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ORC: VENGEANCE – [CHILLINGO] – $2.99

What makes a good RPG / Dungeon Crawler? If you were to ask someone like myself, who almost never plays them, it would be one that appeals to the masses in its gameplay encompassing something for everyone, not being to in depth to understand what the heck is going on, and having an even level progression and gripping storyline.

Orc: Vengeance, Chillingo’s latest fledgling entry to these adventures, is something that caught my eye from its initial release, and even being somewhat adverse to the genre, I thought I would give it a go. Mind you, the last time I dug into a similar title was Aralon: Sword and Shadow. I am certainly glad that I hit that Buy and Install button!

The story of Orc is actually a worthy one, even with other reviews saying that it may fall into the cliche category, with you taking on the guise of an Orc Warchief, Rok, who’s homeland clan, Argon, is threatened by the ever flourishing ‘Dark One’. Your objective is to take on said damnable force and breach their stronghold head on, and put an end to this evil that was actually brought on by the now mortified humans. There are a variety of cutscenes that tell the story, but the more interesting way the chronicle is told is via strewn about books that you find similar to loot.
The graphics are gorgeous. The animations are top notch, and the backgrounds are all exquisitely detailed. The framerate never suffers, and I can definitely say this is one of the prettier games I have had the pleasure of playing while maintaining such a great framerate.

The loot system is downright perfect, with the enthusiast never feeling the urge to even glance at the all to existent and optional IAP system. Each enemy you destroy drops some coins, and there are also treasure chests impeccably placed around each level. Another way to earn loot is to pick up dropped weapons from your defeated enemies, and sell them to the vendor whom you are prompted to visit upon each level completion. You can also hit the main menu at anytime, go to the vendor, and select the level you were on and you’ll be returned to the last checkpoint.
The weapons and shields have the typical attributes such as speed, opposing weapon upgrade capabilities, and defense powers. The weapons are all fun and unique, and I personally thought that having the biggest, baddest weapon was the best and didn’t care that it was the slowest. Their are limited inventory slots to use, which may be a put off to some, but I found the ones available to be plenty.

The leveling system is standard fare as well; attack, defense, greed (ie. coin % earned), and vengeance. Vengeance is a key component to your combat as it is limited in supply, although is replenished over time, and is what is drained when doing your advanced combat ‘Skill’ moves. These skills are found in chests, so it is key to explore, something I found pleasure in and I think adds to the game. You can upgrade all of the skills, everything from the blizzard slam attack to the replenish health points, and this is based on your character’s current level.

The combat is awesome. The interface is made up of a tap to move system, and the combat/skills are similar in using swipes and other gestures. You are allowed up to four(4) inventory gestures; I used two combat skills, and two for health/vengeance upgrades. Some may question the use of the touch to move interface as opposed to a joypad, but I can confirm that it works fine.
Combat scenes are extraordinary. Everything stops for a second, sort of a cutscene, and you will feel your adrenaline surge until Rok bangs on his shield as if to say ‘Bring it!’
The adversaries will certainly gang up and smother you if you don’t keep moving, which really add to the urgency of the combat scenes. The adventure has a great sense of pacing in that you will have an insanely intense battle scene, a perfectly placed checkpoint, and then you will be allowed to explore for a while to loot and upgrade etc. I found great pleasure in not having to battle back to back, well, not until the final few chapters anyway, but that’s to be expected when you’re getting close to your villain.

If there is one fault of Orc, is that the foray went by all too quickly with the entire game taking me roughly 4-5 hours. I certainly think that the money spent was entirely worth it however. Those looking for an all around dungeon crawler with amazing retina visuals, fast paced combat, and great albeit not too in depth character and weapon leveling up systems will find a great time with Orc and I highly recomend it to those new to the genre, as well as to the seasoned Hack n Slash veterans.


VR Mission EXT [Sphinx Entertainment] – $0.99

The last couple of releases from Sphinx Entertainment have been amazingly outstanding. Actually, you wouldn’t be flamed if you said that the last couple releases they’ve put out are the best titles in their respective genres. Sphinx Entertainment is very quickly climbing up the ranks on my favorite developers list, and their latest title, VR Mission EXT, puts them one step closer to the top 5. Taking everything the team has learned from the original VR Mission, EXT steps it up in more ways than one, and could very well be the best stealth based game available for the iOS. 
As you can tell from screenshots, and the name, VR Mission EXT gets its inspiration from Konami’s Metal Gear Solid VR Missions. In 2012, the world seems peaceful after several notorious dictators have died. Unfortunately, a secret organization, the Shadow Soldiers, claim that they have the newest and best in Nuclear, Bio and Metal Mechanic weaponry. The last World Nations soldier to go into the enemies base never came back, but pictures were sent out of weapons, and secret intel, leading the World Nations to send in their best agent, Viper, to find out the truth and eliminate all possible threats. 
VR Mission EXT picks up where the original left off. Actually, that’s not very accurate. VR Mission EXT contains all 15 missions from the original game, as well as 19 more. EXT was originally going to be an update to the first VR Mission, but after putting in over 6 months of very hard work, Sphinx Entertainment decided to release EXT as a separate app. And it is definitely for the best. 
For those of you who have already played the original VRM., you know that one of the most requested features was 360 degree movement instead of the original 4 directional movement it was released with. The update was going to include this, as well as more missions. But after getting to work on the game, Sphinx Entertainment added much, much more. 360 degree movement, more missions, more items in the shop, re-done level designs, and 2 more agents, each with their own strengths and weaknesses, thrown into the mix for good measure. Worth another $0.99? We sure think so. 
As you make your way through the 34 levels, you’ll encounter various trap and hazards, like metal floors which make loads of noise as you walk over them, trap doors which will have you falling to your death, and more, as well as numerous enemies, and bosses who are on a mission to take you out. In some of the levels, you’ll come across data pickups, which you’ll need to download while staying out of the enemies sight range, as well as cash drops. These cash drops help you pick up and upgrade items in the shop. Also to help you out, each stage contains 3 objectives, each giving you $500. You’re also able to replay previously beaten missions to pick up some extra cash if you get stuck, and need a hand.
The level designs, and layouts are superb, and the graphics and animations are fantastic. Unfortunately, GameCenter is not supported, which does take away from the replay value and drive for achievements, and perfect playthroughs. The objectives for each stage do help with this, but not having a scoring system, and no achievements to go for is kind of disappointing. 
If GameCenter was added in a future update, VR Mission EXT would easily be the best stealth based title for the iOS. In fact, many gamers have already placed it in their #1 spot despite the lack of GC. But for others, it’s still in close competition between Spy Mouse, The Nightworld, Dexter, Silent Swords, Dynamite Jack, Spy Corp. and more. However you slice it, Sphinx Entertainment has created a top notch stealth game, worthy of checking out whether you’re a huge fan of the genre or not. The gameplay is fantastic, hooking you in from beginning to end. VR Mission EXT is yet another fantastic title to add to the ever growing list of Sphinx Entertainment’s creations. Specially priced at $0.99 for launch, don’t let this one slip by you. 


Blade of Darkness [Zealm] – $1.99

With the recent release of Pocket Heroes re-igniting my love for D&D parties, and bringing back memories of playing Diablo back in the late 90’s, I’ve been on a sort of quest of my own. To find all the Diabloesque and Fantasy Card games for the iOS that I can. Low and behold, one of the first titles I came across, and just can’t get enough of; Blade of Darkness – an open-world 3D RPG/hack-n-slash game developed by Zealm (developers of Monster Fight, Zombies Runner and Angry Zombie Ninja Vs. Vegetables). 
Blade of Darkness starts out with a pretty impressive cutscene giving you a bit of backstory; seems darkness overtook the land after a meteor shower rained down from the skies. Zombies and other undead creatures started to appear everywhere, and the darkness slowly spread. This land is appropriately named ‘Shadowland’. On the edge of Shadowland lies ‘Sanctuary‘; a campsite set up where a small patch of sunlight hit’s the ground. It’s here that you’ll begin your journey. 
Actually, I guess I should say ‘it’s here where you’ll figure out what you’re supposed to be doing throughout the rest of the game.’ The tutorial is made up of 3 pop-ups. One telling you that the joystick in the lower left corner is for movement, another saying that the icon to the right is for jumping, and that to talk to people, you walk up to them and tap on them. Trust me, you won’t forget. Every time you come back to Sanctuary, you’ll need to go through the ‘tutorial’ before you get started again. From here on out, you’re on your own.
After figuring out that people in town with a “!” above their heads have a quest to send you on, you can try and figure out how to get out of Sanctuary. Turns out there’s a pathway right behind where you start from that leads out to two different warp areas, and from here, now you can start your journey. Your first task requires that you go to the East to find the wife of a wizard at camp. It seems they were separated, and he needs you to find her. Unfortunately, leaving the campsite will only take you South, through cemeteries, dungeons, and other dark lands which are full of undead creatures. Directions aren’t really accurate, and there will be quite a bit of exploring involved. 
The battle system is in real time, and is kind of reminiscent of CrimsonHeart. If you just run into a pack of enemies slinging your sword around, you’ll find yourself in trouble fairly quickly. Standing back and luring a couple of enemies towards you, and watching how they attack and block will be a valuable asset to learn early on in the game. Running around to the back of enemies helps you avoid their shields, and can give you some massive hits. Of course, not all of the enemies require this tactic. There are some that will just stand there while you walk right up to them and bash their heads in. It’s all part of the combat system dance. I guess. Once you start killing enemies, they’ll start dropping gold and other items, and you can get your loot on. Figuring out how to pick items up is another task that you’ll need to figure out on your own. I’ll help you out; Tapping on the item inside the window that pops up will put it in your equipment pack.
Don’t get me wrong. Once you figure everything in Blade of Darkness out, it’s really a fun game. But sticking with it through all of the figuring it out will be taxing, and currently priced at $0.99, there are going to be some people who just give up, and delete the game. But if you’re willing to stick it out, and not afraid to learn basically the whole UI on your own, the hack-n-slash, loot driven, Diablo reminiscent gameplay can be very rewarding. Finding those rare items, and beating the hell out of hundreds of enemies is great fun. You’re also able to play in CO-OP mode, which has the game controlling another hero along side you, Multiplayer Mode, where you can host or join another game, as well as an Arena Mode where you can battle other players online. Lets just hope that Zealm sells enough copies to be driven to keep the updates coming, because if they do, Blade of Darkness could turn into one hell of a Diabloesque title, and maybe even one of the top loot driven games on the iOS. 


Incoboto [Fluttermind] – $3.99

The puzzle genre seems to be one of the most expansive genres of video games right now, reaching out and being merged with other genres and unique ideas week after week. Back in February, newcomer Fluttermind’s first iOS title, Incoboto, hit the AppStore, and gamers were exposed to one of the most unique, atmospheric and incredibly immersive action puzzlers to ever be released. And a couple of days ago, it was updated to include iPad 3 retina support, making it one of the most graphically stunning games available for the iOS. 
Incoboto is the story of a little boy named Inco, living in a dying Universe, who awakes to find everyone he’s known dead and gone. Luckily, he’s not completely alone. That day, a sun named Helios approached Inco, saying he was hungry. Tired of staring off into space, watching the Universe die, they set off on their journey. Clues are left everywhere pushing him in the direction of The Corporation. The company who’s built, produced and basically rules everything, everywhere. 
Movement is simple; touching on either side of the screen moves Inco in that direction, and tapping on the screen or swiping upwards causes Inco to jump. You’re also able to choose a joypad control scheme which gives you left/right buttons. Still, a tap or swipe upwards is required to jump. When you run into an object that can be fiddled with, read or picked up, a finger will appear above it, and to interact with it, you just need to tap under the finger. In order to drop an object, you tap Inco, to throw an object, you need to draw a line from Inco in the direction you want to throw, and to scan objects, you press two fingers down on both sides of the object. 
Each level contains a certain amount of Starpieces, which you need to figure out how to collect so that you can feed them to Helios. Once you do, he will have enough power to open up the next Stargate so that you can progress to the next level. There are also 50 Star Charts lying around throughout the game, which you don’t need to collect, but collecting them all will get you a bonus at the end of the game. 
Each world you come across will become progressively more difficult, with more and more objects, hazards, and gameplay mechanics being introduced almost every time you move forward. These include gravity beams, rotating planets, movable platforms, objects which require energy balls in order to run and loads more. The level design, and where all of the interactive objects are placed are fantastic, and very well thought out. 
Graphically, the game is incredibly atmospheric, and combined with all of the clues and other text included in the game, creates a very gloomy and bittersweet environment. The lo-fi ambient music and sounds also help lend a hand to the game’s feeling, and perfectly complete the immersion provided by the gameplay. 
With Incoboto priced at $3.99, it’s a steal, as it’s one of the must have titles available for the iPad. GameCenter is supported, and includes 12 achievements, but once you complete the game, there’s not much replay value there. However, the 6 or so hours it’ll take you to complete the game is 6 hours you won’t soon forget. Fluttermind has created an iOS classic with Incoboto, and if you’re even remotely interested in puzzle, adventure, or darker video games, this is one that you need to check out, and we, here at The App Shack, are eagerly awaiting to hear what Fluttermind will bring to the platform next. 


Walking Dead: The Game [Telltale Games] – $4.99

If you’ve been reading the reviewers here at TAS for a while, you’ve come to know that Point & Click games were have never really been a favorite of mine. That is, until I had the extreme pleasure of playing Machinarium, Yesterday, and Myst. And now I can add one more title to that very short list of P&C games that I’ve come to love; Telltale’s Walking Dead: The Game. A survival/horror adventure game, originally released for PC and MAC, ported over to the iOS. 
Now, I haven’t had the pleasure of playing the PC version of Walking Dead, and I don’t watch the TV show, mainly because my wife hates any sort of horror entertainment. I do, however, read the comics, and have come to really enjoy them. But when I heard that Telltale was going to be the team releasing the game on iOS, I was pretty skeptical. Their previous releases have been kind of hit or miss; Back to the Future – blah, Sam & Max – loved it, Law & Order – meh, Puzzle Agent – great. But after seeing the trailer, I was ready to be impressed, and after playing the first episode of Walking Dead: The Game; I am. 
For those of you familiar with The Walking Dead, the game does not follow Rick his group of survivors. Instead, an entirely new storyline has been done for the game. You follow a convict, Lee, convicted of murder, as he tries to make his way to Mason, Georgia to find his family after being in a car crash that freed him from incarceration. On his way, he runs across a little girl, Clementine, who’s parents are somewhere in Savannah, GA, and whom you try to protect, as well as others who eventually make up the group of survivors that you’ll be following. 
Controlling Lee is what really makes the game stand out as one of the best Telltale games to hit the AppStore. As you meet people, and get thrown into situations with zombies, you’ll need to make quick decisions regarding dialogue and actions. Instead of feeling like the game is controlling what you do, it’s more like you’re controlling the game, having an impact over what the other characters think of you, as well as who lives and who dies. What’s even better? These choices are apparently carried over across all of the episodes, so they stick with you throughout the entire game. 
The graphics and animations are extremely well done, and incredibly reminiscent of the comics. The environments and objects are very well crafted, and create an incredible atmosphere. There have been times when I encountered some slowdown and general jerkiness, even while playing on my iPad 2, though not enough to really take away from the games fantastic immersive quality. The voice acting is another aspect which I found myself consistently being impressed by. All-n-all, it’s extremely well put-together. 
Priced at $4.99 for the first episode, and giving players the option to purchase the next 4 episodes for $14.99, it is a bit pricy. Especially considering there’s only about 3 hours of gameplay in the first episode. But if you’re a fan of the series (comic, TV, or both), this is definitely a game you should check out. Even if you’ve never seen an episode of the show, or read one comic, it’s still a fantastic Point & Click adventure game that deserves to be experienced. Once you complete the first episode, it definitely leaves you wanting more. Walking Dead: The Game has set a new standard for Telltale games, and one that I hope they live up to in the future. 


MANOS – The Hands of Fate [FreakZone] – $1.99

Retro platformers have been making a real comeback. It seems like with every new generation of video games, players keep longing for the games that got them hooked in the first place. But it’s always great seeing a new and original title hit the scene, and newcomer FreakZone, has shown that he knows what it takes to create a true NES like experience with his last game, Awesome Land. Now, with that title under his belt, FreakZone has released another retro platformer, MANOS – The Hands of Fate, and this time around, he’s taken everything he’s learned since releasing Awesome Land and thrown it together in a great gaming package. 
Mike and his family have gotten lost while on vacation, and they couldn’t have picked a worse spot to get lost in. Now Mike, armed with a gun, needs to get his wife, daughter, and dog, safely home before the monsters wind up getting the best of them. Like many platformers, the game doesn’t really rely on the story to drive the game, but it does help explain why you’re fighting massive rats and avoiding floating skulls. It also opens up a fairly wide variety of environments and situations which you’ll be able to run, jump, and shoot your way out of. 
Like we’ve said numerous times before, a huge part of having solid platform gameplay relies heavily on the controls, physics, and inertia. With Manos, they’re all NES perfect. With the controls, you’re given left/right arrows, and jump/shoot buttons. They’re placed just right, and you don’t need to pick your finger up to change movement directions, which really helps the fluidity of the gameplay. The physics and inertia are what you would expect from a top-notch old-school title. Not too floaty, not too heavy, not stiff or loose, and landing on one block platforms is a piece of cake, and never winds up being something that you’ll need to struggle with throughout the game. With the game being Universal, the controls on the iPad are also very important. You’ll be happy to hear that the buttons are positioned closer to the edges, and in the corners so that you don’t need to reach inward towards the center of the screen in order to move. Though being able to position the buttons wherever you’d like to would be ideal, and is something I really hope is included in a future update, the current controls work well enough to enjoy the game. 
The level design is top notch, though there are some aspects of the design that I didn’t completely agree with in the beginning. For instance; There’s a lot of screen changing done with stairs. These stairs often go down. However, if you jump just a pixel beyond the stairs, you won’t land on the stairs on the screen beneath, you wind up dying. This is kind of frustrating, and hard to understand at first, but as you progress through the game, and see all of the areas that you can reach by not going down stairs, and by trying to jump, and maneuver around enemies and hazards in order to get there, you see why it was done that way. If you could just fall into a screen under where you were, there wouldn’t really be any consequences for missing a jump, or running into a rotating spike. Though since the game is also centered around speed-runs, falling down screen after screen could have been an even better deterrent from screwing up at those parts, it would also make it easy to fly through a couple screens. And now I completely understand why it is the way it is, and feel I should praise FreakZone for giving thought to every angle, and coming up with the best solution for things like this throughout the entire game. 
Now, as you manage to find your way through each level, you’ll come across many stone hands. When shot, they usually reveal either a health pick-up, extra life, or a gem. There are also special hands which increase the amount of hit points you have, however, most of these will require some searching. And here’s where the two GameCenter leaderboards and replay value come in. In GameCenter, there’s two boards, one for score, and one for how long it takes for you to complete the game. With the stone hands, you can either take your time, look around and explore, finding all of the hands you can, and racking up all the points you can find, collecting extra lives and increasing your available hit points, or you can avoid everything, and try and find the quickest route from point A to point B. Personally, I love when games offer up two or more possible ways of playing, and here, FreakZone nailed it. 
With no save spots, and having to start from Stage 1 every time you start up the game, it truly feels like an old-school plat former. Though being kind of short, with only 7 levels, they‘re fairly large, and will take a while to complete your first couple of times through. The graphics, sounds, as well as gameplay, level design and mechanics are all great as well, making it stand out as one of the better retro platformers available. Manos – The Hands of Fate provides a challenge, and is a game that, even after you complete it, has what it takes to keep you coming back time and time again, trying to better your score, or shave seconds off your time. If it was released back in the 80’s it would have easily been a huge hit. With the game being Universal, and priced at $1.99, it’s a must buy for fans of the genre. Since the release of Awesome Land, FreakZone has nailed everything it takes to produce a top-notch retro platformer, and I hope to see many more titles flow out of their studio.


Major Mayhem [Adult Swim + Rocket Jump] – FREE

Adult Swim has published some fantastic games over the last year. Monsters Ate My Condo, Bring Me Sandwiches!!, Snoticles, and more. But recently, a little title that really just seemed to really slide by a lot of gamers, Rocket Jump’s Major Mayhem got a huge, and I mean HUGE update. 3 new gameplay modes, a crazy amount of weapons and equip items and one of the most requested features, GameCenter achievements (100 of them!) have all been added to the game. Major Mayhem has also gone free, following the freemium trends with the hopes of recouping some of the costs of development. Not to worry though, as this has got to be one of the best paid to freemium conversions to ever happen within the AppStore.

Back in November of 2011, Rocket Jump released Major Mayhem. Being published by Adult Swim, and having a bunch of advertising done on late-night TV, and across the net, it was pretty surprising that the game didn’t really sell too well. Maybe it was because gamers were hoping for some more strange and goofy games after Monsters Ate My Condo and Bring Me Sandwiches!, maybe they were let down by Shadowngun and EPOCH, and didn’t really want to take another chance on the cover-based shooter, but whatever it was, Rocket Jump dove back into the game to try and make it stand out in the AppStore, and recoup some of their losses at the same time. 

One week ago, the Version 2.0 update went live, and I, along with others, were thoroughly impressed with the new game. 3 new gameplay modes, TimeBomb, which has you trying to get the best score you can in 60 seconds, Arcade, which has you go through the levels in random order trying to get the best score you can, without getting any health drops throughout the game, and Survival Mode, which has you trying to survive a whole world without any continues. Not only were new modes added, but a whole gang of power-ups, weapons, and cosmetic equip items were thrown into the mix as well. 
On top of all of this, the game was converted to a freemium title, with the hopes that more players would pick it up for free, see how much content the game has, and how incredibly fun it is, and want to support Rocket Jump by purchasing the game’s new currency. Those who still had the game on their device when the update hit also got 20,000 coins, which would have cost them about $1.99 with the new IAPs, as a little thank you. However, not many people did still have the game on their device, but luckily, the IAPs are very unobtrusive, and are not required to unlock or purchase anything new in the game. You’re able to unlock every game mode, and purchase every new weapon and cosmetic item just by playing and progressing through the game. 
Back when the game was originally released, a lot of players were upset that there weren’t any GameCenter achievements. These have also been added to the game, and not just a couple, a whole mass of achievements and objectives were included. Now, you can try and unlock the 100 GameCenter achievements, as well as try and grab all 150 and the game’s objectives. Set up like Jetpack Joyride’s objectives, every time you earn 3 or 4 of them, you gain a new rank. You’re also awarded with a random prize for every rank you reach, as well as 50 coins for each objective you complete. With the GameCenter achievements, you’re given even more coins, depending on how many GC points the achievement is worth. 

Major Mayhem’s move to freemium is easily the best I’ve seen happen with any game in the AppStore. It’s obvious that an incredible amount of time, effort, and work has gone into making Major Mayhem one of the best cover-based shooters available on the iOS, and it’s incredibly surprising that all of this was done for free, with the hopes that people would purchase IAPs. If you haven’t checked it out yet, now would be the perfect time. Rocket Jump has definitely proven that they are in it for the long-haul, and know exactly what it takes to go above and beyond to create an outstanding video game. 


Machinarium [Amanita Games] – $4.99

Point & Click Adventure games have never really been a favorite of mine. Until lately. Bulkypix release, Yesterday and Cyan World’s realMyst definitely peaked my interest. But not until I had the extreme pleasure of experiencing Amanita Design’s amazing game, Machinarium, did I actually think that I could become a huge fan of Point n Click titles. 
The first thing I noticed when starting up the game, was the fantastic graphics. The beautiful, amazing, mind-blowing, hand-drawn graphics are outstanding. And the way that the movable objects and computer graphics interact with the hand-drawn graphics is simply stunning. The animations are spectacular, and coupled with the music and sound effects, it all creates one incredible atmosphere, and portrays a great deal of emotion throughout the game. If you’re curious, the game is an exact port of the PC/MAC and PS 3 versions. 
Starting off, your character, Josef, is tossed into a dump. You’ll need to collect pieces of your body before you can move on. As you’ll quickly realize, there is no dialogue, or long text to read through. Everything is portrayed in thought bubbles with action sequences. This leaves basically all of your gameplay time free for solving puzzles and exploring the environments, which you will do a lot of. Machinarium has your typical search and collect mechanics, but also has you solving puzzles across environmental areas, as well as combining inventory items and mini-games. But it’s all brought together in such an incredibly flowing motion, that you’re never taken out of the immersion of the game. 
Now, I’ll quickly admit that I haven’t had the pleasure of playing many Point & Click games, but from what I have played, the puzzles that you need to complete in Machinarium are incredibly creative, and at times, can be fairly difficult to figure out, and some of them can seem downright unfair. Even with other titles within the puzzle genre, I’ve never come across this level of difficulty. However, not once did it become difficult to the point that it was frustrating. If anything, the difficulty ended up driving my addiction and love for the game every step of the way. 
If it does get frustrating, there are actually two different hint systems available. Tapping the question-mark in a bubble will give you a pop-up thought bubble nudging you towards the next item you’ll need to pick up. The other hint system is a sort of walkthrough. You’ll need to first complete the mini-game in order to open the walkthrough ‘book’, and then each move that you need to make in order to complete the game is drawn out for you. However, going through all of this to get to the walkthrough is enough to keep you from going to it, and it does kind of ruin the game if you keep going to it over and over again. But it’s there if you need it, so there’s not going to be one spot where you get stuck and just end up not completing the game, which is great.
The story isn’t immediately clear when you start up the game, but as you progress, and find out that you’re not alone, and that this machine world is full of quite a few different robots and machine-beings, all with different personalities of their own, all expressed and conveyed in a way that everyone and anyone, no matter their past, cultural background, or language, can completely understand and feel comfortable with knowing what it going on with all of them. And as you progress, and get to know and help these other robots throughout the world, the story opens up, and your main objective becomes clear. 
I can not recommend Machinarium enough. Especially if you’re a fan of Adventure or Point & Click games, but even if you’re not. This is one title that has a very good potential of turning you into a fan of the genre. Priced at $4.99, it’s an incredible buy. Not many iOS games even come close to being on the same graphical level, and there’s very few titles that come close to being as immersive and entertaining as Machinarium. It’s a must-own game for everyone who has an iPad, and I hope that Amanita Design decides to port over more of their titles to the iOS. We’d be lucky to have them available to us. 


Nihilumbra [Beautifun Games SL] – $2.99

Puzzle platformers are pretty hit n miss on the iOS. There’s not too many that really nail the platforming gameplay with a good mix of the puzzling mechanics. Beautifun Games SL first AppStore release, Nihilumbra, definitely does a good job of mixing the two, as you guide Born, a strange creature, unfamiliar with the world around him, while he tries to escape The Void. A darkness that is chasing him, as well as sending out weird and complex creatures after him. 
The first thing that really caught my attention with Nihilumbra were the graphics. Surprisingly beautiful, the developers have managed to make the hand-drawn environments fit in with the artificial graphics, while keeping everything incredibly life-like. As you begin your journey, you find out that Nihilumbra isn’t you’re typical puzzle platformer. Not only do the levels run consecutively, but it also focuses on telling a story as well. Actually, a major part of the game is the story telling. Some screens have nothing but a flat path and text instead of platforms and enemies. 
There are two control options, virtual controls with left/right and jump buttons, and tilt controls, which have you flip your device upwards in order to jump, leaving no buttons on the screen. The physics and inertia, like all platformers, are also incredibly important, though with Nihilumbra, the game focuses on using these two mechanics to drive the gameplay. 
As you progress through the game, you’ll come across areas where you’ll unlock new colors, with a total of 5. You’re able to choose these by touching the icon in the top right corner, and then can color the platforms of the environment. Each of these has a different property, for example, blue; Blue is like ice. If you make the ground blue, you’ll go a lot quicker while sliding on it. Green is bouncy, and carries the inertia that you have when you hit it on forward, so if you jump from a high platform onto green ground, you’ll bounce back up to that same height. Brown is sticky, and lets you stick to surfaces. You also have a certain amount of these colors which you are able to use between checkpoints. At every checkpoint, the colors will be returned to your orbs. You can also use the ‘void’ color to erase any colors that you put down. 
However, all of the colors don’t only effect you, they also effect every moving object within the game. The enemies, boxes, projectiles… everything, and Beautifun Games has done an outstanding job creating puzzles centered around enemies, their projectiles, boxes, as well as the environment. 
The game’s description in the AppStore says that it has 10 hours of gameplay. But chances are, you’ll be able to complete the game in about 2-3 hours. Where the real challenge and 10 hours of gameplay comes in is after you complete the game, and unlock Void Mode. Here, you have less amounts of the colors, and the puzzles become incredibly difficult.
Nihilumbra is priced at $2.99, and is Universal. The controls are re-sized on the iPad, so you won’t have to worry about dealing with controls that are out of reach. There is no GameCenter support, but this isn’t really a game that needs it. With the game focused around the story, and just completing the game, there is no score, and no time limit. It would have been nice to see some achievements, but the feeling you get when completing Void Mode is definitely worth more than 50 GC points. Beautifun Games has definitely made their mark on the genre with Nihilumbra. It’s fantastic graphics, and great gameplay make it a puzzler unlike anything else in the AppStore. It may come off a bit preachy at times, but it does an incredible job of creating an immersive gameplay experience, one that all fans of puzzle and platform games should not miss out on.


Boom Brigade 2 [10Tons] – $3.99

10tons has brought out some fantastic titles for the iOS gaming scene. Azkend, Joining Hands, Grim Joggers, Sparkle, and more. Boom Brigade, a tower defense/line-drawing strategy arcade title, is definitely one of my favorites from 10tons, which is kind of funny, because line-drawing games and I don’t really get along. But there’s something about Boom Brigade which just hit’s the right nerve with me. Now, I get to experience it all again. Boom Brigade 2 is finally here, and it’s everything you would expect in a sequel. The same great gameplay mechanics and type of gameplay as the original, with more of everything.
Boom Brigade is a real time strategy line drawing defense title. You might not think it, but all of those genres mashed together really seems to work out well, especially since 10tons has done such a great job with the design of the game. You’ll guide army men around the map by drawing lines for them to follow. Enemies come at you from all sides of the screen, and you need to defend your base through wave after wave. 
There are two modes contained in the game, the 30 level Campaign, and a Survival Mission Mode. In the campaign mode, before each mission, you’re able to select your load outs for the givin units, and then go into battle. While you’re in battle, you’re able to pause the action with the icon in the lower left corner, and draw the lines for your men to follow along. This really helps out when the action gets hectic, and it does get very hectic. Throughout the stage, various power-ups and health containers are dropped from the sky, helping you to fend off the onslaught of aliens. 
Boom Brigade’s line drawing controls are some of the best I’ve ever experienced on the touch screen. One of the things that really turns me off of line drawing games are the clumsy controls, never really drawing the line exactly where I want it to be, or not responding and cutting off halfway through a path. Here, 10tons has done an excellent job making the controls precise as well as responsive. 
Graphics-wise, Boom Brigade 2 has a top/down view of the battlefield, but that doesn’t effect the gameplay like you might think. Your units are very clear, and it’s easy to tell if you’re moving your machine gunner or shot gunner, and the environments have plenty of detail. The animations also help add to the gameplay, with great death scenes and sounds, blasting the enemy away becomes very satisfying.
With 30 missions spread across 3 environments, unlockable upgrades for every character, and loads of line drawing strategy, Boom Brigade 2 is a game that’s definitely worth picking up if you’re even remotely interested in the genres. Priced at $3.99 (on sale ATM for $2.99), and Universal, as well as including GameCenter support with a whopping 11 leader boards, and 16 achievements, and a whole set of Survival Missions, there’s loads of replay value to be had.