no OpenFeint or GameCenter support, but with the star ratings, it doesn’t really take away from the replay value, but it is something that would be very welcome in a future update.
There are presently 7 levels, each taking about 1 to 3 minutes to beat, meaning that you will probably finish the game in about 15 to 20 minutes. This is where a lot of gamers will get turned off, and probably end up passing up this great game. Thankfully, as I mentioned, there are star ratings that you can try and grab once you complete the game, and grabbing all of them is a pretty nice challenge. There are 5 more levels that are said to be coming in the future, and hopefully the onslaught of very low ratings in the AppStore will not discourage the developers, and cause the game to never get updated, because even though there’s an ending for the game after you beat the 7th level, it’ll drive you crazy knowing that the developers had more in mind. There’s obviously more to the game, and Oscura is an adventure that deserves to be complete.
For $1.99, Oscura being Universal, and the amazing look and gameplay in this title, it’s definitely a game that platformer fans should check out. Chocolate Liberation Front has created an incredibly beautiful and well rounded game that is sure to grab quite a few extremely loyal fans. But, if you are not a gamer that goes after star ratings for levels, and is done with a game after they beat the last level, then you will probably feel like your $1.99 was not spent very well. Hopefully there are enough gamers out there that do play certain games to completion, and will try and step up to the challenge of getting every star filled in every level, because it would be a shame if Oscura faded into the pile of thousands of monotonous games floating around the AppStore.
Oscura gets a score of 4.5 out of 5.


Tiny Token Empires – 0.99 (Bulkypix)

Bulkypix has become one of the bigger iOS developers/publishers over the last couple years or so, putting out numerous popular games, loads of which have hit Apple’s New & Noteworthy list. I only bring this up because it all makes their latest release, Tiny Token Empires, for the iPhone, a bit of a mystery.

First off, the iPad version of Tiny Token Empires is $8.99, and the iPhone version is $0.99. This should be a big clue that there’s going to be quite a bit of the game left out of the iPhone version, and sadly, it’s there, but only available through IAPs. To get the full Tiny Token Empires iPhone game, a total of $7.92 (+tax) will need to be spent. Now, I’m all for premium pricing in the AppStore, but generally, only when a developer comes out with a premium game that deserves that premium price.
In the AppStore description, it says that Tiny Token Empires includes 5 campaigns, one per nation for over 15 hours of gaming, 5 nations, 5 heroes, 25 generals, and 50 kinds of units, including 5 kinds of puzzles, with 3 difficulty levels, and 4 other games modes, including solo and multi. So most customers will go into the purchase thinking, “wow, that’s quite a bit of gameplay for my $0.99!”, and it really seems like that is what Bulkypix is counting on. There is no mention of IAPs in the description, and nowhere does it say what you get for your $0.99. Here is what the dollar game consists of.
You’ll get OpenFeint support, the Roman campaign, which contains 4 missions, a Free Mission mode where you can either play as the Romans or Egyptians, in one of 5 different missions, choosing one of 3 difficulties, and a Quick Battle mode, which lets you play a randomized match-3 game against another empire, and that OpenFeint support; you‘ll have access to one leader board. Now, this doesn’t sound too bad for $0.99, except that this is everything that’s included in their PC demo. So with that in mind, and after playing the game for an hour, you’ll feel more like you’ve paid $0.99 for a lite version of the game.
However, the game is decent. You’ll start off with a town, build it up with defenses, an army, and more buildings, earning money with each turn, which enables you to build more of your town up. You’ll take your army, and move it from one section on the map to another, expanding your empire, and having a match-3 battle whenever you come across a territory that is already occupied by another ruler or civilization. The first 4 Roman campaign missions that you are given feel more like a tutorial though, with a “wise elder” telling you what you need to do to get through each mission, and then letting you half-way do the last mission on your own. Once you complete that, you’re done with the main game. You are given partial access to the free mission mode, and can play a randomized match-3 battle, but as for the main meat of the game. Done. In the game’s description is also says that there is a “multi” mode, but it’s not found anywhere in the game.
It’s almost impossible not to compare Tiny Token Empires to Puzzle Quest, because they are the two big match-3 adventure turn-based RPG type games in the AppStore. Puzzle Quest, with 3 chapters, with the first chapter being free, and 2 and 3 being $0.99 each, with over 40 hours of very impressive quest filled turn-based match-3 gameplay, and Tiny Token Empires, a little under $8, 15 hours of not so quest filled turn-based match-3 gameplay, with a demo/lite verison that costs $0.99.
I don’t want to say that Tiny Token Empires is a bad game, because it’s not. It’s put together extremely well, has nice graphics, and decent music. It’s user interface is a little clunky, but not so much that it gets in the way of the game. It does have some smoother looking animations sequences than Puzzle Quest, and it has free mission and random battle modes to go along with the campaign. I don’t think the game feels like a premium priced game though. A lot of gamers do not like the “pay-as-you-go” pricing model, and here, Bulkypix is charging iPod gamers for what they’re giving away to PC gamers. It doesn’t rub players the right way, and I have no idea how Bulkypix is going to come out of this one on top.



Bring Me Sandwiches!! – 0.99 (Adult Swim/Grumpyface)

A lot of gamers have been wondering, when will Adult Swim put out games that aren’t mere flash games ported to the iOS? Well, wait no longer. With their release of Monsters Ate My Condo, developed by PikPok, Adult Swim Games has shown that they’re willing to support developers who have an insanely good idea packed on top of insanely weird gameplay, and with the recent release of Bring Me Sandwiches!!, developed by Grumpyface (who also made a favorite of mine, Wispin), they have started their trend of weird, but crazy good games that seem to hit every single one of our brain’s addiction centers.

The game Bring Me Sandwiches!! is a plat former that puts you in control of Jimmy Nugget, an ordinary fast food employee. It’s your job to create sandwiches that an invading alien race is craving, and in return, they’ve promised not to destroy Earth. You’ll need to carry around a piece of bread, and run over objects, in turn, making the sandwich. Once you have made the sandwich 100% full, you need to find one of the various aliens floating around the levels, and give it to him. Each level has an objective at the beginning, sometimes you’ll need to find a cat and put it on the sandwich, other times, 6 chickens, or 4 sandwiches. In the case of multiple sandwiches, each time you take a 100% or more complete sandwich to an alien, they will give you another piece of bread, and you can then pick up bigger items than the last one, generally ending up with you picking up small buildings and people and placing them on the bread, making it a sort of feel like a plat forming version of Katamari. There are also 3 different “golden bread”, like stars, to try and get in each level. One for score, one for time, and one for completing the level without getting hit a certain amount of times.
There are 4 different environments, each with 6 to 8 different levels. You’ll travel from the US to Mexico, Italy, and Japan, each time having different objects in the levels, different enemies, as well as, of course, different looking environments. The graphics and animations are done amazingly well, with almost everything in each level being animated, and the graphics almost fitting perfectly as an extension of the crazy Monsters Ate My Condo. The music also just tops it off, completing the crazy cartoon world experience.
Now, controls. Controls are always a huge part of plat formers, as are physics, and Bring Me Sandwiches!! is no exception. Amazingly enough, there are 3 different control options, and the virtual buttons that are one of those options is not the tightest, most fluid feeling control scheme. For once, an invisible slider on the left side, and jump tapping on the right is incredibly accurate and tight, and leaves the bottom parts of the screen open and un-cluttered. There are also tilt controls, but there’s not many who favor those in plat formers, though if you are one of the few, they are tighter and more accurate than most. Combined with the perfect physics of the Bring Me Sandwiches world, the game comes together to create an amazingly smooth, perfectly fun plat former, that doesn’t require you to think about the controls at all while playing.
Grumpyface has shown that they know exactly what it takes to reach gamers addictive habits, exploiting them in a way we here at The App Shack can’t help but love. Following the new $0.99 trend with Adult Swim games, the amount of content, and crazy gameplay makes it a must-buy for fans of any iOS genre. GameCenter is included, giving us 13 different leader boards, one for combined score, one for combined time in each of the environments, as well as overall, and a total sandwich ingredients board, along with 22 crazy achievements to try and snag, adding tons of replay value. This is one game you don’t want to miss, as it’s one of the best plat formers available for the iOS. It’s also looking like the beginning of a trend we don’t want Adult Swim to stop; Crazy games that are insanely fun to play for the low-low price of one dollar. How could we ask for more?
Bring Me Sandwiches gets a score of 10 out of 10.


Galaxy Pirate Adventure Review – An Adventure of Pirates in Space


Are you looking for a free roam space exploration game? Get Galaxy on Fire 2. If not, read on and find out about Galaxy Pirate Adventure [by Sunfish Studio], available on the iTunes Store for $4.99.

GPA is, exactly as the name implies, an adventure about pirates. In space. You are the son of the great Pirate King Alexander and it is time for you to make your mark on the world! The story unfolds in cut-scenes through text boxes – no voice acting here. For the most part it’s well-told, but suffers from occasional issues that have become the hallmark of mis-translations.
The game boasts a 40+ hour campaign and I can believe that – having already sunk more than 20 over the last few days. Without spoiling anything, the plot so far has been easy to follow and the story is interesting enough, albeit not very deep. I suspect this is intentional though, as progress is constantly broken up by side missions.

Looking at the screenshots, you may be forgiven for thinking that the game takes place in an open-world setting, like the aforementioned Galaxy on Fire – and a lot of users on iTunes have made that mistake already. Here’s how it works: there are spaceports (40, in fact) that you travel between. At each one, your ships hang outside and you are free to look around at the absolutely gorgeous scenery. To avoid confusion, while panning around you can find icons indicating nearby planets as well as one to “dock”. Inside each station you will find find options to modify your fleet, a market, missions and a factory where you can order ships or buy equipment for them.

Purchasing new ships has been a mixed experience for me – you need to raise the cash required, as well as find enough materials. You only get these from missions and more than once I’ve wondered why I can’t just buy the scarce ones with the comparatively limitless cash. It’s a small nuisance though.

There are 6 different tiers of ship – each of which has a distinct size, range, power and slots for weapons and equipment. These slots allow for some great customization. Do you want your ship to be faster, or have more armor? Missiles or lasers?

Missions come in four different flavors: Smuggling (where you ferry goods between spaceports), Robbery (taking ships down to acquire special goods), Mercenary (doing others’ dirty work for them) and Story missions which are a blend of the others.

The combat missions are the only time you get to control your ship and this is where things get interesting. On the left there are buttons for switching targets (the game automatically lock onto the ship of your choice), approaching or moving away from your target. Range is crucial, as different weapons can have different ranges.
Once you’ve equipped your ship, weapon icons will appear in a neat row on the bottom. But the enemies aren’t there for target practice, and will shoot back. Fortunately, you have a shield. Unfortunately, it draws a large chunk of your energy. Each shot draws some energy from the same pool, so the combat becomes an interesting game of cat-and-mouse where you approach the enemy, take a few potshots, and retreat out of firing range to recover.

The enemy AI is effective, but occasionally predictable. They will shield when you fire and will consistently try to chase you down. I found the higher tiers of ships much more aggressive though, so the combat doesn’t feel bland as you might think from a curt description.

In short, I played the heck out of this attractive-looking game and still haven’t reached the end. The customization depth is staggering and potentially significantly changes the battles. If you’re interested in a lengthy adventure (in space, no less) that’s a little out of the ordinary, for iOS at least, don’t hesitate to give it a shot. Well worth the price of admission.

P.S. Do you find yourself forgetting where everything is? Check out this handy guide.


‘Mage Gauntlet’ Review: Magic, Swords and an insane amount of hats.


We at the App Shack have always been huge fans of the developers over at Rocketcat Games company because of their previous hook-slingin’ games like Hook Champ, Super Quick Hook, and Hook Worlds.  Deciding to branch out from that genre of games they created Mage Gauntlet, an ARPG (Action Role Playing Game) that is built in the image of Secret of Mana.  Read our interview with them here to see what new direction this studio will turn next.
              The backstory of Mage Gauntlet is very deep and intriguing and had me rewatching the cut scenes to make sure I understood it. Basically a great evil known as Hurgoth descends over the land causing pain and suffering.  A wizard named Whitebeard conquers and sends the monster to the bleak Dark Realm.  He and some appointed wizard guardians have been keeping watch on the seal to make sure that it does not get broken open.  It appears that the seal is leaking out energy causing monsters to rise again in the land.  I’ll let you find out the rest of the story on your own as it is best experienced without already knowing what’s going to happen!
            Each section of the game world is split into levels which are seamlessly integrated together much like different areas in Zelda.  After you exit the level you immediately start walking through the next level without having to select it.  You can earn up to 3 stars in a level. If you defeat all the enemies and dont lose any lives you get the perfect three stars for that level.  You can earn a pet by doing so which is an awesome motivating factor.  Also able to be obtained by beating levels are hats. Hats have always been a recurring theme in Rocketcat Games and in Mage Gauntlet there are 110 hats to collect. These hats don’t actually boost your stats in any way but are certainly fun to wear and let you customize your character. Pets, Swords, and Robes though, do influence your stats and the possibility of spell drops.
     You control Lexi by using one of three control methods which are all very adaptable and easy to use for both iPod and iPad users.  To attack enemies you can quickly tap the attack button for a weak attack and by holding it you can initiate her power attack which stuns all enemies it touches.  Also available are spells which you can get by cracking open magic vases.  The battle system feels much like Secret of Mana’s and is quite fast paced as the enemies can get very cunning. Also there are no fetch quests at all so this really does hearken back to the 90’s era RPG’s.  For added replayability they included a separate mode called Master Mode that puts new secrets and overwhelming monster numbers in the same levels you played before.
        Overall this is refreshing take on the RPG genre and really adds something new to the App Store. With 84 levels, 110 hats, 19 pets, and 86 achievements you’ll be playing this gem for a long time.  A update has already been announced which includes a new mode and a new pet.  You really cant go wrong with this purchase and is in my opinion my absolute favorite RPG up to this point. Legit, get it now on launch day before it goes up in price permanently to 2.99. 10/10

Works on iPod, iPhone, and iPad. Requires iOS 3.1.2 or later


Powder Monkeys – 0.99 (XMG Studio)

I’m not generally a fan of games with pirates, for some reason, they’ve just never rubbed me the right way. But after getting my hands on XMG Studio’s (developers of Cow’s Vs. Aliens, Little Metal Ball, and more), latest title, Powder Monkeys, I might just end up re-thinking my whole “stay away from pirate games” attitude. This casual exploratory strategy action-adventure RPG mesh of genre’s sunk it’s teeth into me, and wouldn’t let go.

You’ll play as Captain LaQuisha Boniqua III (this name can be changed when you start a game, but with a name like LaQuisha Boniqua, it‘s hard to want to), a monkey who’s after the pirates that are reeking havoc all around his little world. After your short training missions, you’ll be given a huge book of quests that you can take on, both Story Quests, and Side Quests. You will need to complete quite a few side quests throughout the game in order to level up, because Story Quests are unlocked depending on what level your little monkey is.
As you take on various side and story quests, you’ll explore the vast seas, searching for bug pirates, yes, bug pirates, and arriving to the rescue of monkeys around the world. Some of these quests will send you to cloud covered levels that you’ll need to blindly explore while looking for someone or something. Within these areas, there are various pirates and treasure chests to find, all with the possibility of wealth, or items that you can use to upgrade your ship.
Progressing through the game, you will need to build up your ship as you collect pieces from around the globe, so that you can keep up with the growing difficulty of the pirates as you level up. Fighting pirates is a sort of turn-based fight, in that you’ll need to wait to shoot items until they have cooled down. Stronger projectiles require longer cooling down, but generally, it will be a back and forth battle, each of you firing watermelons, fireworks, and other objects at each other until one of you looses all HP. With the inclusion of items that help catch or destroy projectiles as they’re coming at you, a certain degree of strategy is added on top of the already semi-strategic battles. In other words, you will not just be shooting objects at the pirates randomly until one of you dies, you will need to come up with a strategy that works for certain levels of pirates, adjusting your strategy as needed. Once you defeat a pirate, their ship will send out bags and bags of gold, but these need to be tapped on in order to be collected, and the screen fades out to the results screen pretty quickly, so if you’re not fast, the gold can be lost forever. This seems kind of like a useless mechanic within the game, and it being set up like this will most likely frustrate quite a few gamers. The gold at the end of each battle should probably just be automatically collected, and hopefully this is changed in an update.
Now, onto the graphics. XMG Studio has had quite a few games that fall under the “cutsey” cartoony graphic styling. Powder Monkeys is no exception. When you see most of the monkeys, chances are, you’ll want to snuggle them til their eyes pop out. But on top of the cartoonish graphics, there is a nice atmosphere, though it doesn’t change much throughout the game. It’s a game that takes place in the water, and there’s only so much you can do with water. However, the animations are nice, and the water environment doesn’t get too boring. It would have been nice to see some different sorts of rocks, seaweed, different light structures (no nightfall yet), different types of birds (I can hear them, but where are they?!), something to help differentiate between different places. The music goes along with the game, but if you find it annoying, you are able to turn it off, and leave the sound on, in the options menu.
So, has Powder Monkeys changed my perspective of pirate games? In a way, yes. I will definitely not just overlook games with pirates in them just because there’s pirates in them any more. From now on, I will probably give more pirate games a chance, but I doubt many will live up to the standards that Powder Monkeys has set in my mind. Along with a great game, there are 7 different GameCenter leader boards for things like Battles Won, Damage Delt, Coins Collected, and more, as well as 18 achievements, all of which doesn’t really help with replay value, but will make you want to play the game as best you can to try and work your way up each and every one of those leader boards. But who knows? Maybe a low ranking will make you want to replay the game with the hopes of doing even better the second or third time around. With the game being Universal and priced at only $0.99, it’s a must buy for any fan of the action, RPG, exploration, adventure, or strategy genres. It’s clear that this isn’t just a game that was thrown together with a bunch of different aspects, and that a butt load of time has gone into merging everything in the game together just right to make it one entertaining gaming experience. The game also saves from where you close it at, so it’s perfect for 5 minute sessions as well as long gameplay spurts. It’s also easy enough for kids to play, as well as entertaining enough to keep adults interested, and once you get into the higher leveled quests, the strategy aspect plays a larger roll in the game, making it challenging to complete, and not because of it’s length or for any lack of amusement.
Powder Monkeys gets a score of 9 out of 10.