Search Results for: label/Zombies/index.html

Number of Results: 5

Tread of the Dead [Spencer Cordes] – $0.99

I am constantly amazed by iOS games. Whenever I even so much as start to think that there’s nowhere else for games to go, WHAM. I find myself in the midst of an original and unique type of game that I’ve yet to see in the AppStore, and it’s almost always by an indie developer I’ve never heard of prior to that release. Well, here it is again, another awesome surprise from a new-to-the-iOS-scene, Spencer Cordes first foray into the AppStore, Tread of the Dead. Ready for another surprise? It’s a zombie game. Yeah, that’s not the surprise. It’s a zombie game, and I’m not sitting here wishing it wasn’t. SURPRISE. 
Tread of the Dead is a tilt-based survival game that focuses more on quick thinking and puzzle solving than actual zombie killing and survival. Each stage gives you 3 different weapons to fling at the oncoming zombies, and your goal is to guide these weapons into the various patterns of zombies, slicing each of them in half before you run out of your available gear. 
Starting off, you’re only given chainsaws, which are able to take care of the first patterns, and usually in one go, but as you progress through the game, and the zombie’s patterns get more complex, some swift and skillful tilting will be required in order to destroy all of the zombies. Then you’re given another weapon. Shuriken. These nifty little ninja stars are able to either stay locked together as one zombie killing weapon, or split up into 3 equally separated stars preformed by tapping anywhere on the screen. Pulling this off just right can slice up tightly nit zombies while transforming from one to three stars, but only if timed just right. As you progress even further, you’ll unlock pipe bombs, zombies with bombs strapped to their chests, direction changing machetes and more will help you take out the crazy amount of zombies in even crazier patterns as well as some incredibly tough boss battles. Another fantastic thing that’s been thrown in for good measure is the between-worlds ride where you’ll get a environment specific vehicle to mow down road fairing zombies as you move on to your next location. 
As if that weren’t enough, Tread of the Dead also contains 4 additional gameplay modes, with one being unlocked every time you complete a world in Adventure Mode. These 4 additional modes? Arcade, where you’ll be armed with a never-ending supply of chainsaws to take out an endless amount of zombies. Once a zombie reaches you, it’s game over. Infinisaw lets you tilt a never stopping chainsaw into an endless mass of zombies as a timer runs down. Here, for each large combo you get, more time will be added to the timer. Once it runs out, that’s it. There’s also Vehicular Mode, which lets you chase down zombies while avoiding objects. Gas is given to you for building up large combos, and once you run out of gas, game over. The last mode is Zombified, where you get to take control of a zombie, and play an endless distance game, avoiding all of the objects that come flying your way. 
The graphics and animations are well done, though they are reminiscent of many other Doodle games, they aren’t really cheap looking, but graphics are not this game’s strong suit. However, the animations are great, with nice deaths and cheesy explosions, it’s hard not to laugh, and be drawn into the gameplay even more. GameCenter integration is also included, with leaderboards for each of the Adventure Mode’s 4 Worlds, your Total Adventure Mode Score, and for each of the 4 other gameplay modes as well as 38 great achievements. Tread of the Dead also contains a great in-game stat section where you can check out loads of different stats, and a skin menu, where you can change the colors of all of your weapons once you kill a certain amount of zombies, giving the game even more added replay value. 
Priced at $0.99, being Universal, and with the incredible amount of content, as well as the crazy high replay value, Tread of the Dead is a great buy. Developer Spencer Cordes has also stated that more content is on the way, as well as touch screen controls so that iPad gamers won’t have to deal with the sore wrists that come with tilting your device for long periods of time. There’s also a lite version if you’re still on the fence after reading this, and checking out the trailer. I, for one, definitely hope to see more games come out of Mr. Cordes head. There’s obviously some incredibly good ideas bouncing around up there. 

Plight of the Zombie [Spark Plug Games] – $2.99

Zombie games are really getting out-done in the AppStore. It seems like every week, another zombie game is released, and I can’t see an end to it. Fortunately, there’s a whole mass of gamers who just can’t get enough of it, and plenty of developers out there who are willing to take a chance on yet another zombie game. North Carolina based Spark Plug Games, a fairly well rounded development company, producing over 50 products over the last 4 and a half years. It’s pretty safe to say that they’ve learned quite a bit since their inception, and with their most recent iOS and Android title, Plight of the Zombie, it shows. 
Plight of the Zombie is a line drawing puzzler which has you guiding Craig Creeper and other mysterious zombies through 5 worlds, and 50 levels of line drawing zombie fun. Each level contains 3 brains and various humans, some wielding shotguns, some pistols, some will just cower in fear as you walk up and bite them. Once you touch a non-zombie, they instantly turn into another zombie which you’re able to control. This adds to the puzzle solving, as you’ll need quite a few extra zombies to get blown to bits so that you can get a zombie to reach a gun toting human. Each level is completed once you convert all humans to zombies, whether you have collected each of the 3 brains or not, so planning out your paths is a pretty important aspect of the game. 
In each of the 5 worlds, you’ll have different zombies which you’ll start each level with. In world 1, it’s Craig Creeper, a basic zombie that can’t take much damage. However, these basic zombies become useful in world 2, where you’ll control Charlie Chunker; a nice fat zombie that can take loads of damage, but moves relatively slow. He’s also unable to fit through many of the smaller pathways in the levels, which is where the basic Craig zombies need to be utilized in order to progress through the world. Learning how to utilize each zombies strengths and weaknesses is essential for completing the game. 
Another great facet of PotZ is the level design. It’s evident that Spark Plug Games has spent an incredible amount of time with the layouts and designs of each of the levels in Plight of the Zombie. As I’ve already stated, the level design comes into play by blocking off some zombies, while others are able to reach certain areas. But also, sometimes figuring out how to collect all of the brains in a level before converting all of the humans will require some quick thinking and figuring out which zombies need to go ahead of others, when zombies should be sacrificed, or when one should be used as a decoy so that others can pass by safely. Early on in the game, you’ll start seeing brains which have a timer underneath them. In order to collect these, you’ll need to reach them before the timer runs out and to do so, you’ll need to employ various tactics throughout the game. 
With Plight of the Zombie priced at $2.99, being Universal, having slick graphics and some of the best line drawing gameplay I’ve seen on the iOS, and although it starts out a little slow, once you hit the 2nd world, the game really picks up. It’s definitely worth grabbing, even if you’re sick of zombie games. It might just reignite your love of the genre, and give you hope that, when used to their full potential, zombie games are not done evolving. Not by a long shot. Including GameCenter integration with 16 achievements (that unfortunately, are not working ATM), a store full of items which you can dress up your zombies with and 3+ brains per level, there’s quite a bit of content to keep you busy for a while. Spark Plug Games has also stated that every 2 weeks, new cosmetic items will be added to the shop, and that we can expect more level packs as well. Plight of the Zombie definitely shows that Spark Plug Games knows exactly what they’re doing, and precisely what it takes to create a fantastic line drawing puzzler. It’s one development team that, without a doubt, we are going to be keeping our eyes on. 

Walking Dead: The Game [Telltale Games] – $4.99

If you’ve been reading the reviewers here at TAS for a while, you’ve come to know that Point & Click games were have never really been a favorite of mine. That is, until I had the extreme pleasure of playing Machinarium, Yesterday, and Myst. And now I can add one more title to that very short list of P&C games that I’ve come to love; Telltale’s Walking Dead: The Game. A survival/horror adventure game, originally released for PC and MAC, ported over to the iOS. 
Now, I haven’t had the pleasure of playing the PC version of Walking Dead, and I don’t watch the TV show, mainly because my wife hates any sort of horror entertainment. I do, however, read the comics, and have come to really enjoy them. But when I heard that Telltale was going to be the team releasing the game on iOS, I was pretty skeptical. Their previous releases have been kind of hit or miss; Back to the Future – blah, Sam & Max – loved it, Law & Order – meh, Puzzle Agent – great. But after seeing the trailer, I was ready to be impressed, and after playing the first episode of Walking Dead: The Game; I am. 
For those of you familiar with The Walking Dead, the game does not follow Rick his group of survivors. Instead, an entirely new storyline has been done for the game. You follow a convict, Lee, convicted of murder, as he tries to make his way to Mason, Georgia to find his family after being in a car crash that freed him from incarceration. On his way, he runs across a little girl, Clementine, who’s parents are somewhere in Savannah, GA, and whom you try to protect, as well as others who eventually make up the group of survivors that you’ll be following. 
Controlling Lee is what really makes the game stand out as one of the best Telltale games to hit the AppStore. As you meet people, and get thrown into situations with zombies, you’ll need to make quick decisions regarding dialogue and actions. Instead of feeling like the game is controlling what you do, it’s more like you’re controlling the game, having an impact over what the other characters think of you, as well as who lives and who dies. What’s even better? These choices are apparently carried over across all of the episodes, so they stick with you throughout the entire game. 
The graphics and animations are extremely well done, and incredibly reminiscent of the comics. The environments and objects are very well crafted, and create an incredible atmosphere. There have been times when I encountered some slowdown and general jerkiness, even while playing on my iPad 2, though not enough to really take away from the games fantastic immersive quality. The voice acting is another aspect which I found myself consistently being impressed by. All-n-all, it’s extremely well put-together. 
Priced at $4.99 for the first episode, and giving players the option to purchase the next 4 episodes for $14.99, it is a bit pricy. Especially considering there’s only about 3 hours of gameplay in the first episode. But if you’re a fan of the series (comic, TV, or both), this is definitely a game you should check out. Even if you’ve never seen an episode of the show, or read one comic, it’s still a fantastic Point & Click adventure game that deserves to be experienced. Once you complete the first episode, it definitely leaves you wanting more. Walking Dead: The Game has set a new standard for Telltale games, and one that I hope they live up to in the future. 

Brainsss (Lonely Few LLC) – $2.99

As the surprisingly long list of strategy games that are available in the AppStore keeps increasing, fans of the genre are in heaven. Strategy games are one of the few genres that completely and totally feel like they iDevice was specifically made for them. The latest Strategy title to hit my device is Brainss, developed by Lonely Few LLC. A game in which you run around a city hunting down humans and turning them into zombies. 
Right off the bat, there are a couple of things that bug me about Brainsss. You can’t zoom in or out. That’s right, there’s no pinch to zoom, which can be a real hassle, especially when you’re trying to control more than one group of zombies. There’s also no way to assign zombies to a specific group. So every time you want to move a zombie, or a group of zombies, it either needs to already be selected, or you’ll need to reselect it. This, coupled with no zooming out, means you can’t corner a group of humans by moving half of your zombies to one side of a building and then moving another group to the other side without having to select the first group, move them, then pan and scroll over to the other group, make sure that they’re selected, and then scroll back to where you want them to end up, and just hope that the first group didn’t drive away the humans already so that you can tap where you want your second group to go. Confusing? Yeah, confusing, and frustrating. Especially when every other RTS game has an easy select for groups of troops, and zooming in and out, and that’s what you’re use to having at your disposal while playing. 
Aside from those couple of issues, Brainsss still is fairly fun to play. The action is fast, and so long as you’re fine with moving around one huge group of zombies around the maps, and don’t care about the time limit, getting 3 stars in a level, or earning achievements, there’s some fun to be had here.
Right now, there are 5 Phases (or worlds) to play through, each having 4 different levels except for Phase 1, which has 5 and is the Tutorial Phase. Each level has an objective that you’ll need to complete in order to progress. These range from turning all humans into zombies, or finding a certain type of human, like a policeman, or scientist, and turning him into a zombie, to stopping humans from reaching a helicopter, or getting a zombie to a specific zone on the map. 
Unlike other RTS titles, there are no resources to be found and used, no skirmish mode, and no online multiplayer. You might want to call it a ‘RTS Lite’. And actually, as it plays right now, it’s more like an action game because it’s so difficult to use separate groups of zombies to pin down humans, and really go for achievements. However, if these issues are addressed, this could turn into a very nice strategy game. One that’s very fast moving, and will challenge you quite a bit, especially if you’re going to go for 3 stars, and going to try and snag all 70 (yes, that’s right, a whopping SEVENTY) achievements. 
With the game being Universal, supporting the iPad 3 Retina display, having fantastic graphics, and great comic strips that you can unlock as you progress through the levels, as well as the promise of new levels released “each week”, $2.99 isn’t a bad price at all. I just hope that the developers include some of these features that are typical of most strategy games in one of their soon to come updates. 

Combat Arms Zombies (Nexon Mobile)

Zombie games run wild on the App Store, but that’s not to say that they are growing old. Combat Arms: Zombies, by Nexon Mobile, is the newest addition to the zombie genre.  Expanding on the PC version of Combat Arms, Nexon Mobile comes close to rivaling the thrilling action of the CoD Zombies series but falls short in the end.
For those of you familiar with Combat Arms, the biggest thing to note is that this is built somewhat like a free-to-play game. The biggest difference is that it does not include all of the annoying aspects of a free-to-play game. No ads, no forced IAPs, none of that. Instead you get a wide arsenal of weapons to unlock/buy and various other equipment to help you survive against the horde. What do I mean by “wide arsenal”? I mean 300+ authentic weapons. BOOM.

Since this is a First Person Shooter with Zombies, it is a given that the gameplay is wave-based. Obviously, zombies like to play fair and give you a little break after you get done killing their friends. They would never mob you incessantly (sarcasm?). The wave-based gameplay that drives most zombie games is wonderful in practice, but in Combat Arms it can be a bit of a fun-block. The thing about the waves in Combat Arms: Zombies is that the early rounds are just plain boring. Even if you have never played a game before they are boring. To make matters worse, the difficulty settings don’t affect the number of zombies, only the toughness of the zombies and the number of waves. No matter how you look at it, every time you play the game you will have to play through the early rounds before you actually get to the good part. Fortunately, the good part is really GOOD. Access new areas, kill new zombies (the boss zombies look really freaky), and have a jolly good rampage.

Unfortunately, there is no multiplayer support at the moment, and we can only hope that this will be added in the future. As a game built on the Unreal Engine 3 (which is relatively new on iOS), Combat Arms: Zombies plays far better than several others of its kind. The graphics are amazing and the 5 control schemes allow for anyone to play comfortably. Of course, improvements are always welcome and in particular I would love to see more maps, more zombie types, more guns, multiplayer, and a way to skip right to the action. If you want to shoot some zombies, grab Combat Arms while it is still available at the Holiday Price ($4.99)